• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:47
CEST 21:47
KST 04:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)53Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!6Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12390 users

Heart of the Swarm beta coming soon! - Page 25

Forum Index > Closed
Post a Reply
Prev 1 23 24 25 26 27 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 17 2012 14:13 GMT
#481
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
GohgamX
Profile Joined April 2011
Canada1096 Posts
August 17 2012 14:14 GMT
#482
Thanks OP, didn't have my opt in checked
Time is a great teacher, unfortunate that it kills all its pupils ...
SupItsG
Profile Joined March 2011
United States59 Posts
August 17 2012 14:18 GMT
#483
On August 17 2012 23:13 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.
Champi
Profile Joined March 2010
1422 Posts
August 17 2012 14:20 GMT
#484
Hell.. It's about time!
Ramiz1989
Profile Joined July 2012
12124 Posts
August 17 2012 14:20 GMT
#485
On August 17 2012 23:12 BeeNu wrote:
Show nested quote +
On August 17 2012 23:02 Ramiz1989 wrote:
On August 17 2012 22:32 CaptainCrush wrote:
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.

It is not as easy as it sounds, since they are no Brood War mines, they are Widow Mines, that can target air, so you have to clear them slowly, or else you will be losing Observers left and right. You can't just send Observers to the enemy base anymore without thinking. I like it, and I am really looking forward the Widow mines, I just hope that they won't be overpowered.


Um, do you actually know if the Mines latch on to invisible units or you need to be able to see them first? Sounds like you're just guessing to me. The mines auto-attack but they can't detect last time I checked.

Read few posts before your on the same page, the guy that played at MLG speaks about it, and how he killed Cloaked Banshee of his Friend with a Mine...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Dman
Profile Joined June 2010
United States53 Posts
August 17 2012 14:20 GMT
#486
On August 17 2012 23:18 SupItsG wrote:
Show nested quote +
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.


That's not what he's getting at. Even if you do split the muta away from the rest, it's a huge loss for the zerg. Widow mines are 75/25 Mutalisks are 100/100.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 17 2012 14:22 GMT
#487
On August 17 2012 23:18 SupItsG wrote:
Show nested quote +
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.

That is not the point, you won't be trading one Muta that cost 100/100 for Mine that cost 75/25. Of course I will micro, but he can just put 5-6 Mines in the mineral line and 1 Turret, and I will be the at loss if I engage even with 15+ Mutas, not him.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
Last Edited: 2012-08-17 14:24:03
August 17 2012 14:23 GMT
#488
On August 17 2012 23:02 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 22:32 CaptainCrush wrote:
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.

It is not as easy as it sounds, since they are no Brood War mines, they are Widow Mines, that can target air, so you have to clear them slowly, or else you will be losing Observers left and right. You can't just send Observers to the enemy base anymore without thinking. I like it, and I am really looking forward the Widow mines, I just hope that they won't be overpowered.


The only thing that will change compared to broodwar is rather than having your observer in the middle of the minefield, you'll have it just in front so the mines don't latch on. ^^

I personally don't like mines hitting air units, but if it's in the game I won't complain since it'll give them more utility (especially as the cost supply)
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ramiz1989
Profile Joined July 2012
12124 Posts
August 17 2012 14:31 GMT
#489
On August 17 2012 23:23 Qikz wrote:
The only thing that will change compared to broodwar is rather than having your observer in the middle of the minefield, you'll have it just in front so the mines don't latch on. ^^

I personally don't like mines hitting air units, but if it's in the game I won't complain since it'll give them more utility (especially as the cost supply)

Not the only thing, you can actually unburrow your mines and run toward the enemy units, or you can just run away from them. ^^

People have been whining a lot, but I like that Widow Mines cost supply.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 17 2012 14:32 GMT
#490
On August 17 2012 23:22 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 23:18 SupItsG wrote:
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.

That is not the point, you won't be trading one Muta that cost 100/100 for Mine that cost 75/25. Of course I will micro, but he can just put 5-6 Mines in the mineral line and 1 Turret, and I will be the at loss if I engage even with 15+ Mutas, not him.


It's part of the game... is it fair that if I engage your banes with all my marines that one bane can take out 5 or more marines? There is micro involved everywhere.

Furthermore, you can still harass, you just might have to bring an overseer along. It's all about new tactics here, it's not the same game and shouldnt be played the exact same way. It's about time you zergs had to micro a little more!
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
August 17 2012 14:32 GMT
#491
On August 17 2012 23:31 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 23:23 Qikz wrote:
The only thing that will change compared to broodwar is rather than having your observer in the middle of the minefield, you'll have it just in front so the mines don't latch on. ^^

I personally don't like mines hitting air units, but if it's in the game I won't complain since it'll give them more utility (especially as the cost supply)

Not the only thing, you can actually unburrow your mines and run toward the enemy units, or you can just run away from them. ^^

People have been whining a lot, but I like that Widow Mines cost supply.


