• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:43
CEST 04:43
KST 11:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)55Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!6Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9632 users

Heart of the Swarm beta coming soon! - Page 21

Forum Index > Closed
Post a Reply
Prev 1 19 20 21 22 23 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 17 2012 01:24 GMT
#401
It's worth noting that, as I understand it, Purify won't mean we can skip Forge, just due to the gas cost and the energy requirement.
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 17 2012 01:25 GMT
#402
On August 17 2012 10:22 Wombat_NI wrote:
Show nested quote +
On August 17 2012 10:20 Forikorder wrote:
On August 17 2012 10:18 Wombat_NI wrote:
On August 17 2012 10:16 Forikorder wrote:
On August 17 2012 10:13 Shiori wrote:
On August 17 2012 09:56 Forikorder wrote:
That's not really the point. Zerg players can Hatch first safely in TvZ, for example, whereas Terran players can't necessarily CC first safely.


yes they can its even safe to quickly get 3 CCs in TvZ

The reason you get a Hatch against Terran is because you need the production, not the Drones.


no its becasue you need the econ, you dont even have to make units for a good while unless they bunker rush noone goes hatch first and then makes a ton of lings to prepare for an attack unless its a bunker rush

Pool against Toss is not just to kill Pylon blocks, but also because you get a quicker Queen, which means your Injects will quickly put you ahead of a quick Hatch.


no the injects wont, the reason you go pool first is 100% because of pylon blocks

We can't come at you with 2x the units just because we opened Nexus first


on one base you 4 gate on 2 bases you 8 gate, sounds like twice as many units

you dont really seem to understand basic logic, the faster you expand the better your economy will be thats a fact and cannot be disputed by anything, placing a hatch first will 100% of the time give you more econ then ANY other build

same deal with nexus first, it gives you a noticeable econ lead over non-nexus first builds

By the way, when Protoss Nexus first, we need to go Nexus Forge Gateway/Cannon Pylon. Zerg doesn't need to invest in a Spine crawler, or whatever, to be safe, and I can tell you that if Protoss had the option to be safe against any all-in or 6pool going Nexus Gateway Pylon Cyber, we would.


well congratulations cause Blizz gave you the motherhip core

there now your safe agaisnt everything

Your argument went from being weak to just being a stream of tears.

Another one bites the dust.

TL:DR; i have no more arguments since you so amazingly destroyed them so im just going to call you a winer and pretend to take the moral highground to hide my lack of evidence that pool first gives you more economy than hatch first

Well not to be a dick, but I at least attempted to address the points you made with my thoughts and I didn't see any kind of response to them

i dont see any of your posts disagreeing with me

Agreed on the mothership core, technically agreed on the 2x economy allows a 4 gate to = an 8 gate, but I feel the latter point isn't as relevant because the timing of that sort of push isn't particularly dangerous at all. Either you cut probes to get it up, in which case you don't have 2x the economy of a saturated 1 base play, or you delay to get that saturation and delay the push until it's pretty bad.

ya but you were talking PvT not PvZ
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-08-17 01:28:59
August 17 2012 01:27 GMT
#403
On August 17 2012 10:20 Forikorder wrote:
Show nested quote +
On August 17 2012 10:18 Wombat_NI wrote:
On August 17 2012 10:16 Forikorder wrote:
On August 17 2012 10:13 Shiori wrote:
On August 17 2012 09:56 Forikorder wrote:
That's not really the point. Zerg players can Hatch first safely in TvZ, for example, whereas Terran players can't necessarily CC first safely.


yes they can its even safe to quickly get 3 CCs in TvZ

The reason you get a Hatch against Terran is because you need the production, not the Drones.


no its becasue you need the econ, you dont even have to make units for a good while unless they bunker rush noone goes hatch first and then makes a ton of lings to prepare for an attack unless its a bunker rush

Pool against Toss is not just to kill Pylon blocks, but also because you get a quicker Queen, which means your Injects will quickly put you ahead of a quick Hatch.


no the injects wont, the reason you go pool first is 100% because of pylon blocks

We can't come at you with 2x the units just because we opened Nexus first


on one base you 4 gate on 2 bases you 8 gate, sounds like twice as many units

you dont really seem to understand basic logic, the faster you expand the better your economy will be thats a fact and cannot be disputed by anything, placing a hatch first will 100% of the time give you more econ then ANY other build

same deal with nexus first, it gives you a noticeable econ lead over non-nexus first builds

By the way, when Protoss Nexus first, we need to go Nexus Forge Gateway/Cannon Pylon. Zerg doesn't need to invest in a Spine crawler, or whatever, to be safe, and I can tell you that if Protoss had the option to be safe against any all-in or 6pool going Nexus Gateway Pylon Cyber, we would.


well congratulations cause Blizz gave you the motherhip core

there now your safe agaisnt everything

Your argument went from being weak to just being a stream of tears.

