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Why do people hate Random players ? - Page 12

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Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
February 23 2012 16:00 GMT
#221
Im so glad I played random. Cannon rush survivability skyrocketed. Its funny how people cry cheeser at Randoms when in reality - they are the ones who CR, 6 pool, proxy rax in response. Great for learning to hold rushes and free wins.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
Noocta
Profile Joined June 2010
France12578 Posts
February 23 2012 16:01 GMT
#222
The only random player i like are the one who tell you what race they have after the game start.
The one who refuse to tell it use the random factor as an advantage and i don't like that.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Buzerio
Profile Blog Joined January 2011
United Kingdom135 Posts
Last Edited: 2012-02-23 16:01:42
February 23 2012 16:01 GMT
#223
On February 23 2012 22:54 VelJa wrote:
Show nested quote +
On February 23 2012 22:49 Lorizean wrote:
It's the internet. People BM..

Captain Obvious !

Here is too a funny fact : there is no random progamers! Exept a CodeS Korean i believe, long time ago who pick a race now. Aww i don't remember the nick ...


I think it was Ginnea Pig
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
February 23 2012 16:02 GMT
#224
On February 24 2012 00:16 Doctorasul wrote:
Incomplete information is part of the game and if you don't adapt your play to reflect the amount of information you have then you are playing badly..


Except you're missing the point. Its not having "incomplete" information, its having NO information in your 1v1s (kinda different for team games because pretty much anything goes there).

Literally the moment you start a normal game you at least know something about your opponent. I play Protoss, if my opponent is a Zerg I know he could be going 6,7,8-pool. He could be going hatchery first, 14-pool hatchery, 11-overpool. He could be aiming for fast two-base mutas, three base mutas, 7-roach rush, infestor broodlord. Theres TONS of possibilities and I know nothing about what my opponent is doing. I haven't seen him do anything at all yet. Hell, he hasn't actually done anything yet because we've just entered the game.

However what I do know is that I'm not going to face a Marine/Marauder conc push. Or a proxy two-gate. Or fast banshees. Or two-base colossus. I know that I either have to wall in with Pylon/Gateway/Core or FFE because it'll keep lings out and I know that I CAN wall in in these two ways because my buildings aren't going to get sniped up a hill with marines at the bottom or hit by a gateway unit push. I also know that I can aim for a two-base colossus attack or HTs to defend against mutas and get archons for a push or any of a number of strategies.

Against a random you literally can't even make those kind of judgements. The extent of your knowledge is "there is an opponent on this map". This forces a delay in build choice by up to several minutes if you scout your opponent last on a large map. That is a huge amount of time in which you can't actually properly select a build or decide how to place your buildings because literally anything in the game could be coming. The chance of a straight up build order loss is much, much higher. Not to mention the fact that a huge number of random players abuse this by cheesing or doing an early all-in that you can't prepare for properly.



On February 24 2012 00:39 TheV wrote:
I have 2 accounts, one where I play Zerg and another where I play random.

The first thing I do when the game starts is say gl, hf, <race>.

So the other guy knows what race I am and doesn't BM/gives excuses for losing.


No offence, but literally nobody is going to believe you if they've got any sense at all so you're wasting your time. Your intentions might be noble, but you're flat out not going to be believed by anyone with more than a few brain cells. I played against a random a while back who started the game with a "glhf" and then a couple of minutes complaining about how he was "zerg again" and how the system kept rolling him as zerg that day. I pylon-scouted (of course) and he was actually a Terran who went for a Marine/SCV all-in (of course).
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
February 23 2012 16:02 GMT
#225
Noocta - I agree. Its like how when you ask someone what build theyre going and they dont tell you. Imean come on dont you think I'm entitled to that information. Geez.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 23 2012 16:03 GMT
#226
No excuse form BM, but I personally have a problem not knowing that my opponent is at the start. If the system revealed what race they were it would be good, but the problem is that random players have a decent advantage at the start forcing all races to open with safe builds. While they can either cheese or play ultra greedy just cause they played random. That's my opinion. I do not respect anyone that plays random but it is no excuse for bm. Here is an example.


