• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:06
CET 23:06
KST 07:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1856 users

PvP is going to change in the next Patch ! - Page 18

Forum Index > Closed
Post a Reply
Prev 1 16 17 18 19 20 56 Next
mprs
Profile Joined April 2010
Canada2933 Posts
April 22 2011 14:08 GMT
#341
as a P, I am sooooooooo happy
We talkin about PRACTICE
Demonaz
Profile Joined January 2011
United Kingdom1219 Posts
Last Edited: 2011-04-22 14:10:28
April 22 2011 14:08 GMT
#342

Forgive my old, withered brood war heart, but I too like this idea a lot. Given that you still can turn gateways into warpgates and back again, gives you the option of changing around. It adds a choice of style and a tactical dimension of when to use gateways and when to convert them into warpgates for forward/offensive reinforcement.


This.

It makes a lot of sense for gateways to be viable along with warpgates. Could lead to all sorts of interesting strategies converting back and forth depending on whether the player wants to be offensive or defensive. How this would be achieved is questionable, but I quite like the idea of gateways producing units faster where as warping in takes a little longer or has more of a cooldown rather than warpgates automatically being superior to gateways.

Obviously requires a lot of thought and testing, but if done properly could fix a few balance issues and lead to more dynamic playing, even *gasp* making pvp GOOD.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2011-04-22 14:11:37
April 22 2011 14:09 GMT
#343
On April 22 2011 22:32 Apolo wrote:
toss will have colossus which are fairly slow.


Colossus are slow!?! for gods sake, they are the same speed as marines/marauders (units that are considered mobile) and have good mobility being able to cliff walk.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
April 22 2011 14:09 GMT
#344
On April 22 2011 23:08 Demonaz wrote:
Show nested quote +

Forgive my old, withered brood war heart, but I too like this idea a lot. Given that you still can turn gateways into warpgates and back again, gives you the option of changing around. It adds a choice of style and a tactical dimension of when to use gateways and when to convert them into warpgates for forward/offensive reinforcement.


This.

It makes a lot of sense for gateways to be viable along with warpgates. Could lead to all sorts of interesting strategies converting back and forth depending on whether the player wants to be offensive or defensive. How this would be achieved is questionable, but I quite like the idea of gateways producing units faster where is warping in takes a little longer or has more of a cooldown.

Obviously requires a lot of thought and testing, but if done properly could fix a few balance issues and lead to more dynamic playing, even *gasp* making pvp GOOD.


I dont think PvP can ever be classed as good with the way the collosus functions at the moment.
Samhax
Profile Joined August 2010
1054 Posts
April 22 2011 14:13 GMT
#345
Like many people said it, i would love to see a system where warpgates give you an advantage to reinforce quickly in battle and normal gateways an advantage when you are macroing in your base, it would totally make sens.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
Last Edited: 2011-04-22 14:16:32
April 22 2011 14:14 GMT
#346
Hmmm, I'm not sure what to think of this? I suppose it would now be very disadvantages to the attacker due to travel time if they wanted to rush.

But with this is somewhat forces PvX into a macro game (unless they cheese), as their 4 gate would now be very delayed.

Well either way at least we will start to see some PvP end game again.

Edit - On a further note, how would this develop when people are macroing, turn off warpgate when turtling at home ? and then turn into wargates when your being offensive?

That could potentially make the Protoss skill cap increase greatly, knowing when to use warpgate or a gateway, could be very interesting!

<3 | Dota 2 | DayZ | <3
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-04-22 14:18:11
April 22 2011 14:15 GMT
#347
On April 22 2011 23:13 Samhax wrote:
Like many people said it, i would love to see a system where warpgates give you an advantage to reinforce quickly in battle and normal gateways an advantage when you are macroing in your base, it would totally make sens.

You mean like warpgates' units cost more than gateways ? Or gateways' units cost less... for that matter.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Demonaz
Profile Joined January 2011
United Kingdom1219 Posts
Last Edited: 2011-04-22 14:16:23
April 22 2011 14:15 GMT
#348
On April 22 2011 23:09 Zaros wrote:
Show nested quote +
On April 22 2011 23:08 Demonaz wrote:

Forgive my old, withered brood war heart, but I too like this idea a lot. Given that you still can turn gateways into warpgates and back again, gives you the option of changing around. It adds a choice of style and a tactical dimension of when to use gateways and when to convert them into warpgates for forward/offensive reinforcement.


This.

It makes a lot of sense for gateways to be viable along with warpgates. Could lead to all sorts of interesting strategies converting back and forth depending on whether the player wants to be offensive or defensive. How this would be achieved is questionable, but I quite like the idea of gateways producing units faster where is warping in takes a little longer or has more of a cooldown.

Obviously requires a lot of thought and testing, but if done properly could fix a few balance issues and lead to more dynamic playing, even *gasp* making pvp GOOD.


