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Active: 1863 users

Heart of the Swarm beta coming soon! - Page 23

Forum Index > Closed
Post a Reply
Prev 1 21 22 23 24 25 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-08-17 07:43:33
August 17 2012 07:42 GMT
#441
damn they really hate AOE in this game, everything has the aoe damage nerfed due to the stupid path that make units clump so much...they are ruining this game cause of the pathfiding, saddest thing ever
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 17 2012 07:43 GMT
#442
The mines will be good against protoss, and maybe against zerg in the lategame? If a mine blows up a ling, it's really not cost efficiënt . If it blows up an ultralisk it will be epic :D
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 17 2012 07:46 GMT
#443
On August 17 2012 16:42 Garmer wrote:
damn they really hate AOE in this game, everything has the aoe damage nerfed due to the stupid path that make units clump so much...they are ruining this game cause of the pathfiding, saddest thing ever

Well, it looks like the AoE radius is nerfed, but in exchange they buffed the damage to compensate.

It's not that bad of a tradeoff.
ㅇㅅㅌㅅ
Eps
Profile Joined April 2011
Canada240 Posts
August 17 2012 07:47 GMT
#444
On August 17 2012 16:30 Ktk wrote:
terran unit change.
spider mine had a 10sec timer, they took this away and they changed the splash radius and damage gradient
mothership will still be slow i think you guys misinterpreted; the article says they originally wanted to remove it, but decided to keep it
beta test begun, current balance is still changing (duh)
beta is for 1v1 multiplayer only
you can take replays and play from them :0 to fix the issue of progaming matches lagging out; it'll be a good thing for casuals too so they can play where a progamer left off, and investigate how to approach strategy in the mid to lategame
edit; forgot to add, there will be global play but we all knew that already.

there will be units exclusive to single player
hots was delayed, but that's because the dev team wanted the game to be more fun, now they're balance tweaking with the beta and the game should be released soon(tm).


Wow they removed the Mine's timer? That's amazing. Any news on whether or not it has friendly fire?
The replay change addition sounds great.

Thanks for the translation.
larse
Profile Blog Joined March 2012
1611 Posts
August 17 2012 07:49 GMT
#445
If the mine is an instant damage, then i would expect that there is friendly fire.
NormandyBoy
Profile Joined May 2010
France200 Posts
August 17 2012 07:50 GMT
#446
Is it sure there's no delay anymore ?
I certainly do hope so, but it kinda sucks if you can't kill the mine when it unborrows.
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
August 17 2012 07:50 GMT
#447
"Soon"™ - Blizzard
i kno i r badass no need to repeat
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 17 2012 07:51 GMT
#448
On August 17 2012 16:47 Eps wrote:
Show nested quote +
On August 17 2012 16:30 Ktk wrote:
terran unit change.
spider mine had a 10sec timer, they took this away and they changed the splash radius and damage gradient
mothership will still be slow i think you guys misinterpreted; the article says they originally wanted to remove it, but decided to keep it
beta test begun, current balance is still changing (duh)
beta is for 1v1 multiplayer only
you can take replays and play from them :0 to fix the issue of progaming matches lagging out; it'll be a good thing for casuals too so they can play where a progamer left off, and investigate how to approach strategy in the mid to lategame
edit; forgot to add, there will be global play but we all knew that already.

there will be units exclusive to single player
hots was delayed, but that's because the dev team wanted the game to be more fun, now they're balance tweaking with the beta and the game should be released soon(tm).


Wow they removed the Mine's timer? That's amazing. Any news on whether or not it has friendly fire?
The replay change addition sounds great.

Thanks for the translation.


