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Patch 1.4 PTR Notes (updated 9/8) - Page 97

Forum Index > Closed
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2011-08-25 08:49:30
August 25 2011 08:48 GMT
#1921
On August 25 2011 17:43 careohx wrote:
Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

i dont think this will change anything 4 hellions still 1 shot drones

It doesn't affect red flame hellions.

I think that 2 blue flame hellions still roast drones/lings. Blizzard did this to nerf 10 blue flames hitting stuff. Like Zealot lines.
I had a good night of sleep.
HinagikUx
Profile Joined January 2011
United States178 Posts
August 25 2011 08:49 GMT
#1922
On August 25 2011 17:47 Deckkie wrote:
@ Any Protoss,

With the Blink nerf, is there a chance that we will be watching mostly 4 gate vs 4 gate again?


im actually fine with the change...robo into blink was a more safe and defensive opening that gave map control. It could die sometimes to rush blink timings, so i think the immortal buff + blink time will make this opening even safer and more viable than before. I dont think more ppl will 4gate...it will be about the same as it is now. people never really went blink to counter 4gate anyways...
uGpTaiga/HinagikUx NA Server
whisp91
Profile Joined April 2010
87 Posts
August 25 2011 08:49 GMT
#1923
On August 25 2011 17:48 Koshi wrote:
Show nested quote +
On August 25 2011 17:43 careohx wrote:
Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

i dont think this will change anything 4 hellions still 1 shot drones

It doesn't affect red flame hellions.

I think that 2 blue flame hellions still roast drones/lings. Blizzard did this to nerf 10 blue flames hitting stuff. Like Zealot lines.


Theyll deal 19 dmg to light ifs changed to +5.
Google made me smart and Photoshop made me beautiful.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 25 2011 08:50 GMT
#1924
On August 25 2011 17:43 ImperialTea wrote:
Infestor nerf didn't seem that justified, at least in TvZ. Did infestors really pose such a problem in PvZ?
SM buff could be interesting, but doesn't solve a lot of the difficulty in getting ravens and justifying their cost.


Yeah indeed, infestor + broodlord was a peace of cake for terrans. It's so easy to defeat huh?
Timestreamer
Profile Joined March 2011
Israel157 Posts
August 25 2011 08:50 GMT
#1925
Does the FG nerf makes it so that now marines with medivacs don't die to 2 FG?
MandoRelease
Profile Joined October 2010
France374 Posts
August 25 2011 08:50 GMT
#1926
On August 25 2011 17:26 Mysticesper wrote:
Show nested quote +
On August 25 2011 17:08 MandoRelease wrote:
On August 25 2011 10:14 awu25 wrote:
Raven
Seeker missile movement speed increased from 2.5 to 2.953.


LOL wut ? How did Blizzard come up with that speed ? I'd be interested to know the tool used for their calculations.


they use 64ths for their numbers.

61/64 = .9531.

its just easier to write in decimal form since you cannot easily create nicely formatted fractions on the web.


Oh I see. Thanks for the reply
When you play the game of drones, you win or you die. There is no middle ground. Huge IMLosirA fan.
RowdierBob
Profile Blog Joined May 2003
Australia13529 Posts
August 25 2011 08:51 GMT
#1927
Happy as a zerg player. I think the Terran nerfs will make early game ZvT easier... There are so many strong rushes Terran can utilise and the increased rax build and blue flame nerf are positive.

Sad about the Infestor buff, but it was to be expected. They will still be very useful units and I guess Ultras will be making something of a comeback now!

Mass roaching in ZvP may be interesting now the Immortal buff... Just have to wait and see I guess.
"Terrans are pretty much space-Australians" - H
berr0n!
Profile Joined February 2011
Germany59 Posts
August 25 2011 08:51 GMT
#1928
So nice, seems like TvT becomes Tank/Marine again.
Nottoo
Profile Joined August 2011
38 Posts
Last Edited: 2011-08-25 08:52:10
August 25 2011 08:51 GMT
#1929
On August 25 2011 17:40 Diderick wrote:
Im most shocked by the barracks build time change. Why would they do that. I thought rushes werent really a issue anymore. This totally throws the standard opening timings off


Yep, looks like terran will have to either make an extra worker while not making an orbital for about 12 seconds or cut scv production right after the supply depot to get a slightly quicker barracks but lose 5 seconds of scv build time.

It's just weird, why bother?
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
August 25 2011 08:51 GMT
#1930
On August 25 2011 17:47 Deckkie wrote:
@ Any Protoss,

With the Blink nerf, is there a chance that we will be watching mostly 4 gate vs 4 gate again?


I was thinking that too, but the blink timing shouldn't matter all that much, you'll just have another round of stalkers, and I'm pretty sure that blink would always come too late to help in a 4 gate situation.

