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On August 17 2012 07:23 Grumbels wrote: Yes! The game needs more early game skirmishes and things like cannon rushes (or spine crawler rushes).
Ya now toss can feel what its like to be spine rushed (since toss can do cannon). They will see why zergs get so angry :D
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Zerg get canon rushed in the early game, Protoss Spine pushed in the lategame, no need for early Spinecrawler shenanigans
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On August 17 2012 07:24 blade55555 wrote:Show nested quote +On August 17 2012 07:23 Grumbels wrote: Yes! The game needs more early game skirmishes and things like cannon rushes (or spine crawler rushes). Ya now toss can feel what its like to be spine rushed (since toss can do cannon). They will see why zergs get so angry :D
sure zerg deserves some stuff like that but its more complicated then that. protoss only race that has to tech (mini tech to core) to get mobile anti air to deal with puking overlords.
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On August 17 2012 07:28 SuperYo1000 wrote:Show nested quote +On August 17 2012 07:24 blade55555 wrote:On August 17 2012 07:23 Grumbels wrote: Yes! The game needs more early game skirmishes and things like cannon rushes (or spine crawler rushes). Ya now toss can feel what its like to be spine rushed (since toss can do cannon). They will see why zergs get so angry :D sure zerg deserves some stuff like that but its more complicated then that. protoss only race that has to tech (mini tech to core) to get mobile anti air to deal with puking overlords. core is done before a spine rush can start besides its a new games hard to say how mothership core will affect wall offs
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On August 17 2012 07:11 blade55555 wrote:Show nested quote +On August 17 2012 07:09 Forikorder wrote:On August 17 2012 05:41 BrassMonkey27 wrote:On August 17 2012 01:57 Ramiz1989 wrote:On August 17 2012 01:30 cclim387 wrote:On August 16 2012 21:23 Garmer wrote:On August 16 2012 17:34 Ramiz1989 wrote:On August 16 2012 12:52 bhfberserk wrote: I thought there is a HOTS update at gamescon this week? any news on that? Yes, I am wondering that too... Any new data? New things, stats changes, matches between pro players? ANYTHING PLEASE! i found this gamescom HOTS haha that was quite painful to watch. ovie was pooping before lair?! That was old change, you get Overlord creep spawn after Evolution Chamber. Can anyone confirm this? I play zerg and to be frank this sounds incredibly overpowered. seriously? the only way to get creep fast enough is to delay your spawning pool heavily to get out the early evo and even then you probably wont have creep spread in time to actually do anything worthwhile unless you want to spine rush Yup seems fine to me. What's going to be nice is hiding tech buildings is going to be easier. Protoss/terran have always been able to hide their tech away from their main/natural if they choose to and most zergs won't scout it (on bigger maps). Now zerg can do the same :D it'll be nice but anything worth hiding is at lair tech, no? i guess you could hide a roach or bling nest but if T/P scouts evo chamber, he'll know something is up.
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On August 17 2012 07:30 Forikorder wrote:Show nested quote +On August 17 2012 07:28 SuperYo1000 wrote:On August 17 2012 07:24 blade55555 wrote:On August 17 2012 07:23 Grumbels wrote: Yes! The game needs more early game skirmishes and things like cannon rushes (or spine crawler rushes). Ya now toss can feel what its like to be spine rushed (since toss can do cannon). They will see why zergs get so angry :D sure zerg deserves some stuff like that but its more complicated then that. protoss only race that has to tech (mini tech to core) to get mobile anti air to deal with puking overlords. core is done before a spine rush can start besides its a new games hard to say how mothership core will affect wall offs
oh i agree just saying theres more to early rush balance then saying once race can do this why cant other race do same
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Speaking of spine rushes, I wonder...if I spine rush a Toss player's front door as he tries to FFE, can the Mothership Core reach far enough to stop me from raping is wall?
I'm so excited to find out.
