• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:03
CEST 14:03
KST 21:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!19Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)88Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters [D] Wireframe Casting Removed
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Animated Gateway BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4327 users

Do Reapers belong in SC2? - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 Next All
syrupychinadian
Profile Joined September 2010
112 Posts
September 23 2010 10:25 GMT
#41
I agree with the general sentiment that the reaper is kind of an awkward unit. Its strength is in its mobility (speed and cliff jumping), but when the mid/late game comes, the effectiveness of the reaper drops significantly. Issues being that you cannot keep it with your army as it cuts down on its mobility and a marine is a cheaper alternate combat unit. And it can't really scout as well because the opposing army is bigger and covers more space.

However, when I do think the reaper will become a more important unit is when larger maps come out. I think most people can agree that the current SC2 ladder maps are, relatively speaking, very small when compared to the MSL/OSL broodwar maps.

I think that when players get 4/5 bases on a huge map, and their army cannot effective move from one base to another in 5 seconds, the reaper again becomes a pretty cheap harassment/scouting unit in the late-game.

However in the current meta-game environment, I do think that reapers detract from the game. It serves a single role in the very early game and I do not think that is a good unit in the current SC2 environment.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
September 23 2010 10:33 GMT
#42
Nobody playing at a high level in 1v1 are worried about reapers anymore or using them often for worker harass, even before this the very recent nerf for its building damage and build time.
Get with the times and leave speedlings/roaches/stalker behind by your worker line?
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
413X
Profile Joined April 2010
Sweden203 Posts
September 23 2010 10:46 GMT
#43
Well, I think we all are sort of getting the problem of the reaper so how could we fix the units without removing or remaking him too much?

My main issue with the unit, is that it takes long time making and requiring a tech lab. So it prevents me from making a the size that I really would like in a relativtly short period of time. So being able to make the reaper out of reactors could be a way. One way could be just buffing them with more hp and damage or attackspeed.
The pro noob
some_noob
Profile Joined August 2010
160 Posts
Last Edited: 2010-09-23 10:48:49
September 23 2010 10:48 GMT
#44
Late game reaper use by qxc
http://www.fileplay.net/channels/iccuptv/iccuptv/10275/sc2-itl-showdown-qxc-t-vs-monkey-p
(1st game)
SkyDiDeLY
Profile Joined August 2010
Netherlands51 Posts
September 23 2010 10:50 GMT
#45
I still often come across 5 rax reaper in TvZ as I play Zerg. Reaper are incredible strong as it forces me to go roaches with speed. A good player doesnt lose its reapers and will be very carefull, so after 5 minutes, he will still have a group of reapers accompanied by maurauders. The reapers will be in the middle of the group so that zerglings/roaches cannot attack the reapers directly. Reapers/Maurauders are a direct counter to what any Zerg player at that moment has: zerglings,roaches,spinecrawlers. This is what makes 5 rax reaper incredible imbalanced and not fun to play against.

Reapers still have use after 5 minutes since they are incredible strong but very very fragile. Altough you dont see many players use them after 5 minutes. 5rr transitions into maurauder at that time.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
September 23 2010 10:55 GMT
#46
On September 23 2010 18:13 loadme wrote:
even on higher diamond level i saw some reaper builds yesterday.

those 5 seconds are NOT what would kill any reaper-strategy.
at the moment you have a chance, that your spinecrawler maybe can finish or be close to get finishe, before they are there.

before 1.1
even if you 7 or 8scout reapers, it often can be too late.
all depended only on the ability about how good they are controlled.



You think?..

Per Barracks.. 1 reaper, -5, 2 reapers -10.. It really keeps adding up and makes it difficult.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
xs101
Profile Joined June 2010
Romania86 Posts
Last Edited: 2010-09-23 10:57:56
September 23 2010 10:57 GMT
#47
Yea 5 rax reapers are still very hard to deal with, I mean come on, 10 reapers from 5 rax come 10 seconds later compared to patch 1.0, how is this so different ? It is still hard, frustrating, requires perfect micro, building placement, and if you mismicro you lose a lot of drones, a queen, and early game that is just crippling. IMO only a range or damage or speed nerf for the reapers would be a viable solution as a balancing patch, but I would just remove them from the game, they're ridiculous.
some_noob
Profile Joined August 2010
160 Posts
Last Edited: 2010-09-23 11:06:13
September 23 2010 10:59 GMT
#48
On September 23 2010 19:48 some_noob wrote:
Late game reaper use by qxc
http://www.fileplay.net/channels/iccuptv/iccuptv/10275/sc2-itl-showdown-qxc-t-vs-monkey-p
(1st game)

And here is the game explained by qxc himself


throttled
Profile Joined August 2010
United States382 Posts
September 23 2010 11:12 GMT
#49
On September 23 2010 18:28 NormandyBoy wrote:
People QQing about marauders makes me sad, : marines deal more DPS than them.


