• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:12
CEST 17:12
KST 00:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Which box art did your first copy of StarCraft 1 have? BW General Discussion ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! [Personal Project Share] Terran Defense v0.60
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4967 users

Do Reapers belong in SC2? - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 All
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
September 23 2010 13:44 GMT
#81
Reapers belong in SC2. Just wrong race has them. Believe me,some kind of changed Reaper in Zerg's arsenal would be pretty good idea,bypassing wall-off on early stages of the game is the thing every Zerg dreams about
I work alone. // Visit TL Mafia subforum!
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
September 23 2010 13:51 GMT
#82
On September 23 2010 22:43 JustPlay wrote:
Reapers are stupid. They have no place in starcraft. They are a highly mobile building and worker wrecking unit that completely destroys static defense and small numbers of any kind of unit. They also only cost 1 supply which is mind boggling.

The first time they get used in a tournament finals in late game TvP to one shot every pylon the protoss has and then 8 shot their nexus for the price of 600 minerals/600 gas/12 supply will be when everyone starts to think this way.

You know, something tells me that if a nobody thought of this, the many expert terrans have already tried it and dismissed it.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
DreamSailor
Profile Joined June 2010
Canada433 Posts
September 23 2010 13:54 GMT
#83
On September 23 2010 22:44 Fa1nT wrote:
They belong in campaign only.

Reapers ONLY use is to piss off Zerg players in the first few minutes, then they are never used again.

I guess you could use vs protoss for scouting, but like terran needs MORE scouting gimmicks.


I may not be the highest ranking but recently I've been trying to use reapers more midgame.

Against zerg, open reapers, transition to marine/marauder, then I scout hes going Hydralisks (I don't know why) so I start making more marines, hellions with blueflame, and what else could I make?

Reapers. Hydras are so slow that you can easily hit 2 or 3 expos and return, they are also incredibly strong damage wise vs. Light. Reapers can outrun them on Creep (With the upgrade, which you'd get anyways if you're going reaper), its actually a pretty decent complement, since you already invested in the Nitropacks. It is incredibly good especially against a far away expo, or even his main once he's mined it out (Snipe some buildings, like spawning pools)

You just need about 6, same as if you were gonna be rushing reapers. Obviously if you're under extreme pressure or he goes Roach or something you'll have to adjust.
Where ever you go, there you are.
Bungle
Profile Joined November 2002
Canada59 Posts
Last Edited: 2010-09-23 14:13:04
September 23 2010 14:05 GMT
#84
Reapers would be fine if they removed the increased damage to buildings. There is no reason why terran needs 2 units that absolutely rape buildings at tier 1.5, add in the cliff jumping and it's too much.

At least this would give the option to allow zerg and protoss to get static D to deal with them, as it is right now they blow up sunkens and cannons far too quickly. If i'm investing money in static D, I don't want a group of units that mobile to be able to blow it up in 2 seconds.
=]
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 23 2010 14:06 GMT
#85
On September 23 2010 22:51 Hawk wrote:
Show nested quote +
On September 23 2010 22:43 JustPlay wrote:
Reapers are stupid. They have no place in starcraft. They are a highly mobile building and worker wrecking unit that completely destroys static defense and small numbers of any kind of unit. They also only cost 1 supply which is mind boggling.

The first time they get used in a tournament finals in late game TvP to one shot every pylon the protoss has and then 8 shot their nexus for the price of 600 minerals/600 gas/12 supply will be when everyone starts to think this way.

You know, something tells me that if a nobody thought of this, the many expert terrans have already tried it and dismissed it.

Yeah they have, and since Marauders with stim have higher DPS vs buildings and much lower buildtime, well yeah... Reapers really have no place outside the earlygame
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Sueco
Profile Joined September 2009
Sweden283 Posts
September 23 2010 14:06 GMT
#86
On September 23 2010 22:44 Kurumi wrote:
Reapers belong in SC2. Just wrong race has them. Believe me,some kind of changed Reaper in Zerg's arsenal would be pretty good idea,bypassing wall-off on early stages of the game is the thing every Zerg dreams about


Oh god I never thought about this. You are absolutely right.
As the only race that is denied a wall-off, of course Zerg should have gotten the early game cliff-jumper. Oh god my day is ruined.
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-09-23 14:10:46
September 23 2010 14:09 GMT
#87
On September 23 2010 23:06 Sueco wrote:
Show nested quote +
On September 23 2010 22:44 Kurumi wrote:
Reapers belong in SC2. Just wrong race has them. Believe me,some kind of changed Reaper in Zerg's arsenal would be pretty good idea,bypassing wall-off on early stages of the game is the thing every Zerg dreams about


Oh god I never thought about this. You are absolutely right.
As the only race that is denied a wall-off, of course Zerg should have gotten the early game cliff-jumper. Oh god my day is ruined.

Yea, that really was not well thought out at all by Browder & Co. I think the gameplay would be a lot more interesting if it was designed with this kind of logic. Too bad, it's a bloody shame.

