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On July 08 2010 10:05 battlemage wrote:Show nested quote +On July 08 2010 09:54 ionlyplayPROtoss wrote:On July 08 2010 09:53 arb wrote:On July 08 2010 09:45 battlemage wrote: interesting unit changes for zerg in this patch. anyone think they will make any other unit changes before the release? seems like terran mech has an edge vs toss and zerg in the late game assuming both players are fairly equal in skill and resources. Also marauders are pretty strong early game vs anything toss has and helions are pretty strong vs zerg. thoughts?
anyone know how to get into matches versus the pros? perhaps ladder games are the best bet?
blizzard should just let us play the beta, we all know there will be numerous patches anyways after release so they shouldn't worry. let us have our cake to build more buzz!
Idk IMO marauders are only really strong if you try straight stalkers or straight zealots against them but a nice mix of zealots(they have to kite them) stalkers (damage) and sentrys for shield make dealing with them not nearly as difficult as i thought at first Yep, 8 stalkers vs 8 marauders the marauders win but 4 stalkers/2lots/2sentry the toss mix wins. the concuss shells are just super strong and so cheap/early to get out. i am able to kite any stalks/lots. sentries which are suppose to be the counter early to marauders just die so easily, super low shield/hp plus they are 50/100 each not to mention the expense of stalks which only give you 160 combined hp vs marauders at 125 hp for so much less cost and build time. in ur scenario i would have at least 3-4 marines because based on the min/gas your 4/2/2 requires. as for zerg you basically need baneling bust cuz mutas get owned by T's marines, turrets and thors plus roaches/hydras die easily. Ultras you need to be super good at flanking such artosis. of course ghosts are just ludicrous vs P, i think EMP should cost something. seems like T has a slightly stronger answer in most situations plus in most games T has many more diverse builds. you can go bio ball or banshee harass or mech or maraud/viking or helion harass or even lift off for fast gold.
forcefield kills kiting? / zealot surround/flank? ... i dont know wtf zerg is supposed to do tho.
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I downloaded the new patch. However, it says "invalid version" when I try to connect. Anyone else?
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On July 08 2010 10:07 slimshady wrote:I downloaded the new patch. However, it says "invalid version" when I try to connect.  Anyone else?
+ Show Spoiler +
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whats the usual active/logged in userbase during beta downtime?? lol..
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A thing to keep you guys from not spamming F5: Did you notice when your e-mail isn't @gmail.com, @hotmail.com or @yahoo.com (and possible some other) you can actually get to the password field? So does anyone have a BNet account with a non-common e-mail to test it?
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On July 08 2010 10:11 BookOfRhymes wrote: A thing to keep you guys from not spamming F5: Did you notice when your e-mail isn't @gmail.com, @hotmail.com or @yahoo.com (and possible some other) you can actually get to the password field? So does anyone have a BNet account with a non-common e-mail to test it?
Any email not connected to battle.net does that..
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am i going to be able to play w/o a facebook account?
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Im going to go a head and say this "update" that everyone is hyped about thinking beta is coming up is actually just a patch to stop people from playing beta vs AI while we have to wait for servers.
No servers coming up! Just blizzard giving us the big ol' FFFFFFUUUUUUUUUUU
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It's not going to work because people have uncommon emails. No point testing it. That is ridiculous.
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On July 08 2010 10:12 Jollyburner wrote: am i going to be able to play w/o a facebook account?
facebook is only to help you add friends faster.
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On July 08 2010 10:06 Jollyburner wrote:Show nested quote +On July 08 2010 10:05 battlemage wrote:On July 08 2010 09:54 ionlyplayPROtoss wrote:On July 08 2010 09:53 arb wrote:On July 08 2010 09:45 battlemage wrote: interesting unit changes for zerg in this patch. anyone think they will make any other unit changes before the release? seems like terran mech has an edge vs toss and zerg in the late game assuming both players are fairly equal in skill and resources. Also marauders are pretty strong early game vs anything toss has and helions are pretty strong vs zerg. thoughts?
anyone know how to get into matches versus the pros? perhaps ladder games are the best bet?
blizzard should just let us play the beta, we all know there will be numerous patches anyways after release so they shouldn't worry. let us have our cake to build more buzz!
Idk IMO marauders are only really strong if you try straight stalkers or straight zealots against them but a nice mix of zealots(they have to kite them) stalkers (damage) and sentrys for shield make dealing with them not nearly as difficult as i thought at first Yep, 8 stalkers vs 8 marauders the marauders win but 4 stalkers/2lots/2sentry the toss mix wins. the concuss shells are just super strong and so cheap/early to get out. i am able to kite any stalks/lots. sentries which are suppose to be the counter early to marauders just die so easily, super low shield/hp plus they are 50/100 each not to mention the expense of stalks which only give you 160 combined hp vs marauders at 125 hp for so much less cost and build time. in ur scenario i would have at least 3-4 marines because based on the min/gas your 4/2/2 requires. as for zerg you basically need baneling bust cuz mutas get owned by T's marines, turrets and thors plus roaches/hydras die easily. Ultras you need to be super good at flanking such artosis. of course ghosts are just ludicrous vs P, i think EMP should cost something. seems like T has a slightly stronger answer in most situations plus in most games T has many more diverse builds. you can go bio ball or banshee harass or mech or maraud/viking or helion harass or even lift off for fast gold. forcefield kills kiting? / zealot surround/flank? ... i dont know wtf zerg is supposed to do tho.
i am noting early game where you can get concuss shells and zees just die, sentries get slowed too and they usually can't get enough forcefields to block off any marauder escapes. marauders can also just kill them outright based on pound for pound resource.
