• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:37
CEST 20:37
KST 03:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8956 users

Should Building Automation Be Added? - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
TurboMaN
Profile Joined October 2005
Germany925 Posts
April 23 2015 10:00 GMT
#41
Starcraft is not meant to be an easy game. It has already become a lot easier since Broodwar.
The game needs a good design, not easy mechanics.
lamehater
Profile Joined February 2012
Sweden100 Posts
April 23 2015 10:04 GMT
#42
Absolutely not. Macro is one of the most important parts of Starcraft and it should stay that way. Being able to both micro AND macro is what makes Starcraft Starcraft.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-04-23 10:06:34
April 23 2015 10:05 GMT
#43
I don't think it smartens up or dumbs down the game. It just makes it harder and more... drilled. There's more to automate. Hard mechanics don't make the game smarter though.

That's fine. It's part of the game people like. I wish people wouldn't talk about it dumbing the game down. It just makes it harder and more mechanical, more skills to develop.

edit: to the OP

Try Grey Goo Great new rts, same developers as the original command and conquer, and uses the automated production. I must say, it is very relaxing to not have to spam macro all game.
gophario
Profile Joined July 2011
United States169 Posts
April 23 2015 10:07 GMT
#44
Absolutely not.
Beelzebro
Profile Joined April 2012
United Kingdom45 Posts
April 23 2015 10:23 GMT
#45
this is a terrible idea, and like others have said, archon mode kinda does the same thing in a much better way
"as full and bright as I am, this light is not my own and, a million light reflections... pass over me"
ETisME
Profile Blog Joined April 2011
12888 Posts
April 23 2015 10:39 GMT
#46
You are just asking in the wrong website.
A lot of casual would appreciate it, TL is more esport/competitive driven here.

I wish they could make a newbie ladder for newcomers which have more auto features such as auto inject.
The high skill floor just push away too many players.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
DarkPlasmaBall
Profile Blog Joined March 2010
United States46474 Posts
April 23 2015 11:03 GMT
#47
Fewer necessary mechanics = lower skill ceiling. There are other games that focus only on micro and not on macro... please don't turn StarCraft into one of those.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
April 23 2015 11:10 GMT
#48
Fewer necessary mechanics = lower skill floor. There are other succesful games that focus on player vs player interactions rather than repetitive mindless actions. Let's learn from them.
Big J
Profile Joined March 2011
Austria16289 Posts
April 23 2015 11:24 GMT
#49
I love the idea. But I can't see it working in SC2, because the game was never designed around that. Think about larva or warpgates.
A game with such a core production feature needs the production - and units and strategies - to be designed around that feature. This is not the case with SC2.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19386 Posts
April 23 2015 11:29 GMT
#50
This is a prefect idea for Nexus Wars. Let's keep this in the arcade and away from the game. I enjoy watching a player macro hard. It' s what literally defined (P)BeSt's career.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
DarkPlasmaBall
Profile Blog Joined March 2010
United States46474 Posts
April 23 2015 11:44 GMT
#51
On April 23 2015 20:29 BisuDagger wrote:
This is a prefect idea for Nexus Wars. Let's keep this in the arcade and away from the game. I enjoy watching a player macro hard. It' s what literally defined (P)BeSt's career.


And iloveoov iirc.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
April 23 2015 11:55 GMT
#52
Yes take out all skill elements in sc2 until the outcome of a game is purely decided by luck please.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46474 Posts
Last Edited: 2015-04-23 11:56:38
April 23 2015 11:56 GMT
#53
On April 23 2015 20:55 KingAlphard wrote:
Yes take out all skill elements in sc2 until the outcome of a game is purely decided by luck please.


Next up: Remove Fog of War. And just start everyone off with 200 available psi.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Musicus
Profile Joined August 2011
Germany23580 Posts
Last Edited: 2015-04-23 12:02:19
April 23 2015 11:57 GMT
#54
I will fight this idea to the death! Please let's keep the stuff that makes sc2 unique, there is nothing wrong with having a hard game. We don't have to compare sc2 to other games of other genres all the time. Age of Mythology has this feature, well where is the Age of Mythology pro scene? How big is Grey Goo? Learn from other games? I think the other rts games could learn from Starcraft2, it's is the only successful rts and that's for a good reason.

Sc2 is hard and unique and should stay that way, let's not try to water it down to something it's not to cater to the casuals. Things like the macro and multitasking is what makes sc stand out, it's Starcraft's strength, if we destroy this sc will have to compete with other games in areas where it can't compete.

I completely support things like the archon mode and a better arcade. I have friends that only play ARAM in LoL, I could totally see the same being the case for sc2 and archon mode. Just give more casual/easy options for different player bases, but keep 1on1 as it is. Hardcore!


This will definitely help to distinguish the players that can micro and macro the best even further then ever before.


I think it's the opposite as others have explained.
Maru and Serral are probably top 5.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19386 Posts
April 23 2015 12:11 GMT
#55
On April 23 2015 20:55 KingAlphard wrote:
Yes take out all skill elements in sc2 until the outcome of a game is purely decided by luck please.

A starcraft version of hearthstone. That's bloody brilliant. I hope I draw the 6pool rush card.