I want to ffe vs zerg. But he is random. I have to choose to guess if he is zerg or not cause if I make my pylon in the ffe position and he is T or P, I auto lose the game. But if I play safe and he is Zerg, I now am forced into a 1 base opening. It's just really stupid in my opinion.
Luppa <3
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
February 23 2012 16:05 GMT
#227
As a random player that always plays standard and always tells the race when my opponent asks I find this thread hilarious. Random players always cheese? I rarely get cheesed when I'm playing RvR. It's funny though because most race pickers seems to be doing this:
On February 24 2012 00:50 LuckyFool wrote:
My solution to random players is to allin the shit out of them.

And then they bm me for some reason.

I swear, half of my games vs someone non random is an allin. And honestly, being random is not a "big advantage" as my put it, you can still go hatch first vs random, 1 rax FE or open fact/port vs random and protoss players just need to learn how to play 3 gate expand and they are good to go. Just send a slightly earlier scout and you will be slightly behind but it's absolutely not game changing.
Buzerio
Profile Blog Joined January 2011
United Kingdom135 Posts
February 23 2012 16:05 GMT
#228
On February 23 2012 23:44 Wroshe wrote:
Out of curiosity I would like to ask you all the following.

Poll: Should the option of picking random be removed?

Yes (43)
 
41%

No (37)
 
36%

No (I play Random) (23)
 
22%

Yes (I play Random) (1)
 
1%

104 total votes

Your vote: Should the option of picking random be removed?

(Vote): Yes
(Vote): No
(Vote): Yes (I play Random)
(Vote): No (I play Random)




I think I would prefer if random told you there race at the loading screen instead of saying random
Shiori
Profile Blog Joined July 2011
3815 Posts
February 23 2012 16:07 GMT
#229
It's really hard for Protoss, since our BOs start so early. Honestly, if it turns out to be a Zerg, I feel like I might as well gg out since I couldn't FFE.
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
Last Edited: 2012-02-23 16:08:54
February 23 2012 16:07 GMT
#230
Everyone QQing about how you dont know what race Random is till you scout.

1. Just scout and play safe, you're supposed to anyways.
2. Remember, the Random doesn't know what their race is until the game starts. You knew all along you cheater.
3. You learn 3 matchups. Random learns 9 matchups. 200% more matchups.

Edit: Wrong Number - 6 changed to 9
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
ABeastAmI
Profile Joined August 2011
Denmark16 Posts
February 23 2012 16:10 GMT
#231
Well i open more or less the same way no matter what race, the only differences i do is after my scout probe have seen what it is.

So no matter what race or random race i play i scout, and i have also started to learn(and remember) to scout mid/late game :-)
Bronze looking for coach and fun ;-P
Cosmos
Profile Joined March 2010
Belgium1077 Posts
February 23 2012 16:10 GMT
#232
Well, I play random and I tell my race if the opponent asks for it. I think that they hate random players who don't tell their race because they have a disadvantage at start (they don't understand that the disadvantage is largely balanced by the fact we play less the race so we aren't as good).

On February 23 2012 22:56 Geiko wrote:
Why don't you pick a random race at the beginning of each ladder game instead of picking random ? Problem solved