Intesting so does it explode immediately now or something? I mean I know from the BR I saw no timer on it but it still took a decent amount of time before it exploded.
When I think of something else, something will go here
Garmer
Profile Joined October 2010
1286 Posts
August 17 2012 07:54 GMT
#449
On August 17 2012 16:30 Ktk wrote:
hots was delayed, but that's because the dev team wanted the game to be more fun, now they're balance tweaking with the beta and the game should be released soon(tm).

they definition of fun, is more a-move option and less aoe, yay, blizzard are not able to reconcile balance and fun, in multiplayer
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 17 2012 07:54 GMT
#450
On August 17 2012 16:51 blade55555 wrote:
Show nested quote +
On August 17 2012 16:47 Eps wrote:
On August 17 2012 16:30 Ktk wrote:
terran unit change.
spider mine had a 10sec timer, they took this away and they changed the splash radius and damage gradient
mothership will still be slow i think you guys misinterpreted; the article says they originally wanted to remove it, but decided to keep it
beta test begun, current balance is still changing (duh)
beta is for 1v1 multiplayer only
you can take replays and play from them :0 to fix the issue of progaming matches lagging out; it'll be a good thing for casuals too so they can play where a progamer left off, and investigate how to approach strategy in the mid to lategame
edit; forgot to add, there will be global play but we all knew that already.

there will be units exclusive to single player
hots was delayed, but that's because the dev team wanted the game to be more fun, now they're balance tweaking with the beta and the game should be released soon(tm).


Wow they removed the Mine's timer? That's amazing. Any news on whether or not it has friendly fire?
The replay change addition sounds great.

Thanks for the translation.


Intesting so does it explode immediately now or something? I mean I know from the BR I saw no timer on it but it still took a decent amount of time before it exploded.

There was a timer for the Widow Mine in the TvP Battle Report. You see it when it latches onto the harassing Oracle.
ㅇㅅㅌㅅ
larse
Profile Blog Joined March 2012
1611 Posts
August 17 2012 07:56 GMT
#451
The TvP battle report is not the newest build
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 17 2012 07:56 GMT
#452
On August 17 2012 16:54 eviltomahawk wrote:
Show nested quote +
On August 17 2012 16:51 blade55555 wrote:
On August 17 2012 16:47 Eps wrote:
On August 17 2012 16:30 Ktk wrote:
terran unit change.
spider mine had a 10sec timer, they took this away and they changed the splash radius and damage gradient
mothership will still be slow i think you guys misinterpreted; the article says they originally wanted to remove it, but decided to keep it
beta test begun, current balance is still changing (duh)
beta is for 1v1 multiplayer only
you can take replays and play from them :0 to fix the issue of progaming matches lagging out; it'll be a good thing for casuals too so they can play where a progamer left off, and investigate how to approach strategy in the mid to lategame
edit; forgot to add, there will be global play but we all knew that already.

there will be units exclusive to single player
hots was delayed, but that's because the dev team wanted the game to be more fun, now they're balance tweaking with the beta and the game should be released soon(tm).


Wow they removed the Mine's timer? That's amazing. Any news on whether or not it has friendly fire?
The replay change addition sounds great.

Thanks for the translation.


Intesting so does it explode immediately now or something? I mean I know from the BR I saw no timer on it but it still took a decent amount of time before it exploded.

There was a timer for the Widow Mine in the TvP Battle Report. You see it when it latches onto the harassing Oracle.


Well I mean it didn't look anywhere near as big as before. Hm very curious how they changed it. Actually I want to know everything that has changed from a few months ago in hots to now.
When I think of something else, something will go here
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 17 2012 08:03 GMT
#453
Timer sounds more like a visual change rather than removal of the countdown. I think it just means you can't see how long till the unit explodes in game (But probably still can in a replay, which is why we saw it in the battle report).
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Lorch
Profile Joined June 2011
Germany3690 Posts
August 17 2012 08:11 GMT
#454
On August 17 2012 16:54 eviltomahawk wrote:
Show nested quote +
On August 17 2012 16:51 blade55555 wrote:
On August 17 2012 16:47 Eps wrote:
On August 17 2012 16:30 Ktk wrote:
terran unit change.
spider mine had a 10sec timer, they took this away and they changed the splash radius and damage gradient
mothership will still be slow i think you guys misinterpreted; the article says they originally wanted to remove it, but decided to keep it
beta test begun, current balance is still changing (duh)
beta is for 1v1 multiplayer only
you can take replays and play from them :0 to fix the issue of progaming matches lagging out; it'll be a good thing for casuals too so they can play where a progamer left off, and investigate how to approach strategy in the mid to lategame
edit; forgot to add, there will be global play but we all knew that already.

there will be units exclusive to single player
hots was delayed, but that's because the dev team wanted the game to be more fun, now they're balance tweaking with the beta and the game should be released soon(tm).


