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I am having hard time countering infestors. I try to target fire infestors with tanks but I usually don't have enough tanks to kill about 7 infestors at once. And My tanks are usually spread out so about half of my tanks are not even in range to attack infestors.
And even if my tanks attack infestors, lings, banelings, roaches will just move closer without getting any damage because infestors bascially became meatsheild for them.
1 fungal growth and all of my bio units are gone because they all die instantly and the rest of my bio units become totally useless and end up dying.
Any suggestions?
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some would say ghosts, problem is that fungal growth reveals cloak so zerg wont even need an overseer and the amount of infestors you´ll get to snipe before the infestors fungal and run out of range till lings and banes clean up is often not worth it.
Personally I use marine marauders. Force fungals with marauders and have marines slightly behind, medivacs on top of marauders. Since marauders have so much hp and with medivac support, they won´t die fast to fungals and act as a meatshield for banes and lings while the marines deal the dps from behind.
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This feels like a whine thread. Anyways, if 1 fungal kills everything(which it doesn't) then when you siege into a place, spread your bio as well. Not only is that good versus fungals but also banelings. Another thing you can do as well is take 4-5 marauders and stim them forward when u see the infestors and try to snipe 1 or 2 of them. Marauders kill them pretty quickly.
Also, if infestors are trapping a lot of your bio without your tanks really hitting them, then you are moving too far away from your tanks. Infestor play likes it when you move like 1/2 your marines to go and try to snipe a hatch or something because it's easy prey. A muta player would go for your tanks when you do that and an infestor player goes for the lonely marines.
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Taken from this thread..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=241247
Infestor play - Hide Spoiler - I personally think infestor first play isn't better than muta first, but that doesn't matter, let's talk about how we're going to kill a Z doing infestor first play.
As always, scout out with your drops or pushes if he's doing this. I have a replay on shak vs OTLTro where he goes delayed gas in to mass infestor style. I basically just take a fast third off of one fact and drop a LOT against it. This is because, with infestors, there isn't really any timing attack he can do to kill you and you'll have more minerals than usual because you won't need to make turrets (roach ling bane differs in the sense that you'll have to get a 2nd factory earlier).
Always keep a spotter on top of his army before engaging or scan, this way, you can focus fire infestors and know when to start running your marines back or spreading them. Try to engage off of creep because his main army unit will be lings.
You should add just 1 turret at your natural incase he tries some burrow shenanigans. Also, on XNC, if you take your 4th base as the pit base (3rd should always be gold), add a supply depot on the high ground and a turret at that base behind your mineral line to see burrowed infestor sillyness.
I always add vikings to take out ovies once I have enough medivacs and drops going around. You'll also probably need vikings anyways when BL come out.
Again, depending on the build and map, there are some strong timings you can do depending on your build. If you choose a tank stim push and you see infestors, you can do a hard contain. Spread and siege up your tanks, pre-spread marines and leave them on hold position while your SCVs come to make bunkers. Take a third after the bunkers are up, make sure you can spot any nydus play with SDs on edge of base and slowly creep your tanks towards Z.
Any reactor starport v this would be really strong, BF helions will take map control for a long time and the korean transition leads in to a fast third.
If you lose your tank count early on, you'll probably find you can't keep up with infestors. If that's the case, start adding ghosts. Infestor clump ---> EMP, stranded infestor ---> snipe.
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from what i see you need a good amount of medivacs! and try to spread the best you can! try to get ghosts and get to his army before he knows its there to get a key EMP! kinda like the same thing you would do against HT. !
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Its not as similar as TvP for me, as I play bio in both matchups. I play extremely aggressively with bio, so when i see infestors I usually just stim, do a nice split and get a tiny squad to snipe infestors. Normally this will force the zerg to back off his infestors and waste fungals on the squad (which has marauders, which fungals dont do well againt), allowing my army to trade effectively against his ground force. Of course once infestors are scouted, I drop a ghost academy and start getting some ghosts when I have my third base running. With ghosts, I do similar stuff with my bio, playing very aggressively, but instead of having the ghosts go up and emp/snipe as in tvp, i just use the ghosts for the squad. Also, I feel snipe is much more satisfying against zergs.