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On August 17 2012 07:30 HelloSon wrote:Show nested quote +On August 17 2012 07:11 blade55555 wrote:On August 17 2012 07:09 Forikorder wrote:On August 17 2012 05:41 BrassMonkey27 wrote:On August 17 2012 01:57 Ramiz1989 wrote:On August 17 2012 01:30 cclim387 wrote:On August 16 2012 21:23 Garmer wrote:On August 16 2012 17:34 Ramiz1989 wrote:On August 16 2012 12:52 bhfberserk wrote: I thought there is a HOTS update at gamescon this week? any news on that? Yes, I am wondering that too... Any new data? New things, stats changes, matches between pro players? ANYTHING PLEASE! i found this gamescom HOTS haha that was quite painful to watch. ovie was pooping before lair?! That was old change, you get Overlord creep spawn after Evolution Chamber. Can anyone confirm this? I play zerg and to be frank this sounds incredibly overpowered. seriously? the only way to get creep fast enough is to delay your spawning pool heavily to get out the early evo and even then you probably wont have creep spread in time to actually do anything worthwhile unless you want to spine rush Yup seems fine to me. What's going to be nice is hiding tech buildings is going to be easier. Protoss/terran have always been able to hide their tech away from their main/natural if they choose to and most zergs won't scout it (on bigger maps). Now zerg can do the same :D it'll be nice but anything worth hiding is at lair tech, no? i guess you could hide a roach or bling nest but if T/P scouts evo chamber, he'll know something is up.
Yeah that's what I mean in terms of if you want to do a roachling/bling bust or something you can hide the roach warren/bling nest which makes it so one scan won't necessarily show terran what's going on.
But I forgot about mothership core. I expect some annoying new cheeses in hots beta lol.
I am going to laugh when a toss player proxies a nexus and does a mothership core rush or something silly (obviously won't be at pro level I imagine but I would be shocked if I didn't face at least one toss on ladder who didn't do this)
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On August 17 2012 07:31 BeeNu wrote: Speaking of spine rushes, I wonder...if I spine rush a Toss player's front door as he tries to FFE, can the Mothership Core reach far enough to stop me from raping is wall?
I'm so excited to find out.
well...if a siege tank (13 range) can reach it while kissing a cc at natural then a mothership core can (13 range)
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It won't work, because if he uses purify you can pick up your spine crawlers and leave as you wait for the purify ability to time out. It's only a good idea if you combine it with units to attack the uprooted spine crawlers, but with a forge expand there won't be so many units.
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On August 17 2012 06:26 Plansix wrote:Show nested quote +On August 17 2012 06:18 Existor wrote:Can anyone confirm this? I play zerg and to be frank this sounds incredibly overpowered. How it can be overpowered? Overlord is easy to kill with marine, stalker, photon and purify. Also it allows to prevent pylon block. If you worry about 3rd, then send anti-air unit one minute earlier to kill overlord before you place your 3rd base. Zergs not got an alternative to pylon blocks and photon rushes. Same for protoss - they got Mothership core against that and to support them with a lot more overpowered stuff like recall and Purify, that prevents any rush in seconds. Overlord creep at evo-chamber already mentioned in interview with David Kim and we saw it at GamesCom video as a confirmation that it's still here. And I'm glad that they allowed to zergs some more variety gameplay before lair I don't know, spine crawler rush sounds bad. Also, creep does not disappear that fast. Maybe they will speed it up if it comes from an overlord.
Really? I mean, zerg have been dealing with bunker, cannon, and spine crawler rushes since the beginning. While I don't think spine crawler rushes are going to become commonplace, if they did I can't imagine how that would be any worse than any of the other static defense rushes.
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Hey JB, I show you good time for beta key yes?
