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Are barracks reactors really worth it? [D] - Page 2

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xJaCEx
Profile Joined August 2010
155 Posts
February 16 2012 20:06 GMT
#21
I honestly don't see much use for reactors beyond the first one for switching to a factory / starport as gas becomes a much more limiting factor later on so any you can save is a plus. I used to think reactors were way worse though with the increase to build time on the rax I don't think just building a rax instead is always correct now. The first reactor you build is probably more cost effective then ones you build later mostly because of the worker / saturation thing going on in your mineral line.
First blood is as good as anything.
TBone-
Profile Blog Joined November 2010
United States2309 Posts
Last Edited: 2012-02-16 20:09:37
February 16 2012 20:08 GMT
#22
day9 touched on this on a past daily. Imagine your on 2 base with 4 naked racks, you will get a faster third, and then you slam down 4 reactors, all of a sudden you now have adequate 3 base production.(these numbers are not correct but the principal is correct).

Edit: I'm thinking about no reactors until maxed. Imagine your running 14 barracks with no reactors, then when you hit max slam down reactors.
Eve online FC, lover of all competition
zeniasvalharik
Profile Joined April 2011
United States19 Posts
February 16 2012 20:14 GMT
#23
Always at least one reactor I would guess, the value of moving your starport onto the reactor the moment it finishes is almost always a good move.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 16 2012 20:18 GMT
#24
50 gas is simply much less then 130ish minerals so that's enough reason to make them.
I do agree that for many rush builds reactors should be avoided if possible because it takes 2 cyclces to catch up with a naked rax.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 16 2012 22:22 GMT
#25
There are numerous topics on this already.
"Smokey, this is not 'Nam, this is bowling. There are rules."
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