Another one bites the dust.

TL:DR; i have no more arguments since you so amazingly destroyed them so im just going to call you a winer and pretend to take the moral highground to hide my lack of evidence that pool first gives you more economy than hatch first

Well not to be a dick, but I at least attempted to address the points you made with my thoughts and I didn't see any kind of response to them

i dont see any of your posts disagreeing with me

Show nested quote +
You equated the difference between Forge --> Nexus and Nexus first to 4gating vs 8 gating. You're dumb and wrong.


you said that pool first gives you a better econ then ahtch first and people only hatch first for more production (implying its needed as army)

Show nested quote +
By the way, MS Core costs gas, so either way we're cutting something. No Protoss is going Pylon Gate Nexus in the way that Zerg can go Overlord Pool Hatch.


because Zerg and Protoss are different races, but one gate expand is possible and pylon forge nexus (practically the same thing) is safe

Show nested quote +
The point is that Hatch first is more economical than Nexus first to begin with. 14 Pool then Hatch isn't really less economical than Nexus first in the sense that Zerg players aren't way behind when the Protoss Nexus firsts, hence why every PvZ isn't the Protoss player being ahead economically.


ya because protoss units are 1000000000 times more cost effective so Zerg need to be able to get the econ advantage

Show nested quote +
If you think Nexus first needs to be dealt with, then you need to show that there's actually a problem in PvZ right now where Protoss has a stronger economy. You can't, because they don't
.

i never said that Nexus first is a problem that should be dealt with i said its good for every race to have options to punish builds like that


One Gate expand is not always possible, and it's virtually never possible on the low ground. By 1 gate expand, you mean 1 gate cyber core and gas then expand, which is an entirely different build.

Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game. There's a reason we wall-off.

You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do, which implies that you think it should be permissible about as often as Hatch first, which is dumb because the two are not equivalent. The Protoss equivalent to Hatch first in terms of greed is Nexus first and then Gateway, which is already almost never viable. Our equivalent of 14p then Hatch is Nexus then Forge. Our response to pre-14p is Forge first. What about this doesn't make sense to you? Just because we put down our Nexus first doesn't really dismiss the fact that we're delaying our production to get a Forge for base defense.
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-08-17 01:30:10
August 17 2012 01:29 GMT
#404
This thread needs some cleanup, too much balance discussion in here. Put that in the strategy forum.
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 17 2012 01:30 GMT
#405
Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game.


1 zealot beats one roach small numbers is where toss units are even more cost effective, try taking down small numbers of zealots with small numbers of lings especially if the Zealots are +1

You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do


no im not
Shiori
Profile Blog Joined July 2011
3815 Posts
August 17 2012 01:31 GMT
#406
On August 17 2012 10:30 Forikorder wrote:
Show nested quote +
Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game.


1 zealot beats one roach small numbers is where toss units are even more cost effective, try taking down small numbers of zealots with small numbers of lings especially if the Zealots are +1

Show nested quote +
You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do


no im not

1 Zealot beats a Roach? I'm done here.
Sroobz
Profile Joined December 2011
United States1377 Posts
August 17 2012 01:33 GMT
#407
Forikorder just doesn't understand...sadly :'(
Flash---Taeja---Mvp---Byun---DRG
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
August 17 2012 01:33 GMT
#408
On August 17 2012 10:31 Shiori wrote:
Show nested quote +
On August 17 2012 10:30 Forikorder wrote:
Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game.


1 zealot beats one roach small numbers is where toss units are even more cost effective, try taking down small numbers of zealots with small numbers of lings especially if the Zealots are +1

You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do


no im not

1 Zealot beats a Roach? I'm done here.


if you consider a single 1v1 fight no kiting no upgrades, he is right.
♥ The world needs more hearts! ♥
Turgid
Profile Blog Joined September 2010
United States1623 Posts
August 17 2012 01:42 GMT
#409
On August 17 2012 10:33 Zephirdd wrote:
Show nested quote +
On August 17 2012 10:31 Shiori wrote:
On August 17 2012 10:30 Forikorder wrote:
Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game.


1 zealot beats one roach small numbers is where toss units are even more cost effective, try taking down small numbers of zealots with small numbers of lings especially if the Zealots are +1

You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do


no im not

1 Zealot beats a Roach? I'm done here.


if you consider a single 1v1 fight no kiting no upgrades, he is right.