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On August 17 2012 07:39 Noobity wrote:Show nested quote +On August 17 2012 06:26 Plansix wrote:On August 17 2012 06:18 Existor wrote:Can anyone confirm this? I play zerg and to be frank this sounds incredibly overpowered. How it can be overpowered? Overlord is easy to kill with marine, stalker, photon and purify. Also it allows to prevent pylon block. If you worry about 3rd, then send anti-air unit one minute earlier to kill overlord before you place your 3rd base. Zergs not got an alternative to pylon blocks and photon rushes. Same for protoss - they got Mothership core against that and to support them with a lot more overpowered stuff like recall and Purify, that prevents any rush in seconds. Overlord creep at evo-chamber already mentioned in interview with David Kim and we saw it at GamesCom video as a confirmation that it's still here. And I'm glad that they allowed to zergs some more variety gameplay before lair I don't know, spine crawler rush sounds bad. Also, creep does not disappear that fast. Maybe they will speed it up if it comes from an overlord. Really? I mean, zerg have been dealing with bunker, cannon, and spine crawler rushes since the beginning. While I don't think spine crawler rushes are going to become commonplace, if they did I can't imagine how that would be any worse than any of the other static defense rushes.
It's overpowered because Protoss doesn't have anti-air early enough to kill an Overlord before it starts spewing Creep. Further, even if you kill the Overlord, it takes a full minute for the Creep to fully dissipate. It would make FFEing literally impossible, which is extremely stupid since it would require almost no investment from the Zerg player.
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On August 17 2012 08:01 Shiori wrote:Show nested quote +On August 17 2012 07:39 Noobity wrote:On August 17 2012 06:26 Plansix wrote:On August 17 2012 06:18 Existor wrote:Can anyone confirm this? I play zerg and to be frank this sounds incredibly overpowered. How it can be overpowered? Overlord is easy to kill with marine, stalker, photon and purify. Also it allows to prevent pylon block. If you worry about 3rd, then send anti-air unit one minute earlier to kill overlord before you place your 3rd base. Zergs not got an alternative to pylon blocks and photon rushes. Same for protoss - they got Mothership core against that and to support them with a lot more overpowered stuff like recall and Purify, that prevents any rush in seconds. Overlord creep at evo-chamber already mentioned in interview with David Kim and we saw it at GamesCom video as a confirmation that it's still here. And I'm glad that they allowed to zergs some more variety gameplay before lair I don't know, spine crawler rush sounds bad. Also, creep does not disappear that fast. Maybe they will speed it up if it comes from an overlord. Really? I mean, zerg have been dealing with bunker, cannon, and spine crawler rushes since the beginning. While I don't think spine crawler rushes are going to become commonplace, if they did I can't imagine how that would be any worse than any of the other static defense rushes. It's overpowered because Protoss doesn't have anti-air early enough to kill an Overlord before it starts spewing Creep. Further, even if you kill the Overlord, it takes a full minute for the Creep to fully dissipate. It would make FFEing literally impossible, which is extremely stupid since it would require almost no investment from the Zerg player.
Yup. All the other zergs that are claiming there won't be any balance issues stemming from this are biased as fuck. I've been playing Z since season one and I'm as jaded as they come but its painfully obvious that OL creep drop on hatch tech is going to cause some problems.
