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Patch 1.4 PTR Notes (updated 9/8) - Page 313

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
barrykp
Profile Joined August 2010
Ireland174 Posts
September 09 2011 14:07 GMT
#6241
Surely the whole point of neural parasite was to use it on your opponents' best units.

Are we going to have to go back to Roach Hydra Corruptor now and try to make that work?

And what will we do about the mass Thor mech stuff now. Is that an unintended side effect, or did they think NP was too good against Terran as well?

Lecture me some more on how to play please; I need help.
Ignorant prodigy
Profile Blog Joined October 2009
United States385 Posts
September 09 2011 14:07 GMT
#6242
If it’s no longer any good against massive.. IMO it shouldn’t cost money to upgrade.. or the energy cost should be much less..

There’s very little strategic reasoning behind researching it w/o being able to mind control massive units
Fungal and infested terrans will be much more useful way of spending the energy of the infestor.
http://www.twitch.tv/ignorantprodigy playing masters random with no hotkeys......big pimpin'
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
September 09 2011 14:07 GMT
#6243
On September 09 2011 23:05 Sbrubbles wrote:
NP was never necessary to beat collosi compositions (the DPS from FG was what truly fixed the matchup a few patches back).
I think the only thing that's gonna really be affected by this infestor neft is gonna be the Zealot/Archon composition. I feel without NP it will be too strong against all Zerg mid game compositions (pre-BL).


honestly, if its pure zealot archon, roaches will handle that well with some kiting.

anything more than that (stalkers, forcefields) and youre probably right.
LiquidDota Staff@BluemoonGG_
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
September 09 2011 14:08 GMT
#6244
On September 09 2011 22:59 Huragius wrote:
Show nested quote +
On September 09 2011 22:54 WarrickHunt wrote:
On September 09 2011 22:49 Stratos_speAr wrote:
On September 09 2011 22:46 freewareplayer wrote:
Seriously 1 HT can onehit like 4 infestors, so how is the infestor op?

If you refuse to build HTs vs Infestor thats your fault for not building a counter, so again how is a unit a problem that gets roflstomphardcountered by a unit of your own?

And every protoss in here briefly neglects to comment on how hard hard HTs stomp infestor, and just keeps ranting about how hard NP counters colossus.

Newsflash, NP doesnt counter colossus as hard as Feedback counters infestors, if NP gets nerfed, nerf Feedback as well.


You're point is completely useless. You're not thinking about this within the context of the game. Protoss almost always needs to go Colossi and then tech switch to High Templar once multiple bases are up. Zerg, on the other hand, can get Infestors right away. It isn't simply HT vs. Infestor, its Infestors being more effective vs. the Protoss army than HT's are vs. Zerg and the fact that Infestors are more accessible.


infestors are no where near close to being as good as HT against the base army of the opponant, i tested this out, while fungal takes just over half the shield of a stalker away, storm(if left inhindered) takes all but 1HP of a hydra, and alot of roachs aswell. They also have feedback for the infestors, what does infestors have to take HT's? 4 FG?

its so fucking stupid how this has been done, zerg struggled for a year with the deathball, and finally overcame it with the infestor usage, now blizzard nerf it after 2 months of solid complaing from protoss, despite no attempt to innovate, or get around the problem like zerg where left to do for a whole fucking year


I'm a Terran player, but... really ? Did you just said that?...

He's also counting the damage of storm if left "unhindered."
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 09 2011 14:09 GMT
#6245
On September 09 2011 22:08 pallad wrote:
Show nested quote +
On September 09 2011 22:04 Plansix wrote:
Finally, zerg won't be able to lock down my most expensive units after one bad battle. I was tired of not being able to micro the majority of my army in a fight. Nothing like losing every colossi as your trying to retreat.



learn to use feedback , its easy , when i play good toss in late game ( mid masters in EU ) 3/4 of my infestors are already dead , before i can NP something . I only can use like 2-3 NP in big fight if toss play good , and then its not a problem forhim to focus down 2-3 infestors whit blink stalkers to finish NP ..
You just need more multitasking whit your army , not only A move forward..


I didn't know feedback was the way to deal with infestors. Thanks for the helpful and useful post. Your a champ.

Seriously, I said retreating. Falling back after a bad engagment. It happens to everyone and I didn't like having my most expensive units snared and yanked out of position to die.

I don't think infestors need a way to deal with every unit in the game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
September 09 2011 14:09 GMT
#6246
On September 09 2011 22:54 WarrickHunt wrote:
Show nested quote +
On September 09 2011 22:49 Stratos_speAr wrote:
On September 09 2011 22:46 freewareplayer wrote:
Seriously 1 HT can onehit like 4 infestors, so how is the infestor op?