Abstracting the situation so that it doesn't even include micro is absurd.
(╬ ಠ益ಠ)
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 17 2012 01:44 GMT
#410
On August 17 2012 10:42 Turgid wrote:
Show nested quote +
On August 17 2012 10:33 Zephirdd wrote:
On August 17 2012 10:31 Shiori wrote:
On August 17 2012 10:30 Forikorder wrote:
Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game.


1 zealot beats one roach small numbers is where toss units are even more cost effective, try taking down small numbers of zealots with small numbers of lings especially if the Zealots are +1

You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do


no im not

1 Zealot beats a Roach? I'm done here.


if you consider a single 1v1 fight no kiting no upgrades, he is right.

Abstracting the situation so that it doesn't even include micro is absurd.

the point is the zealot is more cost effective
Turgid
Profile Blog Joined September 2010
United States1623 Posts
August 17 2012 01:45 GMT
#411
On August 17 2012 10:44 Forikorder wrote:
Show nested quote +
On August 17 2012 10:42 Turgid wrote:
On August 17 2012 10:33 Zephirdd wrote:
On August 17 2012 10:31 Shiori wrote:
On August 17 2012 10:30 Forikorder wrote:
Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game.


1 zealot beats one roach small numbers is where toss units are even more cost effective, try taking down small numbers of zealots with small numbers of lings especially if the Zealots are +1

You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do


no im not

1 Zealot beats a Roach? I'm done here.


if you consider a single 1v1 fight no kiting no upgrades, he is right.

Abstracting the situation so that it doesn't even include micro is absurd.

the point is the zealot is more cost effective

In a no micro situation, totally.
(╬ ಠ益ಠ)
CaptainSlow
Profile Joined October 2010
Malaysia164 Posts
August 17 2012 01:45 GMT
#412
I really can't wait for the beta. Even though I might not get in, I can still watch videos on YouTube!

BRING IT ON!!!!!
Shiori
Profile Blog Joined July 2011
3815 Posts
August 17 2012 02:01 GMT
#413
On August 17 2012 10:44 Forikorder wrote:
Show nested quote +
On August 17 2012 10:42 Turgid wrote:
On August 17 2012 10:33 Zephirdd wrote:
On August 17 2012 10:31 Shiori wrote:
On August 17 2012 10:30 Forikorder wrote:
Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game.


1 zealot beats one roach small numbers is where toss units are even more cost effective, try taking down small numbers of zealots with small numbers of lings especially if the Zealots are +1

You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do


no im not

1 Zealot beats a Roach? I'm done here.


if you consider a single 1v1 fight no kiting no upgrades, he is right.

Abstracting the situation so that it doesn't even include micro is absurd.

the point is the zealot is more cost effective

In a situation that doesn't actually exist, sure. I guess Drones are also efficient against Infestors if they don't use Fungal.
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 17 2012 02:04 GMT
#414
On August 17 2012 11:01 Shiori wrote:
Show nested quote +
On August 17 2012 10:44 Forikorder wrote:
On August 17 2012 10:42 Turgid wrote:
On August 17 2012 10:33 Zephirdd wrote:
On August 17 2012 10:31 Shiori wrote:
On August 17 2012 10:30 Forikorder wrote:
Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game.


1 zealot beats one roach small numbers is where toss units are even more cost effective, try taking down small numbers of zealots with small numbers of lings especially if the Zealots are +1

You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do


no im not

1 Zealot beats a Roach? I'm done here.


if you consider a single 1v1 fight no kiting no upgrades, he is right.

Abstracting the situation so that it doesn't even include micro is absurd.

the point is the zealot is more cost effective

In a situation that doesn't actually exist, sure. I guess Drones are also efficient against Infestors if they don't use Fungal.

completely different scenarios its not always possible to perfectly micro roachs to kite zealots especailyl in early game scenarios
Sroobz
Profile Joined December 2011
United States1377 Posts
August 17 2012 02:06 GMT
#415
On August 17 2012 11:04 Forikorder wrote:
Show nested quote +
On August 17 2012 11:01 Shiori wrote:
On August 17 2012 10:44 Forikorder wrote:
On August 17 2012 10:42 Turgid wrote:
On August 17 2012 10:33 Zephirdd wrote:
On August 17 2012 10:31 Shiori wrote:
On August 17 2012 10:30 Forikorder wrote:
Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game.


1 zealot beats one roach small numbers is where toss units are even more cost effective, try taking down small numbers of zealots with small numbers of lings especially if the Zealots are +1

You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do


no im not

1 Zealot beats a Roach? I'm done here.


if you consider a single 1v1 fight no kiting no upgrades, he is right.