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On August 17 2012 08:04 BrassMonkey27 wrote:Show nested quote +On August 17 2012 08:01 Shiori wrote:On August 17 2012 07:39 Noobity wrote:On August 17 2012 06:26 Plansix wrote:On August 17 2012 06:18 Existor wrote:Can anyone confirm this? I play zerg and to be frank this sounds incredibly overpowered. How it can be overpowered? Overlord is easy to kill with marine, stalker, photon and purify. Also it allows to prevent pylon block. If you worry about 3rd, then send anti-air unit one minute earlier to kill overlord before you place your 3rd base. Zergs not got an alternative to pylon blocks and photon rushes. Same for protoss - they got Mothership core against that and to support them with a lot more overpowered stuff like recall and Purify, that prevents any rush in seconds. Overlord creep at evo-chamber already mentioned in interview with David Kim and we saw it at GamesCom video as a confirmation that it's still here. And I'm glad that they allowed to zergs some more variety gameplay before lair I don't know, spine crawler rush sounds bad. Also, creep does not disappear that fast. Maybe they will speed it up if it comes from an overlord. Really? I mean, zerg have been dealing with bunker, cannon, and spine crawler rushes since the beginning. While I don't think spine crawler rushes are going to become commonplace, if they did I can't imagine how that would be any worse than any of the other static defense rushes. It's overpowered because Protoss doesn't have anti-air early enough to kill an Overlord before it starts spewing Creep. Further, even if you kill the Overlord, it takes a full minute for the Creep to fully dissipate. It would make FFEing literally impossible, which is extremely stupid since it would require almost no investment from the Zerg player. Yup. All the other zergs that are claiming there won't be any balance issues stemming from this are biased as fuck. I've been playing Z since season one and I'm as jaded as they come but its painfully obvious that OL creep drop on hatch tech is going to cause some problems. Yeah. I mean, I know Cannon rushes can be annoying, but at least they only punish greedy play like Hatch first (and even then, not always). This would be a completely risk-free way to pretty much win the game or cause the Protoss to get way behind.
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Any news on new nydus worms? I wanna see what they look like in action.
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On August 17 2012 08:04 BrassMonkey27 wrote:Show nested quote +On August 17 2012 08:01 Shiori wrote:On August 17 2012 07:39 Noobity wrote:On August 17 2012 06:26 Plansix wrote:On August 17 2012 06:18 Existor wrote:Can anyone confirm this? I play zerg and to be frank this sounds incredibly overpowered. How it can be overpowered? Overlord is easy to kill with marine, stalker, photon and purify. Also it allows to prevent pylon block. If you worry about 3rd, then send anti-air unit one minute earlier to kill overlord before you place your 3rd base. Zergs not got an alternative to pylon blocks and photon rushes. Same for protoss - they got Mothership core against that and to support them with a lot more overpowered stuff like recall and Purify, that prevents any rush in seconds. Overlord creep at evo-chamber already mentioned in interview with David Kim and we saw it at GamesCom video as a confirmation that it's still here. And I'm glad that they allowed to zergs some more variety gameplay before lair I don't know, spine crawler rush sounds bad. Also, creep does not disappear that fast. Maybe they will speed it up if it comes from an overlord. Really? I mean, zerg have been dealing with bunker, cannon, and spine crawler rushes since the beginning. While I don't think spine crawler rushes are going to become commonplace, if they did I can't imagine how that would be any worse than any of the other static defense rushes. It's overpowered because Protoss doesn't have anti-air early enough to kill an Overlord before it starts spewing Creep. Further, even if you kill the Overlord, it takes a full minute for the Creep to fully dissipate. It would make FFEing literally impossible, which is extremely stupid since it would require almost no investment from the Zerg player. Yup. All the other zergs that are claiming there won't be any balance issues stemming from this are biased as fuck. I've been playing Z since season one and I'm as jaded as they come but its painfully obvious that OL creep drop on hatch tech is going to cause some problems.
don't forget about the mothership core. That will reach the spine crawlers I believe and thus be defend able if you make the core at the natural nexus.
Right now it's all theory talking so should be interesting. If it is to strong it will be nerfed, if not then it'll stay simple as that 
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Ugh. I guess this means it's over for the carrier.
I'm assuming everyone saw the battle report? Remember that time that the mech army got caught out without enough anti air vs 4 tempests? Imagine if that had been 4 carriers (and carriers aren't even considered good).
And then ask yourself... why are carriers being replaced by a unit that is even worse.
Oh well.
