• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:59
CEST 00:59
KST 07:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)54Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!6Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8892 users

Heart of the Swarm beta coming soon! - Page 24

Forum Index > Closed
Post a Reply
Prev 1 22 23 24 25 26 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
August 17 2012 12:40 GMT
#461
On August 17 2012 18:17 NukeD wrote:
Good good. Now give the mines to Reaper and we could end up with interesting game dynamics and unit compositions.

I know giving them to Hellions make more sense from BW mech style point of view but I rather go with Reapers and see how that works out. Maybe with cliff jumping it would be too OP and I dont think they would remove such ability from Reaper as the whole unit is designed around that idea. Oh well...


I don't really want the mine on the reaper. it's supposed to be for mech to help with the mobile protoss and zerg armies, I don't want to have to get loads of rax for reapers when i'm going mech, kind of counter intuitive.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2012-08-17 12:51:40
August 17 2012 12:51 GMT
#462
I don't get in the slightest how the mine-change should be an improvement? If it is single-targe then it's extremely luck-dependent. Also it will be horrible in TvP. Each mine takes out a single chargelots, now that's just great in lategame lol. Well, once in every 100-200 games a colossus will get destroyed, I suppose...

Aoe is what makes mines awsome because then it's something you have to be afraid of. And I'm protoss.
"You see....YOU SEE..." © 2010 Sen
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 17 2012 13:05 GMT
#463
On August 17 2012 16:56 larse wrote:
The TvP battle report is not the newest build


Phew.
MMA: The true King of Wings
Ramiz1989
Profile Joined July 2012
12124 Posts
August 17 2012 13:15 GMT
#464
On August 17 2012 21:51 sleepingdog wrote:
I don't get in the slightest how the mine-change should be an improvement? If it is single-targe then it's extremely luck-dependent. Also it will be horrible in TvP. Each mine takes out a single chargelots, now that's just great in lategame lol. Well, once in every 100-200 games a colossus will get destroyed, I suppose...

Aoe is what makes mines awsome because then it's something you have to be afraid of. And I'm protoss.

As far as I understand, it still has AoE, it is just lower than what it had before, but deals more damage to single target. Not that bad at all if you ask me.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
August 17 2012 13:18 GMT
#465
On August 17 2012 22:15 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 21:51 sleepingdog wrote:
I don't get in the slightest how the mine-change should be an improvement? If it is single-targe then it's extremely luck-dependent. Also it will be horrible in TvP. Each mine takes out a single chargelots, now that's just great in lategame lol. Well, once in every 100-200 games a colossus will get destroyed, I suppose...

Aoe is what makes mines awsome because then it's something you have to be afraid of. And I'm protoss.

As far as I understand, it still has AoE, it is just lower than what it had before, but deals more damage to single target. Not that bad at all if you ask me.

does the widow mine automatically hit whatever comes into range like a spider mine does? or do you have to click it onto it?

If it automatically attaches onto something, then you just put them around the enge of your base and it shuts down drop play. at the same time it'll attach onto zealots and such instead of collosus
grindC
Profile Blog Joined October 2010
Germany274 Posts
August 17 2012 13:21 GMT
#466
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 17 2012 13:22 GMT
#467
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.
MMA: The true King of Wings
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 17 2012 13:23 GMT
#468
The spidermine is what makes me look forward the most! Such a nice unit!
grindC
Profile Blog Joined October 2010
Germany274 Posts
August 17 2012 13:25 GMT
#469
On August 17 2012 22:22 SarcasmMonster wrote:
Show nested quote +
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2012-08-17 13:32:04
August 17 2012 13:28 GMT
#470
On August 17 2012 22:18 ThatGuy89 wrote:
Show nested quote +
On August 17 2012 22:15 Ramiz1989 wrote:
On August 17 2012 21:51 sleepingdog wrote:
I don't get in the slightest how the mine-change should be an improvement? If it is single-targe then it's extremely luck-dependent. Also it will be horrible in TvP. Each mine takes out a single chargelots, now that's just great in lategame lol. Well, once in every 100-200 games a colossus will get destroyed, I suppose...

Aoe is what makes mines awsome because then it's something you have to be afraid of. And I'm protoss.

As far as I understand, it still has AoE, it is just lower than what it had before, but deals more damage to single target. Not that bad at all if you ask me.

does the widow mine automatically hit whatever comes into range like a spider mine does? or do you have to click it onto it?

If it automatically attaches onto something, then you just put them around the enge of your base and it shuts down drop play. at the same time it'll attach onto zealots and such instead of collosus

It automatically latches onto the first enemy unit that comes into its range, even if it's cloaked. I found this out when I accidentally shut down my friend's banshee harass in a 1v1 we played at MLG.
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.

