Are we going to have to go back to Roach Hydra Corruptor now and try to make that work?
And what will we do about the mass Thor mech stuff now. Is that an unintended side effect, or did they think NP was too good against Terran as well?

Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
barrykp
Ireland174 Posts
Are we going to have to go back to Roach Hydra Corruptor now and try to make that work? And what will we do about the mass Thor mech stuff now. Is that an unintended side effect, or did they think NP was too good against Terran as well? ![]() | ||
Ignorant prodigy
United States385 Posts
There’s very little strategic reasoning behind researching it w/o being able to mind control massive units Fungal and infested terrans will be much more useful way of spending the energy of the infestor. | ||
![]()
BluemoonSC
SoCal8907 Posts
On September 09 2011 23:05 Sbrubbles wrote: NP was never necessary to beat collosi compositions (the DPS from FG was what truly fixed the matchup a few patches back). I think the only thing that's gonna really be affected by this infestor neft is gonna be the Zealot/Archon composition. I feel without NP it will be too strong against all Zerg mid game compositions (pre-BL). honestly, if its pure zealot archon, roaches will handle that well with some kiting. anything more than that (stalkers, forcefields) and youre probably right. | ||
Condor Hero
United States2931 Posts
On September 09 2011 22:59 Huragius wrote: Show nested quote + On September 09 2011 22:54 WarrickHunt wrote: On September 09 2011 22:49 Stratos_speAr wrote: On September 09 2011 22:46 freewareplayer wrote: Seriously 1 HT can onehit like 4 infestors, so how is the infestor op? If you refuse to build HTs vs Infestor thats your fault for not building a counter, so again how is a unit a problem that gets roflstomphardcountered by a unit of your own? And every protoss in here briefly neglects to comment on how hard hard HTs stomp infestor, and just keeps ranting about how hard NP counters colossus. Newsflash, NP doesnt counter colossus as hard as Feedback counters infestors, if NP gets nerfed, nerf Feedback as well. You're point is completely useless. You're not thinking about this within the context of the game. Protoss almost always needs to go Colossi and then tech switch to High Templar once multiple bases are up. Zerg, on the other hand, can get Infestors right away. It isn't simply HT vs. Infestor, its Infestors being more effective vs. the Protoss army than HT's are vs. Zerg and the fact that Infestors are more accessible. infestors are no where near close to being as good as HT against the base army of the opponant, i tested this out, while fungal takes just over half the shield of a stalker away, storm(if left inhindered) takes all but 1HP of a hydra, and alot of roachs aswell. They also have feedback for the infestors, what does infestors have to take HT's? 4 FG? its so fucking stupid how this has been done, zerg struggled for a year with the deathball, and finally overcame it with the infestor usage, now blizzard nerf it after 2 months of solid complaing from protoss, despite no attempt to innovate, or get around the problem like zerg where left to do for a whole fucking year I'm a Terran player, but... really ? Did you just said that?... He's also counting the damage of storm if left "unhindered." | ||
Plansix
United States60190 Posts
On September 09 2011 22:08 pallad wrote: Show nested quote + On September 09 2011 22:04 Plansix wrote: Finally, zerg won't be able to lock down my most expensive units after one bad battle. I was tired of not being able to micro the majority of my army in a fight. Nothing like losing every colossi as your trying to retreat. learn to use feedback , its easy , when i play good toss in late game ( mid masters in EU ) 3/4 of my infestors are already dead , before i can NP something . I only can use like 2-3 NP in big fight if toss play good , and then its not a problem forhim to focus down 2-3 infestors whit blink stalkers to finish NP .. You just need more multitasking whit your army , not only A move forward.. I didn't know feedback was the way to deal with infestors. Thanks for the helpful and useful post. Your a champ. Seriously, I said retreating. Falling back after a bad engagment. It happens to everyone and I didn't like having my most expensive units snared and yanked out of position to die. I don't think infestors need a way to deal with every unit in the game. | ||
