• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:46
CEST 14:46
KST 21:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202526RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
RSL Revival patreon money discussion thread Esports World Cup 2025 - Final Player Roster Power Rank - Esports World Cup 2025 Why doesnt SC2 scene costream tournaments Heaven's Balance Suggestions (roast me)
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Corsair Pursuit Micro? Pro gamer house photos
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 816 users

Dear Day[9] / Psy / other strategic casters

Forum Index > Closed
Post a Reply
1 2 3 4 Next All
orangecoconut
Profile Joined September 2009
Canada8 Posts
September 06 2010 02:04 GMT
#1
Please (please) ditch the 'anti spoiler' boxes hiding the game time in replays.

Your casts are focused on strategy, yet you're obscuring one of the most valuable pieces of information available to your viewers. Your videos may rock my socks, but without being able to see the game time it's far harder than it should be to match what we're seeing with our existing knowledge of timings.

I want to be able to check the clock, go "oh his <x push> is ready to go at 6:05" rather than "if I do the exact build I'm seeing this guy do here, I'll have <y building> at 50% when he's moving out". The latter has it's advantages, but they're irrelevant to this discussion - showing the time won't stop anyone using that method.

Yes, there are ways around this, but I don't really want to hunt for the replay of every game I've just seen casted. Making one forum thread is so much easier.

And anyway, what are us (your loyal, loving [no homo] followers) gaining from this evil little box? Well, it's slightly harder to guess the length of the game. Slightly, because videos have a progress bar.

Sounds like a raw deal to me.

Obviously, this doesn't apply to casters that are doing their thing for entertainment value only. Husky, HD, etc... box. Box everywhere. Make things exciting, I'm not watching your vids to learn.

Otherwise, top stuff lads. Keep it cracking.
pew pew
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 06 2010 02:08 GMT
#2
I agree in principle, but if the games are actual matches instead of some ladder nonsense, a lot of viewers will also want to watch them as entertainment/sport.

Use a stopwatch or just download the actual replay (if available).
whatsgrackalackin420
Vedreth
Profile Joined July 2010
Australia38 Posts
September 06 2010 02:10 GMT
#3
All of these isses could be solved by having strategic box placement that shows current time but hides total time and progress bar.
glhg
Manifesto7
Profile Blog Joined November 2002
Osaka27148 Posts
September 06 2010 02:11 GMT
#4
Or you could just look at the supply count of the player, which is a much more accurate way of determining when things happen in game.
ModeratorGodfather
TitleRug
Profile Blog Joined May 2010
United States651 Posts
September 06 2010 02:11 GMT
#5
I agree, I don't think I will care about spoilers unless it's a tournament game.
coLCruncher fighting!
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2010-09-06 02:14:04
September 06 2010 02:12 GMT
#6
maybe they should just hide the progress bar and the max. replay time and only show the current time they're at


On September 06 2010 11:08 kojinshugi wrote:
Use a stopwatch or just download the actual replay (if available).



that doesn't really work in the kind of casts he means, they rewind and slow-mo the replay all the time, pretty hard to use a stopwatch there
Kevmeister @ Dota2
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 06 2010 02:14 GMT
#7
What if they just add a timer that goes up, while still hiding the progress bar.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 06 2010 02:15 GMT
#8
If you really care that much use a stopwatch or some other timer. Demanding that casters create some weird overlay with a hole in it is absolutely silly.
whatsgrackalackin420
meeple
Profile Blog Joined April 2009
Canada10211 Posts
September 06 2010 02:16 GMT
#9
I think you can just judge timings by supply and other buildings... the actual time is less important imo
shindigs
Profile Blog Joined May 2009
United States4795 Posts
September 06 2010 02:18 GMT
#10
I think supply is a much better way to gauge the length of a game. It encourages you to keep your macro up so your supply count keeps going up.
Photographer@shindags || twitch.tv/shindigs
RodrigoX
Profile Joined November 2009
United States645 Posts
Last Edited: 2010-09-06 02:23:40
September 06 2010 02:19 GMT
#11
On September 06 2010 11:11 Manifesto7 wrote:
Or you could just look at the supply count of the player, which is a much more accurate way of determining when things happen in game.


