• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:42
CET 09:42
KST 17:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool39Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
https://www.facebook.com/MosqiShock.Mosquito.Zappe World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro24 Group A [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3909 users

Heart of the Swarm beta coming soon! - Page 26

Forum Index > Closed
Post a Reply
Prev 1 24 25 26 27 28 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
oxxo
Profile Joined February 2010
988 Posts
Last Edited: 2012-08-17 14:58:32
August 17 2012 14:57 GMT
#501
Not sure why you guys are arguing about cost effectiveness of the widow mine. The entire idea around the unit is to be a cost effective zoning deterrent. If it was not cost effective they would be completely useless.

As for 1 mine vs muta harass. Split off the 1 muta and kill workers/buildings. You come out ahead.

There's also the simple fact that... no one has the beta yet. If it's broken then we'll find out soon enough.

On August 17 2012 23:53 Snowbear wrote:
I got the feeling that blizzard will remove the splash damage from the mines. Reason? Drops. Low level players will lose their whole mineral line by 4 dropped mines. Even pro's miss drops somethimes.


That would be a terrible reason to nerf them considering you can do the same thing with storm/baneling drops.
DemigodcelpH
Profile Joined August 2011
1138 Posts
August 17 2012 14:58 GMT
#502
On August 17 2012 23:22 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 23:18 SupItsG wrote:
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.

That is not the point, you won't be trading one Muta that cost 100/100 for Mine that cost 75/25. Of course I will micro, but he can just put 5-6 Mines in the mineral line and 1 Turret, and I will be the at loss if I engage even with 15+ Mutas, not him.


Very narrow biased logic. Widow mines don't move at a ridiculous 3.75 speed and fly and have DPS and 120 HP.
Callynn
Profile Joined December 2010
Netherlands917 Posts
August 17 2012 14:58 GMT
#503
On August 17 2012 23:53 Snowbear wrote:
Show nested quote +
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


Please stop whining before the game is even in beta. If it's OP then blizzard WILL NERF IT. Ghost snipe was OP so blizzard nerfed it. Tanks were OP so blizzard nerfed them. Reapers were OP so blizzard nerfed them.

I got the feeling that blizzard will remove the splash damage from the mines. Reason? Drops. Low level players will lose their whole mineral line by 4 dropped mines. Even pro's miss drops somethimes.


Also, baneling drops are cheaper and banelings cost less than widow mines. 4 banelings clear a whole mineral line as well, and you can put 8 of them in an overlord. I don't see the problem and I'm saying that as a Zerg player. I will be able to see those mines burrow, latch on and take 10 sec to detonate - if I don't I'm playing in the wrong league.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TheDougler
Profile Joined April 2010
Canada8306 Posts
August 17 2012 15:02 GMT
#504
On August 17 2012 23:20 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 23:12 BeeNu wrote:
On August 17 2012 23:02 Ramiz1989 wrote:
On August 17 2012 22:32 CaptainCrush wrote:
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.

It is not as easy as it sounds, since they are no Brood War mines, they are Widow Mines, that can target air, so you have to clear them slowly, or else you will be losing Observers left and right. You can't just send Observers to the enemy base anymore without thinking. I like it, and I am really looking forward the Widow mines, I just hope that they won't be overpowered.


Um, do you actually know if the Mines latch on to invisible units or you need to be able to see them first? Sounds like you're just guessing to me. The mines auto-attack but they can't detect last time I checked.

Read few posts before your on the same page, the guy that played at MLG speaks about it, and how he killed Cloaked Banshee of his Friend with a Mine...


Wait I'm starting to get confused... does the mine do splash damage to air units?
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Herect
Profile Joined January 2012
Brazil216 Posts
August 17 2012 15:09 GMT
#505
They're trying to Balance the WM like a Baneling (the version at gamescon). Now it does instant aoe damage just like the Bane, but it has some pros e cons.

Cons:

- You can't make 20 of it at same time, and, plus, it takes some factory time (you could be building BHs).
- It'll have to burrow before attacks, so it can't be used in a normal battle with the bio/mechball.
- It doesn't have a uniform AoE damage. Something like the Seeker Missile. It'll probalby stacks, but the damge will fall considerably with the radius.
- It'll break Deathballs just like banes.

Pros:

- It affects air.
- It does more damage per cost.
- Its damage stacks.

It'll be fun playing with them. Finally terran will have a cheaper way to control map (PFs and Tanks are way to expnsive in the early-mid game =/).
Ramiz1989
Profile Joined July 2012
12124 Posts
August 17 2012 15:11 GMT
#506
On August 17 2012 23:58 DemigodcelpH wrote:
Show nested quote +
On August 17 2012 23:22 Ramiz1989 wrote:
On August 17 2012 23:18 SupItsG wrote:
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.