You've obviously never had you natural hatch sniped by single medivac marauder drop during a battle. Most infuriating and overpowered shit ever.

People QQ about marauders more because: 1. They are extremely overpowered vs buildings, 2. they can kite ground units with absolutely no micro skill due to concussive shell opness, and 3. because they make zergs tank unit not able to tank anything.
"Look to the river rushing. Unparalleled in its power. It carves away at the land, eroding the banks, consuming the sands and washes away to her majesty."
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
September 23 2010 11:13 GMT
#50
I think Repears have an excellent place, it's just people haven't tried or worked out how to include them in later game armies yet.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-09-23 11:18:57
September 23 2010 11:17 GMT
#51
On September 23 2010 20:13 Qikz wrote:
I think Repears have an excellent place, it's just people haven't tried or worked out how to include them in later game armies yet.


It's most likely because they are fragile, take awhile to build and can't stim. If they had an ability like D8 charges in beta or lockdown i'd use them though.

On September 23 2010 20:12 throttled wrote:
Show nested quote +
On September 23 2010 18:28 NormandyBoy wrote:
People QQing about marauders makes me sad, : marines deal more DPS than them.


You've obviously never had you natural hatch sniped by single medivac marauder drop during a battle. Most infuriating and overpowered shit ever.


2 marines out dps a marauder vs. armored. 2 marines aren't as costly. Marines would do the same thing, want Blizzard to remove marines too?..
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 23 2010 11:18 GMT
#52
On September 23 2010 18:13 loadme wrote:
even on higher diamond level i saw some reaper builds yesterday.

those 5 seconds are NOT what would kill any reaper-strategy.
at the moment you have a chance, that your spinecrawler maybe can finish or be close to get finishe, before they are there.

before 1.1
even if you 7 or 8scout reapers, it often can be too late.
all depended only on the ability about how good they are controlled.



When you add a full minute to a 5ax reaper strat, thats alot, the initital 5 sec to get out teh first reaper isnt the point
SkyDiDeLY
Profile Joined August 2010
Netherlands51 Posts
September 23 2010 11:40 GMT
#53
On September 23 2010 20:18 Snowfield wrote:
Show nested quote +
On September 23 2010 18:13 loadme wrote:
even on higher diamond level i saw some reaper builds yesterday.

those 5 seconds are NOT what would kill any reaper-strategy.
at the moment you have a chance, that your spinecrawler maybe can finish or be close to get finishe, before they are there.

before 1.1
even if you 7 or 8scout reapers, it often can be too late.
all depended only on the ability about how good they are controlled.



When you add a full minute to a 5ax reaper strat, thats alot, the initital 5 sec to get out teh first reaper isnt the point


What do you mean a full minute? 5 rax are producing parallel, its like 20 secs
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 23 2010 11:44 GMT
#54
I think the reapers needed to come down a notch, they were too strong.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Lea
Profile Joined September 2010
Sweden120 Posts
September 23 2010 11:57 GMT
#55
I haven't really been reaper rushed that much as a protoss player, but I can certainly voice the frustration they cause, especially since it goes faster for terran player to get a decent amount of reapers compared to a protoss getting stalkers. First time it happened was on Kulas Ravine and there was nothing I could do, because when I finally understood there was a proxy barracks going on because I finally found the terran base, it was too late. 4 reapers kill off a stalker, and they kill off a sentry way too fast for it to be funny. Meh, it's just damn frustrating. Only terran really got any good way to counter a reaper rush since marines are ranged.
Qw4z1
Profile Joined April 2008
Sweden55 Posts
September 23 2010 12:06 GMT
#56
IMO they are the perfect sc2 unit. Quick, aggressive and absolutely OP vs a player who can't multitask properly.
(I play random so yes I have gotten my fair share of buttkicking from them)
"All these new players are really thin skinned" - IdrA
tacrats
Profile Joined July 2010
476 Posts
Last Edited: 2010-09-23 12:17:12
September 23 2010 12:10 GMT
#57
On September 23 2010 21:06 Qw4z1 wrote:
IMO they are the perfect sc2 unit. Quick, aggressive and absolutely OP vs a player who can't multitask properly.
(I play random so yes I have gotten my fair share of buttkicking from them)


Yeah OP vs players like idra. lul.

