• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:19
CET 13:19
KST 21:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2250 users

Should Building Automation Be Added? - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
TurboMaN
Profile Joined October 2005
Germany925 Posts
April 23 2015 10:00 GMT
#41
Starcraft is not meant to be an easy game. It has already become a lot easier since Broodwar.
The game needs a good design, not easy mechanics.
lamehater
Profile Joined February 2012
Sweden100 Posts
April 23 2015 10:04 GMT
#42
Absolutely not. Macro is one of the most important parts of Starcraft and it should stay that way. Being able to both micro AND macro is what makes Starcraft Starcraft.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-04-23 10:06:34
April 23 2015 10:05 GMT
#43
I don't think it smartens up or dumbs down the game. It just makes it harder and more... drilled. There's more to automate. Hard mechanics don't make the game smarter though.

That's fine. It's part of the game people like. I wish people wouldn't talk about it dumbing the game down. It just makes it harder and more mechanical, more skills to develop.

edit: to the OP

Try Grey Goo Great new rts, same developers as the original command and conquer, and uses the automated production. I must say, it is very relaxing to not have to spam macro all game.
gophario
Profile Joined July 2011
United States169 Posts
April 23 2015 10:07 GMT
#44
Absolutely not.
Beelzebro
Profile Joined April 2012
United Kingdom45 Posts
April 23 2015 10:23 GMT
#45
this is a terrible idea, and like others have said, archon mode kinda does the same thing in a much better way
"as full and bright as I am, this light is not my own and, a million light reflections... pass over me"
ETisME
Profile Blog Joined April 2011
12521 Posts
April 23 2015 10:39 GMT
#46
You are just asking in the wrong website.
A lot of casual would appreciate it, TL is more esport/competitive driven here.

I wish they could make a newbie ladder for newcomers which have more auto features such as auto inject.
The high skill floor just push away too many players.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
DarkPlasmaBall
Profile Blog Joined March 2010
United States45048 Posts
April 23 2015 11:03 GMT
#47
Fewer necessary mechanics = lower skill ceiling. There are other games that focus only on micro and not on macro... please don't turn StarCraft into one of those.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
April 23 2015 11:10 GMT
#48
Fewer necessary mechanics = lower skill floor. There are other succesful games that focus on player vs player interactions rather than repetitive mindless actions. Let's learn from them.
Big J
Profile Joined March 2011
Austria16289 Posts
April 23 2015 11:24 GMT
#49
I love the idea. But I can't see it working in SC2, because the game was never designed around that. Think about larva or warpgates.
A game with such a core production feature needs the production - and units and strategies - to be designed around that feature. This is not the case with SC2.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
April 23 2015 11:29 GMT
#50
This is a prefect idea for Nexus Wars. Let's keep this in the arcade and away from the game. I enjoy watching a player macro hard. It' s what literally defined (P)BeSt's career.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
DarkPlasmaBall
Profile Blog Joined March 2010
United States45048 Posts
April 23 2015 11:44 GMT
#51
On April 23 2015 20:29 BisuDagger wrote:
This is a prefect idea for Nexus Wars. Let's keep this in the arcade and away from the game. I enjoy watching a player macro hard. It' s what literally defined (P)BeSt's career.


And iloveoov iirc.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
April 23 2015 11:55 GMT
#52
Yes take out all skill elements in sc2 until the outcome of a game is purely decided by luck please.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45048 Posts
Last Edited: 2015-04-23 11:56:38
April 23 2015 11:56 GMT
#53
On April 23 2015 20:55 KingAlphard wrote:
Yes take out all skill elements in sc2 until the outcome of a game is purely decided by luck please.


Next up: Remove Fog of War. And just start everyone off with 200 available psi.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-04-23 12:02:19
April 23 2015 11:57 GMT
#54
I will fight this idea to the death! Please let's keep the stuff that makes sc2 unique, there is nothing wrong with having a hard game. We don't have to compare sc2 to other games of other genres all the time. Age of Mythology has this feature, well where is the Age of Mythology pro scene? How big is Grey Goo? Learn from other games? I think the other rts games could learn from Starcraft2, it's is the only successful rts and that's for a good reason.

Sc2 is hard and unique and should stay that way, let's not try to water it down to something it's not to cater to the casuals. Things like the macro and multitasking is what makes sc stand out, it's Starcraft's strength, if we destroy this sc will have to compete with other games in areas where it can't compete.

I completely support things like the archon mode and a better arcade. I have friends that only play ARAM in LoL, I could totally see the same being the case for sc2 and archon mode. Just give more casual/easy options for different player bases, but keep 1on1 as it is. Hardcore!


This will definitely help to distinguish the players that can micro and macro the best even further then ever before.


I think it's the opposite as others have explained.
Maru and Serral are probably top 5.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
April 23 2015 12:11 GMT
#55
On April 23 2015 20:55 KingAlphard wrote:
Yes take out all skill elements in sc2 until the outcome of a game is purely decided by luck please.

A starcraft version of hearthstone. That's bloody brilliant. I hope I draw the 6pool rush card.

[image loading] [image loading]
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
April 23 2015 12:18 GMT
#56
There's an article from TheDwf talking about the lack of control. Read that please.
Embir
Profile Joined January 2011
Poland567 Posts
April 23 2015 12:46 GMT
#57
On April 23 2015 15:11 GiveMeCake wrote:
A lot of RTS games have a button that will continuously build or auto queue units at production facilities. I remember this feature being used in Age of Mythology's expansion back in the day, also more recently, Grey Goo.

