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Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 17 2012 12:40 GMT
#461
On August 17 2012 18:17 NukeD wrote:
Good good. Now give the mines to Reaper and we could end up with interesting game dynamics and unit compositions.

I know giving them to Hellions make more sense from BW mech style point of view but I rather go with Reapers and see how that works out. Maybe with cliff jumping it would be too OP and I dont think they would remove such ability from Reaper as the whole unit is designed around that idea. Oh well...


I don't really want the mine on the reaper. it's supposed to be for mech to help with the mobile protoss and zerg armies, I don't want to have to get loads of rax for reapers when i'm going mech, kind of counter intuitive.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2012-08-17 12:51:40
August 17 2012 12:51 GMT
#462
I don't get in the slightest how the mine-change should be an improvement? If it is single-targe then it's extremely luck-dependent. Also it will be horrible in TvP. Each mine takes out a single chargelots, now that's just great in lategame lol. Well, once in every 100-200 games a colossus will get destroyed, I suppose...

Aoe is what makes mines awsome because then it's something you have to be afraid of. And I'm protoss.
"You see....YOU SEE..." © 2010 Sen
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 17 2012 13:05 GMT
#463
On August 17 2012 16:56 larse wrote:
The TvP battle report is not the newest build


Phew.
MMA: The true King of Wings
Ramiz1989
Profile Joined July 2012
12124 Posts
August 17 2012 13:15 GMT
#464
On August 17 2012 21:51 sleepingdog wrote:
I don't get in the slightest how the mine-change should be an improvement? If it is single-targe then it's extremely luck-dependent. Also it will be horrible in TvP. Each mine takes out a single chargelots, now that's just great in lategame lol. Well, once in every 100-200 games a colossus will get destroyed, I suppose...

Aoe is what makes mines awsome because then it's something you have to be afraid of. And I'm protoss.

As far as I understand, it still has AoE, it is just lower than what it had before, but deals more damage to single target. Not that bad at all if you ask me.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
August 17 2012 13:18 GMT
#465
On August 17 2012 22:15 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 21:51 sleepingdog wrote:
I don't get in the slightest how the mine-change should be an improvement? If it is single-targe then it's extremely luck-dependent. Also it will be horrible in TvP. Each mine takes out a single chargelots, now that's just great in lategame lol. Well, once in every 100-200 games a colossus will get destroyed, I suppose...

Aoe is what makes mines awsome because then it's something you have to be afraid of. And I'm protoss.

As far as I understand, it still has AoE, it is just lower than what it had before, but deals more damage to single target. Not that bad at all if you ask me.

does the widow mine automatically hit whatever comes into range like a spider mine does? or do you have to click it onto it?

If it automatically attaches onto something, then you just put them around the enge of your base and it shuts down drop play. at the same time it'll attach onto zealots and such instead of collosus
grindC
Profile Blog Joined October 2010
Germany274 Posts
August 17 2012 13:21 GMT
#466
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 17 2012 13:22 GMT
#467
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.
MMA: The true King of Wings
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 17 2012 13:23 GMT
#468
The spidermine is what makes me look forward the most! Such a nice unit!
grindC
Profile Blog Joined October 2010
Germany274 Posts
August 17 2012 13:25 GMT
#469
On August 17 2012 22:22 SarcasmMonster wrote:
Show nested quote +
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2012-08-17 13:32:04
August 17 2012 13:28 GMT
#470
On August 17 2012 22:18 ThatGuy89 wrote:
Show nested quote +
On August 17 2012 22:15 Ramiz1989 wrote:
On August 17 2012 21:51 sleepingdog wrote:
I don't get in the slightest how the mine-change should be an improvement? If it is single-targe then it's extremely luck-dependent. Also it will be horrible in TvP. Each mine takes out a single chargelots, now that's just great in lategame lol. Well, once in every 100-200 games a colossus will get destroyed, I suppose...

Aoe is what makes mines awsome because then it's something you have to be afraid of. And I'm protoss.

