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Claims of Chinese crack allowing lan mode - Page 14

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mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 15:47 GMT
#261
On March 22 2011 00:44 MyNameIsAlex wrote:
I would try it on virtualpc but link is down?


try google cache
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 21 2011 15:47 GMT
#262
On March 22 2011 00:44 dakalro wrote:
Show nested quote +
On March 22 2011 00:39 Liquid`Jinro wrote:
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.

You are either an idiot or you think blizzard are even bigger idiots than they have at times shown themselves to be. Artifically adding ping to LAN.....?


Why not? they already add it to battle.net.


...Lol. They don't "Add" it to battle.net. It exists because their servers aren't the greatest (and your internet sucks if you're getting 250 ms on battle.net. Even I don't get that).
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-21 15:49:59
March 21 2011 15:47 GMT
#263
On March 22 2011 00:43 dakalro wrote:
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.

If they opened up cross-realm they'd have all the paying customers trying it and whining. If they made it hard to enable, people would mess it up and complain again. This way it's better for them that they remove a source of complaints (why is my game so slow) and gain more money from hardcore players.

I mean would you play CS on a server with 15 ms or on one with 215ms? Transoceanic cables do that to latency.

As for WoW botters, sure, they bot to their heart's content until the ban waves come, and then thousands of accounts get banned. It is a better strategy compared to banning as soon as you have proof someone is cheating. If you ban immediately you force bot makers to accelerate development knowing well that they'll always find a way to get out a new bot asap. If you wait and store data for all accounts that cheat over 1 year the bot devs will have little incentive to change hiding techniques, you can catch a lot more cheaters with a lot less effort. Plus if I'd make a bot that worked for half a year without a problem I'd have a really hard time getting back into developing for it again, getting to know the code again, why I did certain things etc.
The less they change warden and the less they ban the slower they force bot development.


Yeah, that tech doesn't exist, alright.

Did you ever play on iCCup?

There's also alot of botters on WoW. Like, it's insane how many there are. Ban waves don't do anything to developers who actively update their material to keep out of the warden definition list, which do exist.
DrGreen
Profile Joined July 2010
Poland708 Posts
March 21 2011 15:49 GMT
#264
On March 22 2011 00:43 dakalro wrote:
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.

If they opened up cross-realm they'd have all the paying customers trying it and whining. If they made it hard to enable, people would mess it up and complain again. This way it's better for them that they remove a source of complaints (why is my game so slow) and gain more money from hardcore players.

I mean would you play CS on a server with 15 ms or on one with 215ms? Transoceanic cables do that to latency.

As for WoW botters, sure, they bot to their heart's content until the ban waves come, and then thousands of accounts get banned. It is a better strategy compared to banning as soon as you have proof someone is cheating. If you ban immediately you force bot makers to accelerate development knowing well that they'll always find a way to get out a new bot asap. If you wait and store data for all accounts that cheat over 1 year the bot devs will have little incentive to change hiding techniques, you can catch a lot more cheaters with a lot less effort. Plus if I'd make a bot that worked for half a year without a problem I'd have a really hard time getting back into developing for it again, getting to know the code again, why I did certain things etc.
The less they change warden and the less they ban the slower they force bot development.


It doesn't hurt to add server selection on login + info that you may have high ping on other servers then your region. The only reason for no cross-region play is $$$$$.
hmsrenown
Profile Joined July 2010
Canada1263 Posts
March 21 2011 15:51 GMT
#265
On March 21 2011 16:23 Selith wrote:
Show nested quote +
On March 21 2011 16:21 haduken wrote:
I've being saying this since the start of Blizzard's decision to not include a server in China. What did you expect to happen?

China is one of the biggest nation for RTS fans and still no server...


Unless I'm missing something, Blizzard cannot release any game in China if Chinese government says no. They only recently got the permission from the Chinese government to launch the official Chinese version.

And it will only be on the shelf in Q3 by the most optimistic outlook.

