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Patching is a bad idea - Page 6

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FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 20 2010 21:57 GMT
#101
On September 21 2010 06:49 archon256 wrote:
Show nested quote +
On September 21 2010 06:32 radar14 wrote:
On September 21 2010 06:16 bulge wrote:

i think its summarized nicely by the fact that 2 stimmed + shielded marines (100min) are stronger than 1 hydra (100min 50 gas), can move faster, and 100 marines beats 50 hydras just the same.


this is asinine. you can't just make blanket statements of "wow, this unit is so much better this unit" in a vacuum and expect them to have any validity or pertinence to balance issues.

Certainly, but this is one case where the more context you add the worse Hydras are. Then again they do okay in ZvP, it's just ZvT where Roach/Hydra comps get steamrolled.





Rolled by... what? It's sitautional and Roach Hydra can definitely work fine in ZvT, although Ling/Roach/Hydra/Infestor is almost always better.
SlothOnPCP
Profile Joined August 2010
193 Posts
September 20 2010 21:58 GMT
#102
TF2 = crazy random crits.
"I think SlothOnPCP is a pretty cool guy. eh kills noobs and doesn’t afraid of anything…"
Fizbin
Profile Joined May 2010
Canada202 Posts
September 20 2010 22:00 GMT
#103
On September 21 2010 05:44 avilo wrote:
Show nested quote +
On September 21 2010 05:41 FakeSteve[TPR] wrote:
i just hope they don't take the wow arena route, patching every couple of months and shifting the balance all over the place. rts games need stability.


As of right now, and the last half of beta, they have sadly been going that route, also the command and conquer route of patching. What I mean by that is, they take whatever is whined about the most for a short period of time, and assume/deduce that whatever that is must be imbalanced because "everyone" says it is, and they patch the game, making it an entirely new game every time.

It's the worst way to patch an RTS.


u do understand the reason they released so many patch's in beta was completely because IT WAS BETA and thats WHAT BETA IS FOR. when u have a game where so much money is on the line in tournaments and there may be a balance issue they MUST fix it if they wont the game to be as successful as bw was.

im also pretty sure the fact that they "listen" to ppl's whine" is more a reflection that they understand the value of the publics opinion. If u combine the statistics and player opinion as well as pro's views on the game state im pretty sure thats the correct approach.

because this ISNT BETA im pretty sure they are going to take a much slower approach to patching which it looks like they are already doing.

all i've gathered from OP is the fact that blizzard is already doing what he is talking about. they are taking there time. they arent making huge changes. the only thing i think blizzard has failed to do is give enough race depth to the ZERG. i know they have stated that they wont release the game until it is ready..... but i think they completely did. i cant wait for heart of the swarm!!! :D

the younger sc2 is the more likely there are major imbalances especially if an experienced company like blizzard is doing the patchs. so it makes total sense to patch it after 2 months.

the changes they are making arent all that big according to the patch notes its just minor things. i will agree that some of the changes in beta were HUGE and they did change the game. but in my opinion the changes they are making in this patch are NOT.
just the tip
asdfjh
Profile Joined August 2010
Canada230 Posts
September 20 2010 22:04 GMT
#104
BW is an expansion, effectively a "patched" version of SC. you cant compare it to sc2.
NoXious90
Profile Joined September 2010
United Kingdom160 Posts
September 20 2010 22:06 GMT
#105
This is essentially an example of 'use more nydus worms' reasoning.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-09-20 22:08:29
September 20 2010 22:07 GMT
#106
knowing the game isnt balanced demotivates me to dig deep into bos variations and complex corner cutting in specific scenarios knowing it will be all for nothing upon a new patch

im glad they are patching and that it took a while for them, but i hope they wont patch it every 2 month in the future, hopefully they wont have to patch more than 1 time every 4 month

frequent patches rewards more a player who can see broad strokes how to figure out the best simplest gameplay where u can chunk in alot of improvising and sudden adaptments while no patches or new maps rewards players who - as i said before, goes into detail which personally i like more

1.1 patch will be good but it will take a few weeks before we can see what it really does. most times nerfing a unit doesnt make that unit change more than an unchanged unit ^^

the only thing i feel extra weird in this patch is the bc nerf, i think it was uncalled for


On September 21 2010 06:45 Ordained wrote:
Show nested quote +
On September 21 2010 06:05 Toxigen wrote: I never see anybody rush to void rays anymore.


IdrA would like a word with you


lol :D
Progamerpls no copy pasterino
DooMDash
Profile Joined May 2010
United States1015 Posts
September 20 2010 22:08 GMT
#107
I approve this post.
S1 3500+ Master T. S2 1600+ Master T.
tacrats
Profile Joined July 2010
476 Posts
September 20 2010 22:10 GMT
#108
On September 21 2010 07:07 MorroW wrote:
knowing the game isnt balanced demotivates me to dig deep into bos variations and complex corner cutting in specific scenarios knowing it will be all for nothing upon a new patch

im glad they are patching and that it took a while for them, but i hope they wont patch it every 2 month in the future, hopefully they wont have to patch more than 1 time every 4 month

frequent patches rewards more a player who can see broad strokes how to figure out the best simplest gameplay where u can chunk in alot of improvising and sudden adaptments while no patches or new maps rewards players who - as i said before, goes into detail which personally i like more

1.1 patch will be good but it will take a few weeks before we can see what it really does. most times nerfing a unit doesnt make that unit change more than an unchanged unit ^^

the only thing i feel extra weird in this patch is the bc nerf, i think it was uncalled for


Show nested quote +
On September 21 2010 06:45 Ordained wrote:
On September 21 2010 06:05 Toxigen wrote: I never see anybody rush to void rays anymore.


IdrA would like a word with you


lol :D


Hey Morrow, i just wanted to say i respect your honest posts.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
September 20 2010 22:13 GMT
#109
I cannot in good conscious allow this thread to remain open.
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