• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:43
CEST 18:43
KST 01:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.166
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Sagi.gg Launcher Released [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion
Tourneys
[BSL23] RO24 Group Stage KCM Race Survival 2026 Season 4 [ASL22] Grand Finals [$1250] International ShieldBattery League
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7028 users

Do Reapers belong in SC2? - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 All
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
September 23 2010 13:44 GMT
#81
Reapers belong in SC2. Just wrong race has them. Believe me,some kind of changed Reaper in Zerg's arsenal would be pretty good idea,bypassing wall-off on early stages of the game is the thing every Zerg dreams about
I work alone. // Visit TL Mafia subforum!
QuanticHawk
Profile Blog Joined May 2007
United States32160 Posts
September 23 2010 13:51 GMT
#82
On September 23 2010 22:43 JustPlay wrote:
Reapers are stupid. They have no place in starcraft. They are a highly mobile building and worker wrecking unit that completely destroys static defense and small numbers of any kind of unit. They also only cost 1 supply which is mind boggling.

The first time they get used in a tournament finals in late game TvP to one shot every pylon the protoss has and then 8 shot their nexus for the price of 600 minerals/600 gas/12 supply will be when everyone starts to think this way.

You know, something tells me that if a nobody thought of this, the many expert terrans have already tried it and dismissed it.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
DreamSailor
Profile Joined June 2010
Canada433 Posts
September 23 2010 13:54 GMT
#83
On September 23 2010 22:44 Fa1nT wrote:
They belong in campaign only.

Reapers ONLY use is to piss off Zerg players in the first few minutes, then they are never used again.

I guess you could use vs protoss for scouting, but like terran needs MORE scouting gimmicks.


I may not be the highest ranking but recently I've been trying to use reapers more midgame.

Against zerg, open reapers, transition to marine/marauder, then I scout hes going Hydralisks (I don't know why) so I start making more marines, hellions with blueflame, and what else could I make?

Reapers. Hydras are so slow that you can easily hit 2 or 3 expos and return, they are also incredibly strong damage wise vs. Light. Reapers can outrun them on Creep (With the upgrade, which you'd get anyways if you're going reaper), its actually a pretty decent complement, since you already invested in the Nitropacks. It is incredibly good especially against a far away expo, or even his main once he's mined it out (Snipe some buildings, like spawning pools)

You just need about 6, same as if you were gonna be rushing reapers. Obviously if you're under extreme pressure or he goes Roach or something you'll have to adjust.
Where ever you go, there you are.
Bungle
Profile Joined November 2002
Canada59 Posts
Last Edited: 2010-09-23 14:13:04
September 23 2010 14:05 GMT
#84
Reapers would be fine if they removed the increased damage to buildings. There is no reason why terran needs 2 units that absolutely rape buildings at tier 1.5, add in the cliff jumping and it's too much.

At least this would give the option to allow zerg and protoss to get static D to deal with them, as it is right now they blow up sunkens and cannons far too quickly. If i'm investing money in static D, I don't want a group of units that mobile to be able to blow it up in 2 seconds.
=]
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 23 2010 14:06 GMT
#85
On September 23 2010 22:51 Hawk wrote:
Show nested quote +
On September 23 2010 22:43 JustPlay wrote:
Reapers are stupid. They have no place in starcraft. They are a highly mobile building and worker wrecking unit that completely destroys static defense and small numbers of any kind of unit. They also only cost 1 supply which is mind boggling.

The first time they get used in a tournament finals in late game TvP to one shot every pylon the protoss has and then 8 shot their nexus for the price of 600 minerals/600 gas/12 supply will be when everyone starts to think this way.

You know, something tells me that if a nobody thought of this, the many expert terrans have already tried it and dismissed it.

Yeah they have, and since Marauders with stim have higher DPS vs buildings and much lower buildtime, well yeah... Reapers really have no place outside the earlygame
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Sueco
Profile Joined September 2009
Sweden283 Posts
September 23 2010 14:06 GMT
#86
On September 23 2010 22:44 Kurumi wrote:
Reapers belong in SC2. Just wrong race has them. Believe me,some kind of changed Reaper in Zerg's arsenal would be pretty good idea,bypassing wall-off on early stages of the game is the thing every Zerg dreams about


Oh god I never thought about this. You are absolutely right.
As the only race that is denied a wall-off, of course Zerg should have gotten the early game cliff-jumper. Oh god my day is ruined.
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-09-23 14:10:46
September 23 2010 14:09 GMT
#87
On September 23 2010 23:06 Sueco wrote:
Show nested quote +
On September 23 2010 22:44 Kurumi wrote:
Reapers belong in SC2. Just wrong race has them. Believe me,some kind of changed Reaper in Zerg's arsenal would be pretty good idea,bypassing wall-off on early stages of the game is the thing every Zerg dreams about


Oh god I never thought about this. You are absolutely right.
As the only race that is denied a wall-off, of course Zerg should have gotten the early game cliff-jumper. Oh god my day is ruined.

Yea, that really was not well thought out at all by Browder & Co. I think the gameplay would be a lot more interesting if it was designed with this kind of logic. Too bad, it's a bloody shame.