As far as I understand, it still has AoE, it is just lower than what it had before, but deals more damage to single target. Not that bad at all if you ask me.

does the widow mine automatically hit whatever comes into range like a spider mine does? or do you have to click it onto it?

If it automatically attaches onto something, then you just put them around the enge of your base and it shuts down drop play. at the same time it'll attach onto zealots and such instead of collosus

It automatically latches onto the first enemy unit that comes into its range, even if it's cloaked. I found this out when I accidentally shut down my friend's banshee harass in a 1v1 we played at MLG.
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.

Uh...you know you have this unit called the observer right? I hear they're pretty good at seeing things that are cloaked and burrowed.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 17 2012 13:28 GMT
#471
On August 17 2012 22:25 grindC wrote:
Show nested quote +
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
August 17 2012 13:30 GMT
#472
These announcements are annoying. How soon? Like January soon?>
grindC
Profile Blog Joined October 2010
Germany274 Posts
August 17 2012 13:30 GMT
#473
On August 17 2012 22:28 Qikz wrote:
Show nested quote +
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


The widowmines already killed my 3 observers
althaz
Profile Joined May 2010
Australia1001 Posts
August 17 2012 13:31 GMT
#474
Super excited about the beta, don't hate any of the new units, except the swarm host.

I do wish that widow mines didn't hit air units though, it doesn't make sense and it makes them overly powerful, IMO. Widow mines plus turrets should be fine for most folks .
The first rule we don't talk about race conditions. of race conditions is
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 17 2012 13:32 GMT
#475
On August 17 2012 22:28 Qikz wrote:
Show nested quote +
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.
love.less
Profile Joined May 2010
United Kingdom293 Posts
August 17 2012 13:46 GMT
#476
On August 17 2012 22:32 CaptainCrush wrote:
Show nested quote +
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.


forcing a protoss to take extra care of/build more observers, plus slowly deal with the mines, is not useless. in fact its essential if you want mech to work to delay protoss armies so you can get in position
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 17 2012 13:49 GMT
#477
On August 17 2012 22:32 CaptainCrush wrote:
Show nested quote +
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.


(Warning theorycrafting): If Widow Mines don't do friendly splash (ie. like the build in the Battle Reports), then you can sit them next to your Siege Tanks, which out range Colossus by quite a bit. Tempest complicates things.
MMA: The true King of Wings
Ramiz1989
Profile Joined July 2012
12124 Posts
August 17 2012 14:02 GMT
#478
On August 17 2012 22:32 CaptainCrush wrote:
Show nested quote +
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.

It is not as easy as it sounds, since they are no Brood War mines, they are Widow Mines, that can target air, so you have to clear them slowly, or else you will be losing Observers left and right. You can't just send Observers to the enemy base anymore without thinking. I like it, and I am really looking forward the Widow mines, I just hope that they won't be overpowered.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 17 2012 14:04 GMT
#479
On August 17 2012 23:02 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 22:32 CaptainCrush wrote:
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.

It is not as easy as it sounds, since they are no Brood War mines, they are Widow Mines, that can target air, so you have to clear them slowly, or else you will be losing Observers left and right. You can't just send Observers to the enemy base anymore without thinking. I like it, and I am really looking forward the Widow mines, I just hope that they won't be overpowered.


It's blizzard. They will nerf OP things.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-08-17 14:12:58
August 17 2012 14:12 GMT
#480
On August 17 2012 23:02 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 22:32 CaptainCrush wrote:
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.

It is not as easy as it sounds, since they are no Brood War mines, they are Widow Mines, that can target air, so you have to clear them slowly, or else you will be losing Observers left and right. You can't just send Observers to the enemy base anymore without thinking. I like it, and I am really looking forward the Widow mines, I just hope that they won't be overpowered.


Um, do you actually know if the Mines latch on to invisible units or you need to be able to see them first? Sounds like you're just guessing to me. The mines auto-attack but they can't detect last time I checked.
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