Wow they removed the Mine's timer? That's amazing. Any news on whether or not it has friendly fire?
The replay change addition sounds great.

Thanks for the translation.


Intesting so does it explode immediately now or something? I mean I know from the BR I saw no timer on it but it still took a decent amount of time before it exploded.

There was a timer for the Widow Mine in the TvP Battle Report. You see it when it latches onto the harassing Oracle.


All we know about that battle report is that it wasn't recorded live. It might a few weeks old, it might be a few months old. Neither the custom map nor the battle reports, nor what people played at gamescom this weekend, is a 100% correct reflection of the newest build of hots that is being played at blizzard right now. For all we know the carrier might be stil in and the tempest and widow mine removed...
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
August 17 2012 08:25 GMT
#455
In before Blizzard send out a beta key wave, and most of those are bronze league or inactive players :D
If you are not supporting K-Pop you are hurting E-Sports.
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
August 17 2012 08:31 GMT
#456
I have anecdotal confirmation that the mine acts just like a spider mine (except damage, and that it hits air still)
Not sure about FF though
snailz
Profile Joined April 2011
Croatia900 Posts
August 17 2012 08:35 GMT
#457
On August 17 2012 11:55 Sroobz wrote:
Show nested quote +
On August 17 2012 11:49 Forikorder wrote:
On August 17 2012 11:49 Sroobz wrote:
On August 17 2012 11:12 Forikorder wrote:
On August 17 2012 11:06 Sroobz wrote:
On August 17 2012 11:04 Forikorder wrote:
On August 17 2012 11:01 Shiori wrote:
On August 17 2012 10:44 Forikorder wrote:
On August 17 2012 10:42 Turgid wrote:
On August 17 2012 10:33 Zephirdd wrote:
[quote]

if you consider a single 1v1 fight no kiting no upgrades, he is right.

Abstracting the situation so that it doesn't even include micro is absurd.

the point is the zealot is more cost effective

In a situation that doesn't actually exist, sure. I guess Drones are also efficient against Infestors if they don't use Fungal.

completely different scenarios its not always possible to perfectly micro roachs to kite zealots especailyl in early game scenarios



In a professional SC2 game, 1v1, 2v2, 3v3....100v100 roach beats zealots 100% of the time. Anything else is irrelevant. Stop arguing a STUPID FUCKING POINT

in a professional starcraft games its common for Zealots to outnumber the roachs so the raochs have to spend too much time kiting and the third gets sniped


Dang, guess professional starcraft 2 is different to different people

youve never seen 2 base 4 gate pressure on a third before?


I saw it work effectively ~3 months ago.


wow that was embarassing

the guy should at least hide that he has gold league game knowledge :/
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
NukeD
Profile Joined October 2010
Croatia1612 Posts
August 17 2012 09:17 GMT
#458
Good good. Now give the mines to Reaper and we could end up with interesting game dynamics and unit compositions.

I know giving them to Hellions make more sense from BW mech style point of view but I rather go with Reapers and see how that works out. Maybe with cliff jumping it would be too OP and I dont think they would remove such ability from Reaper as the whole unit is designed around that idea. Oh well...
sorry for dem one liners
ShakkaFL
Profile Joined March 2011
Norway647 Posts
August 17 2012 09:24 GMT
#459
proper terran mines, finally :D
Terran 24/7
Poplicola
Profile Joined November 2011
Sweden15 Posts
August 17 2012 12:35 GMT
#460
The Oracle, now with new and easy One-Click Harassment™.
Blizzard, you fail me.
Prev 1 21 22 23 24 25 144 Next
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