• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:58
CEST 07:58
KST 14:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach2[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon102Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: Within Reach an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/ StarCraft Human 'N' AI League
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10210 users

[D] Why is protoss doing so bad in the GSL? - Page 62

Forum Index > Closed
Post a Reply
Prev 1 60 61 62 63 64 107 Next
nam nam
Profile Joined June 2010
Sweden4672 Posts
November 08 2010 09:03 GMT
#1221
On November 08 2010 17:35 Cloak wrote:
Show nested quote +
On November 08 2010 17:12 5unrise wrote:
On November 08 2010 17:09 Cloak wrote:
It was stated earlier in the thread that some A-teamers from SC1 went to Protoss while some B-teamers went to Terran and of course the Terran B-teamers are wildly more successful because they're just that more skilled.


When Bisu started sc1 he played terran, look at how successful he is after switching to protoss. Mere coincidence? Maybe some players are just better at playing terran than toss?


It's just to refute the idea there's no skilled players trying to rep Protoss. It's quite a coincidence that we have all these rising star Terrans and Zergs while everyone is trying to ignore Protoss. Zerg won the GSL and still got buffs. It's unfair for people to ask to wait until the metagame shifts in Protoss favor when Zerg and Terran have been getting their handouts at breakneck speeds.


The last patch came before GSL season 1 was over so that is a poor argument.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2010-11-08 09:32:03
November 08 2010 09:30 GMT
#1222
also i want to point out, that is not only a problem of imbalanced in tvp, but from a spectator pov, it's look very boring...static gameplay(mines, siege, positioning of the army...)from bw was a lot better imo...
Cloak
Profile Joined October 2009
United States816 Posts
November 08 2010 09:33 GMT
#1223
On November 08 2010 18:03 nam nam wrote:
Show nested quote +
On November 08 2010 17:35 Cloak wrote:
On November 08 2010 17:12 5unrise wrote:
On November 08 2010 17:09 Cloak wrote:
It was stated earlier in the thread that some A-teamers from SC1 went to Protoss while some B-teamers went to Terran and of course the Terran B-teamers are wildly more successful because they're just that more skilled.


When Bisu started sc1 he played terran, look at how successful he is after switching to protoss. Mere coincidence? Maybe some players are just better at playing terran than toss?


It's just to refute the idea there's no skilled players trying to rep Protoss. It's quite a coincidence that we have all these rising star Terrans and Zergs while everyone is trying to ignore Protoss. Zerg won the GSL and still got buffs. It's unfair for people to ask to wait until the metagame shifts in Protoss favor when Zerg and Terran have been getting their handouts at breakneck speeds.


The last patch came before GSL season 1 was over so that is a poor argument.


Patch 1.1.2 came out on Oct 14th. GSL Season 1 finished Oct 2nd.
The more you know, the less you understand.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
November 08 2010 09:33 GMT
#1224
People people! Common with the constant whining! What is this?

On November 08 2010 16:25 andrewwiggin wrote:
Terran cried about roaches, and zerg roaches got nerfed in beta.

Zerg cried about being crap, and got buffed after beta.

Protoss cry about REAL ISSUES i.e. early units getting kited, least cost effective units of the game (cost-effective in an isolated UNIT TESTER maybe..) .. and what happens?

David Kim starts thinking about how to nerf Psi storm.

-_____-


So this is how balance is approached now? "He got something and he got something, I want it too!!". This is exactly what I was worried before SC2 came out. This constant stream of venting without any proper suggestion but "make this or that stronger because I just got overrun by it". Meanwhile players like HuK and Socke maintain some of the highest win-percentages in the world. You can't just go on a rant and completely ignore how fragile balance is! Balance isn't about making it easier for you every time any time. And it certainly isn't about giving you a chance to stop strategies that perfectly hard counter yours.

This is exactly why Blizzard is waiting and why it's necessary to let things roll by itself for a while. Timings have to evolve. Your job is to play the game and put your braincells to work. Which quite honestly I think some of you just refuse to do. And that is a shame because you miss out on evolving as a player...
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 08 2010 09:43 GMT
#1225
I will be happy if they nerf psi-storms. Psi-storms are creating an illusion of PvT being balanced. After its nerf all problems of the matchup will be revealed.
Like total crapness of gateway units, forced robo tech, immobility, lack of harass options, EMPs.
Its grack
Vz0
Profile Joined August 2010
Canada378 Posts
November 08 2010 09:45 GMT
#1226
On November 08 2010 18:43 bokeevboke wrote:
I will be happy if they nerf psi-storms. Psi-storms are creating an illusion of PvT being balanced. After its nerf all problems of the matchup will be revealed.
Like total crapness of gateway units, forced robo tech, immobility, lack of harass options, EMPs.

righ there with you man...
Hellye
Profile Joined July 2010
Portugal62 Posts
November 08 2010 09:46 GMT
#1227
On November 08 2010 18:33 Jayson X wrote:
People people! Common with the constant whining! What is this?

