• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:11
CET 17:11
KST 01:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion4Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BSL Season 2025 - Full Overview and Conclusion BW General Discussion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1158 users

Claims of Chinese crack allowing lan mode - Page 12

Forum Index > Closed
Post a Reply
Prev 1 10 11 12 13 14 25 Next All
sharky246
Profile Blog Joined November 2010
1197 Posts
March 21 2011 14:50 GMT
#221
On March 21 2011 23:47 darkevilxe wrote:
Show nested quote +
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.



in professional tournaments now, playing on bnet makes it so players have inconsistent and non-similar latencies, creating a variable that no matter how small still affects gameplay in a structured environment


depends which pro tourney your refering to. Something like the TSL really needs LAN as opposed to something like GSL, MLG and IEM where its probably like 1~0 ms. But i don't think that warrants LAN play to the public, just restricting it to pro tourneys.
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
jmack
Profile Joined August 2010
Canada285 Posts
March 21 2011 14:50 GMT
#222
On March 21 2011 15:28 DirtYLOu wrote:
Show nested quote +
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.


Then we should tell Kespa about it. So they can buy it, and crack it even better.

I would pay Kespa for THEIR version of SC2 even $100 ///



Me too friend, just imagine how well ladder would be kept up to date, kespa maps, kespa seasons. Dare to dream,

Never taking anything away from blizzard, they did a unreal job creating this game, but I get a feeling the post creation management of it would be better suited for an organization that loves the game, and specifically loves the game as an esport.
" (THEY DID IT THEY DID IT FXO DID IT!!! OMG John Lennon Toto destroyer LOLOLOLOLOL) " - Korean Reaction to QXC all killing team IM and destroying safe bets everywhere.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 14:51 GMT
#223
On March 21 2011 23:49 goiflin wrote:
Show nested quote +
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


At no cost. Blizzard already has the LAN client. It probably wouldn't take more than a week of work to implement it in the actual game client.


By costing "alot" I believe he means the potential sales lost to pirates, which is likely a very minuscule number, since anyone who hasn't bought the game yet clearly isn't going to.
mmdmmd
Profile Joined June 2007
722 Posts
Last Edited: 2011-03-21 14:54:32
March 21 2011 14:52 GMT
#224
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Because internet connection speed is not as constant as a dedicated LAN. Ping varies and you also have to consider the time of the day.

Example: when the Japan Quake/Nuclear Problem hit the main stream news, everyone's internet was slower due to the amount of traffic online. It sucks to have a important match under these times. Although the lag might not be noticeable by normal players. It might effect Pros.
enCore-
Profile Joined July 2010
98 Posts
March 21 2011 14:53 GMT
#225
How would they be able to ban anyone that is using this LAN crack.

1. You do not crack the version you access battle.net with.
2. Cracked version should not be allowed internet access, which would be pretty moronic.
3. The cracked version cannot communicate your account data as you do not enter it.

???
Roggay
Profile Joined April 2010
Switzerland6320 Posts
Last Edited: 2011-03-21 14:54:50
March 21 2011 14:53 GMT
#226
An illegal crack will achieve absolutely nothing for the community. But it would be nice if Blizzard decide to give tournaments lan support, it would solve some problems.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 21 2011 14:53 GMT
#227
On March 21 2011 23:50 jmack wrote:
Show nested quote +
On March 21 2011 15:28 DirtYLOu wrote:
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.


Then we should tell Kespa about it. So they can buy it, and crack it even better.

I would pay Kespa for THEIR version of SC2 even $100 ///



Me too friend, just imagine how well ladder would be kept up to date, kespa maps, kespa seasons. Dare to dream,

Never taking anything away from blizzard, they did a unreal job creating this game, but I get a feeling the post creation management of it would be better suited for an organization that loves the game, and specifically loves the game as an esport.


thats the problem today.the suits decide over stuff.


i doubt any game dev would suddenly say " hey! lets make it impossible that someone from eu can play with someone in us! and lets make ridiculous statements about how the technology just isnt there yet!" .
life of lively to live to life of full life thx to shield battery
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
March 21 2011 14:53 GMT
#228
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Cross server play isn't possible because of how they price things differently aroun d the world.

In LA they pay a subscription, in the UK the game costs slightly more (my EU copy cost about £3 more) than in US, and those are only the ones i know. If you could play on any server then you could buy the cheapest copy and use that to play on the best server.

The world works differently to how it did when BW came out, the internet even more so. Because of the nature of sc2 being based mainly around 1v1 or small team games, unlike FPS you don't need your own clan server or whatever to play on, therefore you don't need to be able to access a server half way across the world to play with your team mates or whatever. You can buy an extra copy of course, I don't see how anyone who has the desire to need an extra copy has a hard time getting one, and the only people who care about playing "on the best server" are the ones who are serious about the game and therefore are likely to shell out the money anyways.

