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Patch 1.4 PTR Notes (updated 9/8) - Page 213

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
August 29 2011 18:15 GMT
#4241
I like what they're trying to do with the mothership, but it will never become commonplace in competitive play... If only Blizzard tried to somehow patch the carrier to become more popular, like in the SC1 metagame.
Aka XephyR/Shaneyesss
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2011-08-29 18:26:30
August 29 2011 18:23 GMT
#4242
M ship will never be useful unless it goes back to beta M ship where it had the ability to warp to any pylon location and had more hp.

they should ditch the M ship altogether and bring back arbiters or something. but then again arbiters would be OP because of the way units clump into a perfect ball in SC2 so u would only need like 2 arbiters instead of the 5+ in SC1.


anyway im still waiting for my Hydra buffs.
arfyron
Profile Joined July 2011
518 Posts
August 29 2011 18:24 GMT
#4243
Get rid of MS and make carriers viable.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 29 2011 18:26 GMT
#4244
Perhaps mothership should be immune to (some) spells.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
August 29 2011 18:30 GMT
#4245
On August 30 2011 03:26 mishimaBeef wrote:
Perhaps mothership should be immune to (some) spells.


Mothership should absolutely be immune to neural parasite for as long as the stupid "only one" rule is in place, maybe EMP as well (although that's another matter).

Why is that restriction even there at all? Barring how "un-StarCraft"-like it feels to have a hero unit, what balance purpose does it serve? Would amassing the EIGHT food Mothership ever be remotely viable?
I am the Town Medic.
rohanim41
Profile Joined August 2011
Canada60 Posts
August 29 2011 18:36 GMT
#4246
Multiple Mass recalls would be very usefull, moving your army across the map in an instant, I hope to see more mothership, at least i will use it more, two mass recalls in two bases taking little to no damage moving your ground army real fast, on maps like Terminus, antiga shipyard or testbug taking out two expansions before trading armies, so you know you can recover much better than your opponent, and your mothership just paid for itself
It's just a game.... but it's a damn good game !
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 29 2011 18:37 GMT
#4247
On August 30 2011 03:30 Alzadar wrote:
Show nested quote +
On August 30 2011 03:26 mishimaBeef wrote:
Perhaps mothership should be immune to (some) spells.


Mothership should absolutely be immune to neural parasite for as long as the stupid "only one" rule is in place, maybe EMP as well (although that's another matter).

Why is that restriction even there at all? Barring how "un-StarCraft"-like it feels to have a hero unit, what balance purpose does it serve? Would amassing the EIGHT food Mothership ever be remotely viable?

12 Motherships should be capable of full- time Vortexing an army?

Next to that, they are quite good base defence, being able to warp the army back home instantly.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 29 2011 18:37 GMT
#4248
On August 30 2011 03:36 rohanim41 wrote:
Multiple Mass recalls would be very usefull, moving your army across the map in an instant, I hope to see more mothership, at least i will use it more, two mass recalls in two bases taking little to no damage moving your ground army real fast, on maps like Terminus, antiga shipyard or testbug taking out two expansions before trading armies, so you know you can recover much better than your opponent, and your mothership just paid for itself

You're still down 16/24 supply in that scenario?
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
rohanim41
Profile Joined August 2011
Canada60 Posts
August 29 2011 18:45 GMT
#4249
On August 30 2011 03:37 ToastieNL wrote:
Show nested quote +
On August 30 2011 03:36 rohanim41 wrote:
Multiple Mass recalls would be very usefull, moving your army across the map in an instant, I hope to see more mothership, at least i will use it more, two mass recalls in two bases taking little to no damage moving your ground army real fast, on maps like Terminus, antiga shipyard or testbug taking out two expansions before trading armies, so you know you can recover much better than your opponent, and your mothership just paid for itself

You're still down 16/24 supply in that scenario?

it is still very doable with only one mothership
It's just a game.... but it's a damn good game !
StiX
Profile Joined September 2010
Netherlands220 Posts
August 29 2011 19:05 GMT
#4250
The only thing I dislike about this patch is that lategame Terran is going to be more difficult whilst Zergs seem to improve with the ultra buff..
"Think for yourself, question authority" Timothy Leary
omarvader
Profile Joined October 2010
United States15 Posts
August 29 2011 19:07 GMT
#4251
Hellion nerf is good. I don't think the infestor change will have too big of an effect on zerg players. It will be interesting to see if the mothership is used more, especially by pro players.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
August 29 2011 19:11 GMT
#4252
On August 30 2011 03:10 CatNzHat wrote:
The overseer change is annoying, but will probably make zergs feed like they have better scouting, not like zerglings all over the map don't provide enough vision.

