• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:16
CEST 21:16
KST 04:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea ASL21 General Discussion How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1686 users

Patching is a bad idea - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 Next All
gozima
Profile Joined April 2010
Canada602 Posts
September 20 2010 19:57 GMT
#21
Why do people keep comparing the evolution of BW with SC2? We live in a completely different gaming era.

People have been playing RTS games for over a decade now, and information spreads like wildfire regarding new gameplay tricks and build orders.

Naturally, SC2 gameplay is going to evolve a whole hell of a lot faster than it did for BW.

You can't just expect people to "adapt" to shit that is obviously OP, whether it's 2 proxy gateway rushes or mass reaper openings against Zerg, especially on smaller maps or close position on larger maps.

I'd also like to mention that anyone that thinks sieged tanks aren't OP in their current form are absolute morons.

I play random btw.
InRaged
Profile Joined February 2007
1047 Posts
September 20 2010 19:58 GMT
#22
On September 21 2010 04:39 Sybris wrote:
Scenario: Brood War before Bisu came along

You know why many people don't place Bisu in same boat with other "revolutionists" like Oov and sAviOr? Cause Bisu's revolution was one man revolution. sAviOr kept destroying other protosses as much as he used to for a year before finally going into slump and other Protosses kept dying to zergs left and right. Every single one of them. Except Bisu.
Also, he didn't popularize corsairs... reaver+corsair was popular strategy before Bisu's phenomena
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 20 2010 20:00 GMT
#23
OP contradicts himself.

In Starcraft II, we are at the equivalent point in time where in SC spawning pools cost 100 minerals. The game needs to be patched at least a few times before we can scream, "but the metagameeeeee!"
illumination
Profile Joined August 2010
Korea (South)248 Posts
September 20 2010 20:01 GMT
#24
Main problem with this reason is how long do you wait? Lets say it takes a year for TvZ to become balanced. So for that year we have to pretty much wait to play the game without being frustrated? That's not healthy for the game. Its not as fun to play and definitely not as fun to watch, and if its not either of those then why play the game. If you can achieve balance and reduce 'downtime' then why not go for it? Also there can be matchups that are balanced, but aren't any fun to play (pvp and zvz mainly). Ling/bling has dominated zerg for quite some time and it very well could be the only viable strategy like ling muta scourge zvz in sc1. This is the main reason why i believe in sc2, because i thought it was going to get Blizzards full attention and that i wouldnt have to wait 8 years, or however old wc3 is.
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
MindRush
Profile Joined April 2010
Romania916 Posts
September 20 2010 20:06 GMT
#25
well, anyways, Blizzard can always revert some changes.
If they see that change X creates problems in match Y, then they can revert it.

the problem with these changes is that nobody can say for sure how matchups will evolve, which changes are ballanced/imballanced and so on ...........

the great thing about radical changes, is that if something bad comes up, then the progamers will abuse certain strategies/mechanics and it gets fixed. simple as that.

we should welcome these changes and take what is good from them.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
in7e.sCream
Profile Joined September 2010
Germany48 Posts
September 20 2010 20:08 GMT
#26
^ i like his opinion a lot
VonLego
Profile Joined June 2010
United States519 Posts
September 20 2010 20:10 GMT
#27
Few points:

OP is very right, minimizing changes is very important both to keep the game "the same" and to promote strategic growth in place of simply giving up in anticipation of a patch.

Other folks are also very right -- right now balance is okay but it is quite apparent that there are a few rough spots especially regarding T and Z. I would agree that enough time has gone by to warrant a minor balance patch.

In regard to the "33% race representation" -- that isn't going to happen. Different races appeal to different people. More people want to play the shiny mastermind style race than the bugs. More noobies want to play humans. Thats just the way it is, and there isn't anything wrong with that.
dreamend
Profile Blog Joined September 2010
64 Posts
Last Edited: 2010-09-20 20:15:03
September 20 2010 20:13 GMT
#28
I really am not trying to come off saying that patches are always detrimental, but the game is so young and we haven't even had time to flesh out anything, and changes are coming and I like them for the most part but I think the game just needs time before people draw conclusions

On September 21 2010 05:00 Ndugu wrote:
OP contradicts himself.

