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Weak Thor AA crippling TvP creativity - Page 10

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xseverityx
Profile Joined October 2010
52 Posts
November 18 2010 23:38 GMT
#181
late-game Bio is still effective, you just need to adjust your micro once HT hit the battle field. I don't remember what replay I saw but it was TvP casted by husky on desert oasis. the toss went straight to HT and managed to skip colossus without getting punished. The terran was able to be extremely effective by keeping his bioball with his tanks and only taking a handful of units forward to bait storms and to bait units back to the range of his tanks and the rest of the bio ball. its just so incredibly powerful to NOT have your entire ball within storm but still have them in a good position to force combat against the inneffective t1 gateway units.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 18 2010 23:40 GMT
#182
On November 19 2010 08:38 IPA wrote:
Nadagast (correct me if I'm wrong) tests a lot of this shit out with none other than PainUser. He (Pain) talks about some of these findings at length on the most recent State of the Game podcast.

So please, at least engage in civilized discussion here instead of mocking what you don't understand.

But you probably know better than PainUser right? -_-


Only when he says that would rather have a DT than a Banshee...
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
November 18 2010 23:42 GMT
#183
first your completely wrong.

thors weak AA against armoured units are not the reason that terran is restricted to bio and protoss is restricted to robo builds.

ther are two units in this matchup that pigeon holes both races into certain tech trees.

they are the banshee and the immortal.

the banshee is an insta win against any protoss that doesnt open with a robo. which is why protoss MUST open robo just because of the risk of cloacked banshees. this moves to the next problem of the matchup. because the banshee forces a robo, immortals are always available to be built.

and immortals are the reason you dont see huge tank lines like you did in BW, and with hellions not filling as many useful roles as the vulture did pure mech builds are just not that effective.
an immortal can tank 14 YES THATS FOURTEEN tanks shots whilst they are sieged. meaning well yeah that gives protosses army time to get into the tanks range completely nulifiing the advantage of siege tanks in the first place.

sure you could say that charge lots and what not also reduce te effectiveness of mech. but nothing more then the immortal can.

so essentially the banshee has pigeon holed the entire matchup.


threat of banshee=must open robo=mech openings dont work= bio play from terran = collosus into ht play from toss.=terran only staying in the late game if they drop enough=protoss winning late game unless terran does enough damage with drops.

if the clocked banshee didnt exist then we might see different openings from protoss, either stargate play or templar tech. meaning someone could then attempt to open mech abuse a timing where the toss hasnt gotten a robo straight away and potentially open up the matchup in alot of new different ways.

but blizzard instead of opening up new avenues is going to do the half assed job and just nerf whats currently being used.

so no OP thors weak antiarmoured AA goes with the unit. strong on ground, and able to beat mutas cost effectively. sorry but you cant have your super unit.
Forever ZeNEX.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
November 18 2010 23:43 GMT
#184
Haven't read thread but putting armoured air targets lower on the priority list for thors solves OPs problem. No buff required, only tweak.
Nadagast
Profile Joined January 2009
United States245 Posts
Last Edited: 2010-11-18 23:55:52
November 18 2010 23:45 GMT
#185
On November 19 2010 08:31 Antisocialmunky wrote:
Show nested quote +
On November 19 2010 08:27 Nadagast wrote:
Yeah a lot of these replies are depressing...


They need the Pro Strategy forum already. :[

Don't worry, what you said makes sense and its one of the problems that makes TvP stupid and boring to play.

WoW has a gated forum community ( www.arenajunkies.com ) where only Gladiators (top 0.5% maybe equivalent right now to roughly ~2.3k+ Diamond) can post. I think that'd be something nice to have for Starcraft. I don't mean to be an elitist but I really feel like any serious thread is ruined by a swarm of random people posting who really have no idea what they are talking about. Their only experience with high level play is spectating games on streams. They simply don't have the experience/game sense to post reasonable comments about balance (especially in situations like this which rarely, if ever, show up in a stream). Plus there are so many posts that are filled with anger because they think their race sucks.