Now I would imagine blizzard eventually cave in and support LAN on legal copies of the game.
BaBaUTZ
Profile Joined January 2011
Germany146 Posts
March 21 2011 15:52 GMT
#266
So much misinformation...

The build in Delay in bnet 2.0 ist at 125 ms afaik. It was changed in the beta. So its not as bad as in scbw/wc3.
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 15:52 GMT
#267
On March 22 2011 00:49 DrGreen wrote:
It doesn't hurt to add server selection on login + info that you may have high ping on other servers then your region. The only reason for no cross-region play is $$$$$.


Yes but people would still try and still complain, it's not something that actually works. It's like putting "Attention: hot product" on hot coffee but some people still get burned. Plus there's extra money in it.
Al Bundy
Profile Joined April 2010
7257 Posts
March 21 2011 15:54 GMT
#268
On March 22 2011 00:49 DrGreen wrote:
Show nested quote +
On March 22 2011 00:43 dakalro wrote:
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.

If they opened up cross-realm they'd have all the paying customers trying it and whining. If they made it hard to enable, people would mess it up and complain again. This way it's better for them that they remove a source of complaints (why is my game so slow) and gain more money from hardcore players.

I mean would you play CS on a server with 15 ms or on one with 215ms? Transoceanic cables do that to latency.

As for WoW botters, sure, they bot to their heart's content until the ban waves come, and then thousands of accounts get banned. It is a better strategy compared to banning as soon as you have proof someone is cheating. If you ban immediately you force bot makers to accelerate development knowing well that they'll always find a way to get out a new bot asap. If you wait and store data for all accounts that cheat over 1 year the bot devs will have little incentive to change hiding techniques, you can catch a lot more cheaters with a lot less effort. Plus if I'd make a bot that worked for half a year without a problem I'd have a really hard time getting back into developing for it again, getting to know the code again, why I did certain things etc.
The less they change warden and the less they ban the slower they force bot development.


It doesn't hurt to add server selection on login + info that you may have high ping on other servers then your region. The only reason for no cross-region play is $$$$$.


And so? What are you going to do then? All I see in this thread is blah blah blah sc2 isn't perfect.
o choro é livre
Alver
Profile Joined November 2010
United States177 Posts
March 21 2011 15:54 GMT
#269
tbh i think blizzard just hasent added lan because the kespa situation isint resolved yet. once every loose end with BW is cleared up theyll end up adding lan but untill 100% of the esports scene respects their ip rights they dont want to make another kespa like situation possible. blizz tried to resolve things with kespa over 3 years ago and it never got resolved and i dont think they want to allow the possibility of that happening with sc2 before they gain control of things in court.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-03-21 15:57:07
March 21 2011 15:56 GMT
#270
On March 22 2011 00:43 dakalro wrote:
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.

If they opened up cross-realm they'd have all the paying customers trying it and whining. If they made it hard to enable, people would mess it up and complain again. This way it's better for them that they remove a source of complaints (why is my game so slow) and gain more money from hardcore players.

I mean would you play CS on a server with 15 ms or on one with 215ms? Transoceanic cables do that to latency.

As for WoW botters, sure, they bot to their heart's content until the ban waves come, and then thousands of accounts get banned. It is a better strategy compared to banning as soon as you have proof someone is cheating. If you ban immediately you force bot makers to accelerate development knowing well that they'll always find a way to get out a new bot asap. If you wait and store data for all accounts that cheat over 1 year the bot devs will have little incentive to change hiding techniques, you can catch a lot more cheaters with a lot less effort. Plus if I'd make a bot that worked for half a year without a problem I'd have a really hard time getting back into developing for it again, getting to know the code again, why I did certain things etc.
The less they change warden and the less they ban the slower they force bot development.

Are you a blizzard shill or something? Do you know how they solved "paying customers whining" in SC1 and WC3? They had a little disclaimer when you picked server, something like this:
Please choose the server closest to your geographical location to ensure an optimal playing experience


Yeah. But suddenly 12 years later the technology isnt there? No, it has nothing to do with that and everything to do with not wanting people to buy copies from cheaper regions -.- Its overall quite a joke. Man, they could just limit online sales based on region and then if someone wants to buy the game from China and pay for physical shipping, they can go ahead.

