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[UMS] Snipers Promod - Page 4

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GizmoPT
Profile Joined May 2010
Portugal3040 Posts
August 31 2012 12:34 GMT
#61
On August 31 2012 20:56 IeZaeL wrote:
Is this the new terrain ? awesome ! But the "special events " are balanced ? XD

And , when you upload the new version in EU ?


Keep the good work !


ah i was just thinking about it maybe i will not add it i think i will update at like monday or smthing
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
September 02 2012 22:25 GMT
#62
http://www.sc2mapster.com/maps/sniperz-promod/files/10-snipers-promod-fix/

Update on Europe and small fix in loading screen
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Fulla
Profile Joined January 2011
United Kingdom519 Posts
September 02 2012 23:02 GMT
#63
Awesome

Will have next ver with you tomorrow
New Hearthstone Cards ----> www.youtube.com/FullasGames
SCRK
Profile Joined March 2011
Netherlands17 Posts
September 05 2012 18:15 GMT
#64
There's a bug with the weapon, you must target air units, but everything in the game is ground, so you can't kill anyone. It's also impossible to bring the flag back home. In short, the game has become unplayable.
Don't give in to the hardships ahead of you
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
September 05 2012 19:06 GMT
#65
On September 06 2012 03:15 SCRK wrote:
There's a bug with the weapon, you must target air units, but everything in the game is ground, so you can't kill anyone. It's also impossible to bring the flag back home. In short, the game has become unplayable.


fixing it dont worry
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
September 05 2012 23:43 GMT
#66
"small update"
greyed out names when player leaves, flag now 10 points instead of 15, max energy 10 and all units now have attack animation

http://www.sc2mapster.com/maps/sniperz-promod/files/11-snipers-promod-4-0/
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 06 2012 01:46 GMT
#67
--- Nuked ---
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
Last Edited: 2012-09-06 02:36:39
September 06 2012 02:35 GMT
#68
On September 06 2012 10:46 Barrin wrote:
*hipster glasses* Been playin these sniper maps years before they invented "locks" (it means you're allied to your enemies and have to "A-target" each attack).

I might be one of the few people who actually liked the way it was before locks lol -- over the course of a game the more skillful would still win (there were advantageous angles you could vie for; teamwork owned noob-locking), but it was sometimes okay if you misclicked (granted mice sucked ass back then lol). Typing wasn't a death sentence, so you could sometimes find some casual games which could be relaxing - locks is always intense and extra disappointing when you die.

I didn't mind playing Bald in BW. But BW also had a lingering vision mechanic which was awesome to set up traps with. I guess the mines, vision-things, and decoys make up for this though.

Are unit status bars (the secondary hp/mana bar above a unit's model in the game field) disabled - to hide Ghosts that are hiding under trees? It definitely makes sense to give advantage for hiding under a tree, I just feel like it's a tad strong in some areas where there's a bunch of trees lined up in the next frame that you're moving into. It it extremely effective at preventing movement...

And on that note it generally just feels too difficult to take an enemy flag - I'm almost never in a situation where both teams have the flag. Perhaps this is a little more realistic than it was in BW, but maybe for un-fun reasons - not that standing around is really all that fun to begin with (partially why Bald was so popular I think).

Show nested quote +
On August 27 2012 20:51 hobbidude wrote:
... as already said the a click is too basic and actually flawed (i remember a test where they found from the games root coding that if two players target each other at the same time, one specific player (i think its the newest) is quaranteed the kill no matter what). I might suggest how rooftop does it which uses the campaign raynor snipe that you actually have to time as it doesn't fire right away as well and can shoot farther than expected. I think this change alone would make it way better.

Confirmed, newest unit killing oldest 100% of the time is well-documented:


However, this only applies to units that begin attacking from out of range. Since you don't automatically begin attacking even when you are in range, a lot of the time the two units are definitely within range of each other when firing commences. Most people still not using z to unlock their camera prbly has something to do with it too, as well as units no longer holding a lock when the target disappears into fog (like they did in BW). Also most people will hit their shield or invisibility on engage which prbly often nullifies this max-range new-unit-always-wins thing.