ArenaJunkies isn't perfect, but it's way better than the WoW public forums. If people who aren't at the top tier of the community want to see balance discussed in a reasonable way by people of at least decent skill level, this is really the only option I think. Otherwise balance talk and strategy discussion will be limited mostly to private areas (skype, PMs, ventrilo, etc).
FuzzyLord
Profile Joined September 2010
253 Posts
November 18 2010 23:48 GMT
#186
If thor was good against armor as well, that would be the most OP unit in the game
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2010-11-18 23:50:33
November 18 2010 23:49 GMT
#187
If he goes carriers, get BCs and 1-2 ghosts. EMP + Yamato will trivialize carriers. At that point you just reinforce with vikings. (Although frankly you can outmicro with vikings alone, but since you have such a viking aversion...)

You're trying to argue "buff thors" by using a flawed army comp as your basis.
twitch.tv/cratonz
zeidrichthorene
Profile Blog Joined March 2010
Canada83 Posts
November 18 2010 23:53 GMT
#188
All races have poor ground to air. This is totally by design. If ground to air capabilities were easy to come by, air would serve no purpose other than harassment.

There's 5 parts to the air equation that all races have.

1: Air Superiority
2: Transport
3: Light Harass
4: Heavy Assault
5: Detection

1: Air superiority is covered by Mutalisks, Vikings and Phoenix. They are the fast, cheap, air to air units. Mutas are inherently weak so they can be backed up by corruptors in heavy air to air engagements, but typically don't need to be because they often have a large numbers advantage.

2: Transport is obvious, but if you are trying to transport when your opponent has air superiority there are serious issues risks involved.

3: Light Harass can be done by the air superiority units. It can also be done by the harass units (Mutas, void rays, banshees). Notice that muta is both air superiority and harass, that's because it's not particularly great at either job, but it's cheap and fast, and can be produced more easily than other races. Again, if you try to use your light harass units when your opponent has air control, you'll be a lot less effective. Light harass can be pretty easily dealt with by ground to air forces.

4: Heavy Assault is Battlecruisers, Carriers and Broodlords. If your opponent has air superiority, these are barely usable. When you have air superiority and use these units, they're very difficult to kill. However, they are also cost-inefficient and risky to get. They are very supply-efficient however. They're quite strong against ground to air units.

5: Mobile detection is all air, Ravens, Observervers and Overseers. Having air control (which allows you to safely have detection of your own for the observers) allows you to deny your opponents detection making your cloaked units more powerful if you're interested in that.


This whole ecosystem is reliant on the fact that things kind of suck for shooting up. I mean, battlecruisers are rarely used as it is, but in a TvT, the only thing that isn't completely horrible at killing a battlecruiser is a viking. I've won TvTs where the opponent has massively invested into tanks/thors/marines and won simply because I've had a couple of battlecruisers. Thors and marines both are severely impacted by the BC's base armor, and BC air to ground damage is quite high. But BCs need to have that air control in order to work, a few vikings would have completely ruined it. If my opponent cedes air control to me, that's easy enough to manage.

It would be the same against a protoss who goes carriers. Carriers have good armor, mitigate damage by drawing fire on their interceptors, but they kind of suck against a reasonable viking force. The same with brood lords.


The best ground to air each race has is in their standard "versatile" unit, and that's the marine, stalker, hydra. Stimmed Marines deal 10.5 dps/supply, but lose about 1.8 dps per armor of the target and are very fragile. Stalkers deal 4.86 dps/supply, and only lose only about 0.3 dps/supply per armor of the target and are quite sturdy. Hydralisks deal about 7.2 dps per supply, they lose about 0.6 dps/supply per armor of their target, and are more sturdy than stimmed marines, but less so than stalkers. In short, they all suck against reasonably armored air units with powerful ground attacks.

The exception is marines supported by medivacs, but then again, medivacs means you're investing in starport tech, and starport tech is what should deny heavy air units.

Thors should not get a powerful ground to air attack, no other ground units have a powerful ground to air attack.

If you want to defend against heavy air like carriers, you should either not let them get ahead to the point where they can get carriers without dying, or you should use the air control units like vikings to deal with them. Sure, the vikings aren't great after the carriers are gone, but you let him get carriers, so it's your own fault.
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2010-11-18 23:57:38
November 18 2010 23:57 GMT
#189
On November 19 2010 08:45 Nadagast wrote:
Show nested quote +
On November 19 2010 08:31 Antisocialmunky wrote:
On November 19 2010 08:27 Nadagast wrote:
Yeah a lot of these replies are depressing...