Really?

Thats like...... That doesnt make sense sir. Mod.

The reason that doesnt make sense, because if your watching a cast, how do you when he gets that X supply? You need to know the times to compare it to your own builds. Yeah supply is part of that, but thats only after you know the time. You cant know, when you have 30 food, the T has X food unless you know the time you have 30 food, so you can see at that time you have 30 food, he has X food.

You cant compare or make decisions through food, unless you know the times things happen.

And yeah I completely agree with the OP. Ive PMd day9 about 3 times about this subject.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
Opinion
Profile Joined May 2010
United States236 Posts
Last Edited: 2010-09-06 02:23:18
September 06 2010 02:23 GMT
#12
Dear Blizzard,

Your UI is limited and needs additional features for replays.

1. Allow for Production, income and APM to be viewed simultaneously.

2. Allow for the timer to be hidden, or just allow the progress bar to be hidden.

on't feel like posting on the Battle.net forums. but you get the idea, direct this at Blizzard the casters are simply working with what they have and need additional options imo.
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
September 06 2010 02:23 GMT
#13
On September 06 2010 11:19 RodrigoX wrote:
Show nested quote +
On September 06 2010 11:11 Manifesto7 wrote:
Or you could just look at the supply count of the player, which is a much more accurate way of determining when things happen in game.


Really?

Thats like...... That doesnt make sense sir. Mod.

The reason that doesnt make sense, because if your watching a cast, how do you when he gets that X supply? You need to know the times to compare it to your own builds. Yeah supply is part of that, but thats only after you know the time. You cant know, when you have 30 food, the T has X food unless you know the time you have 30 food, so you can see at that time you have 30 food, he has X food.

You cant tell anything through food, unless you know the times things happen.

And yeah I completely agree with the OP. Ive PMd day9 about 3 times about this subject.

Top right corner does not show the food? Really?
ppp
Manifesto7
Profile Blog Joined November 2002
Osaka27148 Posts
Last Edited: 2010-09-06 02:25:41
September 06 2010 02:24 GMT
#14
On September 06 2010 11:19 RodrigoX wrote:
Show nested quote +
On September 06 2010 11:11 Manifesto7 wrote:
Or you could just look at the supply count of the player, which is a much more accurate way of determining when things happen in game.


Really?

Thats like...... That doesnt make sense sir. Mod.

The reason that doesnt make sense, because if your watching a cast, how do you when he gets that X supply? You need to know the times to compare it to your own builds. Yeah supply is part of that, but thats only after you know the time. You cant know, when you have 30 food, the T has X food unless you know the time you have 30 food, so you can see at that time you have 30 food, he has X food.

You cant tell anything through food, unless you know the times things happen.


There is no way a regular player can get to the same spot in the same time as a pro player. So, if you think "pro player moves out at 6:30, I should too" you aren't going to be in the same game position. He will have 40 units and you will have 30. But, if you say "pro player moves out at 90 food, I will too" you will be. From that point on it is up to you to get to that 90 food as fast as possible. That is mechanics though, not strategy.

If the caster leaves the supply bar up, or if he clicks on a player's unit, you can see the food. It is right there in the top corner, you can't miss it. -(Aassuming he is in a replay, if he isn't then this whole thread is moot anyway).

And yeah I completely agree with the OP. Ive PMd day9 about 3 times about this subject.


Yeah I bet he loves that.
ModeratorGodfather
EchOne
Profile Blog Joined January 2008
United States2906 Posts
September 06 2010 02:25 GMT
#15
What Day 9 does, at least in my eyes, is discuss strategy on a high level instead of on a specific, detail-oriented level. Don't get me wrong, he's great at pin-pointing subtleties and especially connections between events that transpire in game, but since he speaks to a large audience of various skill levels, he doesn't walk you through the potentially rigid nitty gritty of builds.

