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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
On August 25 2011 11:08 blacklist_member wrote: Great Patch, confused about the contaminate nerf tho....
P.S. -Does anyone know if PTR is ever coming to EU??
it makes sense if you think about it. With overseer's costing 50 gas now you could do mass contamination and only be spending 200 gas for 4 overseer's instead of 400 for 4. Huge difference and I agree with it.
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On August 25 2011 11:03 IPA wrote: I know it's relatively small but -- why the contaminate change? Was it being abused? Come on now...
I love all the other changes, not trying to whine too much. Just wondering where Blizz got the mind to change contaminate.
with overseers becoming cheaper(50 less gas) we're probably going to see overseers a lot more and with that contaminate could potentially become too strong, destiny was already refining a scary mass overseer build, as a zerg player i think it's fine, overseers are a much needed change in scouting even though these days its popular to delay your lair by a lot, maybe the extra scouting will make early lairs worth it
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PvT problems - Ghost counters everything / 1-1-1 is OP Blizzard solution - Buff the Immortal which is countered by Ghost's and useless against 1-1-1
PvZ problems - Infestor stops blink and counters pretty much every P unit. Blizzard solutoin - Reduce the damage by nothing and nerf blink research timing.
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The blink research time nerf makes no sense at all.
By nerfing blink research timing, PvP match up will be even more boring. It will be either 4 Gate or 3 Gate Rob. There will be lesser blink battle i guess? And PvT, Protoss will have harder time deal with drops because of blink nerf.
Barrack increase built time, makes no sense at all. Sadly, no nerf-ing on 1/1/1..
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The contanimate change stems from the fact that overseers are so cheap now. Even so, its still a net buff to contaminate, and you'll probably see it more.
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Barrack build time is kinda unnecessary, may be Starport or factory build time longer is fine.
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On August 25 2011 11:02 Ravnemesteren wrote: The protoss buffs are cool. Especially the warp prism buff. I am not so sure about the terran nerfs, but the severity of blueflame could have been too much.
But the zerg changes are idiotic for the most part. Decreasing build time of the most useless t3 unit in the game... the build time is not the problem. Damn you blizzard for thinking it will change anything. And then making the overseer cheaper is okay I guess, but then increasing the energy cost of the only viable spell it has by that much?
And nerfing the infestor... way to give in to whining. It is totally counterable by all races.
The build time for Ultras could work somewhat. One of the problems with Ultras is that they left Zerg vulnerable for long periods and protoss could remax with collossi just as fast and terrans could get an effective amount of marauders much more quickly than Zerg could produce them.
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yea right, keep qq and u might get colossi shoting air units next patch.
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Barracks nerf stings a bit, but I think I might be able to live with it. As for blue flame, it's not the decrease in damage that I'm upset about, but the cost effectiveness. I'm not so sure that 150/150 is really worth 5 extra damage now. And blue flame is useless to have when harassing probes and drones now, as it will take 3 hits to kill one of them with or without it.
Aside from the above, I think it's actually a really good patch and I hope most of the changes make it to release.
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Looks like the best patch yet, good job blizzard!
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On August 25 2011 11:10 shinyA wrote: PvT problems - Ghost counters everything / 1-1-1 is OP Blizzard solution - Buff the Immortal which is countered by Ghost's and useless against 1-1-1
PvZ problems - Infestor stops blink and counters pretty much every P unit. Blizzard solutoin - Reduce the damage by nothing and nerf blink research timing. Immortal is useless versus 1-1-1?
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On August 25 2011 11:05 seaofsaturn wrote: It's almost like they are patching it just to patch it, not even for the sake of balance. I will be interested in reading their explanations.
We've yet to see a PTR patch go up exactly as it was straight to live, it's on the PTR for testing, not for the sake of changes.
Though I do agree, this is the first time I've seen a blizzard patch that really just cut to the heart of the current trends and not attempt a round-about fix.
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On August 25 2011 11:08 legaton wrote: Huge nerfs for terrans... i agree 100% about the need to solve the 1-1-1 push, but i wish Blizzard found more creative solutions than nerfing everything. What's fun about BW are all those overpowered units neutralizing each-other. Every-time something is nerfed, i feel SC2 become less fun as everything becomes more inconsequential.
As a terran, what this game needs is not more terran nerfs, but two new units: a lurker for zergs, to help them hold positions; and a siege breaker for protoss (aka, a reaver). That would solve all the problems, and i would keep the game fun.
What nerfs to the 1-1-1 are you talking about? If anything, there was only a protoss buff to the immortal that's really relevant..
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On August 25 2011 11:10 shinyA wrote: PvT problems - Ghost counters everything / 1-1-1 is OP Blizzard solution - Buff the Immortal which is countered by Ghost's and useless against 1-1-1
PvZ problems - Infestor stops blink and counters pretty much every P unit. Blizzard solutoin - Reduce the damage by nothing and nerf blink research timing.
What are you talking about, immortals are definitely useful vs 111.
Get colossi vs ghosts... it's not like there's no answer to them. Whether it's too hard or difficult is quite subjective and hard to determine by blizz if it's OP or not.
The damage is reduced by a little... unless if infestors counter every single unit, then it's not "imbalanced"
there are many units that counter "pretty much every X unit"
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Pretty decent set of patch notes, IMHO. Obviously not happy about barracks build time change but it's only 5 seconds (although it means 5 sec later orbital, factory, starport, basically slightly slower everything).
I'd like to see blue flame research cost reduced a little. To 100/100 would be good because it makes it well worthwhile still and less outrageous than previously with +10 vs Light.
Finally I heart the Infestor nerf. Marines can breath a little bit easier now.
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On August 25 2011 11:07 Knightess wrote: Mothership Acceleration increased from 0.3 to 1.375. :D :D :D :D :D :D :D
Warp Prism Shields increased from 40 to 100.
I consider this Special tactics BUFF
Wait why is increasing the acceleration for the mothership a big deal? Its still super slow, but I guess now you can change direction faster.
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Raven Seeker missile movement speed increased from 2.5 to 2.953.
Sweet mother of mercy. TvT just got a lot more interesting.
Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
2-shot workers was fun to watch and do, but this was probably needed.
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Poll: Do you like the new patch changes?Yes! Great patch! (41) 48% Not happy with some of the changes... (22) 26% Yeah, not too bad I guess... (14) 16% This patch is stupid! (8) 9% 85 total votes Your vote: Do you like the new patch changes? (Vote): Yes! Great patch! (Vote): Yeah, not too bad I guess... (Vote): Not happy with some of the changes... (Vote): This patch is stupid!
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On August 25 2011 11:10 tuho12345 wrote: Barrack build time is kinda unnecessary, may be Starport or factory build time longer is fine.
extra 5 seconds would mean seeing many more successful 15hatch
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65 seconds to barrack and immortal +1 range is probably enough for koreans to be able to deal with 1/1/1, we'll see
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