• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:16
CET 14:16
KST 22:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT22Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0225LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast
Tourneys
Smart Academic Support for Better Writing PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Ladder maps - how we can make blizz update them? Liquipedia.net NEEDS editors for Brood War Gypsy to Korea TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1895 users

Do Reapers belong in SC2? - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 All
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
September 23 2010 13:44 GMT
#81
Reapers belong in SC2. Just wrong race has them. Believe me,some kind of changed Reaper in Zerg's arsenal would be pretty good idea,bypassing wall-off on early stages of the game is the thing every Zerg dreams about
I work alone. // Visit TL Mafia subforum!
QuanticHawk
Profile Blog Joined May 2007
United States32122 Posts
September 23 2010 13:51 GMT
#82
On September 23 2010 22:43 JustPlay wrote:
Reapers are stupid. They have no place in starcraft. They are a highly mobile building and worker wrecking unit that completely destroys static defense and small numbers of any kind of unit. They also only cost 1 supply which is mind boggling.

The first time they get used in a tournament finals in late game TvP to one shot every pylon the protoss has and then 8 shot their nexus for the price of 600 minerals/600 gas/12 supply will be when everyone starts to think this way.

You know, something tells me that if a nobody thought of this, the many expert terrans have already tried it and dismissed it.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
DreamSailor
Profile Joined June 2010
Canada433 Posts
September 23 2010 13:54 GMT
#83
On September 23 2010 22:44 Fa1nT wrote:
They belong in campaign only.

Reapers ONLY use is to piss off Zerg players in the first few minutes, then they are never used again.

I guess you could use vs protoss for scouting, but like terran needs MORE scouting gimmicks.


I may not be the highest ranking but recently I've been trying to use reapers more midgame.

Against zerg, open reapers, transition to marine/marauder, then I scout hes going Hydralisks (I don't know why) so I start making more marines, hellions with blueflame, and what else could I make?

Reapers. Hydras are so slow that you can easily hit 2 or 3 expos and return, they are also incredibly strong damage wise vs. Light. Reapers can outrun them on Creep (With the upgrade, which you'd get anyways if you're going reaper), its actually a pretty decent complement, since you already invested in the Nitropacks. It is incredibly good especially against a far away expo, or even his main once he's mined it out (Snipe some buildings, like spawning pools)

You just need about 6, same as if you were gonna be rushing reapers. Obviously if you're under extreme pressure or he goes Roach or something you'll have to adjust.
Where ever you go, there you are.
Bungle
Profile Joined November 2002
Canada59 Posts
Last Edited: 2010-09-23 14:13:04
September 23 2010 14:05 GMT
#84
Reapers would be fine if they removed the increased damage to buildings. There is no reason why terran needs 2 units that absolutely rape buildings at tier 1.5, add in the cliff jumping and it's too much.

At least this would give the option to allow zerg and protoss to get static D to deal with them, as it is right now they blow up sunkens and cannons far too quickly. If i'm investing money in static D, I don't want a group of units that mobile to be able to blow it up in 2 seconds.
=]
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 23 2010 14:06 GMT
#85
On September 23 2010 22:51 Hawk wrote:
Show nested quote +
On September 23 2010 22:43 JustPlay wrote:
Reapers are stupid. They have no place in starcraft. They are a highly mobile building and worker wrecking unit that completely destroys static defense and small numbers of any kind of unit. They also only cost 1 supply which is mind boggling.

The first time they get used in a tournament finals in late game TvP to one shot every pylon the protoss has and then 8 shot their nexus for the price of 600 minerals/600 gas/12 supply will be when everyone starts to think this way.

You know, something tells me that if a nobody thought of this, the many expert terrans have already tried it and dismissed it.

Yeah they have, and since Marauders with stim have higher DPS vs buildings and much lower buildtime, well yeah... Reapers really have no place outside the earlygame
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Sueco
Profile Joined September 2009
Sweden283 Posts
September 23 2010 14:06 GMT
#86
On September 23 2010 22:44 Kurumi wrote:
Reapers belong in SC2. Just wrong race has them. Believe me,some kind of changed Reaper in Zerg's arsenal would be pretty good idea,bypassing wall-off on early stages of the game is the thing every Zerg dreams about


Oh god I never thought about this. You are absolutely right.
As the only race that is denied a wall-off, of course Zerg should have gotten the early game cliff-jumper. Oh god my day is ruined.
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-09-23 14:10:46
September 23 2010 14:09 GMT
#87
On September 23 2010 23:06 Sueco wrote:
Show nested quote +
On September 23 2010 22:44 Kurumi wrote:
Reapers belong in SC2. Just wrong race has them. Believe me,some kind of changed Reaper in Zerg's arsenal would be pretty good idea,bypassing wall-off on early stages of the game is the thing every Zerg dreams about


Oh god I never thought about this. You are absolutely right.
As the only race that is denied a wall-off, of course Zerg should have gotten the early game cliff-jumper. Oh god my day is ruined.

Yea, that really was not well thought out at all by Browder & Co. I think the gameplay would be a lot more interesting if it was designed with this kind of logic. Too bad, it's a bloody shame.

On the other hand, given the mess we've inherited from them, I think they should take a page out of their zerg-nerf playbook and make reapers 2 supply. This would still make them viable early game, but make them a little more tedious to mass on 5 rax by essentially adding 25minerals worth of supply depot to each reaper.
theSAiNT
Profile Joined July 2009
United States726 Posts
September 23 2010 14:15 GMT
#88
On September 23 2010 22:43 Shikyo wrote:
Show nested quote +
On September 23 2010 22:40 theSAiNT wrote:
On September 23 2010 22:14 Shikyo wrote:
Reapers should get stimpack. I wonder what'd happen then? Those mines would help as well. I thought 5 seconds wouldn't matter but after trying Reapers, I was shocked by how long they took. I don't think they're worth it against anything now.

