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Autocast Spawn/Inject Larvae

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1 2 Next All
sPsLogiC
Profile Joined December 2010
United States6 Posts
Last Edited: 2011-05-06 06:39:18
May 06 2011 06:35 GMT
#1
I have an idea, why don't blizzard implement the ability for queens to Autocast Spawn/Inject Larvae. Lets be honest guys, Zerg is the hardest race to play out of the three race. I would know because I main Protoss and I can win games with one army control group if I wanted to.

The Idea:
Manually cast Spawn/Inject Larvae - 25 energy
Autocast Spawn/Inject Larvae - Requires 30 energy

This is just my opinion.

Q: Wouldn't that be imbalanced?
A: I don't think so, it would just allow Zerg players to have an easier game play.

Q: Why make Zerg an easier race to play?
A: Ask yourself this, why can protoss players who don't know how to chronoboost, are able to instantly use there 100 energy and chronoboost four things? Why can terran just drop like 10 mules if they forget to spend there orbital CC energy? Both of the other race are more forgiving compared to Zerg. No Larvae = no units.

Q: Why don't you just go learn how to play like Idra and man up?
A: I thought about this very hard. I noticed that Starcraft 2, the game is designed to be user friendly. Unlike Starcraft 1, you can auto repair and have more than 12 army in your group. I think it's unfair how Zerg players have to play extra hard compared to the other 2 race. Either make the other 2 race harder to play or make Zerg easier or equivalent to the other 2 race.

Well I just wanted to share my idea that I thought of while going to bed. I know that it's very unlikely for blizzard to implement this idea. If you want to, please comment and share your opinion of this idea. Thanks for reading! Please don't hate.
CapnCDaWg
Profile Joined September 2010
United States179 Posts
Last Edited: 2011-05-06 06:39:27
May 06 2011 06:38 GMT
#2
On May 06 2011 15:35 sPsLogiC wrote:
Q: Why make Zerg an easier race to play?
A: Ask yourself this, why can protoss players who don't know how to chronoboost, are able to instantly use there 100 energy and chronoboost four things? Why can terran just drop like 10 mules if they forget to spend there orbital CC energy? Both of the other race are more forgiving compared to Zerg. No Larvae = no units.


Queens have spells other than spawn larvae, if you miss an inject, put a creep tumor down or heal a unit.
Queens can still instantly use all their energy.
Tatari
Profile Blog Joined January 2011
United States1179 Posts
May 06 2011 06:40 GMT
#3
I'm praying this is a troll post. This was discussed to death here and in the bnet forums. It's absolutely pointless. Hotkey all queens, push the hotkey, v, backspace, click each hatchery.

It only takes up a few seconds.
A fed jungler is no longer a jungler, but a terrorist.
PeZuY
Profile Blog Joined February 2011
935 Posts
May 06 2011 06:41 GMT
#4
Oh its your idea? If Blizzard would add such a feature it surely not should cost more than manual. I personally don't feel that larva injection is the biggest problem as for zerg players. Surely it would help players that picks Zerg at first, but they get the hang of it pretty soon.(NOTE: not as perfectly as idrA or other pro gamers, but still)
TangYiChen
Profile Joined March 2011
Korea (South)195 Posts
May 06 2011 06:41 GMT
#5
Well I don't know which way to go with this idea. I have to agree a zerg player has to play better than the other 2 races, but I kind of enjoy that aspect. I've gotten used to manually injecting on time. But like the other guy said above me, there are other ways to use a queen.
Do the difficult things while they are easy and do the great things while they are small. A journey of a thousand miles must begin with a single step.
Battousai13
Profile Joined September 2010
United States638 Posts
May 06 2011 06:41 GMT
#6
You're on sPs and think like this? I really hope this is a troll post. Starcraft has maintained its staying power through the fact that its skill ceiling is so high.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
May 06 2011 06:42 GMT
#7
No. Don't dumb down my race.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
May 06 2011 06:43 GMT
#8
As a zerg player I do not like this idea, at all.
shadymmj
Profile Joined June 2010
1906 Posts
May 06 2011 06:44 GMT
#9
On May 06 2011 15:42 vOdToasT wrote:
No. Don't dumb down my race.


It must take a lot of intelligence to cast larvae inject on time.