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On July 08 2010 10:12 Hogie wrote: Im going to go a head and say this "update" that everyone is hyped about thinking beta is coming up is actually just a patch to stop people from playing beta vs AI while we have to wait for servers.
No servers coming up! Just blizzard giving us the big ol' FFFFFFUUUUUUUUUUU
ill say that for sure were going to be playing beta by the 9th. hopefully tomoro at the latest.
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i'm pretty sure it will be up tomorrow since they were doing some patching today ^^
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On July 08 2010 10:12 battlemage wrote:Show nested quote +On July 08 2010 10:06 Jollyburner wrote:On July 08 2010 10:05 battlemage wrote:On July 08 2010 09:54 ionlyplayPROtoss wrote:On July 08 2010 09:53 arb wrote:On July 08 2010 09:45 battlemage wrote: interesting unit changes for zerg in this patch. anyone think they will make any other unit changes before the release? seems like terran mech has an edge vs toss and zerg in the late game assuming both players are fairly equal in skill and resources. Also marauders are pretty strong early game vs anything toss has and helions are pretty strong vs zerg. thoughts?
anyone know how to get into matches versus the pros? perhaps ladder games are the best bet?
blizzard should just let us play the beta, we all know there will be numerous patches anyways after release so they shouldn't worry. let us have our cake to build more buzz!
Idk IMO marauders are only really strong if you try straight stalkers or straight zealots against them but a nice mix of zealots(they have to kite them) stalkers (damage) and sentrys for shield make dealing with them not nearly as difficult as i thought at first Yep, 8 stalkers vs 8 marauders the marauders win but 4 stalkers/2lots/2sentry the toss mix wins. the concuss shells are just super strong and so cheap/early to get out. i am able to kite any stalks/lots. sentries which are suppose to be the counter early to marauders just die so easily, super low shield/hp plus they are 50/100 each not to mention the expense of stalks which only give you 160 combined hp vs marauders at 125 hp for so much less cost and build time. in ur scenario i would have at least 3-4 marines because based on the min/gas your 4/2/2 requires. as for zerg you basically need baneling bust cuz mutas get owned by T's marines, turrets and thors plus roaches/hydras die easily. Ultras you need to be super good at flanking such artosis. of course ghosts are just ludicrous vs P, i think EMP should cost something. seems like T has a slightly stronger answer in most situations plus in most games T has many more diverse builds. you can go bio ball or banshee harass or mech or maraud/viking or helion harass or even lift off for fast gold. forcefield kills kiting? / zealot surround/flank? ... i dont know wtf zerg is supposed to do tho. i am noting early game where you can get concuss shells and zees just die, sentries get slowed too and they usually can't get enough forcefields to block off any marauder escapes. marauders can also just kill them outright based on pound for pound resource.
fair enough then, sounds reasonable. personally i dont think its too imba, altho i could agree terran bio/ specifically marauders are more mobile and easy to kite with. sc2 boils down to timing pushes based on avail tech/build for early/earlymid anyways. thers plenty of points where one or the other race isnt on a level field w/ ano throughout a game. eg Zerg all the way until late game.
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Im currently downloading a 900mb patch (US servers) after redownloading reinstalling the game (I dont know if redownloading had any influence, i think not) prolly all the patches toguether that i dont have
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If it hasn't been pointed out already, this patch makes the build order tester and unit testers not work.
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On July 08 2010 09:56 Trope wrote:Show nested quote +On July 08 2010 09:55 ConQueR wrote: Patch for US server can be downloaded now hey thanks keep us posted man
roflmao
hey guys turn on the news! you know that crocodile guy, you know, steve irwin? he was killed this morning by a stingray! 0.0
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On July 08 2010 10:12 pileopoop wrote:Show nested quote +On July 08 2010 10:11 BookOfRhymes wrote: A thing to keep you guys from not spamming F5: Did you notice when your e-mail isn't @gmail.com, @hotmail.com or @yahoo.com (and possible some other) you can actually get to the password field? So does anyone have a BNet account with a non-common e-mail to test it? Any email not connected to battle.net does that..
That's funny...because I tried with some random e-mails like a@gmail.com. Oh well, at least I got you distracted for a few seconds. :D Guess I should go to sleep and play some sc2 when I wake up...
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On July 08 2010 10:16 Funkatron wrote: If it hasn't been pointed out already, this patch makes the build order tester and unit testers not work.
already yes, ty tho
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