When there is nothing left to lose but your dignity, it is already gone.
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 21 2011 14:54 GMT
#229
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


LAN would help out with the eSports scene by allowing tournaments to be run much more smoothly with increased stability and better ping. Smaller tournaments would especially benefit because Blizzard can't pay attention to every single small tournaments when deciding to do maintenance or patching and it would not be pleasant to have bnet go down in the middle of your tournament. You also don't have to worry about internet in your neighborhood going down.
DrGreen
Profile Joined July 2010
Poland708 Posts
March 21 2011 14:54 GMT
#230
On March 21 2011 23:50 frodoguy wrote:
Show nested quote +
On March 21 2011 23:47 darkevilxe wrote:
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.



in professional tournaments now, playing on bnet makes it so players have inconsistent and non-similar latencies, creating a variable that no matter how small still affects gameplay in a structured environment


depends which pro tourney your refering to. Something like the TSL really needs LAN as opposed to something like GSL, MLG and IEM where its probably like 1~0 ms. But i don't think that warrants LAN play to the public, just restricting it to pro tourneys.



How is MLG, GSL and IEM 1ms? They have around ~50ms because every game played on battle.net goes through bnet servers.
koonst
Profile Blog Joined March 2010
United States215 Posts
March 21 2011 14:54 GMT
#231
id rather have those in game variables then having someone with alot of lan experience and access to lans dominate because they are used to playing with no delay even if similar in skill just having the practic on lan gives them an unfair advantage ,
where as a guy like me would have no chance
having to deal with a big delay and no access to lans inmy area
sorry just my thoughts.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 14:55 GMT
#232
On March 21 2011 23:53 enCore- wrote:
How would they be able to ban anyone that is using this LAN crack.

1. You do not crack the version you access battle.net with.
2. Cracked version should not be allowed internet access, which would be pretty moronic.
3. The cracked version cannot communicate your account data as you do not enter it.

???


Unless they add it to the warden's definition list (and you're running it at the same time as SC2), or if they install illegal malware without your knowledge, then there is no way that they can find out you have it.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 21 2011 14:56 GMT
#233
On March 21 2011 23:53 emythrel wrote:
Show nested quote +
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Cross server play isn't possible because of how they price things differently aroun d the world.

In LA they pay a subscription, in the UK the game costs slightly more (my EU copy cost about £3 more) than in US, and those are only the ones i know. If you could play on any server then you could buy the cheapest copy and use that to play on the best server.





so a 5$ difference (which is less difference then i saw in stores here which sold it at evrything between 39€ and 55€) which usually gets negated by shipping costs should be the reason why a HUGE IMPORTANT feature doesnt get in the game? i doubt that
life of lively to live to life of full life thx to shield battery
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 21 2011 14:57 GMT
#234
On March 21 2011 23:54 DrGreen wrote:
Show nested quote +
On March 21 2011 23:50 frodoguy wrote:
On March 21 2011 23:47 darkevilxe wrote:
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.



in professional tournaments now, playing on bnet makes it so players have inconsistent and non-similar latencies, creating a variable that no matter how small still affects gameplay in a structured environment


depends which pro tourney your refering to. Something like the TSL really needs LAN as opposed to something like GSL, MLG and IEM where its probably like 1~0 ms. But i don't think that warrants LAN play to the public, just restricting it to pro tourneys.



How is MLG, GSL and IEM 1ms? They have around ~50ms because every game played on battle.net goes through bnet servers.


Much higher than 50, it's about 150ms like War3. Go play single player, the unit response is insanely fast, it feels like a different game entirely. With LAN we would be incredibly close to that. Right now we play in a forced high latency just the way we did in BW before LAN hack
enCore-
Profile Joined July 2010
98 Posts
March 21 2011 14:57 GMT
#235
On March 21 2011 23:55 goiflin wrote:
Unless they add it to the warden's definition list (and you're running it at the same time as SC2), or if they install illegal malware without your knowledge, then there is no way that they can find out you have it.


Please read point 2. and 3. again. Obviously blizzard is going to install malware on your computer. God -.-
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2011-03-21 15:01:20
March 21 2011 15:00 GMT
#236
On March 21 2011 23:56 BeMannerDuPenner wrote:
Show nested quote +
On March 21 2011 23:53 emythrel wrote:
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Cross server play isn't possible because of how they price things differently aroun d the world.

In LA they pay a subscription, in the UK the game costs slightly more (my EU copy cost about £3 more) than in US, and those are only the ones i know. If you could play on any server then you could buy the cheapest copy and use that to play on the best server.





so a 5$ difference (which is less difference then i saw in stores here which sold it at evrything between 39€ and 55€) which usually gets negated by shipping costs should be the reason why a HUGE IMPORTANT feature doesnt get in the game? i doubt that


It's the reason nintendo just shafted everyone making the 3DS region locked. and a handheld console which is likely to be taken all over the place to be locked out is just baffling. But it's because of the online store and the fact when game companies release a game or technology they take the dollar pirce $50.. and knock the dollar sign off and add the pound sign.. so we pay £50 for your $50 item regardless of current currency exchange rates. (edit... can't find the Euro sign on my keyboard.. hence the dollar.. same principle applies)
戦いの中に答えはある
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 15:02 GMT
#237
On March 21 2011 23:57 enCore- wrote:
Show nested quote +
On March 21 2011 23:55 goiflin wrote:
Unless they add it to the warden's definition list (and you're running it at the same time as SC2), or if they install illegal malware without your knowledge, then there is no way that they can find out you have it.