You won't ger random portraits if you do that...
http://www.twitch.tv/becosmos
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 23 2012 16:10 GMT
#233
It's not that I can't play one base --> standard game vs zerg, it's no problem at all for me as protoss.
But just the fact that tal'darim is impossible to win against an intelligent random player is a pain. I'm fine playing against random on any other map though,
If he spawns as terran and sees that my scout is late he should just marine scv all in and he will win.
If he spawns as zerg he can go hatch first NO problem at all, leaving me super behind and I should be forced to all in at that point. Now if you see a protoss all in coming, it can be DT's, or some kind of 4 gate. You can stop all of that easily if you know it's coming.
If he spawns as protoss, 4 gate. I'm already vulnerable because my gateway is exposed (at the very best) and really, you't do anything else on taldarim anyway so he's just gonna have an advantage that will kill me.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
February 23 2012 16:11 GMT
#234
The thing about Random in solo is that its really hard to be good at. So most players will know the 1 or 2 base all ins, and cheese builds. Random however could be the most powerful "race" to play because your opponet has to prepare for anything lol
VelJa
Profile Joined October 2011
France1109 Posts
February 23 2012 16:12 GMT
#235
Just prepare a build safe VS random ?
Like wall in base like Adelscott vs Z ? and scout at 9 after pylon ?
ANGRY_KOREA_MAN. -- Giff WC4 plz
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
February 23 2012 16:13 GMT
#236
Not all of us are so unstable that we just straight up all in at the drop of a hat. I like to toy with my food a little before I devour it. ^,,^
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
Rizell
Profile Joined August 2010
Sweden237 Posts
February 23 2012 16:14 GMT
#237
The largest reason i hate random players on ladder is that the fact is that they will NOT be as good as you in a straigh up game, due them getting less practice in each MU and the hardship of practicing so many diffrent BO's. So they will 90% do some form of cheesy allin on you. Most of the time i just 9 drone scout and play abit more defensive and its a free win. This at a mid/high masters level.

The second reason i hate random people is that i cant do my normal BO vs a specific race on some maps even if i 9 drone scout, unless i get lucky and scout him first.
So poor, cant' even pay attention.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
February 23 2012 16:15 GMT
#238
On February 24 2012 01:02 Lightspeaker wrote:
Show nested quote +
On February 24 2012 00:16 Doctorasul wrote:
Incomplete information is part of the game and if you don't adapt your play to reflect the amount of information you have then you are playing badly..


Except you're missing the point. Its not having "incomplete" information, its having NO information in your 1v1s (kinda different for team games because pretty much anything goes there).

Literally the moment you start a normal game you at least know something about your opponent. I play Protoss, if my opponent is a Zerg I know he could be going 6,7,8-pool. He could be going hatchery first, 14-pool hatchery, 11-overpool. He could be aiming for fast two-base mutas, three base mutas, 7-roach rush, infestor broodlord. Theres TONS of possibilities and I know nothing about what my opponent is doing. I haven't seen him do anything at all yet. Hell, he hasn't actually done anything yet because we've just entered the game.

However what I do know is that I'm not going to face a Marine/Marauder conc push. Or a proxy two-gate. Or fast banshees. Or two-base colossus. I know that I either have to wall in with Pylon/Gateway/Core or FFE because it'll keep lings out and I know that I CAN wall in in these two ways because my buildings aren't going to get sniped up a hill with marines at the bottom or hit by a gateway unit push. I also know that I can aim for a two-base colossus attack or HTs to defend against mutas and get archons for a push or any of a number of strategies.

Against a random you literally can't even make those kind of judgements. The extent of your knowledge is "there is an opponent on this map". This forces a delay in build choice by up to several minutes if you scout your opponent last on a large map. That is a huge amount of time in which you can't actually properly select a build or decide how to place your buildings because literally anything in the game could be coming. The chance of a straight up build order loss is much, much higher. Not to mention the fact that a huge number of random players abuse this by cheesing or doing an early all-in that you can't prepare for properly.



Show nested quote +
On February 24 2012 00:39 TheV wrote:
I have 2 accounts, one where I play Zerg and another where I play random.

The first thing I do when the game starts is say gl, hf, <race>.

So the other guy knows what race I am and doesn't BM/gives excuses for losing.


No offence, but literally nobody is going to believe you if they've got any sense at all so you're wasting your time. Your intentions might be noble, but you're flat out not going to be believed by anyone with more than a few brain cells. I played against a random a while back who started the game with a "glhf" and then a couple of minutes complaining about how he was "zerg again" and how the system kept rolling him as zerg that day. I pylon-scouted (of course) and he was actually a Terran who went for a Marine/SCV all-in (of course).