They need the Pro Strategy forum already. :[

Don't worry, what you said makes sense and its one of the problems that makes TvP stupid and boring to play.

WoW has a gated forum community ( www.arenajunkies.com ) where only Gladiators (top 0.5% maybe equivalent right now to roughly ~2.3k+ Diamond) can post. I think that'd be something nice to have for Starcraft. I don't mean to be an elitist but I really feel like any serious thread is ruined by a swarm of random people posting who really have no idea what they are talking about. Their only experience with high level play is spectating games on streams. They simply don't have the experience/game sense to post reasonable comments about balance (especially in situations like this which rarely, if ever, show up in a stream). Plus there are so many posts that are filled with anger because they think their race sucks.

ArenaJunkies isn't perfect, but it's way better than the WoW public forums. If people who aren't at the top tier of the community want to see balance discussed in a reasonable way by people of at least decent skill level, this is really the only option I think. Otherwise balance talk and strategy discussion will be limited mostly to private areas (skype, PMs, ventrilo, etc).

It's weird, the public is basically ruining their chance to see more of what high level players think by posting so ignorantly and violently.


I completely agree; I thought your OP was decent and could have stimulated some good discussion about late game mech and terran AA. Too bad every other post is more or less absolute shit.
CidO
Profile Joined June 2010
United States695 Posts
November 18 2010 23:57 GMT
#190
You do realize that thors do the most DPS in the game on the ground & benefit the most from upgrades( +3x2/upgrade), seriously, why not just be happy with that? I'd be happy with a unit that does 61DPS and a range of 7. that's more than colossi (single target of course) and ultralisk, which are dedicated to attacking ground units (since they can't lift their necks up)

marines and vikings should be flying with your thors and if they ever get to carriers (3+ bases) you will have thors also.
:P
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
November 19 2010 00:03 GMT
#191
On November 19 2010 08:45 Nadagast wrote:
Show nested quote +
On November 19 2010 08:31 Antisocialmunky wrote:
On November 19 2010 08:27 Nadagast wrote:
Yeah a lot of these replies are depressing...


They need the Pro Strategy forum already. :[

Don't worry, what you said makes sense and its one of the problems that makes TvP stupid and boring to play.

WoW has a gated forum community ( www.arenajunkies.com ) where only Gladiators (top 0.5% maybe equivalent right now to roughly ~2.3k+ Diamond) can post. I think that'd be something nice to have for Starcraft. I don't mean to be an elitist but I really feel like any serious thread is ruined by a swarm of random people posting who really have no idea what they are talking about. Their only experience with high level play is spectating games on streams. They simply don't have the experience/game sense to post reasonable comments about balance (especially in situations like this which rarely, if ever, show up in a stream). Plus there are so many posts that are filled with anger because they think their race sucks.

ArenaJunkies isn't perfect, but it's way better than the WoW public forums. If people who aren't at the top tier of the community want to see balance discussed in a reasonable way by people of at least decent skill level, this is really the only option I think. Otherwise balance talk and strategy discussion will be limited mostly to private areas (skype, PMs, ventrilo, etc).

It's weird, the public is basically ruining their chance to see more of what high level players think by posting so ignorantly and violently.


Granted. I personally accept what you say to be good and true. But can't you see how your suggestion at least sounds like one that would make Thor would be OP? I'm not sure you've given sufficient reason as to why that wouldn't be the case, and you also haven't suggested any effects it might have in the other matchups. Remember, Thors are often a pretty integral unit against Zerg and Terran. I think having a unit perform really well in all matchup's is rare because, well, it's hard to balance.

Also, whilst a large part of your concern stems from the matchup not being interesting or dynamic enough, people still value balance over that, and I think rightly so...to a degree.

Either way, if any concensus is reached that something does have to be changed, the point of contention will lie here:

Change Thor anti-air damage to be 12x4, or 24x2 instead of 6+6lightx4.
Change Thors to automatically target ground units over armored air units and Interceptors.


This is what I imagine most people are flipping out about.
"Crom laughs at your four winds!"
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 19 2010 00:19 GMT
#192
This issue isn't buffing Thors, the issue is making TvP 200% less boring because T's GtA is unreliable, its AtA eats away too much ground army, and the Thor AI is retarded...