In Starcraft II, we are at the equivalent point in time where in SC spawning pools cost 100 minerals. The game needs to be patched at least a few times before we can scream, "but the metagameeeeee!"

We're really not comparable in that way. Did SC have a huge scale worldwide beta? or was Blizzard really intent on stimulating good gameplay?

On September 21 2010 04:57 gozima wrote:
I'd also like to mention that anyone that thinks sieged tanks aren't OP in their current form are absolute morons.

I play random btw.

Are you serious? I really didn't want to bring up specifics about the game and your post is just a pool of arbitrary statements. Also, 'I play random btw.' what? you're actually a really modest guy?
johnlee
Profile Joined June 2009
United States242 Posts
September 20 2010 20:16 GMT
#29
Well even Brood War got patched to fix balance issues in its early stages (go look up BW's history of patches). That's all the argument you need.

At this early stage of the game, changes are necessary so that the gameplay can evolve.
Batch
Profile Joined May 2010
Sweden692 Posts
September 20 2010 20:17 GMT
#30
Why are you so afraid of the game being patched? Patching the game will most likely get the game to a state closer to total balance than further away from it and if a patch fails by giving a race an unfair advantage then the changes can always be removed in the next patch. When the first patch gets out I guess more than 1000000 games will have been played. Don't you think they should be able to draw some conclusions on the balance issue after such an amount of games?
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
September 20 2010 20:29 GMT
#31
No matter how you would compare BW to SC2, no matter what it may be, you can't just rely on spontaneous ideas to come out of no where and change the game.

If patching detracts depth of gameplay, look at BW (since we're using the same resource) and patch what was it, 1.08? If that patch didn't happen

StarCraft could possibly be dead.

and if I recalled from people and whatnot, that patch was a major balance patch and whatnot that helped fixed the game.

Honestly, Is this coming patch going to help us? We don't fucking know. We can't possibly know
.
I call it spontaneous strat? Because those strategies did come outta nowhere during the metagame. We come up with iunno, fast forge into sairs or some shit. Fast forge sairs beating us? we came back with 2 hatch drone rush. It's nothing but a stair of counters really and they don't happen so often either.

When will we? when we roll with the times for so long that when we look back and compare the time then to the time back then and see how things changed.

There's alot to say in this but it's entirely a topic on its own.
Aiyeeeee
tacrats
Profile Joined July 2010
476 Posts
September 20 2010 20:31 GMT
#32
sometimes, there just arnt any magical or creative solutions that can be discovered that will fix a problem, which is the case currently.



OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 20 2010 20:32 GMT
#33
On September 21 2010 04:42 FantaFunL wrote:
Obviously a terran

User was warned for this post

made me lol but... dont judge them...
i dunno lol
Arakash
Profile Joined March 2009
Germany124 Posts
September 20 2010 20:34 GMT
#34
do you know company of heroes? they had exact that mindset and didn't patch the game for about a year (until the next expansion came) but after half a year it simply wasn't fun anymore to play when you clearly see the imbalances (and if you played Company of Heroes/Opposing fronts you know there were imbalances).
Creativity and game evolving can't compensate everything.
I think a patch is needed and BW also had major balance patches and the rest of balance did the korean map makers.
Winter_mute
Profile Joined September 2010
Germany40 Posts
September 20 2010 20:34 GMT
#35
I could not disagree more with the OP. People already mentioned how SC2 will "evolve" much much faster than SC1: screenshots vs VODs, streams, casts etc. Remember that there were no replays in the beginning of SC1.