goiflin
Canada1218 Posts
On September 09 2011 22:54 WarrickHunt wrote: Show nested quote + On September 09 2011 22:49 Stratos_speAr wrote: On September 09 2011 22:46 freewareplayer wrote: Seriously 1 HT can onehit like 4 infestors, so how is the infestor op? If you refuse to build HTs vs Infestor thats your fault for not building a counter, so again how is a unit a problem that gets roflstomphardcountered by a unit of your own? And every protoss in here briefly neglects to comment on how hard hard HTs stomp infestor, and just keeps ranting about how hard NP counters colossus. Newsflash, NP doesnt counter colossus as hard as Feedback counters infestors, if NP gets nerfed, nerf Feedback as well. You're point is completely useless. You're not thinking about this within the context of the game. Protoss almost always needs to go Colossi and then tech switch to High Templar once multiple bases are up. Zerg, on the other hand, can get Infestors right away. It isn't simply HT vs. Infestor, its Infestors being more effective vs. the Protoss army than HT's are vs. Zerg and the fact that Infestors are more accessible. infestors are no where near close to being as good as HT against the base army of the opponant, i tested this out, while fungal takes just over half the shield of a stalker away, storm(if left inhindered) takes all but 1HP of a hydra, and alot of roachs aswell. They also have feedback for the infestors, what does infestors have to take HT's? 4 FG? its so fucking stupid how this has been done, zerg struggled for a year with the deathball, and finally overcame it with the infestor usage, now blizzard nerf it after 2 months of solid complaing from protoss, despite no attempt to innovate, or get around the problem like zerg where left to do for a whole fucking year Did you ever actually stop to think about these two points; A: You cannot hinder fungal once it has gone down B: You can hinder psistorm once it has gone down And did you even try to reach the conclusion of: Psistorm does more damage because it can be dodged, and often is, after it goes down, while fungal holds a unit in place and the units will be refungaled if they get fungaled at all. Because if you actually had these thought processes, and still made this post, it really makes me wonder what direction you're coming from. HT's aren't better than infestors. They're both good in their own ways. | ||
IntotheNorth
Denmark116 Posts
NP change is so urgently needed!!!! Im so happy with it!!!! | ||
nt-rAven
Canada405 Posts
| ||
MrCon
France29748 Posts
I can see it being problematic in ZvT tho, where the current balance line is thin, slightly T favored. This could allow some too powerful mech builds to emerge. But I'll take a little more PvZ balance over a risk (which could be fixed later if needed) | ||
QuixoticO
Netherlands810 Posts
Tho no reason to go all bonanzas on this news, lets just see how it rolls and I doubt Blizzard would change something that drastically without at least a decent reasoning behind it. | ||
Huragius
Lithuania1506 Posts
On September 09 2011 23:03 soupchicken wrote: Show nested quote + On September 09 2011 22:24 Huragius wrote: On September 09 2011 21:53 EmilA wrote: On September 09 2011 21:48 Terkill wrote: And what is up with the teamliquid reactions to this patch? How many percent of the users on this site are bronze players not having a clue about balancement in terms of games? A very low percent of the users are bronze. In fact, you can't be too highly ranked either, as there are very, very few danes at the top of ladder and I know all of them. I sure hope Blizzard won't cave in to the zerg whines this time, just because the Zerg community is by far the most vocal whiners ![]() This.Thors got a nerf hammer in TvP because of the same reason (and unlike the Infestors, they weren't good against everything by their own). Also, almost everyone knows that zergs are the biggest hypocrites in the whole community, this is why I stopped giving a shit about their opinion on balance months ago. What is this shit? Seriously? Go back to the bnet forums. No one is saying infestors shouldn't be nerfed. Most would agree that NP is not the spell that needs to be looked at. Seriously I've seen nothing but support from the Zerg community for Protoss balance complaints. Believe me, none of us want to HAVE to make infestors every damn game; but the rest of Zerg units just aren't good enough without them. I think you are the one from b.net forums, bro. | ||