That's the thing people miss.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-11-19 00:29:55
November 19 2010 00:23 GMT
#193
Really I don't think there needs to be a change at all. Due to the fact that interceptorts no longer auto-repair properly (compared to BW anyways) stilled marines and thor aa would easily rape interceptors much faster than the protoss can rebuild them. Thor aa has bonus to light, which interceptors are, so they do a very good job at killing them.

TLDR: instead of focus firing the carriers themselves, just atim the marines and let the thors and marines shred the interceptors -.-

Edit: If I'm missing something here please feel free to correct me. It's just that the general consensus as to why carriers really aren't seen so often is the fact that they're not only expensive and take forever to get, interceptors fragility also gimped carrier viability.
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
Last Edited: 2010-11-19 00:27:05
November 19 2010 00:25 GMT
#194
On November 19 2010 09:19 Antisocialmunky wrote:
This issue isn't buffing Thors, the issue is making TvP 200% less boring because T's GtA is unreliable, its AtA eats away too much ground army, and the Thor AI is retarded...

That's the thing people miss.


And the issue that I think we can deduce all the flaming bronze level noobs are having is that the current suggestions for making Tvp 200% less boring basically look like big fat buffs.

See how it's all inter-linked?

I for one have no idea whether the current suggestions would be imbalanced. I don't think you do either. I don't think nadagast does. The only way you can really know is to implement it and test it out.
"Crom laughs at your four winds!"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 19 2010 00:25 GMT
#195
On November 19 2010 08:57 space_yes wrote:
Show nested quote +
On November 19 2010 08:45 Nadagast wrote:
On November 19 2010 08:31 Antisocialmunky wrote:
On November 19 2010 08:27 Nadagast wrote:
Yeah a lot of these replies are depressing...


They need the Pro Strategy forum already. :[

Don't worry, what you said makes sense and its one of the problems that makes TvP stupid and boring to play.

WoW has a gated forum community ( www.arenajunkies.com ) where only Gladiators (top 0.5% maybe equivalent right now to roughly ~2.3k+ Diamond) can post. I think that'd be something nice to have for Starcraft. I don't mean to be an elitist but I really feel like any serious thread is ruined by a swarm of random people posting who really have no idea what they are talking about. Their only experience with high level play is spectating games on streams. They simply don't have the experience/game sense to post reasonable comments about balance (especially in situations like this which rarely, if ever, show up in a stream). Plus there are so many posts that are filled with anger because they think their race sucks.

ArenaJunkies isn't perfect, but it's way better than the WoW public forums. If people who aren't at the top tier of the community want to see balance discussed in a reasonable way by people of at least decent skill level, this is really the only option I think. Otherwise balance talk and strategy discussion will be limited mostly to private areas (skype, PMs, ventrilo, etc).

It's weird, the public is basically ruining their chance to see more of what high level players think by posting so ignorantly and violently.


I completely agree; I thought your OP was decent and could have stimulated some good discussion about late game mech and terran AA. Too bad every other post is more or less absolute shit.

I second that. Meh... people want to talk not to listen, what else is new?

I am all for the elitist discussion because TBH, i do not give a flying duck about what a bronze-mid diamond player thinks about balance. Not because they should not have the right to speak, but because they have so much to learn that 99% of what they think they know is wrong. It is so much easier to say "imba"/be arrogant/aggressive/disrespectful then to ask for help.

I am a big fan of Mech play and really want it to be viable in all MUs (in different ways). To me, the Thor is the worst unit in the late mech army specifically because of its AA function. Between magic box mutas and low vs armored dmg, you just can not relay on it.

I'll say it again, the mech nerf is what ducked Terran's late game in both TvP and TvZ. You need a lot more Tanks then you did before, drastically reducing your AA capabilities to the point where the stile became unviable.
Head Coach Park: "They should buff tanks!"
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
November 19 2010 00:30 GMT
#196
On November 19 2010 08:49 Craton wrote:
If he goes carriers, get BCs and 1-2 ghosts. EMP + Yamato will trivialize carriers. At that point you just reinforce with vikings. (Although frankly you can outmicro with vikings alone, but since you have such a viking aversion...)

You're trying to argue "buff thors" by using a flawed army comp as your basis.