[image loading] [image loading]
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
April 23 2015 12:18 GMT
#56
There's an article from TheDwf talking about the lack of control. Read that please.
Embir
Profile Joined January 2011
Poland567 Posts
April 23 2015 12:46 GMT
#57
On April 23 2015 15:11 GiveMeCake wrote:
A lot of RTS games have a button that will continuously build or auto queue units at production facilities. I remember this feature being used in Age of Mythology's expansion back in the day, also more recently, Grey Goo.

I Think SC2 Is Ready For Such a Feature

SC2 is a fast game, and LotV is going to make it even faster. Many units are being added that require the player to focus 100% of their time on the battle and control the units for the best results possible.

The changes coming to LotV will definitely help to distinguish the players that can micro and macro the best even further then ever before.
^
The Issue With This?

Many players will not be able to keep up with the extra amount of multitasking needed with the faster economy (more money floating) and the potential for 'cheap' tactics. New strategies like Medivac lifted tanks, or warp prism micro may cause players to not be able to keep up because it requires more than just A-moving to stop. For example, a gold Zerg may simply die to early Medivacs with tanks because of the difficulty of stopping it while remembering to inject / build units at the same time.

Initially the thought of such a feature would have turned me off years ago.

I think the game is at a place now that this feature is fitting for the game.

This feature will help combat hacks such as the automatic queen inject hack. It will make the players with superior strategies, tactics, and experience shine and even possibly allow Blizzard to add even more micro opportunities to the game. At the top I believe it will help make players a lot more consistent than ever before, and things like jet-lag will be less of a factor in determining who the true champions are.

I think an audience is less aware or impressed that a Terran remembered to queue up his marines at home than if he did some amazing splits or dropped in 3 places at once.

Thoughts?


I absolutely agree.

I played SC2 for many years but mechanical grind in this game is tiresome and takes away a lot of fun from the game.
As it is SC2 is much less about decision making and much more about excercise in mechanical grind. I guess I am not the only one who thinks that, because in the spam of several years SC2 lost a lot of players and spectators - let's face it, as it is it is a dying game, appreciated only by "old guard".

Some say that automatic production would take mechanical skill from the game; in my opinion it wouldn't, it would just shifted skill into other aspects of the game (army positioning, builds, army composition).

Look at LoL - game is pretty easy from the mechanical point of view yet there is a lot of room for distinction between good and bad players - namely decision making.
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2015-04-23 12:56:27
April 23 2015 12:55 GMT
#58
As someone who has wanted Nexus Wars to be promoted more than even SC 2 or at least to the same degree, I'm ready for this. When I think about how hard Zerg was compared to SC 2, I'm disgusted. When I think about Terran in SC 2, it seems like everyone macros "just the same" to me. Gone are the days of being able to be impressed. Once the ability to impress is gone, you're merely left with a repetitive chore.

In this case, I think extremes are where it lies. And since Blizzard gets hard off the thought of Koreans winning everything, even a senior citizen cup for Idaho residents... I see little choice but to give the poor little wrinkled chap, on his last breath, a chance to fend off Jaedong by not having to worry about his own macro ability.

This game is so dead and everyone at Blizzard is so bad. Change is needed. If I heard they fired their trash man, I'd fist pump. Anything... just make it something.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 23 2015 12:55 GMT
#59
NO
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 23 2015 12:57 GMT
#60
How about just having progamer-mechanics level AIs play for us and we just get given some choices every now and then like 'do you want to drop the main or the natural?' and 'what do you want your Marine:Marauder production ratio do you want to be for the next 5 minutes?'
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#65
RotterdaM840
TaKeTV 328
TKL 328
IndyStarCraft 214
BRAT_OK 114
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 840
TKL 328
IndyStarCraft 214
MaxPax 173
BRAT_OK 114
UpATreeSC 85
EmSc Tv 21
JuggernautJason17
MindelVK 15
Nathanias 1
StarCraft: Brood War
Shuttle 723
ggaemo 175
White-Ra 124
firebathero 118
910 60
Barracks 50
Hyun 37
Trap 27
Killer 25
Bale 24
[ Show more ]
ToSsGirL 20
Shine 15
soO 13
yabsab 9
Dota 2
qojqva4123
Counter-Strike
Fnx 776
Heroes of the Storm
Grubby7048
crisheroes1742
Liquid`Hasu1513
Other Games
Liquid`RaSZi3701
singsing1496
Beastyqt737
ceh9678
B2W.Neo462
ArmadaUGS156
C9.Mang0150
KnowMe90
Trikslyr54
Dewaltoss36
Organizations
Dota 2
PGL Dota 2 - Main Stream463
Other Games
BasetradeTV208
StarCraft 2
EmSc Tv 21
EmSc2Tv 21
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 102
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 18
• FirePhoenix15
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2439
• TFBlade874
Other Games
• Shiphtur309
Upcoming Events
Sparkling Tuna Cup
15h 23m
Afreeca Starleague
15h 23m
Leta vs Soulkey
PiGosaur Cup
1d 5h
Kung Fu Cup
1d 16h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
BSL: Ladder Tournament
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.