Please read point 2. and 3. again. Obviously blizzard is going to install malware on your computer. God -.-


I was confirming what you were saying. There would be now way to find out if you're doing this in the first place. Not sure why you're telling me to re-read what you said, you asked if there was any way for blizz to detect the cracked version. I was stating the ways that they could do it.

Also, they won't install malware to find if you're playing on a private server. They would have done that with WoW, and they didn't, at least afaik. I had a private server setup on my computer at the same time as a legit version of WoW, and nothing happened to my account.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 15:03 GMT
#238
On March 22 2011 00:02 goiflin wrote:
Show nested quote +
On March 21 2011 23:57 enCore- wrote:
On March 21 2011 23:55 goiflin wrote:
Unless they add it to the warden's definition list (and you're running it at the same time as SC2), or if they install illegal malware without your knowledge, then there is no way that they can find out you have it.


Please read point 2. and 3. again. Obviously blizzard is going to install malware on your computer. God -.-


I was confirming what you were saying. There would be now way to find out if you're doing this in the first place. Not sure why you're telling me to re-read what you said, you asked if there was any way for blizz to detect the cracked version. I was stating the ways that they could do it.

Also, they won't install malware to find if you're playing on a private server. They would have done that with WoW, and they didn't, at least afaik. I had a private server setup on my computer at the same time as a legit version of WoW, and nothing happened to my account.


To be fair, people fucking bot in WoW and nothing happens to their account.
enCore-
Profile Joined July 2010
98 Posts
March 21 2011 15:04 GMT
#239
On March 22 2011 00:02 goiflin wrote:

I was confirming what you were saying. There would be now way to find out if you're doing this in the first place. Not sure why you're telling me to re-read what you said, you asked if there was any way for blizz to detect the cracked version. I was stating the ways that they could do it.

Also, they won't install malware to find if you're playing on a private server. They would have done that with WoW, and they didn't, at least afaik. I had a private server setup on my computer at the same time as a legit version of WoW, and nothing happened to my account.


I was confused by your phrasing.
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 21 2011 15:04 GMT
#240
On March 21 2011 23:53 emythrel wrote:
Show nested quote +
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Cross server play isn't possible because of how they price things differently aroun d the world.

In LA they pay a subscription, in the UK the game costs slightly more (my EU copy cost about £3 more) than in US, and those are only the ones i know. If you could play on any server then you could buy the cheapest copy and use that to play on the best server.

The world works differently to how it did when BW came out, the internet even more so. Because of the nature of sc2 being based mainly around 1v1 or small team games, unlike FPS you don't need your own clan server or whatever to play on, therefore you don't need to be able to access a server half way across the world to play with your team mates or whatever. You can buy an extra copy of course, I don't see how anyone who has the desire to need an extra copy has a hard time getting one, and the only people who care about playing "on the best server" are the ones who are serious about the game and therefore are likely to shell out the money anyways.



BW was priced differently around the world, yet it allowed cross-region play?

I believe Blizzard's official reason for the lack of cross-region play was "the current technology doesn't support cross-region", which I frankly don't buy at all.
Prev 1 10 11 12 13 14 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 221
SteadfastSC 191
BRAT_OK 138
StarCraft: Brood War
Calm 9613
Rain 3607
Horang2 2898
EffOrt 1176
BeSt 1092
Zeus 951
Rush 438
ggaemo 305
firebathero 257
Mong 193
[ Show more ]
Hyun 99
Mind 74
Hm[arnc] 70
Aegong 46
Nal_rA 38
Shuttle 38
Free 37
Terrorterran 33
JYJ 31
Barracks 30
Rock 23
Sexy 23
ToSsGirL 22
HiyA 21
scan(afreeca) 17
SilentControl 16
Yoon 15
ajuk12(nOOB) 11
GoRush 9
Dota 2
Gorgc5259
qojqva2521
syndereN437
Counter-Strike
fl0m2067
Heroes of the Storm
Khaldor326
Other Games
Grubby2308
singsing1813
B2W.Neo1416
Beastyqt619
Lowko608
crisheroes423
Hui .228
KnowMe105
Liquid`Hasu96
Organizations
Other Games
gamesdonequick2513
StarCraft 2
WardiTV1095
ComeBackTV 1024
Other Games
EGCTV663
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• HappyZerGling 72
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4715
• TFBlade1091
Upcoming Events
AI Arena Tournament
3h 49m
BSL 21
3h 49m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
10h 4m
MMA vs DongRaeGu
herO vs Solar
Clem vs Reynor
Rogue vs Oliveira
Sparkling Tuna Cup
17h 49m
OSC
19h 49m
BSL 21
1d 3h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
1d 16h
Wardi Open
1d 19h
Monday Night Weeklies
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.