The level of understanding evident in replies such as this is so aggravating.
You can figure out the other half.
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
November 19 2010 01:09 GMT
#197
i agree that the ai for thors is bad, if there is an interceptor and a stalker it will attack the interceptor ^^ but i dont think that if u change the thor ai for the better it will change how tvp is played and even now a good player like painuser transitions from his 2/3 rax bio into a more mech based game (mlg game on kulas vs nony for example).

I think bio is too strong and cost effective early to midgame compared to other options and that is the reason most tvp games are rather dull.
The only virgins in kpop left are the fans
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
November 19 2010 01:28 GMT
#198
On November 19 2010 10:09 {ToT}ColmA wrote: I think bio is too strong and cost effective early to midgame compared to other options and that is the reason most tvp games are rather dull.


This is obviously correct, but there's really no other way to play the match-up, either. You just can not beat an equally skilled protoss player without going bio -> vikings/ghosts. It's not that terran players are lazy and don't want do do anything other than bio, it's that everything else is literally pure shit. Try playing a really good protoss player without doing some boring, bland, predictable bio build, and he will come at you from so many angles you'll want to claw your eyes out. It's just fucked.
You can figure out the other half.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
November 19 2010 01:47 GMT
#199
On November 19 2010 08:49 Craton wrote:
If he goes carriers, get BCs and 1-2 ghosts. EMP + Yamato will trivialize carriers. At that point you just reinforce with vikings. (Although frankly you can outmicro with vikings alone, but since you have such a viking aversion...)

You're trying to argue "buff thors" by using a flawed army comp as your basis.


I agree with a previous poster...replies like this are why we can't have nice things.

I think if your refutation to a strategy involves 2 ghosts and yamato cannon, you shouldn't be posting in the strategy forum,

A simple easy solution would just be to add a "1800+ Diamond" forum which enforces that you need to be 1800 or higher diamond to post. You don't even need to put on a hard restriction, saying it is enough to cut down on 90% of the bronze posts.

As far as the OP goes... buffing and already top-of-the-line beastly unit is not the way to go about opening up room for creativity. If Thors beat everything else dollar for dollar, every game would be Thors. If that's what you want your games to look like, a couple of units that are the best at everything and are spammed every game, there's a game called Command and Conquer.
Lanaia is love.
Destiny
Profile Joined May 2009
United States280 Posts
Last Edited: 2010-11-19 01:53:39
November 19 2010 01:52 GMT
#200
My girlfriend got me "Madlibs: Starcraft 2" the book today! I think the OP skipped ahead to page 15, because I hadn't seen this yet, but now I wanna try filling it out.

Lemme try:

On November 18 2010 19:33 Some random l2p Zerg wrote:
Now I know what you're saying: Get Viking Corrupters to kill Armored air units Colossus. But the problem is that Vikings suck on the ground Corrupters can't attack ground. The problem is that getting armored air units Colossus is almost always a win for the Protoss in TvP ZvP. This is only masked by the fact that most TvPs ZvPs are over fairly quickly and don't ever get past 2-3 base for the P, because almost all Terrans Zergs use bio Muta/ling. There are three ways getting Viking Corrupters to counter Carriers Colossus can go:
1. The best case scenario is that you make just enough to kill his Carriers Colossus then hope you win the ground battle. Terran Zerg maybe comes out slightly ahead in this case. But it's very difficult to hit the exact right amount of Viking Corrupters.
2. If you lose the air battle and he has carriers Colossus left over you lose the battle. Nothing else you have that shoots up attacks ground (Marines Roaches and Thors Hydralisks) are good vs Carriers Colossus with support.
3. If you win the air battle with too many viking Corrupters left over, you'll lose the ground fight. Viking Corrupters that are 0/0 and on the can't attack ground are pretty terrible.

Also they are on an entirely separate upgrade table so you're at 0/0 when they already have some upgrades.

If Thors Hydralisks were changed so that Terran Zerg had a viable counter to armored air Colossus other than Viking/Marines Muta/ling, I believe we would see playstyles other than bio open up Muta/ling fest.


But seriously, how is this situation any different than Zerg being forced to get corrupter's to counter colossus? If you don't do it exactly right, you're in this exact same situation.
To achieve perfection is to sacrifice growth.
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