If you refuse to build HTs vs Infestor thats your fault for not building a counter, so again how is a unit a problem that gets roflstomphardcountered by a unit of your own?

And every protoss in here briefly neglects to comment on how hard hard HTs stomp infestor, and just keeps ranting about how hard NP counters colossus.

Newsflash, NP doesnt counter colossus as hard as Feedback counters infestors, if NP gets nerfed, nerf Feedback as well.


You're point is completely useless. You're not thinking about this within the context of the game. Protoss almost always needs to go Colossi and then tech switch to High Templar once multiple bases are up. Zerg, on the other hand, can get Infestors right away. It isn't simply HT vs. Infestor, its Infestors being more effective vs. the Protoss army than HT's are vs. Zerg and the fact that Infestors are more accessible.


infestors are no where near close to being as good as HT against the base army of the opponant, i tested this out, while fungal takes just over half the shield of a stalker away, storm(if left inhindered) takes all but 1HP of a hydra, and alot of roachs aswell. They also have feedback for the infestors, what does infestors have to take HT's? 4 FG?

its so fucking stupid how this has been done, zerg struggled for a year with the deathball, and finally overcame it with the infestor usage, now blizzard nerf it after 2 months of solid complaing from protoss, despite no attempt to innovate, or get around the problem like zerg where left to do for a whole fucking year


Did you ever actually stop to think about these two points;

A: You cannot hinder fungal once it has gone down
B: You can hinder psistorm once it has gone down

And did you even try to reach the conclusion of:

Psistorm does more damage because it can be dodged, and often is, after it goes down, while fungal holds a unit in place and the units will be refungaled if they get fungaled at all.

Because if you actually had these thought processes, and still made this post, it really makes me wonder what direction you're coming from. HT's aren't better than infestors. They're both good in their own ways.
IntotheNorth
Profile Joined March 2011
Denmark116 Posts
September 09 2011 14:09 GMT
#6247
Thank god blizzard listens to the people now,
NP change is so urgently needed!!!!

Im so happy with it!!!!
nt-rAven
Profile Joined February 2011
Canada405 Posts
September 09 2011 14:10 GMT
#6248
What this does is prevent zerg from making 20 infestors and loling while they neural fungal and infested terran their way to a win, just making you build other units like ultras and bls and making zerg less cost effective, it was getting to the point zerg was the most cost effective race in the game with that many infestors. If your zerg and want to be that cost effective, either make a different composition now cause it is still possible or reroll a new race!!! Infestors are still just as strong mid game since most neural upgrades wont finish by the time mid game pushs come, it will effect latemid game and lategame, and by that time zerg is on enough bases to be able to respond to anything.
get owned
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 09 2011 14:10 GMT
#6249
Yes, NP will be more or less useless now. But it'll be better than the current state anyway. And perhaps it'll allow protoss to win more than 25% of the time against zerg in Korea, who knows ?

I can see it being problematic in ZvT tho, where the current balance line is thin, slightly T favored. This could allow some too powerful mech builds to emerge. But I'll take a little more PvZ balance over a risk (which could be fixed later if needed)
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
Last Edited: 2011-09-09 14:11:33
September 09 2011 14:10 GMT
#6250
I could understand the change if they actually also changed the cost/research time/energy because now it just a way too huge investment for little return. NPing Massive units was its most important use with some tanks and immortals as secondary most of the time, for me at least.

Tho no reason to go all bonanzas on this news, lets just see how it rolls and I doubt Blizzard would change something that drastically without at least a decent reasoning behind it.
"Suum Cuique" - Cicero
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
September 09 2011 14:10 GMT
#6251
--- Nuked ---
freewareplayer
Profile Joined July 2011
Germany403 Posts
Last Edited: 2011-09-09 14:13:19
September 09 2011 14:12 GMT
#6252
On September 09 2011 22:49 Stratos_speAr wrote:
+ Show Spoiler +
On September 09 2011 22:46 freewareplayer wrote:
Seriously 1 HT can onehit like 4 infestors, so how is the infestor op?

If you refuse to build HTs vs Infestor thats your fault for not building a counter, so again how is a unit a problem that gets roflstomphardcountered by a unit of your own?

And every protoss in here briefly neglects to comment on how hard hard HTs stomp infestor, and just keeps ranting about how hard NP counters colossus.

Newsflash, NP doesnt counter colossus as hard as Feedback counters infestors, if NP gets nerfed, nerf Feedback as well.