Uh...you know you have this unit called the observer right? I hear they're pretty good at seeing things that are cloaked and burrowed.
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
August 17 2012 13:28 GMT
#471
On August 17 2012 22:25 grindC wrote:
Show nested quote +
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
August 17 2012 13:30 GMT
#472
These announcements are annoying. How soon? Like January soon?>
grindC
Profile Blog Joined October 2010
Germany274 Posts
August 17 2012 13:30 GMT
#473
On August 17 2012 22:28 Qikz wrote:
Show nested quote +
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


The widowmines already killed my 3 observers
althaz
Profile Joined May 2010
Australia1001 Posts
August 17 2012 13:31 GMT
#474
Super excited about the beta, don't hate any of the new units, except the swarm host.

I do wish that widow mines didn't hit air units though, it doesn't make sense and it makes them overly powerful, IMO. Widow mines plus turrets should be fine for most folks .
The first rule we don't talk about race conditions. of race conditions is
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 17 2012 13:32 GMT
#475
On August 17 2012 22:28 Qikz wrote:
Show nested quote +
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.
love.less
Profile Joined May 2010
United Kingdom293 Posts
August 17 2012 13:46 GMT
#476
On August 17 2012 22:32 CaptainCrush wrote:
Show nested quote +
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.


forcing a protoss to take extra care of/build more observers, plus slowly deal with the mines, is not useless. in fact its essential if you want mech to work to delay protoss armies so you can get in position
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 17 2012 13:49 GMT
#477
On August 17 2012 22:32 CaptainCrush wrote:
Show nested quote +
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.


(Warning theorycrafting): If Widow Mines don't do friendly splash (ie. like the build in the Battle Reports), then you can sit them next to your Siege Tanks, which out range Colossus by quite a bit. Tempest complicates things.
MMA: The true King of Wings
Ramiz1989
Profile Joined July 2012
12124 Posts
August 17 2012 14:02 GMT
#478
On August 17 2012 22:32 CaptainCrush wrote:
Show nested quote +
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.

It is not as easy as it sounds, since they are no Brood War mines, they are Widow Mines, that can target air, so you have to clear them slowly, or else you will be losing Observers left and right. You can't just send Observers to the enemy base anymore without thinking. I like it, and I am really looking forward the Widow mines, I just hope that they won't be overpowered.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 17 2012 14:04 GMT
#479
On August 17 2012 23:02 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 22:32 CaptainCrush wrote:
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.

It is not as easy as it sounds, since they are no Brood War mines, they are Widow Mines, that can target air, so you have to clear them slowly, or else you will be losing Observers left and right. You can't just send Observers to the enemy base anymore without thinking. I like it, and I am really looking forward the Widow mines, I just hope that they won't be overpowered.


It's blizzard. They will nerf OP things.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-08-17 14:12:58
August 17 2012 14:12 GMT
#480
On August 17 2012 23:02 Ramiz1989 wrote:
Show nested quote +
On August 17 2012 22:32 CaptainCrush wrote:
On August 17 2012 22:28 Qikz wrote:
On August 17 2012 22:25 grindC wrote:
On August 17 2012 22:22 SarcasmMonster wrote:
On August 17 2012 22:21 grindC wrote:
Zerglings and marines are pretty cost efficient trades for widowmines, but I'm quite curious, what protoss will do against those... I genuinely don't know to be honest.


Something like BW mine clearing I guess.


Yeah... but I mean... it seems so easy for Terran and Zerg to clear them out. Protoss really has no equivalent... except in lategame maybe... trading a few zealots for widowmines won't be that much of a problem I feel... early-midgame seems problematic though.

I was figuring hallucination... but that's a bit of an investment aswell.


You don't need to do that, you have the unit called the observer. You then use stalkers to snipe the mines


Lol, was going to say the same. If you move out against a terran without an observer then you probably deserve to take those mines to the face. A protoss will likely have colossus at that point to so the mines will be pretty useless even in midgame TvP.

It is not as easy as it sounds, since they are no Brood War mines, they are Widow Mines, that can target air, so you have to clear them slowly, or else you will be losing Observers left and right. You can't just send Observers to the enemy base anymore without thinking. I like it, and I am really looking forward the Widow mines, I just hope that they won't be overpowered.


Um, do you actually know if the Mines latch on to invisible units or you need to be able to see them first? Sounds like you're just guessing to me. The mines auto-attack but they can't detect last time I checked.
Prev 1 22 23 24 25 26 144 Next
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
epiclan72
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE173
StarCraft: Brood War
NaDa 22
HiyA 14
Dota 2
syndereN383
LuMiX1
Counter-Strike
summit1g2333
fl0m1654
minikerr30
Super Smash Bros
hungrybox530
Mew2King312
Heroes of the Storm
Trikslyr86
Other Games
gofns13726
tarik_tv6992
Grubby3638
C9.Mang0648
Livibee173
XaKoH 128
Organizations
Other Games
gamesdonequick2012
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 108
• musti20045 49
• RyuSc2 24
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2863
Other Games
• imaqtpie806
Upcoming Events
RSL Revival
10h 1m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
11h 1m
OSC
14h 1m
IPSL
17h 1m
Bonyth vs Ret
WardiTV Weekly
1d 12h
Monday Night Weeklies
1d 17h
OSC
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-18
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.