The game needs a good design, not easy mechanics.
Should Building Automation Be Added? - Page 3
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TurboMaN
Germany925 Posts
The game needs a good design, not easy mechanics. | ||
lamehater
Sweden100 Posts
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HewTheTitan
Canada331 Posts
That's fine. It's part of the game people like. I wish people wouldn't talk about it dumbing the game down. It just makes it harder and more mechanical, more skills to develop. edit: to the OP Try Grey Goo ![]() | ||
gophario
United States169 Posts
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Beelzebro
United Kingdom45 Posts
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ETisME
12266 Posts
A lot of casual would appreciate it, TL is more esport/competitive driven here. I wish they could make a newbie ladder for newcomers which have more auto features such as auto inject. The high skill floor just push away too many players. | ||
DarkPlasmaBall
United States43764 Posts
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Hider
Denmark9341 Posts
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Big J
Austria16289 Posts
A game with such a core production feature needs the production - and units and strategies - to be designed around that feature. This is not the case with SC2. | ||
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BisuDagger
Bisutopia19152 Posts
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DarkPlasmaBall
United States43764 Posts
On April 23 2015 20:29 BisuDagger wrote: This is a prefect idea for Nexus Wars. Let's keep this in the arcade and away from the game. I enjoy watching a player macro hard. It' s what literally defined ![]() And iloveoov iirc. | ||
KingAlphard
Italy1705 Posts
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DarkPlasmaBall
United States43764 Posts
On April 23 2015 20:55 KingAlphard wrote: Yes take out all skill elements in sc2 until the outcome of a game is purely decided by luck please. Next up: Remove Fog of War. And just start everyone off with 200 available psi. | ||
Musicus
Germany23570 Posts
Sc2 is hard and unique and should stay that way, let's not try to water it down to something it's not to cater to the casuals. Things like the macro and multitasking is what makes sc stand out, it's Starcraft's strength, if we destroy this sc will have to compete with other games in areas where it can't compete. I completely support things like the archon mode and a better arcade. I have friends that only play ARAM in LoL, I could totally see the same being the case for sc2 and archon mode. Just give more casual/easy options for different player bases, but keep 1on1 as it is. Hardcore! This will definitely help to distinguish the players that can micro and macro the best even further then ever before. I think it's the opposite as others have explained. | ||
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BisuDagger
Bisutopia19152 Posts
On April 23 2015 20:55 KingAlphard wrote: Yes take out all skill elements in sc2 until the outcome of a game is purely decided by luck please. A starcraft version of hearthstone. That's bloody brilliant. I hope I draw the 6pool rush card. ![]() | ||
boxerfred
Germany8360 Posts
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Embir
Poland567 Posts
On April 23 2015 15:11 GiveMeCake wrote: A lot of RTS games have a button that will continuously build or auto queue units at production facilities. I remember this feature being used in Age of Mythology's expansion back in the day, also more recently, Grey Goo. I Think SC2 Is Ready For Such a Feature SC2 is a fast game, and LotV is going to make it even faster. Many units are being added that require the player to focus 100% of their time on the battle and control the units for the best results possible. The changes coming to LotV will definitely help to distinguish the players that can micro and macro the best even further then ever before. ^ The Issue With This? Many players will not be able to keep up with the extra amount of multitasking needed with the faster economy (more money floating) and the potential for 'cheap' tactics. New strategies like Medivac lifted tanks, or warp prism micro may cause players to not be able to keep up because it requires more than just A-moving to stop. For example, a gold Zerg may simply die to early Medivacs with tanks because of the difficulty of stopping it while remembering to inject / build units at the same time. Initially the thought of such a feature would have turned me off years ago. I think the game is at a place now that this feature is fitting for the game. This feature will help combat hacks such as the automatic queen inject hack. It will make the players with superior strategies, tactics, and experience shine and even possibly allow Blizzard to add even more micro opportunities to the game. At the top I believe it will help make players a lot more consistent than ever before, and things like jet-lag will be less of a factor in determining who the true champions are. I think an audience is less aware or impressed that a Terran remembered to queue up his marines at home than if he did some amazing splits or dropped in 3 places at once. Thoughts? I absolutely agree. I played SC2 for many years but mechanical grind in this game is tiresome and takes away a lot of fun from the game. As it is SC2 is much less about decision making and much more about excercise in mechanical grind. I guess I am not the only one who thinks that, because in the spam of several years SC2 lost a lot of players and spectators - let's face it, as it is it is a dying game, appreciated only by "old guard". Some say that automatic production would take mechanical skill from the game; in my opinion it wouldn't, it would just shifted skill into other aspects of the game (army positioning, builds, army composition). Look at LoL - game is pretty easy from the mechanical point of view yet there is a lot of room for distinction between good and bad players - namely decision making. | ||
playa
United States1284 Posts
In this case, I think extremes are where it lies. And since Blizzard gets hard off the thought of Koreans winning everything, even a senior citizen cup for Idaho residents... I see little choice but to give the poor little wrinkled chap, on his last breath, a chance to fend off Jaedong by not having to worry about his own macro ability. This game is so dead and everyone at Blizzard is so bad. Change is needed. If I heard they fired their trash man, I'd fist pump. Anything... just make it something. | ||
Yorbon
Netherlands4272 Posts
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ZAiNs
United Kingdom6525 Posts
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