I also say "gl hf <race>" and people believe me often enough. I've had opponents go FFE when I spawn zerg random zerg and tell them. However, I will agree that some people are skeptical. Some will tell me, "can I trust you?" lol. I guess some random players must be dishonest about that, because sometimes, after my opponent scouts me, they say something like "wow, an honest random player. That never happens" or something like that. However, if I tell my opponent my race and they don't respond at all, usually I figure it's someone who hates on random players - and then I get ready to defend a cheese. More often than not, it's the random player who gets cheesed by the non random, not the other way around. I always laugh when I tell a zerg I'm terran and then they 6 pool me but I"m walled because... well, I'm terran. And I know they're zerg. And I know they were bm. Amazing how putting 2 and 2 together gives you free wins as a random player. I do think people should practice that matchup more, or at least have a generic build they can use vs. random. A lot of the skill in sc2 is being able to make your build fir the situation. Playing as random doesn't give me free build order wins unless my opponent decides to make that happen. It shows if you're a good sc2 player or not if you can deal with random players appropriately.
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2012-02-23 16:19:41
February 23 2012 16:17 GMT
#239
On February 24 2012 01:02 Lightspeaker wrote:
Show nested quote +
On February 24 2012 00:16 Doctorasul wrote:
Incomplete information is part of the game and if you don't adapt your play to reflect the amount of information you have then you are playing badly..


Except you're missing the point. Its not having "incomplete" information, its having NO information in your 1v1s (kinda different for team games because pretty much anything goes there).

Literally the moment you start a normal game you at least know something about your opponent. I play Protoss, if my opponent is a Zerg I know he could be going 6,7,8-pool. He could be going hatchery first, 14-pool hatchery, 11-overpool. He could be aiming for fast two-base mutas, three base mutas, 7-roach rush, infestor broodlord. Theres TONS of possibilities and I know nothing about what my opponent is doing. I haven't seen him do anything at all yet. Hell, he hasn't actually done anything yet because we've just entered the game.

However what I do know is that I'm not going to face a Marine/Marauder conc push. Or a proxy two-gate. Or fast banshees. Or two-base colossus. I know that I either have to wall in with Pylon/Gateway/Core or FFE because it'll keep lings out and I know that I CAN wall in in these two ways because my buildings aren't going to get sniped up a hill with marines at the bottom or hit by a gateway unit push. I also know that I can aim for a two-base colossus attack or HTs to defend against mutas and get archons for a push or any of a number of strategies.

Against a random you literally can't even make those kind of judgements. The extent of your knowledge is "there is an opponent on this map". This forces a delay in build choice by up to several minutes if you scout your opponent last on a large map. That is a huge amount of time in which you can't actually properly select a build or decide how to place your buildings because literally anything in the game could be coming. The chance of a straight up build order loss is much, much higher. Not to mention the fact that a huge number of random players abuse this by cheesing or doing an early all-in that you can't prepare for properly.



Show nested quote +
On February 24 2012 00:39 TheV wrote:
I have 2 accounts, one where I play Zerg and another where I play random.

The first thing I do when the game starts is say gl, hf, <race>.

So the other guy knows what race I am and doesn't BM/gives excuses for losing.


No offence, but literally nobody is going to believe you if they've got any sense at all so you're wasting your time. Your intentions might be noble, but you're flat out not going to be believed by anyone with more than a few brain cells. I played against a random a while back who started the game with a "glhf" and then a couple of minutes complaining about how he was "zerg again" and how the system kept rolling him as zerg that day. I pylon-scouted (of course) and he was actually a Terran who went for a Marine/SCV all-in (of course).

If what you say is true, then why aren't you sending a scout earlier or why aren't you sending two scouts on a large map? If those are bad ideas, come up with your own, or are you saying it's simply impossible? You will be playing against someone who does not have the advantage of always playing one race, and that will show. The random's advantage is going to vanish in 2 minutes, leaving a gaping hole of experience with the particular race he happened to have spawed.

You also conveninently decided to ignore the uncomfortable question: If random is so strong, why are there no top pros playing random and doesn't that fact make your whining look even more desperate?

I'm sure I had a more respectful form of that question somewhere but I'm losing patience with the waves of crap and whining pouring over this thread like an unstoppable avalanche of stupidity.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 23 2012 16:17 GMT
#240
What? I was convinced everyone loved Randoms. At least in serious gamers.

In ladder I guess they are cheesy?
Revolutionist fan
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