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Why do mapmakers get no say in their own maps? - Page 4

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vebis
Profile Joined January 2011
Germany33 Posts
May 11 2012 20:31 GMT
#61
Tournaments shouldn't edit the maps at all, so there are not a ton of versions of the same map and every pro gets curious about whats different. always these guessing games at the start of same matches .... -.-
zhurai
Profile Blog Joined September 2010
United States5660 Posts
May 11 2012 20:33 GMT
#62
all editing does is screw it up for the progamers who have to remember which iteration of the map it really is, and practice for it...... (which depending on how many edits...can be quite burdensome~)


zzzz
Twitter: @zhurai | Site: http://zhurai.com
JMDj
Profile Joined September 2010
United States454 Posts
May 11 2012 20:35 GMT
#63
Because the maps don't belong to the map makers. They are creating a map within Blizzard's game, Blizzard's mapmaker and ultimately it's up to blizzard to decide what people can and can't do.

If we want to change this I think we need to bring it to Blizzard's attention like we do with other issues (no LAN, imbalances in the game, etc) and hopefully get them to change the EULA or something to help out the mapmakers.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
May 11 2012 20:35 GMT
#64
They edit it because they think it will improve the map, and so will improve the tournament.
Not all that difficult.
You might not like it, but if a big league thinks changing some things about a map would make it better they can just do it IMO
MerdaPura
Profile Joined February 2012
Brazil148 Posts
May 11 2012 20:35 GMT
#65
Metropolis islands do not concern me at all, for example, those who watched the YOMT saw many many early island expos by terrans, and I dont think I ever saw an island base taken at Metropolis. I dont understand why they removed them.
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2012-05-11 20:37:08
May 11 2012 20:36 GMT
#66
By purchasing Starcraft 2, you agree to Blizzard's EULA, which apparently says they own everything anyway. Even if it's stupid and wrong, which it is, it's a waste of energy to complain because MLG hasn't done anything they aren't allowed to do and nobody in the business is going to want to risk kicking up a real fuss about it.

So yes, it sucks, but it probably won't change. The future of map making I feel is organizations getting together and hiring map makers to create pools for them, much like Kespa did in BW I believe?
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-05-11 20:37:20
May 11 2012 20:36 GMT
#67
delete
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Fabozi
Profile Joined March 2011
Slovakia336 Posts
May 11 2012 20:36 GMT
#68
On May 12 2012 05:02 Aunvilgod wrote:
The big difference is that, different than Blizzard, ESV and TPW don´t make shitty maps. Also note that the islands were not imbalanced, they were just never used which is something different.

The principal stays the same. The rules shouldn't depend on the quality of the product.

On May 12 2012 05:07 StarVe wrote:
Well, just look at what GSL does, many GSL maps have received updates which are supposed to make them better, but GSL doesn't go ahead and change the maps themselves based on what they think. Afaik they talk with the map makers and let them implement changes. I assume the map makers have at least some say in this, and it's coordinated, not like in this case.

Well the maps are made for GSL in the first place other competitions just accept them as they are. And if GSL feels like changing the map they ask the mapmakers to do so. Other tournaments are not forced to use the newest versions.
dronefarm
Profile Blog Joined April 2011
United States260 Posts
May 11 2012 20:37 GMT
#69
Blizz made sure their EULA gave them complete control over evrything so they couldn't ever be denied control over anything in Star2 . Sucks, but that's blizz for you
If you can chill, chill
Munk-E
Profile Blog Joined July 2010
United States672 Posts
May 11 2012 20:38 GMT
#70
On May 12 2012 04:53 Diamond wrote:
Show nested quote +
On May 12 2012 04:52 milesfacade wrote:
I think you need to let him reply to your next question of whether he authorized mlg to make the change before going any further.


Even if in this one case they did, it's one case out of a bunch.

