There's a bug with the weapon, you must target air units, but everything in the game is ground, so you can't kill anyone. It's also impossible to bring the flag back home. In short, the game has become unplayable.
On September 06 2012 03:15 SCRK wrote: There's a bug with the weapon, you must target air units, but everything in the game is ground, so you can't kill anyone. It's also impossible to bring the flag back home. In short, the game has become unplayable.
On September 06 2012 10:46 Barrin wrote: *hipster glasses* Been playin these sniper maps years before they invented "locks" (it means you're allied to your enemies and have to "A-target" each attack).
I might be one of the few people who actually liked the way it was before locks lol -- over the course of a game the more skillful would still win (there were advantageous angles you could vie for; teamwork owned noob-locking), but it was sometimes okay if you misclicked (granted mice sucked ass back then lol). Typing wasn't a death sentence, so you could sometimes find some casual games which could be relaxing - locks is always intense and extra disappointing when you die.
I didn't mind playing Bald in BW. But BW also had a lingering vision mechanic which was awesome to set up traps with. I guess the mines, vision-things, and decoys make up for this though.
Are unit status bars (the secondary hp/mana bar above a unit's model in the game field) disabled - to hide Ghosts that are hiding under trees? It definitely makes sense to give advantage for hiding under a tree, I just feel like it's a tad strong in some areas where there's a bunch of trees lined up in the next frame that you're moving into. It it extremely effective at preventing movement...
And on that note it generally just feels too difficult to take an enemy flag - I'm almost never in a situation where both teams have the flag. Perhaps this is a little more realistic than it was in BW, but maybe for un-fun reasons - not that standing around is really all that fun to begin with (partially why Bald was so popular I think).
On August 27 2012 20:51 hobbidude wrote: ... as already said the a click is too basic and actually flawed (i remember a test where they found from the games root coding that if two players target each other at the same time, one specific player (i think its the newest) is quaranteed the kill no matter what). I might suggest how rooftop does it which uses the campaign raynor snipe that you actually have to time as it doesn't fire right away as well and can shoot farther than expected. I think this change alone would make it way better.
Confirmed, newest unit killing oldest 100% of the time is well-documented:
However, this only applies to units that begin attacking from out of range. Since you don't automatically begin attacking even when you are in range, a lot of the time the two units are definitely within range of each other when firing commences. Most people still not using z to unlock their camera prbly has something to do with it too, as well as units no longer holding a lock when the target disappears into fog (like they did in BW). Also most people will hit their shield or invisibility on engage which prbly often nullifies this max-range new-unit-always-wins thing.
I do like the campaign raynor snipe thing, that sounds completely interesting from a gameplay perspective. However, part of the allure of this game is nostalgia - if you change the attacking system I fear you risk upsetting some core fans.
awesome post i 100% agree with you today i tried to put projectiles instead of old way and lot of people complained so i changed it back after like 30 mins lol.. and ye the bars are disabed so you can hide im almost sure lol i loved all snipers maps and also the sniper paintball ones and stuff in BW played them all day thats why i made this map xP
On September 06 2012 16:14 LeSioN wrote: can you change the "unlock camera" hotkey to something else? I use grid hotkeys so I cant use cloak/whatever and unlock my camera.
well in the new version there no camera lock just wait untill the US guy updates it
Is the map still updated ? New Swarm features could be put into the mod ... also , the terrain Fulla showcased some time ago ... how's going ?
Two suggestions :
-Bring back the game to the old concept , more skill , less gimmick stuff ! Only basic unit and pdd. - Why dont you use GhostNova91's Umojan Ghost & Shadoguard ? Should look beautiful ...
Hi IeZaeL, the map is still being worked on, but currently we're working heavily on a new Uber Arena HOTS. The terrain has got updated alot since that showcase.
- Did you mean less cloak, shield and that kind of stuff? Or referring more to the items. - We might use those models, is a matter of coming up with cool classes with their own abilities.
The pdd/drone is pretty imba, we was considering moving it to a a classes secondary ability. Any other questions?
On June 19 2013 03:15 Fulla wrote: We tried that once, changed the map, everyone hated it. For something like that it would be better to simply make a new map with a different name.
Hmmm okay. Well, I have a small group that plays this game regularly. Any way to make it higher than 4v4? Great game by the way. One of my favorite Arcade games.
As for that. I think maybe you could have it as an option at the beginning of the game.
Another thing is that using 20 energy to get 1 credit for all of your teammates isn't worth it. Probably should adjust the number?