That is not the point, you won't be trading one Muta that cost 100/100 for Mine that cost 75/25. Of course I will micro, but he can just put 5-6 Mines in the mineral line and 1 Turret, and I will be the at loss if I engage even with 15+ Mutas, not him.


Very narrow biased logic. Widow mines don't move at a ridiculous 3.75 speed and fly and have DPS and 120 HP.

It is not narrow nor biased, it will completely shut down Muta harass, not the Mutalisks as unit, you will be able to play them as usual combined with other units, but you won't be harassing with them. So you want to enter his base with 15 Mutalisks, there may be even 10 Mines, be my guest.

I am not talking about different scenarios, just about Muta harass scenario.

Whole point is, if you could prevent that sort of damage, and minimize it, it would be cool, it would encourage micro, but this way, you will be trading what, 1 Mine for 1 Mutalisk? Yup, you won't do anything. And I am laughing about "just spread your Mutalisks", sure, you can't even mass that many Mutalisks as he can Mines.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Shiori
Profile Blog Joined July 2011
3815 Posts
August 17 2012 15:22 GMT
#507
On August 18 2012 00:11 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 23:58 DemigodcelpH wrote:
On August 17 2012 23:22 Ramiz1989 wrote:
On August 17 2012 23:18 SupItsG wrote:
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.

That is not the point, you won't be trading one Muta that cost 100/100 for Mine that cost 75/25. Of course I will micro, but he can just put 5-6 Mines in the mineral line and 1 Turret, and I will be the at loss if I engage even with 15+ Mutas, not him.


Very narrow biased logic. Widow mines don't move at a ridiculous 3.75 speed and fly and have DPS and 120 HP.

It is not narrow nor biased, it will completely shut down Muta harass, not the Mutalisks as unit, you will be able to play them as usual combined with other units, but you won't be harassing with them. So you want to enter his base with 15 Mutalisks, there may be even 10 Mines, be my guest.

I am not talking about different scenarios, just about Muta harass scenario.

Whole point is, if you could prevent that sort of damage, and minimize it, it would be cool, it would encourage micro, but this way, you will be trading what, 1 Mine for 1 Mutalisk? Yup, you won't do anything. And I am laughing about "just spread your Mutalisks", sure, you can't even mass that many Mutalisks as he can Mines.


If there are 10 Marines in his base (which cost way less than these Mines would) your 15 Mutas still wouldn't do anything, so I don't see what the problem is.
xPabt
Profile Joined February 2012
226 Posts
August 17 2012 15:45 GMT
#508
On August 18 2012 00:09 Herect wrote:
Cons:

- You can't make 20 of it at same time, and, plus, it takes some factory time (you could be building BHs).
- It'll have to burrow before attacks, so it can't be used in a normal battle with the bio/mechball.
- It doesn't have a uniform AoE damage. Something like the Seeker Missile. It'll probalby stacks, but the damge will fall considerably with the radius.
- It'll break Deathballs just like banes.



That's a con??
Lorch
Profile Joined June 2011
Germany3691 Posts
August 17 2012 15:45 GMT
#509
On August 18 2012 00:22 Shiori wrote:
Show nested quote +
On August 18 2012 00:11 Ramiz1989 wrote:
On August 17 2012 23:58 DemigodcelpH wrote:
On August 17 2012 23:22 Ramiz1989 wrote:
On August 17 2012 23:18 SupItsG wrote:
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.

That is not the point, you won't be trading one Muta that cost 100/100 for Mine that cost 75/25. Of course I will micro, but he can just put 5-6 Mines in the mineral line and 1 Turret, and I will be the at loss if I engage even with 15+ Mutas, not him.


Very narrow biased logic. Widow mines don't move at a ridiculous 3.75 speed and fly and have DPS and 120 HP.

It is not narrow nor biased, it will completely shut down Muta harass, not the Mutalisks as unit, you will be able to play them as usual combined with other units, but you won't be harassing with them. So you want to enter his base with 15 Mutalisks, there may be even 10 Mines, be my guest.

I am not talking about different scenarios, just about Muta harass scenario.

Whole point is, if you could prevent that sort of damage, and minimize it, it would be cool, it would encourage micro, but this way, you will be trading what, 1 Mine for 1 Mutalisk? Yup, you won't do anything. And I am laughing about "just spread your Mutalisks", sure, you can't even mass that many Mutalisks as he can Mines.


If there are 10 Marines in his base (which cost way less than these Mines would) your 15 Mutas still wouldn't do anything, so I don't see what the problem is.


Plus you could always just split the muta that has the mine on it off, once marines have stim you can't really pull back the injured muta if terran has decent targeting.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 17 2012 15:48 GMT
#510
On August 18 2012 00:45 xPabt wrote:
Show nested quote +
On August 18 2012 00:09 Herect wrote:
Cons:

- You can't make 20 of it at same time, and, plus, it takes some factory time (you could be building BHs).
- It'll have to burrow before attacks, so it can't be used in a normal battle with the bio/mechball.
- It doesn't have a uniform AoE damage. Something like the Seeker Missile. It'll probalby stacks, but the damge will fall considerably with the radius.
- It'll break Deathballs just like banes.