On the other hand, given the mess we've inherited from them, I think they should take a page out of their zerg-nerf playbook and make reapers 2 supply. This would still make them viable early game, but make them a little more tedious to mass on 5 rax by essentially adding 25minerals worth of supply depot to each reaper.
theSAiNT
Profile Joined July 2009
United States726 Posts
September 23 2010 14:15 GMT
#88
On September 23 2010 22:43 Shikyo wrote:
Show nested quote +
On September 23 2010 22:40 theSAiNT wrote:
On September 23 2010 22:14 Shikyo wrote:
Reapers should get stimpack. I wonder what'd happen then? Those mines would help as well. I thought 5 seconds wouldn't matter but after trying Reapers, I was shocked by how long they took. I don't think they're worth it against anything now.

On September 23 2010 22:06 theSAiNT wrote:
I think we will see more reapers incorporated into main armies. If you look at the DPS spreadsheet, reapers have higher dps on light units than stimmed marines or marauders. In fact, they are comparable in DPS to helions hitting THREE light units per shot and only beaten by upgraded helions hitting 3 units. Reapers do more DPS on light than one upgraded helion which doesn't get any splash.

It would be GREAT to incorporate fast moving, super high damage reapers against a Zerg midgame army of ling/baneling. It's just a question of microing them well. As people get better, they'll start doing this more.

Reapers are a stupidly good unit all game long.

In theory sure, but they take stupidly long to build and cost too much gas.


We kind of saw it already. In 5 racks reapers, you're not meant to suicide all your reapers into speedlings/roaches. You're meant to harrass with them while building up a marauder force. Pushing out with marauders reinforced with your original reapers makes a super deadly force.

Yeah that's true, but that's because you crippled them already with the reapers. The reapers don't really do much in that attack tbh, most of the time they'll have almost purely roaches. My 10 Marauders are what make me win in those games, not the Reapers. I think that they're worthless in an actual mid-lategame army. The reapers in the push are just leftovers


As a Z player, I assure you the reapers are not useless in that army. I typically make 5 or so roaches to shut down the harrass and then start making lings when I scout an incoming marauder push because roaches are useless against them. Microed reapers behind the marauder ball make the difference between me crushing the push or being crushed.
JustPlay
Profile Joined September 2010
United States211 Posts
Last Edited: 2010-09-23 14:24:35
September 23 2010 14:15 GMT
#89
On September 23 2010 22:51 Hawk wrote:
You know, something tells me that if a nobody thought of this, the many expert terrans have already tried it and dismissed it.
Apparently qxc did it in the recent iccup tournament.

On marauders, marauders cost more and aren't as mobile. They are made instead because they are a better unit in your army. Reapers do sort of become obsolete once they have blink stalkers.
rick-dmg
Profile Joined September 2010
Canada36 Posts
Last Edited: 2010-09-23 14:26:17
September 23 2010 14:25 GMT
#90
I typically don't like making suggestions around changing the game (IMO, it is solid already - with some minor balance yet to be tweaked).

However, IF they were set on changing the reaper... it seems like it could be strengthened and then just up the cost and/or build time appropriately. Right now it is a cheap scout (since nerf), but could be made into a stronger harass unit as long as the price follows suite (so it doesn't crush Zerg early game). IMO, you really can't make it any more useful without first upping its cost/time.
.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 23 2010 14:29 GMT
#91
I think ure generally right.

I suggested a while ago, that Reapers have to be BETTER against buildings, but not without an midgame upgrade. Those trowable D8 charges would be a great addition and make them viable later on while they wouldnt be so hard in early (without that d8)
Cyclon
Profile Joined March 2010
United States99 Posts
September 23 2010 14:34 GMT
#92
Random thought: What if we got rid of Nitro Packs but let Reapers use Stim Packs (at, say, 15 HP cost)? It would make the reapers strong enough to be in the main terran army, but unable to harass en-mass early on since their HP is throttled if they needed to stim. Probably needs some extra tweaks to be balanced but I think it would take us in the right direction.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 21
IntoTheiNu 972
SteadfastSC303
TKL 169
Rex113
CosmosSc2 54
EnkiAlexander 23
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1464
SteadfastSC 303
TKL 169
Rex 113
CosmosSc2 54
Trap 22
StarCraft: Brood War
Shuttle 3428
Bisu 1840
Jaedong 1090
EffOrt 1037
Horang2 734
Light 722
Rush 368
Stork 351
Snow 261
Zeus 94
[ Show more ]
Pusan 54
Sexy 35
ToSsGirL 32
Aegong 24
soO 23
Terrorterran 19
Rock 14
sorry 14
zelot 13
SilentControl 12
Sacsri 12
firebathero 0
Dota 2
Gorgc5260
qojqva2835
Dendi1202
syndereN462
BananaSlamJamma59
Counter-Strike
x6flipin187
Heroes of the Storm
Liquid`Hasu261
Other Games
singsing2030
hiko1026
B2W.Neo773
ceh9293
Hui .276
Lowko266
Liquid`VortiX246
mouzStarbuck217
KnowMe99
Pyrionflax93
ArmadaUGS52
OGKoka 52
Trikslyr30
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 31
• mYiSmile122
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV488
League of Legends
• Nemesis2531
• Jankos1806
• TFBlade855
Upcoming Events
RotterdaM Event
1h 4m
Replay Cast
8h 49m
The PondCast
18h 49m
OSC
1d 7h
IntoTheTV X SOOP
1d 19h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
4 days
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.