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Should Building Automation Be Added? - Page 3

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TurboMaN
Profile Joined October 2005
Germany925 Posts
April 23 2015 10:00 GMT
#41
Starcraft is not meant to be an easy game. It has already become a lot easier since Broodwar.
The game needs a good design, not easy mechanics.
lamehater
Profile Joined February 2012
Sweden100 Posts
April 23 2015 10:04 GMT
#42
Absolutely not. Macro is one of the most important parts of Starcraft and it should stay that way. Being able to both micro AND macro is what makes Starcraft Starcraft.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-04-23 10:06:34
April 23 2015 10:05 GMT
#43
I don't think it smartens up or dumbs down the game. It just makes it harder and more... drilled. There's more to automate. Hard mechanics don't make the game smarter though.

That's fine. It's part of the game people like. I wish people wouldn't talk about it dumbing the game down. It just makes it harder and more mechanical, more skills to develop.

edit: to the OP

Try Grey Goo Great new rts, same developers as the original command and conquer, and uses the automated production. I must say, it is very relaxing to not have to spam macro all game.
gophario
Profile Joined July 2011
United States169 Posts
April 23 2015 10:07 GMT
#44
Absolutely not.
Beelzebro
Profile Joined April 2012
United Kingdom45 Posts
April 23 2015 10:23 GMT
#45
this is a terrible idea, and like others have said, archon mode kinda does the same thing in a much better way
"as full and bright as I am, this light is not my own and, a million light reflections... pass over me"
ETisME
Profile Blog Joined April 2011
12479 Posts
April 23 2015 10:39 GMT
#46
You are just asking in the wrong website.
A lot of casual would appreciate it, TL is more esport/competitive driven here.

I wish they could make a newbie ladder for newcomers which have more auto features such as auto inject.
The high skill floor just push away too many players.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
DarkPlasmaBall
Profile Blog Joined March 2010
United States44632 Posts
April 23 2015 11:03 GMT
#47
Fewer necessary mechanics = lower skill ceiling. There are other games that focus only on micro and not on macro... please don't turn StarCraft into one of those.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9403 Posts
April 23 2015 11:10 GMT
#48
Fewer necessary mechanics = lower skill floor. There are other succesful games that focus on player vs player interactions rather than repetitive mindless actions. Let's learn from them.
Big J
Profile Joined March 2011
Austria16289 Posts
April 23 2015 11:24 GMT
#49
I love the idea. But I can't see it working in SC2, because the game was never designed around that. Think about larva or warpgates.
A game with such a core production feature needs the production - and units and strategies - to be designed around that feature. This is not the case with SC2.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19268 Posts
April 23 2015 11:29 GMT
#50
This is a prefect idea for Nexus Wars. Let's keep this in the arcade and away from the game. I enjoy watching a player macro hard. It' s what literally defined (P)BeSt's career.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
DarkPlasmaBall
Profile Blog Joined March 2010
United States44632 Posts
April 23 2015 11:44 GMT
#51
On April 23 2015 20:29 BisuDagger wrote:
This is a prefect idea for Nexus Wars. Let's keep this in the arcade and away from the game. I enjoy watching a player macro hard. It' s what literally defined (P)BeSt's career.


And iloveoov iirc.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
April 23 2015 11:55 GMT
#52
Yes take out all skill elements in sc2 until the outcome of a game is purely decided by luck please.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44632 Posts
Last Edited: 2015-04-23 11:56:38
April 23 2015 11:56 GMT
#53
On April 23 2015 20:55 KingAlphard wrote:
Yes take out all skill elements in sc2 until the outcome of a game is purely decided by luck please.


Next up: Remove Fog of War. And just start everyone off with 200 available psi.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-04-23 12:02:19
April 23 2015 11:57 GMT
#54
I will fight this idea to the death! Please let's keep the stuff that makes sc2 unique, there is nothing wrong with having a hard game. We don't have to compare sc2 to other games of other genres all the time. Age of Mythology has this feature, well where is the Age of Mythology pro scene? How big is Grey Goo? Learn from other games? I think the other rts games could learn from Starcraft2, it's is the only successful rts and that's for a good reason.

Sc2 is hard and unique and should stay that way, let's not try to water it down to something it's not to cater to the casuals. Things like the macro and multitasking is what makes sc stand out, it's Starcraft's strength, if we destroy this sc will have to compete with other games in areas where it can't compete.