I dont think PvP can ever be classed as good with the way the collosus functions at the moment.


Okay not good, but a little better and liable to last longer than five minutes.

I just really like the idea of making warpgate an option rather than a necessity.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
April 22 2011 14:17 GMT
#349
On April 22 2011 23:09 Zaros wrote:
Show nested quote +
On April 22 2011 23:08 Demonaz wrote:

Forgive my old, withered brood war heart, but I too like this idea a lot. Given that you still can turn gateways into warpgates and back again, gives you the option of changing around. It adds a choice of style and a tactical dimension of when to use gateways and when to convert them into warpgates for forward/offensive reinforcement.


This.

It makes a lot of sense for gateways to be viable along with warpgates. Could lead to all sorts of interesting strategies converting back and forth depending on whether the player wants to be offensive or defensive. How this would be achieved is questionable, but I quite like the idea of gateways producing units faster where is warping in takes a little longer or has more of a cooldown.

Obviously requires a lot of thought and testing, but if done properly could fix a few balance issues and lead to more dynamic playing, even *gasp* making pvp GOOD.


I dont think PvP can ever be classed as good with the way the collosus functions at the moment.


Yeah midgame/endgame PvP will still mostly be boring ass collosus wars.
skipdog172
Profile Joined June 2010
United States331 Posts
April 22 2011 14:19 GMT
#350
On April 22 2011 17:45 dacthehork wrote:
The concept of early game warp technology was a flawed one

1. Warp Tech is required and happens at the beginning of the game
2. Warp Tech removes defenders advantage in terms of production timing / walk distance.

Who could have foreseen that Warp Gate would create rush imbalances

Warp Tech as a lategame upgrade just makes far more sense and fosters macro / skilled games (can't have that). Instead of moving warp gate to a much higher tier instead they have spent the last year balancing around having protoss able to eliminate map distance/size.


I like that idea. It would also mean that a toss player may very well go back and fourth between gateways/warpgates depending on the current game state. When he is moving out to attack, make them warpgates. It also lets them do things like when defending, changing all gateways to warpgates immediately after a production cycle just to warp in another round of units quickly.

As a protoss player, I'll be honest in that warpgates make macro a bit too easy/boring and having to decide when to switch gateways to warpgates and vice versa would be very fun and add another element to macro skill!
Samhax
Profile Joined August 2010
1054 Posts
Last Edited: 2011-04-22 14:21:31
April 22 2011 14:20 GMT
#351
On April 22 2011 23:15 WhiteDog wrote:
Show nested quote +
On April 22 2011 23:13 Samhax wrote:
Like many people said it, i would love to see a system where warpgates give you an advantage to reinforce quickly in battle and normal gateways an advantage when you are macroing in your base, it would totally make sens.

You mean like warpgate units cost more than gateways ? Or gateways cost less... for that matter.


Maybe, but i don't know if they can balance it in that way. I was thinking more in a matter of a build time. gateways give you units faster than warpgates in your base but when you take the distance travel, warpgates give you units faster in the battle. i don't really know but make normal gateways usefull can't be bad :p
0neder
Profile Joined July 2009
United States3733 Posts
April 22 2011 14:21 GMT
#352
Poll: Would reversing G8way & WG cooldown improve SC2 balance + excitement?

Yes (21)
 
66%

No (11)
 
34%

32 total votes

Your vote: Would reversing G8way & WG cooldown improve SC2 balance + excitement?

(Vote): Yes
(Vote): No


Poll: Which unit should border on imba, & which should be nerfed?

Near imba HT, nerf Colossus (30)
 
100%

Near imba Colossus, nerf HT (0)
 
0%

30 total votes

Your vote: Which unit should border on imba, & which should be nerfed?

(Vote): Near imba HT, nerf Colossus
(Vote): Near imba Colossus, nerf HT

Pirat6662001
Profile Joined January 2011
Russian Federation949 Posts
April 22 2011 14:21 GMT
#353
Proxy 2 gate will become incredibly strong, u can just stream in zealots
time to start walling off against toss
So.. this Earth, nice planet you might say- WRONG!!
Goblinoid
Profile Joined February 2011
United States55 Posts
April 22 2011 14:23 GMT
#354
On April 22 2011 17:44 Fadetowhite wrote:
i would love the fact if gateways actually produced (slightly) faster than warpgates but warpgates have the bonus of the units appearing where you want them.

Never really liked the warpgate function when i offrace since i come from a broodwar background and i would love it if gateways were actually viable beyond the warpgate research timing!



I agree, it's strange that there's absolutely no tradeoff.