Coming from a masters P who hates PvP more than anthing, I sure as hell hope not -.-

If anything, hopefully early robo pushes/defense will see more use with the immortal buff
phisku
Profile Blog Joined November 2010
Belgium864 Posts
August 25 2011 08:51 GMT
#1931
another terran nerf T.T, i don't understand the 5 sec on the rax, can somone explain to me? is it just the 2rax TvZ that's too fast or to line it up more easily rax and OC?
Mellon
Profile Joined October 2010
Sweden917 Posts
August 25 2011 08:51 GMT
#1932
On August 25 2011 17:42 SolidMustard wrote:
Show nested quote +
On August 25 2011 17:39 Argus92 wrote:
On August 25 2011 17:21 _Search_ wrote:
On August 25 2011 17:18 Elefanto wrote:
It's hilarious how people complain about the Warpprism getting buffed, because they fear that protoss will be able to harass and they have to pay attention on the minimap and start multitasking.



When Terran drops we drop 360-500 hp worth of units.

When Protoss drops they drop 600 hp worth of units and immediately warp in more.


This Warp Prism buff is far too good.

Since when was hp a good indicator of how strong a group of units are?


well, for a drop, it's not such a bad indicator, I guess, since the level of HP will determine what DPS, therefore what amount of units you'll have to move to the place where you got dropped in order to defend accordingly... Still, the DPS of the attacking units should be taken into account too


4 zealots with charge can't wreak as much havoc as 8 stimmed marines with a medivac support. I would even argue that 8 zealots aint as potent as 8 marines since even if u pull workers u can't react before several has been killed. Also charge is researched way later than stim of course.. It's a great change, but it wont change the fact that Protoss is the race least benefitting from drop harass. And of course, one race gotta be worst at everything so i dont mind that . The biggest change is that its a bit more sturdy for picking up units in mid fights to save em, just like they are made to do. Shuttle HT's, save Colossi from fire and warp in units. U still need the speed research to make em viable!

Would like to see them abit faster initially and without an upgrade, but i don't know maybe it would be too good! Immortal +1 range aswell is long due imo, they got terrible pathing and unless u spend 200 apm on each immortal they wont even fire anything for the first 10 seconds if u got a big supply army. Gonna be interesting to see what difference it makes
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
August 25 2011 08:51 GMT
#1933
On August 25 2011 17:47 Deckkie wrote:
@ Any Protoss,

With the Blink nerf, is there a chance that we will be watching mostly 4 gate vs 4 gate again?


No, but the coin-flippy 4gate blink without detection build gets useless as you won't break a solid
2/3 gate robo into blink.

It makes the match-up more stable.
wat
PlosionCornu
Profile Joined August 2010
Italy814 Posts
August 25 2011 08:52 GMT
#1934
So we might see the return of this?


warp prism/shuttle templar carrying!
Jontegrisen
Profile Joined February 2011
Denmark15 Posts
August 25 2011 08:52 GMT
#1935
Awesome patch ! I love the +build time on rax. that means I might actually dare to 15hatch vs Terran again haha !
Moosy
Profile Joined October 2010
Canada396 Posts
August 25 2011 08:53 GMT
#1936
terran gets hit the hardest. but at least we get hsm speed?
phisku
Profile Blog Joined November 2010
Belgium864 Posts
August 25 2011 08:53 GMT
#1937
On August 25 2011 17:53 Moosy wrote:
terran gets hit the hardest. but at least we get hsm speed?


YEAH, team game will be so much fun! :p
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
August 25 2011 08:53 GMT
#1938
Immortal buff, YES YES YES!
And a little love for the Warp Prism <3
Top diamond terran streaming at http://www.twitch.tv/saitontv
Latchy
Profile Joined January 2011
Australia121 Posts
August 25 2011 08:53 GMT
#1939
Love the Warp Prism buff. After watching Nestea vs MVP last night, I am pleased to here that the drone attack has been fixed.
With the Blink nerf, is there a chance that we will be watching mostly 4 gate vs 4 gate again?

Honestly, I dont think so. I think that instead of blink, Robo builds will become even more popular because of the much needed Immortal range buff.
"Screw with Nestea and you catch a Nes.T.D" - Tasteless
Swilvan
Profile Joined March 2011
113 Posts
August 25 2011 08:54 GMT
#1940
On August 25 2011 17:51 Nottoo wrote:
Show nested quote +
On August 25 2011 17:40 Diderick wrote:
Im most shocked by the barracks build time change. Why would they do that. I thought rushes werent really a issue anymore. This totally throws the standard opening timings off


Yep, looks like terran will have to either make an extra worker while not making an orbital for about 12 seconds or cut scv production right after the supply depot to get a slightly quicker barracks but lose some scv build time.

It's just weird, why bother?

It's strange indeed, but I guess until I hear some numbers crunched (or do them myself) I'll be getting 16 Orbital.

I think the hellion nerf is awesome (me being terran) because I never used bf too much anyway and now the "hellion op" cries will be less. Also I'll definitely be experimenting some more with seeker missiles :D
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