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On August 17 2012 08:01 Shiori wrote:Show nested quote +On August 17 2012 07:39 Noobity wrote:On August 17 2012 06:26 Plansix wrote:On August 17 2012 06:18 Existor wrote:Can anyone confirm this? I play zerg and to be frank this sounds incredibly overpowered. How it can be overpowered? Overlord is easy to kill with marine, stalker, photon and purify. Also it allows to prevent pylon block. If you worry about 3rd, then send anti-air unit one minute earlier to kill overlord before you place your 3rd base. Zergs not got an alternative to pylon blocks and photon rushes. Same for protoss - they got Mothership core against that and to support them with a lot more overpowered stuff like recall and Purify, that prevents any rush in seconds. Overlord creep at evo-chamber already mentioned in interview with David Kim and we saw it at GamesCom video as a confirmation that it's still here. And I'm glad that they allowed to zergs some more variety gameplay before lair I don't know, spine crawler rush sounds bad. Also, creep does not disappear that fast. Maybe they will speed it up if it comes from an overlord. Really? I mean, zerg have been dealing with bunker, cannon, and spine crawler rushes since the beginning. While I don't think spine crawler rushes are going to become commonplace, if they did I can't imagine how that would be any worse than any of the other static defense rushes. It's overpowered because Protoss doesn't have anti-air early enough to kill an Overlord before it starts spewing Creep. Further, even if you kill the Overlord, it takes a full minute for the Creep to fully dissipate. It would make FFEing literally impossible, which is extremely stupid since it would require almost no investment from the Zerg player. just complete the wall before the OV can get there and its problem solved
now PvZ is equal on both sides, we cant hatch first becasue youll pylon block and you cant nexus first because well creep block the wall
Ugh. I guess this means it's over for the carrier.
I'm assuming everyone saw the battle report? Remember that time that the mech army got caught out without enough anti air vs 4 tempests? Imagine if that had been 4 carriers (and carriers aren't even considered good).
And then ask yourself... why are carriers being replaced by a unit that is even worse.
Oh well.
they shoot down the intercepters and live another day?
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On August 17 2012 07:33 blade55555 wrote:Show nested quote +On August 17 2012 07:30 HelloSon wrote:On August 17 2012 07:11 blade55555 wrote:On August 17 2012 07:09 Forikorder wrote:On August 17 2012 05:41 BrassMonkey27 wrote:On August 17 2012 01:57 Ramiz1989 wrote:On August 17 2012 01:30 cclim387 wrote:On August 16 2012 21:23 Garmer wrote:On August 16 2012 17:34 Ramiz1989 wrote:On August 16 2012 12:52 bhfberserk wrote: I thought there is a HOTS update at gamescon this week? any news on that? Yes, I am wondering that too... Any new data? New things, stats changes, matches between pro players? ANYTHING PLEASE! i found this gamescom HOTS haha that was quite painful to watch. ovie was pooping before lair?! That was old change, you get Overlord creep spawn after Evolution Chamber. Can anyone confirm this? I play zerg and to be frank this sounds incredibly overpowered. seriously? the only way to get creep fast enough is to delay your spawning pool heavily to get out the early evo and even then you probably wont have creep spread in time to actually do anything worthwhile unless you want to spine rush Yup seems fine to me. What's going to be nice is hiding tech buildings is going to be easier. Protoss/terran have always been able to hide their tech away from their main/natural if they choose to and most zergs won't scout it (on bigger maps). Now zerg can do the same :D it'll be nice but anything worth hiding is at lair tech, no? i guess you could hide a roach or bling nest but if T/P scouts evo chamber, he'll know something is up. Yeah that's what I mean in terms of if you want to do a roachling/bling bust or something you can hide the roach warren/bling nest which makes it so one scan won't necessarily show terran what's going on. But I forgot about mothership core. I expect some annoying new cheeses in hots beta lol.
I am going to laugh when a toss player proxies a nexus and does a mothership core rush or something silly (obviously won't be at pro level I imagine but I would be shocked if I didn't face at least one toss on ladder who didn't do this) Remember pf rush's? Like lift fly land build PEW PEW PEW kill your town hall! I'm expecting some hilarious proxy nexus warp in core in bronze league lololol
Should be funny
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