Has anyone tested to see if the mine can only hit units when it's been burrowed or is it more like banelings now?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
clayn
Profile Joined November 2010
Germany444 Posts
August 17 2012 14:37 GMT
#492
On August 17 2012 23:18 SupItsG wrote:
Show nested quote +
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.

Just as he said, trading 25 gas for 100 gas. He's kind of right since the Terran can place more than one mine.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 17 2012 14:38 GMT
#493
On August 17 2012 23:32 Qikz wrote:
Show nested quote +
On August 17 2012 23:31 Ramiz1989 wrote:
On August 17 2012 23:23 Qikz wrote:
The only thing that will change compared to broodwar is rather than having your observer in the middle of the minefield, you'll have it just in front so the mines don't latch on. ^^

I personally don't like mines hitting air units, but if it's in the game I won't complain since it'll give them more utility (especially as the cost supply)

Not the only thing, you can actually unburrow your mines and run toward the enemy units, or you can just run away from them. ^^

People have been whining a lot, but I like that Widow Mines cost supply.


Has anyone tested to see if the mine can only hit units when it's been burrowed or is it more like banelings now?


I am sure it will need to burrow.
Achaia
Profile Joined July 2010
United States643 Posts
August 17 2012 14:40 GMT
#494
On August 17 2012 23:32 CaptainCrush wrote:
Show nested quote +
On August 17 2012 23:22 Ramiz1989 wrote:
On August 17 2012 23:18 SupItsG wrote:
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.

That is not the point, you won't be trading one Muta that cost 100/100 for Mine that cost 75/25. Of course I will micro, but he can just put 5-6 Mines in the mineral line and 1 Turret, and I will be the at loss if I engage even with 15+ Mutas, not him.


It's part of the game... is it fair that if I engage your banes with all my marines that one bane can take out 5 or more marines? There is micro involved everywhere.

Furthermore, you can still harass, you just might have to bring an overseer along. It's all about new tactics here, it's not the same game and shouldnt be played the exact same way. It's about time you zergs had to micro a little more!


That's the problem, you can't save the muta with micro like you can if you have good micro with marines vs banes. The muta is guaranteed to die once the mine hits and the mine has similar range to mutas doesn't it? So it's not like you could even snipe it with an overseer before it hits you. Also, I saw some mention in threads that the mine no longer has the 10 second delay so you can't even separate out the unit that it attaches to before it does damage if that's accurate. It seems like it's incredibly broken vs. muta harass but I guess we'll have to see how the beta pans out. Take your bullshit argument about micro somewhere else too, Zergs have plenty of micro already. Just because it's not as easy as 1 + t + a move for Terrans when Zergs have banes or fungals doesn't mean that Terrans are the only race that require micro...
http://www.youtube.com/SCBattleGrounds
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
August 17 2012 14:44 GMT
#495
On August 17 2012 22:28 forsooth wrote:
Show nested quote +
On August 17 2012 22:18 ThatGuy89 wrote:
On August 17 2012 22:15 Ramiz1989 wrote:
On August 17 2012 21:51 sleepingdog wrote:
I don't get in the slightest how the mine-change should be an improvement? If it is single-targe then it's extremely luck-dependent. Also it will be horrible in TvP. Each mine takes out a single chargelots, now that's just great in lategame lol. Well, once in every 100-200 games a colossus will get destroyed, I suppose...

Aoe is what makes mines awsome because then it's something you have to be afraid of. And I'm protoss.

As far as I understand, it still has AoE, it is just lower than what it had before, but deals more damage to single target. Not that bad at all if you ask me.

does the widow mine automatically hit whatever comes into range like a spider mine does? or do you have to click it onto it?

If it automatically attaches onto something, then you just put them around the enge of your base and it shuts down drop play. at the same time it'll attach onto zealots and such instead of collosus

It automatically latches onto the first enemy unit that comes into its range, even if it's cloaked. I found this out when I accidentally shut down my friend's banshee harass in a 1v1 we played at MLG.
Show nested quote +
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.

Uh...you know you have this unit called the observer right? I hear they're pretty good at seeing things that are cloaked and burrowed.


Even if its cloaked? Instant damage when it grabs on and does AoE?

They were worried about balance before and its still a problem -_-

Instant damage is fine but AoE could be a problem. If it acts exactly like a spider mine and it needs to unborrow and run over then I can see it being ok.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ZeGzoR
Profile Joined April 2010
Sweden307 Posts
August 17 2012 14:46 GMT
#496
Make an overlord and upgrade speed for ovies= problem solved...
yeah yeah im going
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-08-17 14:56:30
August 17 2012 14:48 GMT
#497
On August 17 2012 23:32 CaptainCrush wrote:
Show nested quote +
On August 17 2012 23:22 Ramiz1989 wrote:
On August 17 2012 23:18 SupItsG wrote:
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.