I do like the campaign raynor snipe thing, that sounds completely interesting from a gameplay perspective. However, part of the allure of this game is nostalgia - if you change the attacking system I fear you risk upsetting some core fans.


awesome post i 100% agree with you today i tried to put projectiles instead of old way and lot of people complained so i changed it back after like 30 mins lol.. and ye the bars are disabed so you can hide im almost sure lol i loved all snipers maps and also the sniper paintball ones and stuff in BW played them all day thats why i made this map xP
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
LeSioN
Profile Joined November 2010
United States325 Posts
September 06 2012 07:14 GMT
#69
can you change the "unlock camera" hotkey to something else? I use grid hotkeys so I cant use cloak/whatever and unlock my camera.
Someone needs to tell the truth, but it shouldn't be my job.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
September 06 2012 10:56 GMT
#70
On September 06 2012 16:14 LeSioN wrote:
can you change the "unlock camera" hotkey to something else? I use grid hotkeys so I cant use cloak/whatever and unlock my camera.


well in the new version there no camera lock just wait untill the US guy updates it
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Fulla
Profile Joined January 2011
United Kingdom519 Posts
Last Edited: 2012-09-19 18:36:15
September 19 2012 18:35 GMT
#71
ALOT of updates since last posted.
- New Items.
- New Terrain features.
- Balance tweaks & extra features

Are the other realm uploaders still around?
New Hearthstone Cards ----> www.youtube.com/FullasGames
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
September 20 2012 22:35 GMT
#72
the US guy is alive now im trying to talk with the SEA xp
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
September 22 2012 13:51 GMT
#73
we've a new forum so ppl can post bugs and suggestions and also create clans http://www.sc2arcade.com/forums/forum.php
[image loading]
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
October 22 2012 15:23 GMT
#74
big update spot the differences

[image loading]
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 13 2013 12:15 GMT
#75
Is the map still updated ? New Swarm features could be put into the mod ... also , the terrain Fulla showcased some time ago ... how's going ?

Two suggestions :

-Bring back the game to the old concept , more skill , less gimmick stuff ! Only basic unit and pdd.
- Why dont you use GhostNova91's Umojan Ghost & Shadoguard ? Should look beautiful ...
Author of Coda and Eastwatch.
Fulla
Profile Joined January 2011
United Kingdom519 Posts
June 16 2013 12:34 GMT
#76
Hi IeZaeL, the map is still being worked on, but currently we're working heavily on a new Uber Arena HOTS. The terrain has got updated alot since that showcase.

- Did you mean less cloak, shield and that kind of stuff? Or referring more to the items.
- We might use those models, is a matter of coming up with cool classes with their own abilities.

The pdd/drone is pretty imba, we was considering moving it to a a classes secondary ability. Any other questions?
New Hearthstone Cards ----> www.youtube.com/FullasGames
MNdakota
Profile Joined March 2012
United States512 Posts
June 16 2013 15:33 GMT
#77
Any way to make the snipe into a skill shot instead of having to click on them? Could be an option maybe at the beginning of the game.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Fulla
Profile Joined January 2011
United Kingdom519 Posts
June 18 2013 18:15 GMT
#78
We tried that once, changed the map, everyone hated it. For something like that it would be better to simply make a new map with a different name.
New Hearthstone Cards ----> www.youtube.com/FullasGames
MNdakota
Profile Joined March 2012
United States512 Posts
June 18 2013 20:42 GMT
#79
On June 19 2013 03:15 Fulla wrote:
We tried that once, changed the map, everyone hated it. For something like that it would be better to simply make a new map with a different name.


Hmmm okay. Well, I have a small group that plays this game regularly. Any way to make it higher than 4v4? Great game by the way. One of my favorite Arcade games.

As for that. I think maybe you could have it as an option at the beginning of the game.

Another thing is that using 20 energy to get 1 credit for all of your teammates isn't worth it. Probably should adjust the number?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
June 18 2013 21:16 GMT
#80
ah people still play my map cute
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
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