I Think SC2 Is Ready For Such a Feature

SC2 is a fast game, and LotV is going to make it even faster. Many units are being added that require the player to focus 100% of their time on the battle and control the units for the best results possible.

The changes coming to LotV will definitely help to distinguish the players that can micro and macro the best even further then ever before.
^
The Issue With This?

Many players will not be able to keep up with the extra amount of multitasking needed with the faster economy (more money floating) and the potential for 'cheap' tactics. New strategies like Medivac lifted tanks, or warp prism micro may cause players to not be able to keep up because it requires more than just A-moving to stop. For example, a gold Zerg may simply die to early Medivacs with tanks because of the difficulty of stopping it while remembering to inject / build units at the same time.

Initially the thought of such a feature would have turned me off years ago.

I think the game is at a place now that this feature is fitting for the game.

This feature will help combat hacks such as the automatic queen inject hack. It will make the players with superior strategies, tactics, and experience shine and even possibly allow Blizzard to add even more micro opportunities to the game. At the top I believe it will help make players a lot more consistent than ever before, and things like jet-lag will be less of a factor in determining who the true champions are.

I think an audience is less aware or impressed that a Terran remembered to queue up his marines at home than if he did some amazing splits or dropped in 3 places at once.

Thoughts?


I absolutely agree.

I played SC2 for many years but mechanical grind in this game is tiresome and takes away a lot of fun from the game.
As it is SC2 is much less about decision making and much more about excercise in mechanical grind. I guess I am not the only one who thinks that, because in the spam of several years SC2 lost a lot of players and spectators - let's face it, as it is it is a dying game, appreciated only by "old guard".

Some say that automatic production would take mechanical skill from the game; in my opinion it wouldn't, it would just shifted skill into other aspects of the game (army positioning, builds, army composition).

Look at LoL - game is pretty easy from the mechanical point of view yet there is a lot of room for distinction between good and bad players - namely decision making.
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2015-04-23 12:56:27
April 23 2015 12:55 GMT
#58
As someone who has wanted Nexus Wars to be promoted more than even SC 2 or at least to the same degree, I'm ready for this. When I think about how hard Zerg was compared to SC 2, I'm disgusted. When I think about Terran in SC 2, it seems like everyone macros "just the same" to me. Gone are the days of being able to be impressed. Once the ability to impress is gone, you're merely left with a repetitive chore.

In this case, I think extremes are where it lies. And since Blizzard gets hard off the thought of Koreans winning everything, even a senior citizen cup for Idaho residents... I see little choice but to give the poor little wrinkled chap, on his last breath, a chance to fend off Jaedong by not having to worry about his own macro ability.

This game is so dead and everyone at Blizzard is so bad. Change is needed. If I heard they fired their trash man, I'd fist pump. Anything... just make it something.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 23 2015 12:55 GMT
#59
NO
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 23 2015 12:57 GMT
#60
How about just having progamer-mechanics level AIs play for us and we just get given some choices every now and then like 'do you want to drop the main or the natural?' and 'what do you want your Marine:Marauder production ratio do you want to be for the next 5 minutes?'
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 4
Cure vs Reynor
Classic vs herO
RotterdaM445
IndyStarCraft 156
IntoTheiNu 65
SteadfastSC36
Liquipedia
RSL Revival
10:00
Group C
SHIN vs ByuN
Crank 1192
Tasteless826
ComeBackTV 702
Rex109
3DClanTV 54
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #98
CranKy Ducklings43
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1192
Tasteless 826
RotterdaM 445
IndyStarCraft 156
Reynor 138
Rex 109
SteadfastSC 36
Railgan 34
StarCraft: Brood War
Britney 34679
Rain 3837
Hyuk 1331
Horang2 1325
firebathero 1306
Jaedong 886
Shuttle 597
Mini 440
Stork 332
BeSt 259
[ Show more ]
Last 196
PianO 168
EffOrt 166
Leta 163
Hm[arnc] 156
Pusan 133
Shine 131
Hyun 87
Mong 86
sorry 67
Barracks 66
Shinee 63
ggaemo 52
JYJ47
JulyZerg 29
soO 27
Bale 19
Movie 18
Noble 13
HiyA 12
ajuk12(nOOB) 9
Dota 2
Gorgc4700
singsing2264
XaKoH 429
XcaliburYe243
Dendi209
Counter-Strike
fl0m3366
zeus456
Other Games
FrodaN4314
B2W.Neo1484
KnowMe203
Fuzer 163
Lowko108
Mew2King64
MindelVK11
Organizations
Dota 2
PGL Dota 2 - Main Stream7851
PGL Dota 2 - Secondary Stream1604
Other Games
gamesdonequick575
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH138
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1006
League of Legends
• Stunt1248
Upcoming Events
IPSL
4h 41m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
6h 41m
BSL 21
7h 41m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
21h 41m
RSL Revival
21h 41m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
23h 41m
WardiTV Korean Royale
23h 41m
BSL 21
1d 7h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 7h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 10h
[ Show More ]
Wardi Open
1d 23h
Monday Night Weeklies
2 days
WardiTV Korean Royale
2 days
BSL: GosuLeague
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
5 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.