Looks good.
[UMS] Snipers Promod - Page 3
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Canada2433 Posts
Looks good. | ||
GizmoPT
Portugal3040 Posts
On August 27 2012 09:08 Fulla wrote: Oops been posting on wrong account lol. I'll do it for you if you want Could even make a few weapons to choose from, depends how you feel. ye man that would be awesome really wanted the snipers to have a projectile weapon kinda like star wars like blue team would fire a blue laser beam and red team a red laser beam xp get the map from here its latest version i cant update it on bnet right now http://www.sc2mapster.com/maps/sniperz-promod/files/8-snipers-promod-new-text/ u've skype ? add me on skype gizmomcs :p think then i would have Snipers Promod with projectiles and have Snipers Promod Classic with A-Click | ||
hobbidude
Canada171 Posts
I love you idea for the smoke bomb and i would look to the hide'nseek concept map on mapster. For addition secondary weapons i think it would be fair to ask that the mine actually 1 hit or half total damage as the stun is rather useless (you would also want to make it do you can't place mines right close to one another like sb does it.) Then for the flashbang have that as an aoe stun which would be really useful for taking out bunch groups so you can stun and have time to possibly kill more than one player in the stunned time length. There really needs to be a system in place for teamkills and it really kills the game; i know its already setup to minus pts but it should do more like after 2 teamkills it kicks the player and bans them for week (I mean 1 or 2 can be a mistake) A new arena would be cool to but hard. Something like a heavily detailed cityscape would be great where you can actuall camo some into the background, but then again you'd have to keep out for height issues. I might be interested at some point doing a landscape or advanced triggering if you need it; im on mapster too with same id. | ||
IeZaeL
Italy989 Posts
I made a "new " version , called "Snipers Legend" . I redid the terrain to make it look like a city , with doodads and statues , 2 new skills ( cloak for the ghost , the shield for the spectrum , blink for nova , and a grenade for tosh .) and a lot of new icons ! Feel free to download it from the editor and copy it ! ( i suck in the data editor ) . Bye ! | ||
Meltage
Germany613 Posts
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Fulla
United Kingdom519 Posts
Also you should take down the map from public, it's going to ripped off eventually. I think I can make it projectiles within an hour and we could publish assuming it's all good? | ||
Fulla
United Kingdom519 Posts
On August 27 2012 20:51 hobbidude wrote: I really like the game since i found it back in beta, but it of course has it goods and bads. The dialog/ui is create but as already said the a click is too basic and actually flawed (i remember a test where they found from the games root coding that if two players target each other at the same time, one specific player (i think its the newest) is quaranteed the kill no matter what). I might suggest how rooftop does it which uses the campaign raynor snipe that you actually have to time as it doesn't fire right away as well and can shoot farther than expected. I think this change alone would make it way better. I love you idea for the smoke bomb and i would look to the hide'nseek concept map on mapster. For addition secondary weapons i think it would be fair to ask that the mine actually 1 hit or half total damage as the stun is rather useless (you would also want to make it do you can't place mines right close to one another like sb does it.) Then for the flashbang have that as an aoe stun which would be really useful for taking out bunch groups so you can stun and have time to possibly kill more than one player in the stunned time length. There really needs to be a system in place for teamkills and it really kills the game; i know its already setup to minus pts but it should do more like after 2 teamkills it kicks the player and bans them for week (I mean 1 or 2 can be a mistake) A new arena would be cool to but hard. Something like a heavily detailed cityscape would be great where you can actuall camo some into the background, but then again you'd have to keep out for height issues. I might be interested at some point doing a landscape or advanced triggering if you need it; im on mapster too with same id. For teamkills I have a simple solution. If you teamkill you loose -1 credits. When you die and go to respawn: -1 credit = 5 second delay -2 credit = 20 second delay -3 credit = 60 second delay anything more you are kicked. For terrains I can make some really good ones. Could have 3-4 to pick from. - | ||
IeZaeL
Italy989 Posts
Feel free to use the terrain , the skills , and the icon for the original map !!! | ||
HaZardous47
United States106 Posts
On August 28 2012 03:00 Fulla wrote: For teamkills I have a simple solution. If you teamkill you loose -1 credits. When you die and go to respawn: -1 credit = 5 second delay -2 credit = 20 second delay -3 credit = 60 second delay anything more you are kicked. For terrains I can make some really good ones. Could have 3-4 to pick from. - I still don't see the reason to have the ability to teamkill at all. Its impossible to do it by accident. I have it disabled on NA right now simply because the rating was falling daily and Pubs were nearly impossible to play due to the countless trolls. | ||
Fulla
United Kingdom519 Posts
Giz I've made the projectile ability. When can you publish it? Who is the US publisher? | ||
Fulla
United Kingdom519 Posts
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urashimakt
United States1591 Posts
On August 27 2012 20:51 hobbidude wrote: (i remember a test where they found from the games root coding that if two players target each other at the same time, one specific player (i think its the newest) is quaranteed the kill no matter what). They found it by chance through extended testing and it only affects instant abilities. Attacks, such as those caused by issuing the attack command, are not affected. | ||
ArcticRaven
France1406 Posts
On August 28 2012 04:48 HaZardous47 wrote: I still don't see the reason to have the ability to teamkill at all. Its impossible to do it by accident. I have it disabled on NA right now simply because the rating was falling daily and Pubs were nearly impossible to play due to the countless trolls. Agreed. There's no point in having it and it ruins the game. Out of 5 games today, I had 3 teamkillers. It's getting worse and worse D: | ||
GizmoPT
Portugal3040 Posts
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RettMikhal
2 Posts
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GizmoPT
Portugal3040 Posts
On August 30 2012 10:12 RettMikhal wrote: My god. Why would you remove all the grass and make the map 'bald'? This was my favorite UMS map and now it is totally unplayable. It looks awful (even the mini-map looks bizarre), it lacks all atmosphere now whereas before it had a great dank feel, and it makes the game a lot less fun. There are no more out of the corner of your eye movements against the grass to spot a sniper...he's just there.. in the dirt... or against the flat steel. I have all these horrible memories of the entire human population being mind wiped into liking the 'bald' version of Snipers from Brood War, which had no trees and no obstacles, and that's what this reminds me of. Why? Why? hmm ok maybe i should change it back xp | ||
monitor
United States2400 Posts
Would this be an improvement? Not sure I can get this water to work on low settings, but still working on it. | ||
RettMikhal
2 Posts
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GizmoPT
Portugal3040 Posts
On August 31 2012 08:27 monitor wrote: Would this be an improvement? Not sure I can get this water to work on low settings, but still working on it. ah ye that looks nice a jungle like look looks pretty :p cause i was thinking in special events sometimes like releasing wild species(zergs) in the arena sometimes ;x | ||
IeZaeL
Italy989 Posts
And , when you upload the new version in EU ? Keep the good work ! | ||
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