Heart of the Swarm beta coming soon! - Page 27
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Do not use this thread to beg users for beta access or trade access with others. Thanks. | ||
SurroundSound
106 Posts
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MrJack1337
Germany38 Posts
btw: The BattleCruiser speed-ability is really nice - the BC flew as fast as a viking with it activated! I'm so pumped for the HotS Beta! edit: btw: The woman at HotS-Stage said to us that we were the only guys with constant high apm. And we're just diamond league. There were so many bronze-players there :D | ||
LovE-
United States1963 Posts
On August 18 2012 01:34 SurroundSound wrote: I have a question...Are the friggin widow mines cloaked when the burrow? i can't tell. Yes they are, as they are burrowed xD | ||
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digmouse
China6326 Posts
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Wounded31
124 Posts
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eviltomahawk
United States11133 Posts
On August 18 2012 00:48 Shiori wrote: I think he means "break" in the sense that it'll make them too strong. Imagine a mech Deathball surrounded by Mines. Wtf do you even do against that? Sounds like a bit like BW TvP ![]() | ||
CaptainCrush
United States785 Posts
On August 18 2012 01:43 digmouse wrote: How about making Widow Mines not able to be loaded into dropships? Are you sure tehy can do that right now? If they can, its still not really a big deal as they are more expensive than a worker and their splash damage has already been decreased. This means that they will take out maybe 10 or 12 workers at most, and thats probably only if they clump all up around them. 10-12 workers for the cost of 8 widow mines? Not worth it if u ask me. | ||
FeyFey
Germany10114 Posts
On August 17 2012 23:58 DemigodcelpH wrote: Very narrow biased logic. Widow mines don't move at a ridiculous 3.75 speed and fly and have DPS and 120 HP. yeah mines alone won't stop harassment, you can spot them with an overseer, fly in one muta and take down the rest of the mines in these 10 seconds. I think i will prefer upgraded turrets + few vikings to stop mutas still. But will mix widow mines in of course. | ||
grapesludge
United States28 Posts
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Qikz
United Kingdom12022 Posts
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eviltomahawk
United States11133 Posts
On August 18 2012 02:00 Qikz wrote: One thing about the Widow Mine that they could do is make it so it can't hit workers like in Broodwar, that way they don't need to stop it being dropped and whatever. Eh, that was a really weird rule in BW. Spider Mines couldn't be activated by "hovering" units, but it was really hard to distinguish what was hovering and what wasn't. As well as Probes, SCVs, and Drones as well as Vultures themselves, Archons and Dark Archons couldn't activate mines. But this rule didn't feel that intuitive since since some units like Defilers and High Templar look like they're hovering but in fact aren't and so they do trigger mines. And it's really weird gameplay-wise that Archons would be considered "hovering." | ||
Zergrusher
United States562 Posts
they better listen. | ||
R3m3mb3rM3
Germany954 Posts
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InoyouS2
1005 Posts
On August 18 2012 02:11 Zergrusher wrote: Blizzard better be ready to read my feedback because honestly after dealing with seeing other RTS franchises die because of stupid designs they better listen. I'm sure they'll listen to you ![]() | ||
Herect
Brazil216 Posts
On August 18 2012 00:48 Shiori wrote: I think he means "break" in the sense that it'll make them too strong. Imagine a mech Deathball surrounded by Mines. Wtf do you even do against that? My mistake, i put on the wrong side. Breaking the deathbal is a pro. But, well, in theorycraft, the mechball will be the most APM intensive army in the whole game while moving. You'll have to leapfrog all your tanks AND all your Widow MInes (unburrow ==> burrow ==> unburrow ...) to advance with safety. Blizz is giving some shit to Protoss and Zerg to Fight that. (P: Tempest to make Siege lines to move, Oracle to abuse immobility harassing. Z : Swarm Host. New Nydus (and the old Nydus will be not bad against this new mech style). Vipers (and Bloodlords shoul be good too). So this Mech even well microe'd shouldn't be OP. They could mantain the Carrier too. I can see Carriers doin Well against the new style. These scenarios do not sound bad for me. But we'll have to wait and see. | ||
WilDMousE
Chile1335 Posts
On August 18 2012 02:11 Zergrusher wrote: Blizzard better be ready to read my feedback because honestly after dealing with seeing other RTS franchises die because of stupid designs they better listen. Wow that's some deep feedback sir, you know how to deal with it... keep in mind it's still a beta, if you're going to "contribute" please remain on the constructive criticism side. | ||
hunts
United States2113 Posts
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tehemperorer
United States2183 Posts
On August 18 2012 02:11 Zergrusher wrote: Blizzard better be ready to read my feedback because honestly after dealing with seeing other RTS franchises die because of stupid designs they better listen. Oh don't worry brah they'll listen BIGTIME or it's OVER for them | ||
pyrostat
Korea (South)70 Posts
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BamBam
745 Posts
On August 17 2012 23:53 Snowbear wrote: Please stop whining before the game is even in beta. If it's OP then blizzard WILL NERF IT. Ghost snipe was OP so blizzard nerfed it. Tanks were OP so blizzard nerfed them. Reapers were OP so blizzard nerfed them. I got the feeling that blizzard will remove the splash damage from the mines. Reason? Drops. Low level players will lose their whole mineral line by 4 dropped mines. Even pro's miss drops somethimes. Really? I was under the impression that Blizzard buffs/Nerfs according to the outcrys of outspoken groups. After all thats why the ghost/infestor were nerfed as much as they were followed by buffs to units like the Queen/Phoenix right? | ||
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