Secondly, I think blizzard should patch even more. Small changes in short intervals (~a small balance patch every three to four weeks). With nicely commented patchnotes á la guildwars. "We thought x is to weak so we tweaked blablabla text text text". That way people would understand why the changes happened and more importantly people would not be that afraid of patches. At the moment terran players are doing everything they can to stop balance changes, because they are afraid that they get overnerfed and have to play that way for the next X months.
mardi
Profile Blog Joined August 2010
United States1164 Posts
September 20 2010 20:34 GMT
#36
Brood war was patched after release bro. lets be happy that zerg is getting buffed.... hopefully?
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
Last Edited: 2010-09-20 20:35:56
September 20 2010 20:34 GMT
#37
Good game designers strive to eliminate "dominant" strategies from their games because doing so makes the games more fun by increasing the variety of gameplay. That is what good balance patches do, and therefore they are worthwhile.

http://en.wikipedia.org/wiki/Strategic_dominance

Sure, players aren't forced to use dominant strategies, but if they are maximizing their winning chances, it never makes sense not to choose these strategies (5 rax reaper versus Zerg).

Playing and watching a game where a small number of strategies are obviously superior than the others available is very boring and decreases the popularity of the game. That is why patches are important, as often times game designers cannot anticipate which strategies are too strong until players discover them.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Tray
Profile Joined March 2010
United States122 Posts
September 20 2010 20:35 GMT
#38
Yes people will learn an adapt. But this does not mean that we can't identify imbalances or that they do not exist. The Dev team is doing everything they can to let the metagame evolve as to not overnerf or nerf the wrong units. Given the playerbase, 1 month should be more than enough time to allow for a variety of builds and counters to develop.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 20 2010 20:35 GMT
#39
This is a really great post and analysis. One thing to consider, though, is that even if Blizzard doesn't really patch and gameplay evolves with great depth, suddenly they'll drop an expansion which'll screw everything up, creating new balances, imbalances, and strategies that obsolete the older ones. And then we'll have some time to try to develop a little depth in HotS, and right when we're starting to get there bam, in comes yet another expansion. I get the feeling that the "real" balance--the final "end" balance where the patches and unit additions stop and real, true depth can develop--will only come after the final expansion, and maybe a balance patch or two after that, and that's still 3 years down the line
. . . nevermore
tieya
Profile Joined September 2010
United States308 Posts
September 20 2010 20:37 GMT
#40
Reading this post really just reminds me of when morrow said in the IEM - "i uh open up with a reaper build which i believe is imbalanced"

for him to say that its imbalanced and he just used it in a tournament in front of thousands of people, theres something wrong with it.

and you say we will evolve, just like 10000 other people. just give it time. it will evolve.

thats not how a game works, and what are zergs supposed to do? is there some special unit only you know about?
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech135
UpATreeSC 118
Hui .96
gerald23 3
StarCraft: Brood War
Calm 4629
Mini 991
Horang2 635
EffOrt 380
firebathero 355
BeSt 242
Soulkey 221
actioN 175
Dewaltoss 96
hero 53
[ Show more ]
Backho 33
yabsab 26
Aegong 21
910 17
Sexy 16
IntoTheRainbow 6
Dota 2
monkeys_forever63
capcasts62
Counter-Strike
fl0m1317
byalli749
Heroes of the Storm
Liquid`Hasu419
MindelVK14
Other Games
gofns8661
Grubby3268
summit1g3225
FrodaN1552
RotterdaM890
Beastyqt668
ArmadaUGS236
ToD157
Fuzer 149
C9.Mang0113
QueenE67
Trikslyr47
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 34
• 80smullet 23
• HerbMon 15
• RayReign 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1670
• WagamamaTV757
• lizZardDota2108
Other Games
• imaqtpie923
• Shiphtur165
Upcoming Events
Replay Cast
4h 44m
RSL Revival
14h 44m
Maru vs MaxPax
BSL
23h 44m
RSL Revival
1d 11h
Cure vs Rogue
uThermal 2v2 Circuit
1d 18h
BSL
1d 23h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.