The infestor change will be interesting to see, would prefer them to really slow them down, as high tech casters shouldn't have the mobility of a t1.5 unit.

Hellion nerf is a bit much, 3 shotting workers is fine by me, but 2 shotting zerglings with +1 armor is a must...


What do zerglings around he map have to do with the overseer? The point of the cheaper overseer is so that zergs can scout inside a base quicker and not have to sacrifice an assload of gas at a point in the game where 50 more gas means a lot.
#1 Kwanro Fan
icarly
Profile Joined August 2011
United States400 Posts
August 29 2011 19:14 GMT
#4253
so will 2 fungals not kill marines with medivac support anymore? if so that's a huge buff for terran
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
August 29 2011 19:15 GMT
#4254
On August 30 2011 03:36 rohanim41 wrote:
Multiple Mass recalls would be very usefull, moving your army across the map in an instant, I hope to see more mothership, at least i will use it more, two mass recalls in two bases taking little to no damage moving your ground army real fast, on maps like Terminus, antiga shipyard or testbug taking out two expansions before trading armies, so you know you can recover much better than your opponent, and your mothership just paid for itself


It sounds good in theory, but if you look at BW where Arbiters could be built in large numbers, you don't really see many cases of "retreat recalls", you only ever seem to see doom recalls into the enemy base/army. That might be because of the smaller effect radius making it difficult to get everything back out, but I don't remember ever even seeing anyone attempt it.
I am the Town Medic.
Krejven
Profile Joined August 2010
Sweden105 Posts
August 29 2011 19:33 GMT
#4255
Anyone except me who is worried that this will make the hellion into a gimmicky harass unit unable to be incorporated into an army? As it is now it is a kinda useless unit against protoss and zergs after the transitioned out from only lings except for harassing.

How many attacks won't it take now to kill a zealot with a blue flame hellion? will take one hell of a micro to make them worthwhile compared to marines.
A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
Deleted User 183001
Profile Joined May 2011
2939 Posts
August 29 2011 19:45 GMT
#4256
Time to roll out armies with 6+ Immortals :3. It will be great having that high DPS unit behind the Stalkers so they can't get focused down so easily. Because of that, it's a bigger change than the range increase to roflroaches..
Arco
Profile Joined September 2009
United States2090 Posts
August 29 2011 19:49 GMT
#4257
On August 30 2011 04:15 Alzadar wrote:
Show nested quote +
On August 30 2011 03:36 rohanim41 wrote:
Multiple Mass recalls would be very usefull, moving your army across the map in an instant, I hope to see more mothership, at least i will use it more, two mass recalls in two bases taking little to no damage moving your ground army real fast, on maps like Terminus, antiga shipyard or testbug taking out two expansions before trading armies, so you know you can recover much better than your opponent, and your mothership just paid for itself


It sounds good in theory, but if you look at BW where Arbiters could be built in large numbers, you don't really see many cases of "retreat recalls", you only ever seem to see doom recalls into the enemy base/army. That might be because of the smaller effect radius making it difficult to get everything back out, but I don't remember ever even seeing anyone attempt it.

Kal retreat recalled Carriers versus some Terran in a Starleague, I think it mighta been Flash.
loklok
Profile Joined January 2011
Germany161 Posts
Last Edited: 2011-08-29 20:08:40
August 29 2011 20:08 GMT
#4258
Wondering how boring PvP will be again. 4 Gate is easy to defend with previous patch and Blink Stalker will be negated with this patch....
bole
Profile Joined January 2011
Serbia164 Posts
August 29 2011 20:16 GMT
#4259
i think personaly... that infestor need energy to be remuved simply spaming mass infested marines and mass fungell is too much... its to hard to conter i play plenty of PvZ and Z is wery hard when spam infestors....
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 29 2011 20:16 GMT
#4260
On August 30 2011 05:08 loklok wrote:
Wondering how boring PvP will be again. 4 Gate is easy to defend with previous patch and Blink Stalker will be negated with this patch....

Make zealots and void rays vs immortals.
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