Show nested quote +
On November 08 2010 16:25 andrewwiggin wrote:
Terran cried about roaches, and zerg roaches got nerfed in beta.

Zerg cried about being crap, and got buffed after beta.

Protoss cry about REAL ISSUES i.e. early units getting kited, least cost effective units of the game (cost-effective in an isolated UNIT TESTER maybe..) .. and what happens?

David Kim starts thinking about how to nerf Psi storm.

-_____-


So this is how balance is approached now? "He got something and he got something, I want it too!!". This is exactly what I was worried before SC2 came out. This constant stream of venting without any proper suggestion but "make this or that stronger because I just got overrun by it". Meanwhile players like HuK and Socke maintain some of the highest win-percentages in the world. You can't just go on a rant and completely ignore how fragile balance is! Balance isn't about making it easier for you every time any time. And it certainly isn't about giving you a chance to stop strategies that perfectly hard counter yours.

This is exactly why Blizzard is waiting and why it's necessary to let things roll by itself for a while. Timings have to evolve. Your job is to play the game and put your braincells to work. Which quite honestly I think some of you just refuse to do. And that is a shame because you miss out on evolving as a player...


So the old L2p argument huh?
I would love if these were thrown right before roach range when fruitdealer won the GSL... no roach range would have been so awesome ( they didnt need it, they just had to learn how to play without it off course ).

Just because Huk gets some wins the game is fine??.... LOL... how about in korea where there are real terran pros who are agressive early enough to take most win percentages against protoss? This isnt just 1 player who noticed. There is a growing aware that something is wrong with the race.
abrasion
Profile Joined April 2010
Australia722 Posts
November 08 2010 09:56 GMT
#1228
On November 08 2010 17:09 Cloak wrote:
It was stated earlier in the thread that some A-teamers from SC1 went to Protoss while some B-teamers went to Terran and of course the Terran B-teamers are wildly more successful because they're just that more skilled.


Nice burn
derpmods
Flummie
Profile Joined August 2010
Netherlands417 Posts
November 08 2010 09:56 GMT
#1229
On November 08 2010 18:43 bokeevboke wrote:
I will be happy if they nerf psi-storms. Psi-storms are creating an illusion of PvT being balanced. After its nerf all problems of the matchup will be revealed.
Like total crapness of gateway units, forced robo tech, immobility, lack of harass options, EMPs.


I agree with this one Nerf it tomorrow
ผมพยายามหาคำตอบอยู่ตลอดเวลา
abrasion
Profile Joined April 2010
Australia722 Posts
November 08 2010 13:19 GMT
#1230
Yep just keep nerfing P until we don't win anything at all, seems logical. Eventually they'll wake up.
derpmods
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
November 08 2010 13:33 GMT
#1231
On November 08 2010 18:46 Hellye wrote:
Show nested quote +
On November 08 2010 18:33 Jayson X wrote:
People people! Common with the constant whining! What is this?

On November 08 2010 16:25 andrewwiggin wrote:
Terran cried about roaches, and zerg roaches got nerfed in beta.

Zerg cried about being crap, and got buffed after beta.

Protoss cry about REAL ISSUES i.e. early units getting kited, least cost effective units of the game (cost-effective in an isolated UNIT TESTER maybe..) .. and what happens?

David Kim starts thinking about how to nerf Psi storm.

-_____-


So this is how balance is approached now? "He got something and he got something, I want it too!!". This is exactly what I was worried before SC2 came out. This constant stream of venting without any proper suggestion but "make this or that stronger because I just got overrun by it". Meanwhile players like HuK and Socke maintain some of the highest win-percentages in the world. You can't just go on a rant and completely ignore how fragile balance is! Balance isn't about making it easier for you every time any time. And it certainly isn't about giving you a chance to stop strategies that perfectly hard counter yours.

This is exactly why Blizzard is waiting and why it's necessary to let things roll by itself for a while. Timings have to evolve. Your job is to play the game and put your braincells to work. Which quite honestly I think some of you just refuse to do. And that is a shame because you miss out on evolving as a player...


So the old L2p argument huh?
I would love if these were thrown right before roach range when fruitdealer won the GSL... no roach range would have been so awesome ( they didnt need it, they just had to learn how to play without it off course ).

Just because Huk gets some wins the game is fine??.... LOL... how about in korea where there are real terran pros who are agressive early enough to take most win percentages against protoss? This isnt just 1 player who noticed. There is a growing aware that something is wrong with the race.



fruitdealer played terrans almost exclusively and you cry about zvp balance in relation to gsl before the patch? wtf?