I don't think it matters. It states in the galaxy editor EULA that all maps are property of blizzard.
You recognise me because of my signature!
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
May 11 2012 20:39 GMT
#71
interesting, I suppose it happens because the fans & players feedback to the tournament organizers and the tournament organizers feedback to you the map maker... unless you have a huge pool of people participating and giving feedback then I'd assume map makers would appreciate it. Also the market would move against you if you refuse, for them having someone that listens to them and follows instruction may be more important than individual creativity.
FlashDave.999 aka Star
Bidj
Profile Joined September 2010
France98 Posts
May 11 2012 20:39 GMT
#72
Too much poeple are speaking about the rules and Blizzard EULA when the real discussion here is about Ethics. Stop stating the obvious.
Rooooaaaar
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
May 11 2012 20:39 GMT
#73
yes, it came to my mind for a long time
i hate to see depots all over the map
even when there is no terran alive.
Incredible Miracle
Zombo Joe
Profile Joined May 2010
Canada850 Posts
May 11 2012 20:40 GMT
#74
EULA don't mean anything and never stand up in a court.

You have to buy the game to read it, and there is no way to disagree with it, as you will never get a refund for it.


So people who keep saying "the EULA says" stop being complete tools. Maps are the intellectual property of their makers, this has always been the case and always will be, no EULA can say otherwise.
I am Terranfying.
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 11 2012 20:40 GMT
#75
On May 12 2012 05:39 Bidj wrote:
Too much poeple are speaking about the rules and Blizzard EULA when the real discussion here is about Ethics. Stop stating the obvious.


How is this at all about ethics? Someone is given a source file. Someone does what they want with said source file.

This is something that happens all the time everywhere with tons of things and most of the time it's celebrated, not considered unethical.
Logo
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
May 11 2012 20:41 GMT
#76
On May 12 2012 04:49 Diamond wrote: so I ask you the community, why is it ok?


why is it ok? well why isnt it? seems like you're basing your argument on moral grounds which means it's subjective

also you did such an amazingly shitty job creating this thread however that isnt unlike all the other sc2 drama threads. by that i mean you've created a flame baiting hot topic where your side of the argument is presented with such amazing bias that there are only two outcomes. 1: people read your opinion and take it as their own without knowing the other side of the story 2: get angry at how extreme your opinions are because of your lack of due dillengence/research
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
Otolia
Profile Blog Joined July 2011
France5805 Posts
May 11 2012 20:42 GMT
#77
On May 12 2012 05:03 Myles wrote:
Show nested quote +
On May 12 2012 05:02 Empire.Beastyqt wrote:
Probably the same reason players replays are shared and casted without asking them.

This is actually a really good point imo.

No it's not. Mapmakers create, players utilize.

If a build had been played in a tournament, then they should be disclose to allow every other player to study it. Replay sharing increases the average skill of the players while removing slackers and cheesy players.
sVnteen
Profile Joined January 2011
Germany2238 Posts
May 11 2012 20:42 GMT
#78
On May 12 2012 04:55 SirPsychoMantis wrote:
I don't think we can stop Blizzard from messing up ladder maps (eg. no half base on Daybreak), cause they are pretty stubborn on that issue.

But I think tournament organizers should at least consult map makers on their decisions, ask why they have done certain things and have full information before messing with them.


blizzard and mlg is completely different since blizzard basically owns everything you do with sc2 if you upload it to their servers so they have the right to edit the maps but mlg has no right to do so if they didn't ask the mapmakers first

they are always saying that they are so professional but they really just do whatever they want because they think noone will notice (like the photo they used of sheth for their winter arena without asking the photographer)
MY LIFE STARTS NOW ♥
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
May 11 2012 20:43 GMT
#79
Some people want to be angry for the sake of being angry.
Mapmakers should feel pretty good if their maps get picked up by big organizations, and are played by pros.
I understand they put a lot of effort and work in it, but it s not like they were promised something, or did it for a request, they ve made them out of fun/ challenging themselves etc..
They have no legal claim over their works, and everybody knows that, if MLG decides to make their own version of that map, they are very much welcome to it, as long as they dont make it look like they created the original map, or the creator agreed the change while he didnt. (and even so, it would only be a dick move not illegal)
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
BrettDeL
Profile Joined February 2011
8 Posts
May 11 2012 20:43 GMT
#80
This also has happened in custom forged maps in Halo aswell.
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