freewareplayer
Germany403 Posts
On September 09 2011 22:49 Stratos_speAr wrote: + Show Spoiler + On September 09 2011 22:46 freewareplayer wrote: Seriously 1 HT can onehit like 4 infestors, so how is the infestor op? If you refuse to build HTs vs Infestor thats your fault for not building a counter, so again how is a unit a problem that gets roflstomphardcountered by a unit of your own? And every protoss in here briefly neglects to comment on how hard hard HTs stomp infestor, and just keeps ranting about how hard NP counters colossus. Newsflash, NP doesnt counter colossus as hard as Feedback counters infestors, if NP gets nerfed, nerf Feedback as well. You're point is completely useless. You're not thinking about this within the context of the game. Protoss almost always needs to go Colossi and then tech switch to High Templar once multiple bases are up. Zerg, on the other hand, can get Infestors right away. It isn't simply HT vs. Infestor, its Infestors being more effective vs. the Protoss army than HT's are vs. Zerg and the fact that Infestors are more accessible. you didnt even made a single valid argument Hts are not good vs Zerg? Storm rapes Muta/lings/banelings Feedback stomps Infestors, Overseers, on top of that u can morp them in to powerfull Archons. And since when does Protoss always need colossus? Youre just saying random stuff, Zerg usually isnt the agressor in early or early mid game, so after FFE you got more than enough time to tech up. | ||
Todes
Denmark29 Posts
but if they've tested it alot and it seems to work, then they should go for it. i like the ultra build time decrease though. makes them a tiny but more viable ![]() the rax build time increase i can see why, a 2rax bunker rush can be hard to deal with for everyone (especially the 11-11 rax). but the blink research time i don't get why they change, might be some pvp stuff though. Anyways, back to the neural topic. i agree you shouldn't be able to neural a mothership, however thors & collosi is really what the spell is ment for so i don't see why they removed the ability to neural all massive (instead of a few selected, like the ultralisk). oh well, just my thoughts on the topic ![]() | ||
MrCon
France29748 Posts
On September 09 2011 23:10 QuixoticO wrote: I could understand the change if they actually also changed the cost/research time/energy because now it just a way too huge investment for little return. NPing Massive units was its most important use with some tanks and immortals as secondary most of the time, for me at least. Tho no reason to go all bonanzas on this news, lets just see how it rolls and I doubt Blizzard would change something that drastically without at least a decent reasoning behind it. Yeah. With this change, they could either reduce the cost/time for research, or even make it a permanent mind control. | ||
Antisocialmunky
United States5912 Posts
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored). Infestor’s Neural Parasite can no longer target Massive units. (new) Holy crap on a stick, Thors/Hellion is back. | ||
Olsson
Sweden931 Posts
| ||
Cibron
Sweden253 Posts
We need more spellcaster nerfs to balance the game faster. They should be good but not as good as they are right now. TvP depends too heavily on good EMP hits. Any PvX depends on good forcefields & storms(fixed). Imba infestors are almost as bad as amu templars. This is not C&C - no mass single unit should beat any other unit combo. Spellcasters in SC1 were completely imba also and that's partly why it took several years to balance the game. | ||
Sairon
47 Posts
Overall the change is rather stupid because heavy NP play is currently rather rare due to its already limited uses ( and high mana & research cost ). | ||
Hexxed
United States202 Posts
| ||
KobyKat
United States111 Posts
| ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Super Smash Bros Heroes of the Storm Other Games Organizations
StarCraft 2 • Berry_CruncH257 StarCraft: Brood War• IndyKCrew ![]() • sooper7s • intothetv ![]() • Kozan • AfreecaTV YouTube • LaughNgamezSOOP • Laughngamez YouTube • Migwel ![]() League of Legends |
PiG Sty Festival
MaxPax vs Classic
Dark vs Maru
SC Evo Complete
[BSL 2025] Weekly
Online Event
Replay Cast
SOOP Global
ByuN vs Zoun
Rogue vs Bunny
PiG Sty Festival
herO vs Rogue
ByuN vs SKillous
Sparkling Tuna Cup
BSL Nation Wars 2
Online Event
[ Show More ] Replay Cast
The PondCast
|
|