User was warned for this post
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
Last Edited: 2011-05-06 06:49:57
May 06 2011 06:44 GMT
#10
Mules and chronoboost should be autocast too. Hell lets have infestors auto-fungal and tanks auto siege when enemies are in range. I don't want to do anything but a-move anymore

:edit: Screw that. Armies should auto a-move too.


:edit2: FUCK IT. Auto everything: make this a war simulation, games are hard anyway. I just want to watch.
Artosis: "From horsssse....falcon"
oddeye
Profile Joined March 2005
Canada716 Posts
Last Edited: 2011-05-06 06:47:48
May 06 2011 06:44 GMT
#11
Totally agree, you already got creep tumor to take care, other mechanics are much easier. I know this as been discussed but imo it should be autocast for 25 energy, not 30. Chrono boost too should have autocast.
Your soul shall suffer!
Dubz
Profile Joined October 2010
United States242 Posts
May 06 2011 06:44 GMT
#12
is this for real?
" mefjupl: if this game was balanced and we would find two players with almost same skills, in mirror match there would be a draw each game"
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
May 06 2011 06:44 GMT
#13
you can inject larva 4 times with ur queen wtf lol, it's just like protoss though, cant stack it on the same building obviously, just make macro hatches
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
May 06 2011 06:45 GMT
#14
Let the queen be. It's harder sure, but making it auto just seems unecasarry. It's just different, a bit harder as well mabey or less forgiving but thats how it is.
Yes I am
Yeol
Profile Joined March 2011
Korea (South)55 Posts
May 06 2011 06:45 GMT
#15
OMG please, this is not US bnet forums.
DoomsVille
Profile Joined August 2010
Canada4885 Posts
May 06 2011 06:45 GMT
#16
It doesn't even take a few seconds. It takes 2 seconds at most. It's even easier if you rebind backspace to another key that is easier to press (for me, I use the back button on my mouse).

I'm a zerg and I don't care that I have to larva inject. This may be harder for zerg, but other parts are easier.

Namely, I don't have to look at my base to make a pylon or rax or whatever. Each race is different. I don't think zerg is much harder to play than terran/protoss.
Tyler214365
Profile Joined December 2010
51 Posts
May 06 2011 06:46 GMT
#17
If you are unable to spawn larvae regularly you already have an easier option in making macro hatcheries. The price of automation is that you need to spend more minerals to produce the same larvae without a complicated autocast energy change like what you propose this late into the game. as shown in the funday monday it is possible to play like this but of course it is not optimal when compared to making queens and remembering to inject larvae. And actually i main zerg and would argue that terran is the hardest to play, at least when i try to without early rushes/ cheesy play. And yea i agree protoss is definately the easiest. i say this jokingly but it is pretty true.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
May 06 2011 06:46 GMT
#18
The most that zerg would get is active creep tumors staying on a hotkey rather that the depleted ones.
http://grooveshark.com/#/deltrus/music
branflakes14
Profile Joined July 2010
2082 Posts
May 06 2011 06:51 GMT
#19
You're overestimating how forgiving Protoss and Terran macro mechanics are. A Carrier that takes 120 seconds to produce can't magically have 4 Chrono Boosts dumped on it with 5 seconds to go to get it's production time down to an optimal 80 seconds, you have to nail the Chrono Boost timings even tighter than Larva injects to get optimal use from them.

And as for Terran MULEs being dropped at once, just because he's getting those minerals eventually doesn't mean they're acting as a crutch for his mistakes. If he'd had those minerals earlier he could've built more production structures or another expansion even earlier. Not to mention Terran has to decide between income or information/detection in the form of scans.

And just to clarify, it takes a Queen 44.44 seconds to regenerate the 25 energy needed to inject (40 seconds/0.5625 energy regeneration per second), when injects can only happen every 40 seconds. There's 4.44 seconds of buffer there.
Falcor
Profile Joined February 2010
Canada894 Posts
May 06 2011 06:52 GMT
#20
On May 06 2011 15:45 DoomsVille wrote:
It doesn't even take a few seconds. It takes 2 seconds at most. It's even easier if you rebind backspace to another key that is easier to press (for me, I use the back button on my mouse).

.


UNtil ur on 5 bases and u have to remember which hatch has the queens in the rotation. But i minimap inject anyways so i really dont care and it doesnt really need to change. But i will say i can kinda see where the op is coming from, every other races macro mechanic is stackable why shouldnt zergs be?
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