Abstracting the situation so that it doesn't even include micro is absurd.

the point is the zealot is more cost effective

In a situation that doesn't actually exist, sure. I guess Drones are also efficient against Infestors if they don't use Fungal.

completely different scenarios its not always possible to perfectly micro roachs to kite zealots especailyl in early game scenarios



In a professional SC2 game, 1v1, 2v2, 3v3....100v100 roach beats zealots 100% of the time. Anything else is irrelevant. Stop arguing a STUPID FUCKING POINT
Flash---Taeja---Mvp---Byun---DRG
metbull
Profile Joined April 2011
United States404 Posts
August 17 2012 02:09 GMT
#416
Someone please look up the definition of "Soon" in the blizzard dictionary bc Webster's definition obviously isn't correct.
"The Swarm is coming"......"in Summer 2013 at the earliest"
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 17 2012 02:12 GMT
#417
On August 17 2012 11:06 Sroobz wrote:
Show nested quote +
On August 17 2012 11:04 Forikorder wrote:
On August 17 2012 11:01 Shiori wrote:
On August 17 2012 10:44 Forikorder wrote:
On August 17 2012 10:42 Turgid wrote:
On August 17 2012 10:33 Zephirdd wrote:
On August 17 2012 10:31 Shiori wrote:
On August 17 2012 10:30 Forikorder wrote:
Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game.


1 zealot beats one roach small numbers is where toss units are even more cost effective, try taking down small numbers of zealots with small numbers of lings especially if the Zealots are +1

You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do


no im not

1 Zealot beats a Roach? I'm done here.


if you consider a single 1v1 fight no kiting no upgrades, he is right.

Abstracting the situation so that it doesn't even include micro is absurd.

the point is the zealot is more cost effective

In a situation that doesn't actually exist, sure. I guess Drones are also efficient against Infestors if they don't use Fungal.

completely different scenarios its not always possible to perfectly micro roachs to kite zealots especailyl in early game scenarios



In a professional SC2 game, 1v1, 2v2, 3v3....100v100 roach beats zealots 100% of the time. Anything else is irrelevant. Stop arguing a STUPID FUCKING POINT

in a professional starcraft games its common for Zealots to outnumber the roachs so the raochs have to spend too much time kiting and the third gets sniped
bhfberserk
Profile Joined August 2011
Canada390 Posts
August 17 2012 02:20 GMT
#418
I don't know if this is a good spot to ask, but isn't there suppose to be some updates during gamescon???
Belha
Profile Joined December 2010
Italy2850 Posts
August 17 2012 02:25 GMT
#419
On August 17 2012 10:33 Zephirdd wrote:
Show nested quote +
On August 17 2012 10:31 Shiori wrote:
On August 17 2012 10:30 Forikorder wrote:
Zealots and Stalkers are not more cost effective against Lings and Roaches, especially not in this phase of the game.


1 zealot beats one roach small numbers is where toss units are even more cost effective, try taking down small numbers of zealots with small numbers of lings especially if the Zealots are +1

You're not asking for a way to punish Nexus first. You're asking for a way for it to be impossible to do


no im not

1 Zealot beats a Roach? I'm done here.


if you consider a single 1v1 fight no kiting no upgrades, he is right.


Yeah, so marines suck right?

Can we please talk about fking real non-dumb Sc2?
Chicken gank op
Darknat
Profile Joined March 2011
United States122 Posts
August 17 2012 02:29 GMT
#420
On August 17 2012 11:09 metbull wrote:
Someone please look up the definition of "Soon" in the blizzard dictionary bc Webster's definition obviously isn't correct.
"The Swarm is coming"......"in Summer 2013 at the earliest"



Anyone who truly believes Blizzard would wait until 2013 to release Heart of the Swarm is a moron.
Prev 1 19 20 21 22 23 144 Next
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft491
WinterStarcraft410
RuFF_SC2 168
trigger 41
Ketroc 31
StarCraft: Brood War
NaDa 87
910 21
JulyZerg 14
Dota 2
NeuroSwarm202
LuMiX0
League of Legends
JimRising 537
Trikslyr56
Counter-Strike
summit1g8261
minikerr14
Super Smash Bros
hungrybox1441
Mew2King488
Other Games
gofns11637
tarik_tv7838
C9.Mang0995
ToD229
ViBE155
XaKoH 137
Organizations
Other Games
gamesdonequick2175
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• davetesta64
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1078
Upcoming Events
RSL Revival
6h 17m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
7h 17m
OSC
10h 17m
IPSL
13h 17m
Bonyth vs Ret
WardiTV Weekly
1d 8h
Monday Night Weeklies
1d 13h
OSC
1d 21h
PiGosaur Cup
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.