• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:28
CEST 03:28
KST 10:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!44Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles SC4ALL: II Talent Announcement!
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[Personal Project Share] Terran Defense v0.60 SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5238 users

Patch 1.4 PTR Notes (updated 9/8) - Page 35

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 33 34 35 36 37 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
arbitrageur
Profile Joined December 2010
Australia1202 Posts
August 25 2011 02:28 GMT
#681
Huge buff to protoss macro play. VERY sad as a zerg going up against Toss that doesn't use blink all ins.
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
August 25 2011 02:28 GMT
#682
On August 25 2011 11:26 henreiman wrote:
+5 for 150/150 is a bit silly. I'm all for making BFH less powerful (even as Terran), but maybe decrease the cost to 100/100? Also, 60->65 seems totally unnecessary. The only thing I can think of is the 2rax, but I thought most Zergs had basically figured that one out already? Even 5s more is going to surprisingly throw off T build orders centered around 15oc (read: every single one). Maybe even 16oc now.


Baaaaaaw, 5 damage on a splash unit for 150/150, baaaaaaaaaaaw

You do know marines get +1 damage/1 target for 100/100 right? :|

Blue Flame doesn't even need to exist and hellions would still be viable.
TA.GaMei
Profile Joined August 2010
Dominican Republic23 Posts
August 25 2011 02:28 GMT
#683
On August 25 2011 10:22 ZAiNs wrote:
Show nested quote +
On August 25 2011 10:20 malaan wrote:
can someone please explain the reasonning behind increasing barracks build time..?


It's a subtle Bunker nerf, the fastest possible Bunker is now 5 seconds later.


i really think this will have to other races scout more in the terran base, most of the time u had a little
time to figure out what the terran opening will be, since the marine used to come out so early
PopcornColonel
Profile Joined March 2011
United States769 Posts
August 25 2011 02:28 GMT
#684
Really looking forward to some more immortal play Range increase is a huge buff.
Zerg delenda est.
Headnoob
Profile Joined September 2010
Australia2108 Posts
August 25 2011 02:28 GMT
#685
Immortal change looks awesome.

Terran changes kinda make me sad though, i really didn't think the barracks needed a longer build time.
Turo
Profile Blog Joined October 2010
Canada333 Posts
August 25 2011 02:28 GMT
#686
I would like to know how the decreasing vision range up ramps will improve PvP 4gate!
Predateur
Profile Joined August 2010
Canada79 Posts
August 25 2011 02:29 GMT
#687
I wonder if the immortal buff will make it more usefull, this unit was always dancing behind your units, and don't put it in front or you get it killed in 2sec by marines/lings, we will have to see.

I would have liked a nerf to marauders conc. shell (increase research or need armory to upgrade or it cannot slow 2 times the same unit in a row so we can escape) and this patch would be perfect
jonathan1
Profile Joined October 2010
United States395 Posts
August 25 2011 02:29 GMT
#688
as a zerg player im so happy they nerfed infestors, since the last patch they have been such a crutch for retards that i was starting to apologize for playing my race
scarper65
Profile Blog Joined January 2011
1560 Posts
August 25 2011 02:29 GMT
#689
Barracks change is pretty ridiculous. It is already hard enough for terrans to hold of fast expands due to stim and bunker nerfs
doomed
Profile Joined May 2010
Australia420 Posts
August 25 2011 02:29 GMT
#690
Whaaaaaaaaaaaaaaat !!!!!

Is this Live on the PTR yet ?!? fuuuc^$%# this is awesome
L3gendary
Profile Joined October 2010
Canada1470 Posts
August 25 2011 02:29 GMT
#691
On August 25 2011 11:27 SnowK wrote:
Show nested quote +
On August 25 2011 11:22 wklbishop wrote:
Ok, I just checked and did the math, BFH still 2 shot workers. Bleh.

Still happy by the overall changes.


K..

Ground Attack:
8(+1)
+6 (+1) vs Light
Total: 14 vs. Light


+16 (+1) vs Light
Total: 24 vs. Light
(Infernal Pre-Igniter)

After 1.4
+11 (+1) vs Light
Total: 19 vs. Light

19x2 = 38


What does the (+1) mean tho?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Plutonik
Profile Blog Joined April 2011
Canada329 Posts
August 25 2011 02:29 GMT
#692
On August 25 2011 10:51 humbre wrote:
i will lol if now nexus first vs terran will be viable strategy


yes, 5 second increase in barracks will make sure that all pvt is nexus first...
TA.GaMei
Profile Joined August 2010
Dominican Republic23 Posts
August 25 2011 02:30 GMT
#693
On August 25 2011 10:30 Gevna wrote:
Increase build time of rax could be a start to nerf 1-1-1. Add 5 more sec to scout, and nerf really slightly the timing of a 2 rax.

