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On November 21 2016 01:51 Agh wrote:Show nested quote +On November 20 2016 02:14 InFiNitY[pG] wrote: Guardian Druid is amazing at survival, but god he's so bad at DPS/threat generation. Even with agi flask there is no way to keep aggro vs a DH/retri duo, I was happy when I had one mob on me. ? Bears have borderline broken damage for tanks. Don't confuse a spec with bad players. For AoE and bosses where they don't need to 100% tank (can catweave) maybe. It's not nearly as good for regular singel target tank all the time.
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On November 21 2016 01:03 Cyro wrote: I guess we'll be able to scale damage beyond trait 35 a bit. Maybe another ~5% damage will be quite reasonable - i'm just questioning the dungeon burnout since we're gonna have mainly the same dungeons for a few years. Really wise to do them all 50-200 times each before the first raid tier set is released?
I'm tanking now btw, it's really bad :D will record some, DH feels like alternating between invulnerability and going 100-0 before you can blink
The new affixes should add some flavor to dungeons. Hopefully they get rid off or change things that actually hamper you going fast (Necrotic stacks should drop after combat, bolster being linked to each pack of mobs/chain radius reduced, etc).
I like the design but they should definitely implement the scaling of AP reward for dungeon time asap. Why would I waste my time with anything else besides 9-10 min Maw carries?
DH mastery stacking pre-nerf was definitely too good and addressed the issue they had. The nerf was appropriate but they should have increased their base armor as well.
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On November 20 2016 06:25 Emnjay808 wrote: Wow token up to 55k now. Did everyone figure out how to make gold now?
it's actually ridiculous how easy it is
835 BoEs dropping off mobs while leveling was the easiest 20k of my life, stockpiled elixirs of the rapid mind from garrisons sold for 16k-18k, fucking sky golem prices, etc
have 100k at once for the first time ever and i'm scared to do anything with it apart from consumables and merching chaos crystals
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United Kingdom20322 Posts
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CoS 9 endboss
![[image loading]](http://i.imgur.com/Gn5UpsJ.jpg) Palas op.
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Was on my way to a nice healing score at Ursoc but then that fucker completely skipped a charge wtf.
Got 695 + socket Hightened Senses though to replace 840 trinket, that was nice.
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Wondering what people here think, if you could pick any dps class to play for 7.1.5 onwards what would you pick?
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United Kingdom20322 Posts
gz :D
I know of a few bugs on mythic odyn atm, he's also just a pretty long and hard fight at ~11 mins
Wondering what people here think, if you could pick any dps class to play for 7.1.5 onwards what would you pick?
Hard to say since 7.1.5 is half finished then we'll be going into a new raid with new tier sets and a new balance pass
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I want to play my good old Ele shaman now since it is getting buffs. But god damn the questing while leveling is such a pain. Dont even want to think about Suramar. >_< And then doing world quests with 2 chars? Man this is exactly what I dont like about this expansion.
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Same, I leveled a mage and started gearing it up and then ran into the "Do I really want to farm each AP quest twice on the map each day?" The answer is no, and now that mage is kinda standing in class hall, abandoned.
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United Kingdom20322 Posts
You don't need to do the AP quests on two chars.. just wait a bit for AK and you'll catch up to 3 weeks of work in 2 days on your alt.
Having 2 mains is a huge pain in the ass in Legion; having a competent alt is easier than ever. Just know the difference and don't take it into Guarm mythic unless you have a FOTM class or an imbalanced legendary
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Not even doing AP quests on my main lol. Except when I get the 4 quest chest with it.
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Well, my guild just spent our 4th or 5th evenbing wiping on Mythic elereth, and it's getting clear that even if we kill her, we won't ever kill any of the other bosses in there before Nighthold. Starting to see a fracture between the good players ( who can only do so much and use the time to joke on vocal a lot more ) and the other part of average/bad players that get annoyed by the discussions.
Seems like we're at a roadblock and noone is really sure what to do. I'm confident that most of the players in the second part are definitely not Mythic caliber players ( I'm talking about people that are clear mouselicker, not really interested in getting better, using third party tools, that don't even botehr to play outside of raiding ) but what can you do, you need 20 players in the end.
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United Kingdom20322 Posts
Well, my guild just spent our 4th or 5th evenbing wiping on Mythic elereth, and it's getting clear that even if we kill her, we won't ever kill any of the other bosses in there before Nighthold.
We found Ursoc easier w/ gear, less stuff to do but it is important that you do it fairly correctly. If you overgear you can afford stuff like 2-3 people missing a charge etc and my kill times have shrunk from ~5:03 to 3:55 so i guess the hard and soft enrages are not as hard as they used to be
Starting to see a fracture between the good players ( who can only do so much and use the time to joke on vocal a lot more ) and the other part of average/bad players that get annoyed by the discussions.
Happens all the time especially at the level where you start needing to perform decently, prepare, talk about tactics etc. I think most mythic guilds are actually in a similar situation since they've got one, two, maybe four bosses but progress slowly or hit a wall. If you're not pushing people & recruiting more to raise the skill floor in the guild then the floor and the ceiling can get pretty far apart and may limit you to primarily heroic content while creating some friction between players
If that's not what you want then i think the best option is to look at some higher skilled guilds w/ good leadership and atmosphere to apply to. If it is what you want then sit back and relax :D
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BRH+10 key with bolstering and fortified
ya that's me done with keystones for the week
why is bolstering even a thing
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On November 21 2016 09:08 Noocta wrote: Well, my guild just spent our 4th or 5th evenbing wiping on Mythic elereth, and it's getting clear that even if we kill her, we won't ever kill any of the other bosses in there before Nighthold.
