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Dark shrine rushed is a coin flip against three techs, though its more like 75% against you on the coin flip. That said. Are you joking DT's are bawllin 60 damage per swipe upgraded, the ability to force food on observers and force your opponent in combat to focus fire them while you have something like colossus or immortals or other tech units to just reave your opponents is just invaluable.
As for countering colossus tech, I'd personally just go meat shield against them and have my DT's close with them quickly. I just like them because they force focus firing, and really benefit from high micromanagement in combat scenarios.
And if you're going DT's against an early robo you'll have a wave of DT's the same time your opponent is getting his first colossus, which is slow. While your dt's are not there MIGHT be a timing push there where colossus are just not viable in low numbers compared to the DT's high...
brb testing.
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On October 05 2010 21:02 Wayem wrote:Show nested quote +On October 05 2010 20:43 Achilles wrote:On October 05 2010 20:24 Kelorienne wrote: Good strategies don't revolve around sneaky tactics. Clearly revolve around button mashing better than your opponent. You clearly don't understand the game. Having a good strategy is different from "button mashing better than your opponent". Sneaky tactics can be a good addition to the gameplay but basing everything around them is the worst thing to do (that's what bronze players do). Yes, because no BW pro ever abused dark templar on a massive scale in every matchup. Different game, I know, but its not like there's no place for sneaky strategies in SC2.
Every time you place marines to kill overlords coming into your base, every time you chase a scout, every time you place a building somewhat away from your main/nat, you do that precisely to misdirect your opponent. Also known as: sneaky play.
(Hint: its much more constructive to criticize the technical viability of the strategy than to spout your own version of ~internet spacegame honour~)
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Canada9720 Posts
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