Patch 1.4 PTR Notes (updated 9/8) - Page 35
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
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arbitrageur
Australia1202 Posts
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SafeAsCheese
United States4924 Posts
On August 25 2011 11:26 henreiman wrote: +5 for 150/150 is a bit silly. I'm all for making BFH less powerful (even as Terran), but maybe decrease the cost to 100/100? Also, 60->65 seems totally unnecessary. The only thing I can think of is the 2rax, but I thought most Zergs had basically figured that one out already? Even 5s more is going to surprisingly throw off T build orders centered around 15oc (read: every single one). Maybe even 16oc now. Baaaaaaw, 5 damage on a splash unit for 150/150, baaaaaaaaaaaw You do know marines get +1 damage/1 target for 100/100 right? :| Blue Flame doesn't even need to exist and hellions would still be viable. | ||
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TA.GaMei
Dominican Republic23 Posts
On August 25 2011 10:22 ZAiNs wrote: It's a subtle Bunker nerf, the fastest possible Bunker is now 5 seconds later. i really think this will have to other races scout more in the terran base, most of the time u had a little time to figure out what the terran opening will be, since the marine used to come out so early | ||
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PopcornColonel
United States769 Posts
Range increase is a huge buff. | ||
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Headnoob
Australia2108 Posts
Terran changes kinda make me sad though, i really didn't think the barracks needed a longer build time. | ||
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Turo
Canada333 Posts
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Predateur
Canada79 Posts
I would have liked a nerf to marauders conc. shell (increase research or need armory to upgrade or it cannot slow 2 times the same unit in a row so we can escape) and this patch would be perfect | ||
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jonathan1
United States395 Posts
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scarper65
1560 Posts
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doomed
Australia420 Posts
Is this Live on the PTR yet ?!? fuuuc^$%# this is awesome | ||
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L3gendary
Canada1470 Posts
On August 25 2011 11:27 SnowK wrote: K.. Ground Attack: 8(+1) +6 (+1) vs Light Total: 14 vs. Light +16 (+1) vs Light Total: 24 vs. Light (Infernal Pre-Igniter) After 1.4 +11 (+1) vs Light Total: 19 vs. Light 19x2 = 38 What does the (+1) mean tho? | ||
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Plutonik
Canada329 Posts
On August 25 2011 10:51 humbre wrote: i will lol if now nexus first vs terran will be viable strategy yes, 5 second increase in barracks will make sure that all pvt is nexus first... | ||
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TA.GaMei
Dominican Republic23 Posts
On August 25 2011 10:30 Gevna wrote: Increase build time of rax could be a start to nerf 1-1-1. Add 5 more sec to scout, and nerf really slightly the timing of a 2 rax. Really good patch in my eyes, so hurry for it ! Yes this Add 5 more sec to scout | ||
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TT1
Canada10012 Posts
On August 25 2011 11:24 TA.GaMei wrote: This will help other races to scout better, why ppl doesnt realize about this? As protoss player this will have a ton, about knowing what opening Terran will do. ok but that was never a problem in the first place | ||
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pyaar
United States423 Posts
Upgrade increment. | ||
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ssartor
United States129 Posts
Interesting contaminate change, didn't think many people used it, let alone thought it needed a change. This is to make up for the cheaper overseer cost. Mass contaminate would be more viable due to the cost change and this will make up for it. | ||
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Grampz
United States2147 Posts
On August 25 2011 11:28 Headnoob wrote: Immortal change looks awesome. Terran changes kinda make me sad though, i really didn't think the barracks needed a longer build time. i honestly think that change was made for close distance spawn maps, so that quick aggression wont be so fucking powerful, like losing a stalker early because you have conc shell right there or something | ||
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Yoshi Kirishima
United States10366 Posts
+1 damage per attack upgrade | ||
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Kanuck
Canada50 Posts
Unit vision up ramps has been reduced by 1." im surprised no one seems to be talking about this, this seems huge to me. also the barracks nerf seemed like a slap in the face to terrans. No real reason given or needed, just ever blizzard patch has to nerf terran a bit more than anyone else. (i play random so i like to think im unbiased) | ||
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Mozdk
Denmark6989 Posts
Infestor: Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored) Is that supposed to be a nerf? Difference seems very small. | ||
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Range increase is a huge buff.