Heart of the Swarm beta coming soon! - Page 23
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Do not use this thread to beg users for beta access or trade access with others. Thanks. | ||
Garmer
1286 Posts
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Snowbear
Korea (South)1925 Posts
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eviltomahawk
United States11133 Posts
On August 17 2012 16:42 Garmer wrote: damn they really hate AOE in this game, everything has the aoe damage nerfed due to the stupid path that make units clump so much...they are ruining this game cause of the pathfiding, saddest thing ever Well, it looks like the AoE radius is nerfed, but in exchange they buffed the damage to compensate. It's not that bad of a tradeoff. | ||
Eps
Canada240 Posts
On August 17 2012 16:30 Ktk wrote: terran unit change. spider mine had a 10sec timer, they took this away and they changed the splash radius and damage gradient mothership will still be slow i think you guys misinterpreted; the article says they originally wanted to remove it, but decided to keep it beta test begun, current balance is still changing (duh) beta is for 1v1 multiplayer only you can take replays and play from them :0 to fix the issue of progaming matches lagging out; it'll be a good thing for casuals too so they can play where a progamer left off, and investigate how to approach strategy in the mid to lategame edit; forgot to add, there will be global play but we all knew that already. there will be units exclusive to single player hots was delayed, but that's because the dev team wanted the game to be more fun, now they're balance tweaking with the beta and the game should be released soon(tm). Wow they removed the Mine's timer? That's amazing. Any news on whether or not it has friendly fire? The replay change addition sounds great. Thanks for the translation. | ||
larse
1611 Posts
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NormandyBoy
France200 Posts
I certainly do hope so, but it kinda sucks if you can't kill the mine when it unborrows. | ||
Silencioseu
Cyprus493 Posts
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blade55555
United States17423 Posts
On August 17 2012 16:47 Eps wrote: Wow they removed the Mine's timer? That's amazing. Any news on whether or not it has friendly fire? The replay change addition sounds great. Thanks for the translation. Intesting so does it explode immediately now or something? I mean I know from the BR I saw no timer on it but it still took a decent amount of time before it exploded. | ||
Garmer
1286 Posts
On August 17 2012 16:30 Ktk wrote: hots was delayed, but that's because the dev team wanted the game to be more fun, now they're balance tweaking with the beta and the game should be released soon(tm). they definition of fun, is more a-move option and less aoe, yay, blizzard are not able to reconcile balance and fun, in multiplayer | ||
eviltomahawk
United States11133 Posts
On August 17 2012 16:51 blade55555 wrote: Intesting so does it explode immediately now or something? I mean I know from the BR I saw no timer on it but it still took a decent amount of time before it exploded. There was a timer for the Widow Mine in the TvP Battle Report. You see it when it latches onto the harassing Oracle. | ||
larse
1611 Posts
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blade55555
United States17423 Posts
On August 17 2012 16:54 eviltomahawk wrote: There was a timer for the Widow Mine in the TvP Battle Report. You see it when it latches onto the harassing Oracle. Well I mean it didn't look anywhere near as big as before. Hm very curious how they changed it. Actually I want to know everything that has changed from a few months ago in hots to now. | ||
DeCoup
Australia1933 Posts
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Lorch
Germany3667 Posts
On August 17 2012 16:54 eviltomahawk wrote: There was a timer for the Widow Mine in the TvP Battle Report. You see it when it latches onto the harassing Oracle. All we know about that battle report is that it wasn't recorded live. It might a few weeks old, it might be a few months old. Neither the custom map nor the battle reports, nor what people played at gamescom this weekend, is a 100% correct reflection of the newest build of hots that is being played at blizzard right now. For all we know the carrier might be stil in and the tempest and widow mine removed... | ||
Nekovivie
United Kingdom2599 Posts
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Ktk
Korea (South)753 Posts
Not sure about FF though | ||
snailz
Croatia900 Posts
wow that was embarassing the guy should at least hide that he has gold league game knowledge :/ | ||
NukeD
Croatia1612 Posts
I know giving them to Hellions make more sense from BW mech style point of view but I rather go with Reapers and see how that works out. Maybe with cliff jumping it would be too OP and I dont think they would remove such ability from Reaper as the whole unit is designed around that idea. Oh well... | ||
ShakkaFL
Norway647 Posts
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Poplicola
Sweden15 Posts
Blizzard, you fail me. | ||
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