On the other hand, given the mess we've inherited from them, I think they should take a page out of their zerg-nerf playbook and make reapers 2 supply. This would still make them viable early game, but make them a little more tedious to mass on 5 rax by essentially adding 25minerals worth of supply depot to each reaper.
theSAiNT
Profile Joined July 2009
United States726 Posts
September 23 2010 14:15 GMT
#88
On September 23 2010 22:43 Shikyo wrote:
Show nested quote +
On September 23 2010 22:40 theSAiNT wrote:
On September 23 2010 22:14 Shikyo wrote:
Reapers should get stimpack. I wonder what'd happen then? Those mines would help as well. I thought 5 seconds wouldn't matter but after trying Reapers, I was shocked by how long they took. I don't think they're worth it against anything now.

On September 23 2010 22:06 theSAiNT wrote:
I think we will see more reapers incorporated into main armies. If you look at the DPS spreadsheet, reapers have higher dps on light units than stimmed marines or marauders. In fact, they are comparable in DPS to helions hitting THREE light units per shot and only beaten by upgraded helions hitting 3 units. Reapers do more DPS on light than one upgraded helion which doesn't get any splash.

It would be GREAT to incorporate fast moving, super high damage reapers against a Zerg midgame army of ling/baneling. It's just a question of microing them well. As people get better, they'll start doing this more.

Reapers are a stupidly good unit all game long.

In theory sure, but they take stupidly long to build and cost too much gas.


We kind of saw it already. In 5 racks reapers, you're not meant to suicide all your reapers into speedlings/roaches. You're meant to harrass with them while building up a marauder force. Pushing out with marauders reinforced with your original reapers makes a super deadly force.

Yeah that's true, but that's because you crippled them already with the reapers. The reapers don't really do much in that attack tbh, most of the time they'll have almost purely roaches. My 10 Marauders are what make me win in those games, not the Reapers. I think that they're worthless in an actual mid-lategame army. The reapers in the push are just leftovers


As a Z player, I assure you the reapers are not useless in that army. I typically make 5 or so roaches to shut down the harrass and then start making lings when I scout an incoming marauder push because roaches are useless against them. Microed reapers behind the marauder ball make the difference between me crushing the push or being crushed.
JustPlay
Profile Joined September 2010
United States211 Posts
Last Edited: 2010-09-23 14:24:35
September 23 2010 14:15 GMT
#89
On September 23 2010 22:51 Hawk wrote:
You know, something tells me that if a nobody thought of this, the many expert terrans have already tried it and dismissed it.
Apparently qxc did it in the recent iccup tournament.

On marauders, marauders cost more and aren't as mobile. They are made instead because they are a better unit in your army. Reapers do sort of become obsolete once they have blink stalkers.
rick-dmg
Profile Joined September 2010
Canada36 Posts
Last Edited: 2010-09-23 14:26:17
September 23 2010 14:25 GMT
#90
I typically don't like making suggestions around changing the game (IMO, it is solid already - with some minor balance yet to be tweaked).

However, IF they were set on changing the reaper... it seems like it could be strengthened and then just up the cost and/or build time appropriately. Right now it is a cheap scout (since nerf), but could be made into a stronger harass unit as long as the price follows suite (so it doesn't crush Zerg early game). IMO, you really can't make it any more useful without first upping its cost/time.
.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 23 2010 14:29 GMT
#91
I think ure generally right.

I suggested a while ago, that Reapers have to be BETTER against buildings, but not without an midgame upgrade. Those trowable D8 charges would be a great addition and make them viable later on while they wouldnt be so hard in early (without that d8)
Cyclon
Profile Joined March 2010
United States99 Posts
September 23 2010 14:34 GMT
#92
Random thought: What if we got rid of Nitro Packs but let Reapers use Stim Packs (at, say, 15 HP cost)? It would make the reapers strong enough to be in the main terran army, but unable to harass en-mass early on since their HP is throttled if they needed to stim. Probably needs some extra tweaks to be balanced but I think it would take us in the right direction.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 259
UpATreeSC 76
Codebar 41
Classic 28
StarCraft: Brood War
Britney 35403
Calm 3789
Bisu 1713
EffOrt 1162
Shuttle 575
firebathero 557
Light 518
Rush 374
Stork 330
Soma 232
[ Show more ]
Snow 222
ZerO 181
Dewaltoss 128
Soulkey 128
hero 117
ProTech104
ggaemo 57
Sharp 56
Mong 51
910 48
Hyun 43
PianO 39
Movie 36
Barracks 34
Killer 30
Terrorterran 26
sorry 25
Hm[arnc] 24
Trap 24
Shinee 20
HiyA 18
Sacsri 17
Free 12
Shine 9
Dota 2
Gorgc13464
qojqva2412
Fuzer 134
League of Legends
Reynor74
Counter-Strike
fl0m1134
byalli783
edward58
Heroes of the Storm
Trikslyr81
Other Games
singsing1708
B2W.Neo1041
Beastyqt873
ceh9616
mouzStarbuck227
crisheroes200
Liquid`VortiX196
XaKoH 191
FrodaN189
C9.Mang0124
Liquid`LucifroN60
Chillindude17
ZerO(Twitch)14
MindelVK1
Organizations
StarCraft 2
angryscii 12
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 74
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix12
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3183
League of Legends
• Nemesis1773
• Jankos1571
• TFBlade654
Other Games
• Shiphtur755
• WagamamaTV241
Upcoming Events
OSC
6h 17m
WardiTV Summer Champion…
18h 17m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
21h 17m
FEL
1d 16h
Patches Events
1d 20h
AI Arena Tournament
2 days
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.