I like the idea of changing between warpgates and gateways on the fly to maximize mobility and production of units.
2v2SNAX
Profile Joined October 2010
Canada97 Posts
April 22 2011 14:23 GMT
#355
I wonder if this will make it possible to say 3 gate expand with more units.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
April 22 2011 14:25 GMT
#356
Wait a sec... nerfing warpgate would make P weaker in all matchups but buffing cheese is a viable option? Sounds fishy to me... but than again that sounds like Blizzard patch policy!
Zerg - because Browders sons hate 'em
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
April 22 2011 14:27 GMT
#357
I like the idea of making gateways better but i dont like the idea of making warpgates worse, also your not going to really get more units with gateways in the early game seeing as your economy should be allocated properly and you wont be able to afford extra units without reworking the oppenings completely.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 22 2011 14:27 GMT
#358
My first thoughts of this got me praying for BW style 2gate pressure against zerg and an earlier zeal/stalk pressure against T.

As for pvp I'm still not sure, honestly I'm not sure which I find more boring to watch and play 4gate or colossus wars, I think I enjoy 4gate in both aspects better.
getter1
Profile Joined April 2011
27 Posts
April 22 2011 14:31 GMT
#359
I'd really like to see some of the changes mentioned in a lot of these posts.

I've always felt that the Warp Gate technology should have been approached differently. In the early stages of the game I used to think/feel that warp gate would have slower production as a sacrifice for being able to warp in anywhere, but this just didn't seem to be the case. I think its a lot more logical to make the warpgate tech an OPTION. But not a requirement for every situation.

How could changing the production rates effect the game? Well from my 'platinum level' perspective I could see a few things happening.
1. This will allow builds and macro styles to get more refined into a niche expertise. Finer tuning of income/spending rates for your goal.
2. You will now have to micro your macro. This means Protoss now would have another decision to make in their game. If they are on the defensive end, do they want to have instant warp in to deal with the harass the moment it arrives, or do they want to have faster production within their base? Something like this would make Protoss players have to be more conscious about which mode their buildings are in.
3. This could also make for interesting gate/warp mechanics and ratios. Use several gateways to pump in gateways to the main force while you set up a proxy pylon to warp in a flanking/pincer group.

To those who would think that this would just lead to fast rushes, then perhaps a variable production equation could be used based on your level of tech you have out. So as your tech advances, the base speed of gateway production increases. Cybernetics core will give you one boost, and then a templar archives will give you another little bump.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-04-22 14:35:05
April 22 2011 14:33 GMT
#360
I'm going to express my opinion:

As a Protoss player, I welcome any change related to the PvP matchup.
I'm definitely going to try and come up with late tech build orders.

Also if this change allows players to use high tier units more often, then I'm all for it. Oftentimes in PvP we can witness incredible micro, sure, but it's mostly gateway units micro. I can't wait to see how progamers will develop Robo units' & Templar units' micromanagement.

In my opinion,
-Warp prism is wayyy underused. Look at what these crazy Terran players can do with the dropships. Can't we do some similar tactics? Also it's a flying pylon.
-Collossus micro is relatively unexplored. I mean, with the insane range and imba cliff walking, I feel that there is definitely a possibility of totally abusing the maps's architecture, even moreso than nowadays.

All in all, hopefully late-game situations are going to be a lot more common. Late-game really has a ton of potential when you think about it.

Again, I'm talking about the PvP matchup. As long as we don't have further information, there's absolutely no way to know how this change is going to modify the other matchups.

Also I noticed that a lot of people are playing "game devs" in this thread. Any balance / number tweaking suggestion is utterly USELESS ok, thank you very much. I appreciate the effort but it's really useless.
o choro é livre
Prev 1 16 17 18 19 20 56 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 551
TKL 185
JuggernautJason184
OGKoka 163
CosmosSc2 18
StarCraft: Brood War
Shuttle 316
Artosis 88
Bonyth 70
Aegong 51
LancerX 14
IntoTheRainbow 10
Bale 8
Dota 2
monkeys_forever197
Super Smash Bros
hungrybox640
C9.Mang0174
Liquid`Ken19
AZ_Axe19
Heroes of the Storm
Liquid`Hasu407
Other Games
summit1g9039
tarik_tv4943
Grubby3164
ToD212
ZombieGrub51
ViBE4
Organizations
StarCraft 2
ComeBackTV 339
Other Games
BasetradeTV61
Dota 2
PGL Dota 2 - Main Stream57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• musti20045 10
• Reevou 9
• davetesta2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 26
• RayReign 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1083
• masondota21080
League of Legends
• Doublelift3177
• TFBlade947
Other Games
• imaqtpie947
• Shiphtur180
Upcoming Events
Replay Cast
1h 54m
KCM Race Survival
10h 54m
The PondCast
11h 54m
WardiTV Team League
13h 54m
BASILISK vs Team Liquid
OSC
13h 54m
Replay Cast
1d 1h
WardiTV Team League
1d 13h
Big Brain Bouts
1d 18h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.