What part of the fight are you guys having trouble with? When do you lust?
The age old problem with some raiders in the group being more dedicated than rest. Happens everywhere.
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On November 21 2016 09:08 Noocta wrote: Well, my guild just spent our 4th or 5th evenbing wiping on Mythic elereth, and it's getting clear that even if we kill her, we won't ever kill any of the other bosses in there before Nighthold. Starting to see a fracture between the good players ( who can only do so much and use the time to joke on vocal a lot more ) and the other part of average/bad players that get annoyed by the discussions.
Seems like we're at a roadblock and noone is really sure what to do. I'm confident that most of the players in the second part are definitely not Mythic caliber players ( I'm talking about people that are clear mouselicker, not really interested in getting better, using third party tools, that don't even botehr to play outside of raiding ) but what can you do, you need 20 players in the end. This is exactly what happened to us. Mythic Elerethe, couple of people constantly dying to stupid shit, not controlling the spider adds, and not understanding how Dark Winds works despite lots of explanations. Of our top 5 DPS, 3 transferred (me and the spriest are left) as well as our main tank and raid leader, all to a more populated server to piggyback off another guild.
I'm at the point where I no longer play outside raiding. We did pick up replacements but they're nowhere near as good, so we've been doing Heroic EN and Normal ToV instead of working on Heroic ToV and Mythic EN like we were. Me and the spriest are close in DPS and everyone else is at least 30-50k below us (I'm affliction btw, which is still on the weaker end).
I'm also at the point where I've pretty much got the best gear I'm gonna get outside of Mythic/Heroic raiding or getting super lucky in one of the Suramar Mythic+ dungeons (or NL). So I just don't see the point in playing all that much. Sure, I could level the artifact, but why? No incentive to get better when you're just carrying people anyway.
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On November 21 2016 09:08 Noocta wrote: Well, my guild just spent our 4th or 5th evenbing wiping on Mythic elereth, and it's getting clear that even if we kill her, we won't ever kill any of the other bosses in there before Nighthold. Starting to see a fracture between the good players ( who can only do so much and use the time to joke on vocal a lot more ) and the other part of average/bad players that get annoyed by the discussions.
Seems like we're at a roadblock and noone is really sure what to do. I'm confident that most of the players in the second part are definitely not Mythic caliber players ( I'm talking about people that are clear mouselicker, not really interested in getting better, using third party tools, that don't even botehr to play outside of raiding ) but what can you do, you need 20 players in the end.
We had similar problems when we had to upgrade our roster to 20+ players for the then new mythic. I imagine you don't want to split up the players, so what we did is invite enough core mythic progress players to continue according to the strong players' wishes and the bad players are kept in the guild as reserve players and are swapped in to bosses we have on farm for players who don't need drops there anymore.
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On November 21 2016 22:56 deth2munkies wrote:Show nested quote +On November 21 2016 09:08 Noocta wrote: Well, my guild just spent our 4th or 5th evenbing wiping on Mythic elereth, and it's getting clear that even if we kill her, we won't ever kill any of the other bosses in there before Nighthold. Starting to see a fracture between the good players ( who can only do so much and use the time to joke on vocal a lot more ) and the other part of average/bad players that get annoyed by the discussions.
Seems like we're at a roadblock and noone is really sure what to do. I'm confident that most of the players in the second part are definitely not Mythic caliber players ( I'm talking about people that are clear mouselicker, not really interested in getting better, using third party tools, that don't even botehr to play outside of raiding ) but what can you do, you need 20 players in the end. This is exactly what happened to us. Mythic Elerethe, couple of people constantly dying to stupid shit, not controlling the spider adds, and not understanding how Dark Winds works despite lots of explanations. Of our top 5 DPS, 3 transferred (me and the spriest are left) as well as our main tank and raid leader, all to a more populated server to piggyback off another guild. I'm at the point where I no longer play outside raiding. We did pick up replacements but they're nowhere near as good, so we've been doing Heroic EN and Normal ToV instead of working on Heroic ToV and Mythic EN like we were. Me and the spriest are close in DPS and everyone else is at least 30-50k below us (I'm affliction btw, which is still on the weaker end). I'm also at the point where I've pretty much got the best gear I'm gonna get outside of Mythic/Heroic raiding or getting super lucky in one of the Suramar Mythic+ dungeons (or NL). So I just don't see the point in playing all that much. Sure, I could level the artifact, but why? No incentive to get better when you're just carrying people anyway.
I find it strange that guilds even bother with hc en and normal TV. I pug normal TOV and heroic EN every week anyway quite easily. Most of the grps I get are 1 shots and with loot being boss lockouts sometimes Ill just join for the bosses I want and Ill leave. I cant imagine needing a guild in the game the way it is for anything other than mythic progression. Which means that if your going to invest your time in being a raiding guild then you need to have requirements on how good people have to be.
Granted there is a limited pool to choose from, but you have to be slightless ruthless otherwise you will just drain the fun from your game.
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Our biggest issue is server population. It's VERY hard to recruit more players on the side of the ones wishing to progress and doing what is necessary to do so. We are literally on Europe's smallest server ( Mevidh-Suramar ) and more people are leaving it than coming for sure. And for such a small server, there's a lot of guilds with ambitions, that creates a lot of problems.
I'm not sure what to do. I kinda want to try my luck in a more organized guild, totally know I have what it takes for one, just kinda sad at the idea of leaving friends. But I'm definitely tired of the feeling of carrying people that don't really care.
Pretty common story in the end.
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