As per above - you need a lot of medevacs. This is also true in TvP when opponent gets HTs over collosus
Edit: Forgot to mention I scan like a mad man after mid game in any match up, so its easier for me to play multiple attack points/ drops, where to engage, squad attacks from what angle etc etc
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Don't listen to anyone who has posted above me.
The answer is Tanks, at least 10~16 of them depending on the stage of the game, and constant Vehicle Weapons Upgrade, while dropping Marines to abuse Infestor's immobility compared to Mutalisks. Also, take the lack of their harass potential to expand and macro up.
Do not forget to keep your eyes open for burrowed Infestors. They can rape mineral lines if you don't have a bunker/turret protecting the expos.
User was temp banned for this post.
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Don't listen to anyone above ME. There are many good ways to take care of infestors - snipe, tanks, marauder wall, good bio splitting, multi-prong drops. Everyone here is right, the rest is up to your style and skills.
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On April 01 2012 15:53 ObliviousNA wrote: Don't listen to anyone above ME. There are many good ways to take care of infestors - snipe, tanks, marauder wall, good bio splitting, multi-prong drops. Everyone here is right, the rest is up to your style and skills. Well even my mom's right when it comes to what works Bronze level. Don't screw OP over with your ego.
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On April 01 2012 15:50 ZiegFeld wrote: Don't listen to anyone who has posted above me.
The answer is Tanks, at least 10~16 of them depending on the stage of the game, and constant Vehicle Weapons Upgrade, while dropping Marines to abuse Infestor's immobility compared to Mutalisks. Also, take the lack of their harass potential to expand and macro up.
Do not forget to keep your eyes open for burrowed Infestors. They can rape mineral lines if you don't have a bunker/turret protecting the expos.
This is why I dislike using tanks. You say marine tank, but from what I know mass ling style into ling bling infestor was actually designed to fight marine tank effectively. You say drop play everywhere, but any good zerg will just spam spinecrawlers at their expos and mains. You say expand aggressively - this depends highly on the map, and many maps zerg will just abuse your immobility of tanks and fuck you up really hard. Tanks arent as easy to play against a good opponent. What I do like from your comment is that you need turrets, not just because they can just rape mineral lines, but they can easily sneak ~6 infestors will full energy into your base/nat/expo and spam infested terrans. These guys can kill your half your base/entire expo very easily if you arent careful.
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On April 01 2012 15:56 ZiegFeld wrote:Show nested quote +On April 01 2012 15:53 ObliviousNA wrote: Don't listen to anyone above ME. There are many good ways to take care of infestors - snipe, tanks, marauder wall, good bio splitting, multi-prong drops. Everyone here is right, the rest is up to your style and skills. Well even my mom's right when it comes to what works Bronze level. Don't screw OP over with your ego.
bronze level? What part of that says bronze level?
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On April 01 2012 16:00 padfoota wrote:Show nested quote +On April 01 2012 15:56 ZiegFeld wrote:On April 01 2012 15:53 ObliviousNA wrote: Don't listen to anyone above ME. There are many good ways to take care of infestors - snipe, tanks, marauder wall, good bio splitting, multi-prong drops. Everyone here is right, the rest is up to your style and skills. Well even my mom's right when it comes to what works Bronze level. Don't screw OP over with your ego. bronze level? What part of that says bronze level? Me method works in top Masters. Does yours?
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On April 01 2012 16:06 ZiegFeld wrote:Show nested quote +On April 01 2012 16:00 padfoota wrote:On April 01 2012 15:56 ZiegFeld wrote:On April 01 2012 15:53 ObliviousNA wrote: Don't listen to anyone above ME. There are many good ways to take care of infestors - snipe, tanks, marauder wall, good bio splitting, multi-prong drops. Everyone here is right, the rest is up to your style and skills. Well even my mom's right when it comes to what works Bronze level. Don't screw OP over with your ego. bronze level? What part of that says bronze level? Me method works in top Masters. Does yours?
Kr masters. Bio only. And please stop the epeen fight, hes asking for suggestions, not whos at which level
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Canada11379 Posts
Well this is a mess of arguing. To the OP, you might have more success in getting useful advice if you include replays of you struggling with this exact problem. Otherwise you're just going to get generic advice. You can repost this if you include replays as required by SC2 Strategy guidelines.
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