Honestly, its a joke.

Oh and of course the fact that they want full control of everything.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 15:56 GMT
#271
On March 22 2011 00:52 dakalro wrote:
Show nested quote +
On March 22 2011 00:49 DrGreen wrote:
It doesn't hurt to add server selection on login + info that you may have high ping on other servers then your region. The only reason for no cross-region play is $$$$$.


Yes but people would still try and still complain, it's not something that actually works. It's like putting "Attention: hot product" on hot coffee but some people still get burned. Plus there's extra money in it.


Well yes, while LAN would be nice, the ability to play cross region without paying extra certainly would be better than having to buy three accounts to play cross region, regardless of lag. We'd still complain because LAN functionality would solve the lag issue, or even just a peer-to-peer connection.

Oh no, people complaining about buying stuff with less shit in it than it's predecessor. Imagine that. Not only are video games the only product that can do stuff like this, but they're also the only product with fans who would actually defend this practice.
alexhard
Profile Joined May 2010
Sweden317 Posts
March 21 2011 15:57 GMT
#272
On March 22 2011 00:47 Zeke50100 wrote:
Show nested quote +
On March 22 2011 00:44 dakalro wrote:
On March 22 2011 00:39 Liquid`Jinro wrote:
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.

You are either an idiot or you think blizzard are even bigger idiots than they have at times shown themselves to be. Artifically adding ping to LAN.....?


Why not? they already add it to battle.net.


...Lol. They don't "Add" it to battle.net. It exists because their servers aren't the greatest (and your internet sucks if you're getting 250 ms on battle.net. Even I don't get that).


Yes, they do. See a few pages back.
leakingpear
Profile Joined March 2006
United Kingdom302 Posts
March 21 2011 15:59 GMT
#273
The sheer level of incredible stupidity in this thread is astounding, I mean really, just from skimming the thread these things are being seriously discussed:

Artificially adding delay to a LAN mode.
KeSPA becoming software pirates for no apparent reason out of nowhere.
Blizzard haven't put in LAN mode out of a desire to control the masses, not because of the insanely obvious piracy concerns rooted in iCCup/PGTour/WGTour type systems that circumvent having to buy the game entirely.

I'm sure there's at least 2 or 3 more of these, this might be the funniest thread in teamliquid history!
GrackGyver
Profile Joined March 2011
61 Posts
Last Edited: 2011-03-21 16:02:34
March 21 2011 16:01 GMT
#274
On March 22 2011 00:43 dakalro wrote:
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.


With all due respect this is something I don't understand about TL..
Why do the mods ban for balance whine, but not for ridiculous claims like this that do nothing but pollute discussions with ignorance?

Do we as the end user community want to intentionally cripple the game we're going to try and support as an Esport? No? Then let's not make ridiculous claims about "the technology" not being there yet. It has been and not being able to play internationally without buying more copies of the game and running multiple installs in a 2010 RTS is pretty ridiculous.

The only thing their "region lock" is is a cash grab.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 21 2011 16:02 GMT
#275
On March 22 2011 00:44 dakalro wrote:
Show nested quote +
On March 22 2011 00:39 Liquid`Jinro wrote:
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.

You are either an idiot or you think blizzard are even bigger idiots than they have at times shown themselves to be. Artifically adding ping to LAN.....?


Why not? they already add it to battle.net. I'm assuming they have a good reason for it, either the fact that there's a huge difference between 10ms and 150 ms but not as big between 135ms and 275 ms in the way the game works or because it's some sort of human reaction buffer.

Because they added it to both WC3 and SC1 (bnet) but not to the LAN play of either of these games.

