On June 15 2011 01:46 Reborn8u wrote:
I don't think you can truly do this with stalkers, you can walk the moment their shots are released but I don't think it works nearly as efficiently as marines. + Show Spoiler +
I don't think you can truly do this with stalkers, you can walk the moment their shots are released but I don't think it works nearly as efficiently as marines. + Show Spoiler +
If you move to soon (during the firing animation) the shot gets canceled unlike with marines. There are obviously plenty of situations where you want to do this, when falling back from marines you probably want to do as much damage as possible so it's a good idea. Try and get that shot off while the stalkers are slightly out of range of the marines. Or when you're pushing up a ramp, you want to shoot step shoot ect. so the units in front don't block everything behind them. The units in front will stop as soon as they are in range stopping the stalkers in back from being able to get in range (or they will try to walk around to the sides) But the pathing usually gets bad in these situations so you really want to shoot step shoot up the ramp.
I disagree, I use stutter step with stalkers when moving through a base to deal as much damage as possible. During the cooldown, your units are moving, then stop to fire. This allows you to move away from the defending army, or to allow your units to move to a more favorable position to engage WHILE doing damage.