Some viewers are veterans at executing build orders crisply, some don't know build orders, some don't even know what they are. His education seems to be aimed at discussing the "why?" behind specific elements in play, not every "what?"

Even in the age before SC2, his cast was an entirely different resource from, say, well crafted [G] threads (Stylish's VODs, 4 gate 2 archon guide, 5 hatch hydra muta guide), which detailed not only supply counts and times, but scouting tips, goals at different game stages, adaptations, etc.
面白くない世の中, 面白くすればいいさ
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 06 2010 02:40 GMT
#16
no way- I don't wanna get spoilered!
https://soundcloud.com/thesamplethief
aike
Profile Blog Joined July 2010
United States1629 Posts
September 06 2010 02:44 GMT
#17
Day9 doesn't want you to know the time something comes, but he wants you to be able to know IN GAME when you should do something, unless you have a 3rd party timer in your game you wont know your exact time in game anyways. So it's better to go off of supply counts, army size, tech structures and upgrades to know when something should happen. You should know "Oh speed just finished upgrading, it's time to attack this terran because he wont be able to defend it easily" and stuff like that.
Wahaha
acie
Profile Blog Joined July 2010
United States247 Posts
September 06 2010 02:44 GMT
#18
You can't see game time while you are playing an actual game, so I don't see how it's such a useful piece of information.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 06 2010 02:48 GMT
#19
On September 06 2010 11:19 RodrigoX wrote:
Show nested quote +
On September 06 2010 11:11 Manifesto7 wrote:
Or you could just look at the supply count of the player, which is a much more accurate way of determining when things happen in game.


Really?

Thats like...... That doesnt make sense sir. Mod.

The reason that doesnt make sense, because if your watching a cast, how do you when he gets that X supply?


Because it's mathematically impossible to get X supply before Y seconds depending on the build.

It doesn't matter whether he pushes at 4 minutes 32 seconds. It matters that he builds structures A and B in a specific order and then makes units out of them. How many units you can make is constrained by supply and income, not some arbitrary amount of time.
whatsgrackalackin420
Bear4188
Profile Joined March 2010
United States1797 Posts
September 06 2010 02:48 GMT
#20
Day9 is all about the high level strategy/thought processes that players go through, not specific builds. If you want to lift specific builds from something, get a replay pack.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 1
Astrea vs HeRoMaRinELIVE!
Lambo vs TBD
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Classic vs Rogue
Serral vs ByuN
EWC_Arena3730
ComeBackTV 1751
Hui .454
TaKeTV 400
Berry_CruncH348
3DClanTV 227
Rex212
Fuzer 210
mcanning153
CranKy Ducklings149
Reynor117
EnkiAlexander 117
UpATreeSC100
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena3637
Hui .444
Fuzer 226
Rex 198
mcanning 128
Reynor 120
UpATreeSC 100
StarCraft: Brood War
Britney 32576
Barracks 2614
Bisu 2331
Jaedong 923
Mini 841
EffOrt 768
Stork 585
Larva 519
Soma 436
firebathero 411
[ Show more ]
Soulkey 223
Snow 150
ToSsGirL 143
Pusan 125
ZerO 89
Rush 84
PianO 68
Backho 54
Sharp 51
Movie 45
soO 35
Free 31
sSak 28
Icarus 18
zelot 18
Noble 18
sas.Sziky 18
JulyZerg 18
Shine 16
yabsab 10
Terrorterran 5
ivOry 5
Dota 2
XcaliburYe377
BananaSlamJamma305
Counter-Strike
x6flipin708
oskar195
markeloff135
edward59
Super Smash Bros
Westballz27
Heroes of the Storm
Khaldor85
Other Games
singsing2711
B2W.Neo1204
crisheroes409
SortOf135
ArmadaUGS67
Trikslyr22
ZerO(Twitch)17
Organizations
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV606
League of Legends
• Nemesis3380
• Stunt821
Upcoming Events
Esports World Cup
21h 14m
Esports World Cup
1d 21h
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.