Really good patch in my eyes, so hurry for it !


Yes this Add 5 more sec to scout
TT1
Profile Blog Joined December 2008
Canada10052 Posts
August 25 2011 02:30 GMT
#694
On August 25 2011 11:24 TA.GaMei wrote:
Show nested quote +
On August 25 2011 10:46 TT1 wrote:

Barracks
Build time increased from 60 to 65
= ?

= ok


This will help other races to scout better, why ppl doesnt realize about this?

As protoss player this will have a ton, about knowing what opening Terran will do.


ok but that was never a problem in the first place
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
pyaar
Profile Blog Joined August 2010
United States423 Posts
August 25 2011 02:30 GMT
#695
On August 25 2011 11:29 L3gendary wrote:
Show nested quote +
On August 25 2011 11:27 SnowK wrote:
On August 25 2011 11:22 wklbishop wrote:
Ok, I just checked and did the math, BFH still 2 shot workers. Bleh.

Still happy by the overall changes.


K..

Ground Attack:
8(+1)
+6 (+1) vs Light
Total: 14 vs. Light


+16 (+1) vs Light
Total: 24 vs. Light
(Infernal Pre-Igniter)

After 1.4
+11 (+1) vs Light
Total: 19 vs. Light

19x2 = 38


What does the (+1) mean tho?


Upgrade increment.
ssartor
Profile Joined February 2011
United States129 Posts
August 25 2011 02:30 GMT
#696
Interesting contaminate change, didn't think many people used it, let alone thought it needed a change.


This is to make up for the cheaper overseer cost. Mass contaminate would be more viable due to the cost change and this will make up for it.
"If you don't know, the thing to do is not to get scared, but to learn." — Ayn Rand (Atlas Shrugged)
Grampz
Profile Joined November 2010
United States2147 Posts
August 25 2011 02:30 GMT
#697
On August 25 2011 11:28 Headnoob wrote:
Immortal change looks awesome.

Terran changes kinda make me sad though, i really didn't think the barracks needed a longer build time.

i honestly think that change was made for close distance spawn maps, so that quick aggression wont be so fucking powerful, like losing a stalker early because you have conc shell right there or something
Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
Last Edited: 2011-08-25 02:31:18
August 25 2011 02:30 GMT
#698
is the PTR server up??? i cant find any info T_T

On August 25 2011 11:29 L3gendary wrote:
Show nested quote +
On August 25 2011 11:27 SnowK wrote:
On August 25 2011 11:22 wklbishop wrote:
Ok, I just checked and did the math, BFH still 2 shot workers. Bleh.

Still happy by the overall changes.


K..

Ground Attack:
8(+1)
+6 (+1) vs Light
Total: 14 vs. Light


+16 (+1) vs Light
Total: 24 vs. Light
(Infernal Pre-Igniter)

After 1.4
+11 (+1) vs Light
Total: 19 vs. Light

19x2 = 38


What does the (+1) mean tho?


+1 damage per attack upgrade
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Kanuck
Profile Joined March 2011
Canada50 Posts
August 25 2011 02:31 GMT
#699
"General

Unit vision up ramps has been reduced by 1."

im surprised no one seems to be talking about this, this seems huge to me.



also the barracks nerf seemed like a slap in the face to terrans. No real reason given or needed, just ever blizzard patch has to nerf terran a bit more than anyone else. (i play random so i like to think im unbiased)
There is no failure. Only feedback.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
August 25 2011 02:31 GMT
#700
Help me out here:

Infestor:
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored)

Is that supposed to be a nerf? Difference seems very small.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Prev 1 33 34 35 36 37 453 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#95
CranKy Ducklings84
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 151
ProTech85
RuFF_SC2 30
StarCraft: Brood War
Rain 3495
GuemChi 2169
MaD[AoV]33
ajuk12(nOOB) 11
Counter-Strike
summit1g9076
Fnx 950
minikerr58
taco 2
Super Smash Bros
hungrybox485
Other Games
shahzam568
Artosis477
C9.Mang0396
ViBE187
Maynarde103
Trikslyr53
Mew2King34
Temp026
Organizations
Other Games
gamesdonequick1081
[ Show 13 non-featured ]
StarCraft 2
• davetesta24
• CranKy Ducklings SOOP7
• OhrlRock 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21973
Upcoming Events
Replay Cast
7h 32m
Afreeca Starleague
8h 32m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
9h 32m
Replay Cast
22h 32m
The PondCast
1d 8h
KCM Race Survival
1d 8h
Replay Cast
1d 22h
Escore
2 days
PiG Sty Festival
2 days
CranKy Ducklings
3 days
[ Show More ]
PiG Sty Festival
3 days
Patches Events
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.