You're point is completely useless. You're not thinking about this within the context of the game. Protoss almost always needs to go Colossi and then tech switch to High Templar once multiple bases are up. Zerg, on the other hand, can get Infestors right away. It isn't simply HT vs. Infestor, its Infestors being more effective vs. the Protoss army than HT's are vs. Zerg and the fact that Infestors are more accessible.

you didnt even made a single valid argument

Hts are not good vs Zerg? Storm rapes Muta/lings/banelings Feedback stomps Infestors, Overseers, on top of that u can morp them in to powerfull Archons.

And since when does Protoss always need colossus? Youre just saying random stuff, Zerg usually isnt the agressor in early or early mid game, so after FFE you got more than enough time to tech up.
Todes
Profile Joined October 2010
Denmark29 Posts
September 09 2011 14:12 GMT
#6253
i'm thinking about how to deal with mass thor/marine compositions (or anything involving mass thor and zergling killers). honestly i'd say that massive should be immune to root instead of immune to neural (since neural parasite is pretty much only a massive-counter, nothing els).

but if they've tested it alot and it seems to work, then they should go for it.

i like the ultra build time decrease though. makes them a tiny but more viable might want to try out some styles containing them now.

the rax build time increase i can see why, a 2rax bunker rush can be hard to deal with for everyone (especially the 11-11 rax).

but the blink research time i don't get why they change, might be some pvp stuff though.

Anyways, back to the neural topic.
i agree you shouldn't be able to neural a mothership, however thors & collosi is really what the spell is ment for so i don't see why they removed the ability to neural all massive (instead of a few selected, like the ultralisk).

oh well, just my thoughts on the topic looking forward to trying it out though.
Atra mors saeva falce imminens. (Grim death coming with his cruel sickle.)
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 09 2011 14:13 GMT
#6254
On September 09 2011 23:10 QuixoticO wrote:
I could understand the change if they actually also changed the cost/research time/energy because now it just a way too huge investment for little return. NPing Massive units was its most important use with some tanks and immortals as secondary most of the time, for me at least.

Tho no reason to go all bonanzas on this news, lets just see how it rolls and I doubt Blizzard would change something that drastically without at least a decent reasoning behind it.

Yeah. With this change, they could either reduce the cost/time for research, or even make it a permanent mind control.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
September 09 2011 14:13 GMT
#6255

Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Infestor’s Neural Parasite can no longer target Massive units. (new)


Holy crap on a stick, Thors/Hellion is back.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Olsson
Profile Joined April 2011
Sweden931 Posts
September 09 2011 14:14 GMT
#6256
Great. NP won't be useful now what are we supposed to use it on, stalkers, immortals? Now that archons also are massive we can't use it on the units we need to. NP was the only real counter to archon besides roach. Gj blizzard lost my faith in you again.
Naniwa <3
Cibron
Profile Joined March 2010
Sweden253 Posts
September 09 2011 14:14 GMT
#6257
I think this is a step in the right direction.

We need more spellcaster nerfs to balance the game faster. They should be good but not as good as they are right now.

TvP depends too heavily on good EMP hits.

Any PvX depends on good forcefields & storms(fixed).

Imba infestors are almost as bad as amu templars. This is not C&C - no mass single unit should beat any other unit combo.

Spellcasters in SC1 were completely imba also and that's partly why it took several years to balance the game.
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
Sairon
Profile Joined September 2010
47 Posts
September 09 2011 14:16 GMT
#6258
NP vs FB is not a reasonable comparison because of the smart casting in SC2. If you spam FB on the minimap in the right direction the HT will cast FB on the closest possible target with mana ( meaning only infestor in 99% of all circumstances ). And as they both have the same range, but FB having significantly faster cast time the HT will always win.

Overall the change is rather stupid because heavy NP play is currently rather rare due to its already limited uses ( and high mana & research cost ).
Hexxed
Profile Joined November 2010
United States202 Posts
September 09 2011 14:18 GMT
#6259
This new change has the dangerous threat of making Zealot archon TOO strong vs Zerg. Everyone seems to be forgetting in this thread that Archons are now massive. It is already extremely difficult to deal with and neural was one of the only ways of beating an archon zealot mass.
www.twitch.tv/hexsctv - Zerg Master's stream NA Ladder
KobyKat
Profile Joined August 2011
United States111 Posts
September 09 2011 14:19 GMT
#6260
Personally I like this patch very much even though it mostly has Terran nefrs. (I play Terran). I am especially happy about the new NP change because Infestors could single handedly counter every massive unit whether it was ground or air win one upgrade. And for those of you worrying about how TvZ will work against mech you can still NP the tanks or put down some Infested Terran and make all the tanks splash each other.
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