I completely support things like the archon mode and a better arcade. I have friends that only play ARAM in LoL, I could totally see the same being the case for sc2 and archon mode. Just give more casual/easy options for different player bases, but keep 1on1 as it is. Hardcore!


This will definitely help to distinguish the players that can micro and macro the best even further then ever before.


I think it's the opposite as others have explained.
Maru and Serral are probably top 5.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19268 Posts
April 23 2015 12:11 GMT
#55
On April 23 2015 20:55 KingAlphard wrote:
Yes take out all skill elements in sc2 until the outcome of a game is purely decided by luck please.

A starcraft version of hearthstone. That's bloody brilliant. I hope I draw the 6pool rush card.

[image loading] [image loading]
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
April 23 2015 12:18 GMT
#56
There's an article from TheDwf talking about the lack of control. Read that please.
Embir
Profile Joined January 2011
Poland567 Posts
April 23 2015 12:46 GMT
#57
On April 23 2015 15:11 GiveMeCake wrote:
A lot of RTS games have a button that will continuously build or auto queue units at production facilities. I remember this feature being used in Age of Mythology's expansion back in the day, also more recently, Grey Goo.

I Think SC2 Is Ready For Such a Feature

SC2 is a fast game, and LotV is going to make it even faster. Many units are being added that require the player to focus 100% of their time on the battle and control the units for the best results possible.

The changes coming to LotV will definitely help to distinguish the players that can micro and macro the best even further then ever before.
^
The Issue With This?

Many players will not be able to keep up with the extra amount of multitasking needed with the faster economy (more money floating) and the potential for 'cheap' tactics. New strategies like Medivac lifted tanks, or warp prism micro may cause players to not be able to keep up because it requires more than just A-moving to stop. For example, a gold Zerg may simply die to early Medivacs with tanks because of the difficulty of stopping it while remembering to inject / build units at the same time.

Initially the thought of such a feature would have turned me off years ago.

I think the game is at a place now that this feature is fitting for the game.

This feature will help combat hacks such as the automatic queen inject hack. It will make the players with superior strategies, tactics, and experience shine and even possibly allow Blizzard to add even more micro opportunities to the game. At the top I believe it will help make players a lot more consistent than ever before, and things like jet-lag will be less of a factor in determining who the true champions are.

I think an audience is less aware or impressed that a Terran remembered to queue up his marines at home than if he did some amazing splits or dropped in 3 places at once.

Thoughts?


I absolutely agree.

I played SC2 for many years but mechanical grind in this game is tiresome and takes away a lot of fun from the game.
As it is SC2 is much less about decision making and much more about excercise in mechanical grind. I guess I am not the only one who thinks that, because in the spam of several years SC2 lost a lot of players and spectators - let's face it, as it is it is a dying game, appreciated only by "old guard".

Some say that automatic production would take mechanical skill from the game; in my opinion it wouldn't, it would just shifted skill into other aspects of the game (army positioning, builds, army composition).

Look at LoL - game is pretty easy from the mechanical point of view yet there is a lot of room for distinction between good and bad players - namely decision making.
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2015-04-23 12:56:27
April 23 2015 12:55 GMT
#58
As someone who has wanted Nexus Wars to be promoted more than even SC 2 or at least to the same degree, I'm ready for this. When I think about how hard Zerg was compared to SC 2, I'm disgusted. When I think about Terran in SC 2, it seems like everyone macros "just the same" to me. Gone are the days of being able to be impressed. Once the ability to impress is gone, you're merely left with a repetitive chore.

In this case, I think extremes are where it lies. And since Blizzard gets hard off the thought of Koreans winning everything, even a senior citizen cup for Idaho residents... I see little choice but to give the poor little wrinkled chap, on his last breath, a chance to fend off Jaedong by not having to worry about his own macro ability.

This game is so dead and everyone at Blizzard is so bad. Change is needed. If I heard they fired their trash man, I'd fist pump. Anything... just make it something.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 23 2015 12:55 GMT
#59
NO
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 23 2015 12:57 GMT
#60
How about just having progamer-mechanics level AIs play for us and we just get given some choices every now and then like 'do you want to drop the main or the natural?' and 'what do you want your Marine:Marauder production ratio do you want to be for the next 5 minutes?'
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