That is not the point, you won't be trading one Muta that cost 100/100 for Mine that cost 75/25. Of course I will micro, but he can just put 5-6 Mines in the mineral line and 1 Turret, and I will be the at loss if I engage even with 15+ Mutas, not him.


It's part of the game... is it fair that if I engage your banes with all my marines that one bane can take out 5 or more marines? There is micro involved everywhere.

Furthermore, you can still harass, you just might have to bring an overseer along. It's all about new tactics here, it's not the same game and shouldnt be played the exact same way. It's about time you zergs had to micro a little more!

It would be good if I had to micro, I like that, but currently you can't, because Mutas have 3 range, while Mines have 4 or 5(I think), even with Overseer, I can't kill the mines before they attach to the Muta.

And what are you talking about with Marines vs. Banelings? Are you really comparing these 2 engagements? You can micro your Marines(which is not easy, I agree), and you can trade them cost efficiently vs. Banelings. You can spread them, so I would end up losing more Banelings then you Marines, also, I have to support my Banelings, if you have a lot of Marines, they won't even be able to engage them, they will die before they hit.

On the other hand, I can't do anything to prevent 1 Muta from dying to 1 Mine, there is no micro here.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
RQShatter
Profile Joined August 2010
United States459 Posts
August 17 2012 14:51 GMT
#498
The trade off is that Mutas add to your army supply while mines just are defensive supply. If you over produce mines then you are under-producing your army. Now you are vulnerable in the front. I would agree with you that they were ridiculous if and only if they did not cost supply. But as of now the supply factors into what their cost.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 17 2012 14:52 GMT
#499
On August 17 2012 23:37 clayn wrote:
Show nested quote +
On August 17 2012 23:18 SupItsG wrote:
On August 17 2012 23:13 Ramiz1989 wrote:
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


It doesn't pervent muta harass. And any zerg who has been playing for more than 5 minutes or is older than 4 years old will be able to pull 1 muta out of his control group in 10 seconds.

Just as he said, trading 25 gas for 100 gas. He's kind of right since the Terran can place more than one mine.


If you want to get an idea of the true potential of widow mines, think of the following:

- The mine cost 75/25 and take up one supply
- Think of all the things you would want it to latch on to and do 200 damage
- Now think where you would need to place the mine to increase the change of the mine hitting those units
- Now ask yourself, will my opponent be looking at that unit when the mine latches on.

A lot of people are getting hung up on the mine will be useful in large battles. But for dealing with mutas, harassing stalkers stalkers, warp prisms, banshees medivacs and all the other solo units, they will do a fine job. Just think of how effective a pylon or overlord is at delaying or denying a drop with just it’s vision alone. What if it was invisible and could kill the entire drop for minimal cost as well?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-08-17 14:54:53
August 17 2012 14:53 GMT
#500
On August 17 2012 23:13 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 23:04 Snowbear wrote:
It's blizzard. They will nerf OP things.

I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...

We will see, but I hope for more diversity, not less.


Please stop whining before the game is even in beta. If it's OP then blizzard WILL NERF IT. Ghost snipe was OP so blizzard nerfed it. Tanks were OP so blizzard nerfed them. Reapers were OP so blizzard nerfed them.

I got the feeling that blizzard will remove the splash damage from the mines. Reason? Drops. Low level players will lose their whole mineral line by 4 dropped mines. Even pro's miss drops somethimes.
Prev 1 23 24 25 26 27 144 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
16:00
Replay Cast for D/A/CH
PSISTORM Gaming Misc
15:55
FSL TeamLeaguePlayoffs STvsASH
Liquipedia
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
epiclan90
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 92
BRAT_OK 84
StarCraft: Brood War
Calm 3362
Mini 652
Britney 637
ggaemo 141
HiyA 14
ajuk12(nOOB) 11
Dota 2
qojqva2497
Dendi939
syndereN197
Counter-Strike
fl0m1948
Super Smash Bros
hungrybox682
Mew2King200
Heroes of the Storm
Trikslyr36
MindelVK25
Other Games
Grubby4479
Liquid`RaSZi1460
Beastyqt754
C9.Mang0448
Liquid`Hasu232
XaKoH 124
KnowMe96
Livibee74
Chillindude24
Organizations
Other Games
gamesdonequick2426
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• printf 91
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2994
• TFBlade982
Other Games
• imaqtpie996
• Shiphtur418
Upcoming Events
RSL Revival
13h 13m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
14h 13m
OSC
17h 13m
IPSL
20h 13m
Bonyth vs Ret
WardiTV Weekly
1d 15h
Monday Night Weeklies
1d 20h
OSC
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.