That's a con??


I think he means "break" in the sense that it'll make them too strong. Imagine a mech Deathball surrounded by Mines. Wtf do you even do against that?
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
August 17 2012 15:48 GMT
#511
On August 17 2012 23:58 Callynn wrote:
Show nested quote +
On August 17 2012 23:53 Snowbear wrote:
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


Please stop whining before the game is even in beta. If it's OP then blizzard WILL NERF IT. Ghost snipe was OP so blizzard nerfed it. Tanks were OP so blizzard nerfed them. Reapers were OP so blizzard nerfed them.

I got the feeling that blizzard will remove the splash damage from the mines. Reason? Drops. Low level players will lose their whole mineral line by 4 dropped mines. Even pro's miss drops somethimes.


Also, baneling drops are cheaper and banelings cost less than widow mines. 4 banelings clear a whole mineral line as well, and you can put 8 of them in an overlord. I don't see the problem and I'm saying that as a Zerg player. I will be able to see those mines burrow, latch on and take 10 sec to detonate - if I don't I'm playing in the wrong league.


Actually, you can only put 4 banelings in an overlord.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Ramiz1989
Profile Joined July 2012
12124 Posts
August 17 2012 15:49 GMT
#512
On August 18 2012 00:22 Shiori wrote:
Show nested quote +
On August 18 2012 00:11 Ramiz1989 wrote:
On August 17 2012 23:58 DemigodcelpH wrote:
On August 17 2012 23:22 Ramiz1989 wrote:
On August 17 2012 23:18 SupItsG wrote:
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.

That is not the point, you won't be trading one Muta that cost 100/100 for Mine that cost 75/25. Of course I will micro, but he can just put 5-6 Mines in the mineral line and 1 Turret, and I will be the at loss if I engage even with 15+ Mutas, not him.


Very narrow biased logic. Widow mines don't move at a ridiculous 3.75 speed and fly and have DPS and 120 HP.

It is not narrow nor biased, it will completely shut down Muta harass, not the Mutalisks as unit, you will be able to play them as usual combined with other units, but you won't be harassing with them. So you want to enter his base with 15 Mutalisks, there may be even 10 Mines, be my guest.

I am not talking about different scenarios, just about Muta harass scenario.

Whole point is, if you could prevent that sort of damage, and minimize it, it would be cool, it would encourage micro, but this way, you will be trading what, 1 Mine for 1 Mutalisk? Yup, you won't do anything. And I am laughing about "just spread your Mutalisks", sure, you can't even mass that many Mutalisks as he can Mines.


If there are 10 Marines in his base (which cost way less than these Mines would) your 15 Mutas still wouldn't do anything, so I don't see what the problem is.

Sure, it won't be cost effective vs. Marines either if it head on head fight, point is, I can run away from Marines, I can abuse the mobility, I can force them stim multiple times, I can take them out one by one by if they get stuck behind the buildings, etc.
On the other hand, if he spread his mines all over the base, I am forced to not attack, or I am for sure gonna be losing Mutas. When I think about it, I could maybe sacrifice few Overlords to run over enemy base and to take out mines, then attack with the Mutas.

And I suppose you are talking about higher number of Marines, since 10 Marines won't do much vs. 15 Mutas, even with stim you can kill about 3-4 Mutas, and 10 Mines would kill 10 Mutas, easy as that.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-08-17 16:00:35
August 17 2012 15:51 GMT
#513
On August 18 2012 00:02 TheDougler wrote:
Show nested quote +
On August 17 2012 23:20 Ramiz1989 wrote:
On August 17 2012 23:12 BeeNu wrote:
On August 17 2012 23:02 Ramiz1989 wrote:
On August 17 2012 22:32 CaptainCrush wrote:
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.

It is not as easy as it sounds, since they are no Brood War mines, they are Widow Mines, that can target air, so you have to clear them slowly, or else you will be losing Observers left and right. You can't just send Observers to the enemy base anymore without thinking. I like it, and I am really looking forward the Widow mines, I just hope that they won't be overpowered.


Um, do you actually know if the Mines latch on to invisible units or you need to be able to see them first? Sounds like you're just guessing to me. The mines auto-attack but they can't detect last time I checked.

Read few posts before your on the same page, the guy that played at MLG speaks about it, and how he killed Cloaked Banshee of his Friend with a Mine...


Wait I'm starting to get confused... does the mine do splash damage to air units?