The thing is, the reason for adding it to online play has no relevance when you are on LAN, and there are no differing connections to deal with.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 16:02 GMT
#276
On March 22 2011 00:59 leakingpear wrote:
The sheer level of incredible stupidity in this thread is astounding, I mean really, just from skimming the thread these things are being seriously discussed:

Artificially adding delay to a LAN mode.
KeSPA becoming software pirates for no apparent reason out of nowhere.
Blizzard haven't put in LAN mode out of a desire to control the masses, not because of the insanely obvious piracy concerns rooted in iCCup/PGTour/WGTour type systems that circumvent having to buy the game entirely.

I'm sure there's at least 2 or 3 more of these, this might be the funniest thread in teamliquid history!


If this LAN client is real, then those pirate servers may be making a comeback, which would make controlling who gets to do what on bnet, the only reason to not give LAN functions to the actual client.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 21 2011 16:03 GMT
#277
On March 22 2011 00:59 leakingpear wrote:
The sheer level of incredible stupidity in this thread is astounding, I mean really, just from skimming the thread these things are being seriously discussed:

Artificially adding delay to a LAN mode.
KeSPA becoming software pirates for no apparent reason out of nowhere.
Blizzard haven't put in LAN mode out of a desire to control the masses, not because of the insanely obvious piracy concerns rooted in iCCup/PGTour/WGTour type systems that circumvent having to buy the game entirely.

I'm sure there's at least 2 or 3 more of these, this might be the funniest thread in teamliquid history!

WGTour was played on Battle.net.

And Im pretty sure its almost as much about control as its about piracy for LAN. Not of the masses, but of esports.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2011-03-21 16:11:14
March 21 2011 16:06 GMT
#278
On March 22 2011 00:56 Liquid`Jinro wrote:
Show nested quote +
Please choose the server closest to your geographical location to ensure an optimal playing experience


Yeah. But suddenly 12 years later the technology isnt there? No, it has nothing to do with that and everything to do with not wanting people to buy copies from cheaper regions -.- Its overall quite a joke. Man, they could just limit online sales based on region and then if someone wants to buy the game from China and pay for physical shipping, they can go ahead.

Honestly, its a joke.

Oh and of course the fact that they want full control of everything.


I'm glad you at least pointed out the cheaper regions being the issue and not they want people to buy multiple copies. Granted that probably helps, but its probably more like you described it.

However, I don't think them wanting to control their game is a bad thing, maybe it has some negative effects on us, but starcraft1 got out of control. All of the good players weren't playing on the network they made for the game, and instead were flocking to a network that didn't require a legal purchase of the game. Sure, most people owned sc1, but its still pretty ridiculous that they didn't have to.

The fact that cross realm support isn't their is an annoyance sure, but it's really not a "joke". I hate when the player I'm facing lags because its a break in the game that usually won't occur otherwise. Yes, there are ways to make the connection between the us and asia pretty fast, but you still slow down the opponent, which if you remember was a huge problem in BW on BNET.

On March 22 2011 01:03 Liquid`Jinro wrote:
And Im pretty sure its almost as much about control as its about piracy for LAN. Not of the masses, but of esports.


I agree that they want to control how their game is presented in esports, but again, is that a bad thing?
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
ThePurist
Profile Blog Joined June 2010
Canada686 Posts
March 21 2011 16:08 GMT
#279
Even if the claims prove the be false, one day I can see sc2 being cracked and played on a private ladder type thing ~_~ just a matter of time. . .
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
March 21 2011 16:10 GMT
#280
Way too many of you have no idea why Blizzard did this in the first place. The answer is China. There was a thread and a lot of discussion a while ago. China represents a 1.3billion person market that doesn't exist with LAN support. In China they have this Hamachi type program that EVERYONE plays on with EVERY game. What that means is you don't need a legit CD key or version to play with million of people since you are all connected on a mock LAN server.

Blizzard didn't include LAN because it makes it so Chinese players have to actually buy the game, which will increase the amount of money they make off the game substantially. However I assumed there was probably a way to crack the game into a LAN mode, meaning this would eventually just punish us.
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