But hmmm, if you are fruit dealer and you always have blings in your overlords... thats a lot of micro
Its a close call haha
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Beef Noodles
United States937 Posts
But hmmm, if you are fruit dealer and you always have blings in your overlords... thats a lot of micro Its a close call haha | ||
Beef Noodles
United States937 Posts
On October 30 2010 08:05 Gnax wrote: Late game protoss definitely got the highest micro skill cap. You can basically micro each and every unit in a protoss army and get more and more out of them. I've never seen a protoss player use their force fields, storms, colossi focus fire, zealots and stalkers etc etc used optimaly. What I have seen though is Terran players use their armies to perfection. What? How can you make that last claim? We are soooo far from micro perfection | ||
Redmark
Canada2129 Posts
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Talin
Montenegro10532 Posts
Terran dropping is really more about multitasking and "mechanical" micro (which Protoss has covered with Phoenixes that a lot of people avoid like plague because of multitasking + micro requirements). Marine/Marauder micro is fairly basic as well - concave, kiting, that's about it. It's more about group control than anything else. I'd like to hear the arguments for Terran competing in micro intensity with some of the following, early game to late game: o Zealot / Stalker micro - (early game) using Zealot as melee units as a buffer between the enemy army with ranged attack and your own Stalkers. o Blink Stalker micro - self explanatory and definitely a high skill cap. o Using Immortals properly - even though a lot of people seem to think of it as a "tank" unit, it really gets focused down too easily if exposed, is bulky and has short range. o Void Ray charge - okay, it's a "bit" nerfed by the patch so it may not be worth it at the moment, but again a very high skill - high reward move. o Phoenix - a unit that relies "only" on speed, awesome when you control it, dies to absolutely everything when you don't. o Forcefields and Feedback - might not be a big deal by themselves, but these kind of timing / targetting abilities that Protoss more or less has to use come as additional strain when doing any of the above. Getting just the right Forcefields also involves quick thinking and deciding on-the-spot, so it's far from a trivial matter. | ||
MoreFaSho
United States1427 Posts
Here's a really bold claim: Zerg will benefit the most from having ridiculously accurate and fast micro because while there non-micro-intensive ways of playing almost every matchup, in ZvZ it's almost impossible to avoid. | ||
BetterFasterStronger
United States604 Posts
On October 30 2010 08:05 Gnax wrote: Late game protoss definitely got the highest micro skill cap. You can basically micro each and every unit in a protoss army and get more and more out of them. I've never seen a protoss player use their force fields, storms, colossi focus fire, zealots and stalkers etc etc used optimaly. What I have seen though is Terran players use their armies to perfection. probably cause you need 5 bases mining to support that unit composition lol. | ||
SubtleArt
2710 Posts
There is a macro skill cap cause macro is just you and the game. There's no micro skill cap, however, because micro is you against another player. There's no perfect micro because what's required changes with wat the other player does, and therefore is situational. to be perfect in micro you'd ahve to perfectly read what the other guy is going to do, which you cant | ||
Gnax
Sweden490 Posts
On October 30 2010 08:08 Beef Noodles wrote: Show nested quote + On October 30 2010 08:05 Gnax wrote: Late game protoss definitely got the highest micro skill cap. You can basically micro each and every unit in a protoss army and get more and more out of them. I've never seen a protoss player use their force fields, storms, colossi focus fire, zealots and stalkers etc etc used optimaly. What I have seen though is Terran players use their armies to perfection. What? How can you make that last claim? We are soooo far from micro perfection Well maybe a program that was able to move every unit back when they take damage and stuff could do it better, but not a human. There have been many players who have microed their MMM armies pretty much perfectly. I've seen Maka, Loner, IntoTheRainbow, Morrrow etc do it. | ||
Kennigit
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Canada19447 Posts
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