The amount of crying that goes on in this thread is staggering to say the least, yes protoss has issues, issues that wont be fixed before an expansion or two, Just like how zerg still has issues.

Even so, protosses can take games of terran and zergs regardless of what level of skill they are at. NexGenius is a prime example on the state of protoss as a whole. Right up there with the other races, even when half their units never see play more than once or twice a year. If you are this unsatisfied with the reliance on robo play maybe play a different race while you wait for buffs?
"Mudkip"
Blacklizard
Profile Joined May 2007
United States1194 Posts
November 08 2010 15:07 GMT
#1232
While I do believe Protoss need some other options like stronger harass early and mid game (lost the reaver, dark templar tech slowed down, etc.) and need some help early game vs Terran (and maybe ling/roach... not sure), I absolutely do not think zealots + stalkers should be an end all solution. Units like Sentries, High Templar, and even the colossus are critical to the thing that makes Protoss different and fun. While I think it's about time Protoss started to whine, it's not like Protoss are doing horrible everywhere. If you play opponents who do not slow down the Protoss with split medivac drops, muta harass,aggressive bio early, aggressive roach vs a FE, etc. then you can see Protoss perform just fine late game.

I will also say this. Play another race on ladder. It will alleviate some frustration and give you better perspective on the matchups. I play Terran and Protoss, and when I'm sick of defending as Protoss (it just so happens games that night never get to late game, etc.), I switch over to Terran and harass like a madman, concussive rush, banshee harass, tank push, or whatever.

For those saying that Protoss just need a tiny boost in order to have more options... I'm not so sure about that. That is unless you mean really late game options, then OK. But in 90% of games Protoss have to take a big risk to do anything "fancy". And this is mostly because of the things I'm defending... AOE and forcefields. Their regular units alone aren't great, and they need lots of tech to do fancy stuff. The one place they have a chance early and midgame is with the sentry. But after the sentry damage nerf, I haven't seen anybody try in a tournament. So the only ways I see of fixing this are giving better scouting options, allowing charge or blink to come much earlier, making sentries better again, or something along those lines.
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 08 2010 15:40 GMT
#1233
On November 08 2010 18:43 bokeevboke wrote:
I will be happy if they nerf psi-storms. Psi-storms are creating an illusion of PvT being balanced. After its nerf all problems of the matchup will be revealed.
Like total crapness of gateway units, forced robo tech, immobility, lack of harass options, EMPs.


Yup, nerf Colossi too, when protoss doesn't have our 1 good build anymore, then we will lose every game and blizz will have to make changes.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
ThE_ShiZ
Profile Joined August 2010
United States143 Posts
Last Edited: 2010-11-08 15:51:27
November 08 2010 15:50 GMT
#1234
It's hard to say how balance will be fixed since it is so fragile. It seems like T has a much easier time vs P, and ZvT is beginning to favor Z but that might change soon.

However, imo zvp is either balanced or slightly in P's favor, so it would be hard to fix pvt whilst not affecting pvz too much. I think a slight marauder nerf and storm buff would help a lot in pvt, especially since marauders aren't too important in zvt,

But I think good FF play is indispensable and actually gamebraking. However, it is somewhat situational based on the map.
Anaconda Malt Liquor makes you oooooo....
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
November 08 2010 15:50 GMT
#1235
Isn't psi-storm nerfed enough? The damage and radius has already been lowered. What are they possibly thinking now? Lowering damage even more or making the use more energy? >.>
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 08 2010 16:05 GMT
#1236
Heh, yeah, I lost a game yesterday where I had 50% more army and money, but because he had 8 collosus and I had 20 high templar, it didn't matter. I used to play BGH as toss and kill EVERYTHING with psi storm. Now, its like a support spell at best.

So yeah, nerf psi storm more!

Here is the thing with the sentry. Imagine if instead of marine & marauder having stim, it was on a slow, weak support unit. You did not even need a spell to stop it, it has to be near the front. You just make sure its the first unit that you snipe.

Protoss army is balanced around good forcefields / guardian shield to be EVEN. No matter how much you lose to a good forcefield you should watch the replay and go "hey, he really spent a lot of money on that army that slowed his tech and economy". So if we choose not to make that many sentries, we are at a disadvantage. Also if you are ready for it, and have equal micro, you can dodge the forcefields, run away, and 10 seconds later its like we didn't make any sentries.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Cloak
Profile Joined October 2009
United States816 Posts
November 08 2010 16:06 GMT
#1237
On November 09 2010 00:50 ThE_ShiZ wrote:
It's hard to say how balance will be fixed since it is so fragile. It seems like T has a much easier time vs P, and ZvT is beginning to favor Z but that might change soon.

