Patch 1.4 PTR Notes (updated 9/8) - Page 213
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
vectorix108
United States4633 Posts
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Ballistixz
United States1269 Posts
they should ditch the M ship altogether and bring back arbiters or something. but then again arbiters would be OP because of the way units clump into a perfect ball in SC2 so u would only need like 2 arbiters instead of the 5+ in SC1. anyway im still waiting for my Hydra buffs. | ||
arfyron
518 Posts
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mishimaBeef
Canada2259 Posts
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Alzadar
Canada5009 Posts
On August 30 2011 03:26 mishimaBeef wrote: Perhaps mothership should be immune to (some) spells. Mothership should absolutely be immune to neural parasite for as long as the stupid "only one" rule is in place, maybe EMP as well (although that's another matter). Why is that restriction even there at all? Barring how "un-StarCraft"-like it feels to have a hero unit, what balance purpose does it serve? Would amassing the EIGHT food Mothership ever be remotely viable? | ||
rohanim41
Canada60 Posts
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ToastieNL
Netherlands845 Posts
On August 30 2011 03:30 Alzadar wrote: Mothership should absolutely be immune to neural parasite for as long as the stupid "only one" rule is in place, maybe EMP as well (although that's another matter). Why is that restriction even there at all? Barring how "un-StarCraft"-like it feels to have a hero unit, what balance purpose does it serve? Would amassing the EIGHT food Mothership ever be remotely viable? 12 Motherships should be capable of full- time Vortexing an army? Next to that, they are quite good base defence, being able to warp the army back home instantly. | ||
ToastieNL
Netherlands845 Posts
On August 30 2011 03:36 rohanim41 wrote: Multiple Mass recalls would be very usefull, moving your army across the map in an instant, I hope to see more mothership, at least i will use it more, two mass recalls in two bases taking little to no damage moving your ground army real fast, on maps like Terminus, antiga shipyard or testbug taking out two expansions before trading armies, so you know you can recover much better than your opponent, and your mothership just paid for itself You're still down 16/24 supply in that scenario? | ||
rohanim41
Canada60 Posts
On August 30 2011 03:37 ToastieNL wrote: You're still down 16/24 supply in that scenario? it is still very doable with only one mothership | ||
StiX
Netherlands220 Posts
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omarvader
United States15 Posts
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Bosu
United States3247 Posts
On August 30 2011 03:10 CatNzHat wrote: The overseer change is annoying, but will probably make zergs feed like they have better scouting, not like zerglings all over the map don't provide enough vision. The infestor change will be interesting to see, would prefer them to really slow them down, as high tech casters shouldn't have the mobility of a t1.5 unit. Hellion nerf is a bit much, 3 shotting workers is fine by me, but 2 shotting zerglings with +1 armor is a must... What do zerglings around he map have to do with the overseer? The point of the cheaper overseer is so that zergs can scout inside a base quicker and not have to sacrifice an assload of gas at a point in the game where 50 more gas means a lot. | ||
icarly
United States400 Posts
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Alzadar
Canada5009 Posts
On August 30 2011 03:36 rohanim41 wrote: Multiple Mass recalls would be very usefull, moving your army across the map in an instant, I hope to see more mothership, at least i will use it more, two mass recalls in two bases taking little to no damage moving your ground army real fast, on maps like Terminus, antiga shipyard or testbug taking out two expansions before trading armies, so you know you can recover much better than your opponent, and your mothership just paid for itself It sounds good in theory, but if you look at BW where Arbiters could be built in large numbers, you don't really see many cases of "retreat recalls", you only ever seem to see doom recalls into the enemy base/army. That might be because of the smaller effect radius making it difficult to get everything back out, but I don't remember ever even seeing anyone attempt it. | ||
Krejven
Sweden105 Posts
How many attacks won't it take now to kill a zealot with a blue flame hellion? will take one hell of a micro to make them worthwhile compared to marines. | ||
Deleted User 183001
2939 Posts
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Arco
United States2090 Posts
On August 30 2011 04:15 Alzadar wrote: It sounds good in theory, but if you look at BW where Arbiters could be built in large numbers, you don't really see many cases of "retreat recalls", you only ever seem to see doom recalls into the enemy base/army. That might be because of the smaller effect radius making it difficult to get everything back out, but I don't remember ever even seeing anyone attempt it. Kal retreat recalled Carriers versus some Terran in a Starleague, I think it mighta been Flash. | ||
loklok
Germany161 Posts
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bole
Serbia164 Posts
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Existor
Russian Federation4295 Posts
On August 30 2011 05:08 loklok wrote: Wondering how boring PvP will be again. 4 Gate is easy to defend with previous patch and Blink Stalker will be negated with this patch.... Make zealots and void rays vs immortals. | ||
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