It does, and it can latch on cloaked/invisible/burrowed unit, it can also target air units.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 17 2012 15:59 GMT
#514
On August 18 2012 00:48 Shiori wrote:
Show nested quote +
On August 18 2012 00:45 xPabt wrote:
On August 18 2012 00:09 Herect wrote:
Cons:

- You can't make 20 of it at same time, and, plus, it takes some factory time (you could be building BHs).
- It'll have to burrow before attacks, so it can't be used in a normal battle with the bio/mechball.
- It doesn't have a uniform AoE damage. Something like the Seeker Missile. It'll probalby stacks, but the damge will fall considerably with the radius.
- It'll break Deathballs just like banes.



That's a con??


I think he means "break" in the sense that it'll make them too strong. Imagine a mech Deathball surrounded by Mines. Wtf do you even do against that?


Circumnavigate the deathball probably. The hypothetical mech deathball is probably least mobile of all the deathballs.
MMA: The true King of Wings
Shiori
Profile Blog Joined July 2011
3815 Posts
August 17 2012 16:03 GMT
#515
On August 18 2012 00:59 SarcasmMonster wrote:
Show nested quote +
On August 18 2012 00:48 Shiori wrote:
On August 18 2012 00:45 xPabt wrote:
On August 18 2012 00:09 Herect wrote:
Cons:

- You can't make 20 of it at same time, and, plus, it takes some factory time (you could be building BHs).
- It'll have to burrow before attacks, so it can't be used in a normal battle with the bio/mechball.
- It doesn't have a uniform AoE damage. Something like the Seeker Missile. It'll probalby stacks, but the damge will fall considerably with the radius.
- It'll break Deathballs just like banes.



That's a con??


I think he means "break" in the sense that it'll make them too strong. Imagine a mech Deathball surrounded by Mines. Wtf do you even do against that?


Circumnavigate the deathball probably. The hypothetical mech deathball is probably least mobile of all the deathballs.

I don't think that really works in Sc2, to be honest. No matter how much you harass (which isn't really something Protoss can do very well to begin with) you eventually need to fight that army, whether it's BL/Infestor, maxed out mech, or Archon/Colossus. If you can't fight it, you're not going to win.

The maps are usually very easy to split, as well.
Garmer
Profile Joined October 2010
1286 Posts
August 17 2012 16:11 GMT
#516
so now protoss have planetary fortress and terran have baneling, in lotv protoss will have baneling and zerg with planetary?? blizzard is out of ideas..
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2012-08-17 16:20:59
August 17 2012 16:18 GMT
#517
It seems like every thread about anything to do with Heart of the Swarm turns into a Widow Mine QQ-fest.

I came to the thread looking for info about when the first wave of HotS beta might begin and all I get is talk about Widow Mines. Weren't there already numerous threads about it? Why is this balance whine allowed when it's just making all threads useless to find pertinent info in?
Be bold and mighty forces will come to your aid!
snively
Profile Blog Joined August 2011
United States1159 Posts
August 17 2012 16:20 GMT
#518
iiim psyched
gimme dat beta key pl0x
My religion is Starcraft
Aquila-
Profile Blog Joined April 2011
516 Posts
August 17 2012 16:24 GMT
#519
Does anyone have info about the build at Gamescom? Are there new things like the creep nydus for Zerg?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 17 2012 16:28 GMT
#520
On August 18 2012 01:18 willoc wrote:
It seems like every thread about anything to do with Heart of the Swarm turns into a Widow Mine QQ-fest.

I came to the thread looking for info about when the first wave of HotS beta might begin and all I get is talk about Widow Mines. Weren't there already numerous threads about it? Why is this balance whine allowed when it's just making all threads useless to find pertinent info in?


This is TL, balance whine is for all threads at all time, but it is called “discussion”. Even for an untested beta that few people have had access to and will be totally different by the time is it released. As long as people lose games, people will whine about how it was the games fault for being made poorly.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 24 25 26 27 28 144 Next
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 119
ProTech117
StarCraft: Brood War
Larva 265
Shinee 72
NotJumperer 66
yabsab 56
ToSsGirL 52
Nal_rA 38
Killer 36
ZergMaN 33
Bale 15
Terrorterran 12
[ Show more ]
GoRush 9
soO 7
SilentControl 7
League of Legends
Reynor90
Counter-Strike
Stewie2K1271
Other Games
ceh9402
Happy280
Sick77
Fuzer 77
Mew2King60
ViBE26
Organizations
Other Games
gamesdonequick664
BasetradeTV128
Dota 2
PGL Dota 2 - Main Stream119
StarCraft: Brood War
lovetv 8
StarCastTV_EN8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling109
Upcoming Events
Replay Cast
18m
Afreeca Starleague
1h 18m
Sharp vs Scan
Rain vs Mong
Wardi Open
3h 18m
Monday Night Weeklies
8h 18m
Sparkling Tuna Cup
1d 1h
Afreeca Starleague
1d 1h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.