However, imo zvp is either balanced or slightly in P's favor, so it would be hard to fix pvt whilst not affecting pvz too much. I think a slight marauder nerf and storm buff would help a lot in pvt, especially since marauders aren't too important in zvt,

But I think good FF play is indispensable and actually gamebraking. However, it is somewhat situational based on the map.


Funnily enough, according to the recent Global Diamond W/Ls and the GSL W/Ls, PvZ is more imba against P than PvT is.
The more you know, the less you understand.
90ti
Profile Joined August 2010
United States100 Posts
November 08 2010 16:14 GMT
#1238
On November 09 2010 00:07 Blacklizard wrote:
While I do believe Protoss need some other options like stronger harass early and mid game (lost the reaver, dark templar tech slowed down, etc.) and need some help early game vs Terran (and maybe ling/roach... not sure), I absolutely do not think zealots + stalkers should be an end all solution. Units like Sentries, High Templar, and even the colossus are critical to the thing that makes Protoss different and fun. While I think it's about time Protoss started to whine, it's not like Protoss are doing horrible everywhere. If you play opponents who do not slow down the Protoss with split medivac drops, muta harass,aggressive bio early, aggressive roach vs a FE, etc. then you can see Protoss perform just fine late game.

I will also say this. Play another race on ladder. It will alleviate some frustration and give you better perspective on the matchups. I play Terran and Protoss, and when I'm sick of defending as Protoss (it just so happens games that night never get to late game, etc.), I switch over to Terran and harass like a madman, concussive rush, banshee harass, tank push, or whatever.

For those saying that Protoss just need a tiny boost in order to have more options... I'm not so sure about that. That is unless you mean really late game options, then OK. But in 90% of games Protoss have to take a big risk to do anything "fancy". And this is mostly because of the things I'm defending... AOE and forcefields. Their regular units alone aren't great, and they need lots of tech to do fancy stuff. The one place they have a chance early and midgame is with the sentry. But after the sentry damage nerf, I haven't seen anybody try in a tournament. So the only ways I see of fixing this are giving better scouting options, allowing charge or blink to come much earlier, making sentries better again, or something along those lines.


earlier and less expensive charge perhaps..but seeing as Blizz nerfed lots in the first place I really don't see this happening. Either that make concussive require factory maybe?
tdt
Profile Joined October 2010
United States3179 Posts
November 08 2010 16:23 GMT
#1239
4 worthless and expensive units don't help
VR
DT
Carrier
MS

Weak air does not help

Slow.

Zealot/Stalker/Colossus ball is the thing other races have to worry about. Boring. And as long as you get to them first or get into late game it's over.

Blizzard needs to bring back MS warp to nexus maybe with a huge cool down.
Needs to up lvl 2 damage on VR again.
Needs DTs to cost less.
Needs Carriers to cost less.

Then you'll see some exciting protoss play.
MC for president
ThE_ShiZ
Profile Joined August 2010
United States143 Posts
November 08 2010 16:24 GMT
#1240
Funnily enough, according to the recent Global Diamond W/Ls and the GSL W/Ls, PvZ is more imba against P than PvT is.


Yeah but, Diamond is soo wide of a skill range that it's hard to judge. Also, GSL Zergs were rolling through but once it got to the later stages of the tourney they dropped like flies, and you got to take into account that the zergs got lucky with 1a Roach all-ins. It's fairly new in zvp because of the roach buff, but once it's played enough it won't be too strong.
Anaconda Malt Liquor makes you oooooo....
Prev 1 60 61 62 63 64 107 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Grand Finals
CranKy Ducklings95
LiquipediaDiscussion
OSC
23:00
OSC Masters Cup #151 Qualifier
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 198
StarCraft: Brood War
soO 454
hero 423
BeSt 252
Mind 35
Terrorterran 24
Bale 22
Noble 12
yabsab 10
ZergMaN 10
Icarus 5
Dota 2
monkeys_forever1206
League of Legends
JimRising 685
Counter-Strike
taco 380
Super Smash Bros
Mew2King141
Other Games
summit1g10122
ArmadaUGS42
Livibee30
Organizations
Other Games
gamesdonequick480
StarCraft: Brood War
Kim Chul Min (afreeca) 8
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH339
• practicex 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2267
League of Legends
• Rush1354
• Stunt412
Upcoming Events
Afreeca Starleague
4h 2m
Soma vs Jaedong
WardiTV Weekly
5h 2m
Monday Night Weeklies
10h 2m
Sparkling Tuna Cup
1d 4h
Afreeca Starleague
1d 4h
Leta vs Soulkey
PiGosaur Cup
1d 18h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
CranKy Ducklings
5 days
[ Show More ]
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.