On September 23 2010 22:06 theSAiNT wrote:
I think we will see more reapers incorporated into main armies. If you look at the DPS spreadsheet, reapers have higher dps on light units than stimmed marines or marauders. In fact, they are comparable in DPS to helions hitting THREE light units per shot and only beaten by upgraded helions hitting 3 units. Reapers do more DPS on light than one upgraded helion which doesn't get any splash.

It would be GREAT to incorporate fast moving, super high damage reapers against a Zerg midgame army of ling/baneling. It's just a question of microing them well. As people get better, they'll start doing this more.

Reapers are a stupidly good unit all game long.

In theory sure, but they take stupidly long to build and cost too much gas.


We kind of saw it already. In 5 racks reapers, you're not meant to suicide all your reapers into speedlings/roaches. You're meant to harrass with them while building up a marauder force. Pushing out with marauders reinforced with your original reapers makes a super deadly force.

Yeah that's true, but that's because you crippled them already with the reapers. The reapers don't really do much in that attack tbh, most of the time they'll have almost purely roaches. My 10 Marauders are what make me win in those games, not the Reapers. I think that they're worthless in an actual mid-lategame army. The reapers in the push are just leftovers


As a Z player, I assure you the reapers are not useless in that army. I typically make 5 or so roaches to shut down the harrass and then start making lings when I scout an incoming marauder push because roaches are useless against them. Microed reapers behind the marauder ball make the difference between me crushing the push or being crushed.
JustPlay
Profile Joined September 2010
United States211 Posts
Last Edited: 2010-09-23 14:24:35
September 23 2010 14:15 GMT
#89
On September 23 2010 22:51 Hawk wrote:
You know, something tells me that if a nobody thought of this, the many expert terrans have already tried it and dismissed it.
Apparently qxc did it in the recent iccup tournament.

On marauders, marauders cost more and aren't as mobile. They are made instead because they are a better unit in your army. Reapers do sort of become obsolete once they have blink stalkers.
rick-dmg
Profile Joined September 2010
Canada36 Posts
Last Edited: 2010-09-23 14:26:17
September 23 2010 14:25 GMT
#90
I typically don't like making suggestions around changing the game (IMO, it is solid already - with some minor balance yet to be tweaked).

However, IF they were set on changing the reaper... it seems like it could be strengthened and then just up the cost and/or build time appropriately. Right now it is a cheap scout (since nerf), but could be made into a stronger harass unit as long as the price follows suite (so it doesn't crush Zerg early game). IMO, you really can't make it any more useful without first upping its cost/time.
.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 23 2010 14:29 GMT
#91
I think ure generally right.

I suggested a while ago, that Reapers have to be BETTER against buildings, but not without an midgame upgrade. Those trowable D8 charges would be a great addition and make them viable later on while they wouldnt be so hard in early (without that d8)
Cyclon
Profile Joined March 2010
United States99 Posts
September 23 2010 14:34 GMT
#92
Random thought: What if we got rid of Nitro Packs but let Reapers use Stim Packs (at, say, 15 HP cost)? It would make the reapers strong enough to be in the main terran army, but unable to harass en-mass early on since their HP is throttled if they needed to stim. Probably needs some extra tweaks to be balanced but I think it would take us in the right direction.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #238
iHatsuTV 15
Liquipedia
WardiTV Winter Champion…
12:00
Group B
WardiTV458
IndyStarCraft 236
3DClanTV 43
Liquipedia
KCM Race Survival
10:00
Regular season
Kim Chul Min (afreeca) 707
LiquipediaDiscussion
PiG Sty Festival
09:00
Group A
Maru vs Bunny
Classic vs SHIN
PiGStarcraft962
TKL 264
Rex209
IntoTheiNu 37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft962
TKL 264
IndyStarCraft 236
Rex 209
ProTech141
Reynor 108
StarCraft: Brood War
Britney 39320
Horang2 8924
Hyuk 2975
GuemChi 1869
Sea 1250
Bisu 1123
Jaedong 933
Flash 754
Stork 374
BeSt 348
[ Show more ]
Snow 290
Larva 265
firebathero 263
ZerO 258
ggaemo 246
Mini 240
EffOrt 238
Shuttle 208
Light 190
Hyun 185
Last 179
hero 145
Soma 98
Pusan 92
Soulkey 76
Mong 76
Rush 61
Sea.KH 58
Barracks 55
Mind 38
Hm[arnc] 33
ToSsGirL 32
sSak 31
Free 27
JYJ 27
JulyZerg 26
ZergMaN 21
scan(afreeca) 19
910 17
Movie 17
Terrorterran 15
Bale 15
GoRush 14
Dota 2
Gorgc3787
Dendi435
XcaliburYe74
Counter-Strike
olofmeister1580
x6flipin494
Heroes of the Storm
Khaldor153
Other Games
singsing2643
Liquid`RaSZi886
B2W.Neo680
XaKoH 365
crisheroes288
Lowko262
Sick105
Hui .96
QueenE90
Mew2King88
Trikslyr27
ZerO(Twitch)0
Organizations
StarCraft: Brood War
UltimateBattle 1125
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2385
• TFBlade459
Upcoming Events
Replay Cast
10h 45m
PiG Sty Festival
19h 45m
Clem vs Percival
Zoun vs Solar
Escore
20h 45m
Epic.LAN
22h 45m
Replay Cast
1d 10h
PiG Sty Festival
1d 19h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 20h
Epic.LAN
1d 22h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.