They were OP plain and simple, and they are boring to see in every tvz. simple strat to execute, extreme sustained early pressure, no economy loss, heavy damage to opponent. sounds fair lol. blizz knows they are OP vs zerg and patched it. I havent played new patch yet so i dont know how it was affected yet.



Freezard
Profile Blog Joined April 2007
Sweden1027 Posts
September 23 2010 12:18 GMT
#58
Well I would rather invest in Vikings instead of Reapers late game, I think everyone agrees that's a far better option since Reapers are so gas heavy.

Two Marines out DPS one Marauder but they don't have the HP or armor so I think Marauders are still better at taking out headquarters.
klauz619
Profile Joined July 2010
453 Posts
September 23 2010 12:20 GMT
#59
2. they can kite ground units


Uhh, the only thing they can kite are zealots and maybe banelings(which they can easily tank anyway) off creep.

Ranged units can exchange blows just fine.
psion
Profile Joined May 2010
106 Posts
Last Edited: 2010-09-23 12:25:15
September 23 2010 12:21 GMT
#60
Reapers aren't and weren't too strong, they're just broken. If they actually required any tech then they could be made more useful in mid and late game. Their original unit design is far too strong for T1, and instead of changing the design they just nerfed it to the point where it was useless past T1. So we're left with a gimped unit that doesn't really belong.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
12:00
Summer Cup Group C
LiquipediaDiscussion
CrankTV Team League
11:00
Crank Gathers S4: Playoffs
LiquipediaDiscussion
KCM Race Survival
10:00
2026 Season 3 Week 3
Kim Chul Min (afreeca) 1594
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko385
RotterdaM 223
Rex 44
StarCraft: Brood War
Rain 5634
Calm 4415
910 2285
BeSt 2188
Bisu 1264
Zeus 1014
Jaedong 753
firebathero 610
Horang2 590
Mini 413
[ Show more ]
EffOrt 315
Soma 255
Soulkey 223
Snow 213
Light 204
Stork 174
actioN 159
Last 119
Hyun 111
Rush 110
Dewaltoss 107
Mong 99
Mind 90
Larva 87
Pusan 82
ggaemo 63
ToSsGirL 54
sorry 36
Bale 34
Sea.KH 32
Shine 30
hero 30
Movie 26
yabsab 26
[sc1f]eonzerg 24
Terrorterran 24
JYJ 22
Sexy 21
Sacsri 20
Sharp 19
Barracks 19
HiyA 18
JulyZerg 15
ajuk12(nOOB) 15
zelot 15
Yoon 13
IntoTheRainbow 12
Noble 8
Dota 2
Dendi617
XcaliburYe134
Counter-Strike
shoxiejesuss1337
fl0m1078
markeloff139
edward94
Other Games
gofns10783
FrodaN2199
singsing1922
B2W.Neo510
crisheroes294
uThermal181
OGKoka 159
Sick150
Liquid`LucifroN130
ArmadaUGS26
CosmosSc2 23
Trikslyr18
hiko6
Organizations
StarCraft 2
WardiTV171
StarCraft: Brood War
UltimateBattle 36
StarCraft 2
angryscii 22
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2225
• WagamamaTV331
League of Legends
• Jankos1915
• TFBlade704
Upcoming Events
Replay Cast
11h 57m
Escore
21h 57m
CrankTV Team League
22h 57m
Big Brain Bouts
1d 3h
Soulspirit vs goblin
TriGGeR vs Bunny
Korean StarCraft League
1d 14h
Afreeca Starleague
1d 15h
RSL Revival
1d 20h
Serral vs SHIN
herO vs Solar
Online Event
2 days
Replay Cast
2 days
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
[ Show More ]
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
6 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.