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On July 08 2010 10:12 Hogie wrote: Im going to go a head and say this "update" that everyone is hyped about thinking beta is coming up is actually just a patch to stop people from playing beta vs AI while we have to wait for servers.
No servers coming up! Just blizzard giving us the big ol' FFFFFFUUUUUUUUUUU
Bravo. That was hilarious.. It's so funny because I bet that's what actually happened. SH**!!!!
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I could really go for some stim packs right about now...
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now it feels like the day before xmas. im so excited that i wont be able to sleep, and when i wake up tomorrow ill rush up and check if sc2 is up ^^ good night
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the OP should update the 1st post with the patch notes:
StarCraft II Beta – Patch 16 (version 0.19.0.15976)
General
* Rally points now behave as a move command, instead of an attack move command. * Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel. * Battle.net Achievements & Rewards have been updated. * All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All. * All A.I. difficulties are now available for play. * Cooperative matchmaking versus A.I. players is now available as a play mode. * Enabled cross-game social features between World of Warcraft and StarCraft II.
Balance Changes
* ZERG
o Infestor
+ Frenzy spell removed. + Infested Terran spell added.
o Overseer
+ Infested Terran spell removed.
o Ultralisk
+ Now immune to stuns and mind control.
http://forums.battle.net/thread.html?topicId=23094049316&postId=258694392183&sid=3000#19
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On July 08 2010 10:18 truckerdaves wrote:Show nested quote +On July 08 2010 10:12 Hogie wrote: Im going to go a head and say this "update" that everyone is hyped about thinking beta is coming up is actually just a patch to stop people from playing beta vs AI while we have to wait for servers.
No servers coming up! Just blizzard giving us the big ol' FFFFFFUUUUUUUUUUU Bravo. That was hilarious.. It's so funny because I bet that's what actually happened. SH**!!!!
if that were true the patch would have been uploaded many moons ago...
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On July 08 2010 10:06 MagicARide wrote:Show nested quote +On July 08 2010 10:02 Noak3 wrote:On July 08 2010 10:00 Jollyburner wrote:On July 08 2010 09:59 Blind wrote:On July 08 2010 09:55 ConQueR wrote: Patch for US server can be downloaded now Awesome, thanks. I'm downloading it right now  i see anger has taken a backseat to complacency and sarcasm. YES WHAT IS THIS. THERE SHOULD BE MORE ANGER ON THESE FORUMS. AGREED
WE NEED TO CALL IN THE ANGRY MARINES
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Today sucked so hard... since 9:45 am this morning I have accomplished NOTHING. I was scared to leave my house for meals because I have been tethered to my SC2 icon and TL threads. This needs to end pronto so I can function again.
and by function I mean play 20 hours of sc2 straight.
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@ miltondtf -- WILL DO
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" On July 08 2010 09:28 Blizzard_Nethaera wrote: Sorry for the delay. We expect phase 2 of the Starcraft 2 Beta to begin at 12 PST. Our deployment team is currently raiding ICC 25-man hard modes. Servers will be up as soon as we down Lich King. "
is this true?
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On July 08 2010 10:15 Jollyburner wrote:Show nested quote +On July 08 2010 10:12 battlemage wrote:On July 08 2010 10:06 Jollyburner wrote:On July 08 2010 10:05 battlemage wrote:On July 08 2010 09:54 ionlyplayPROtoss wrote:On July 08 2010 09:53 arb wrote:On July 08 2010 09:45 battlemage wrote: interesting unit changes for zerg in this patch. anyone think they will make any other unit changes before the release? seems like terran mech has an edge vs toss and zerg in the late game assuming both players are fairly equal in skill and resources. Also marauders are pretty strong early game vs anything toss has and helions are pretty strong vs zerg. thoughts?
anyone know how to get into matches versus the pros? perhaps ladder games are the best bet?
blizzard should just let us play the beta, we all know there will be numerous patches anyways after release so they shouldn't worry. let us have our cake to build more buzz!
Idk IMO marauders are only really strong if you try straight stalkers or straight zealots against them but a nice mix of zealots(they have to kite them) stalkers (damage) and sentrys for shield make dealing with them not nearly as difficult as i thought at first Yep, 8 stalkers vs 8 marauders the marauders win but 4 stalkers/2lots/2sentry the toss mix wins. the concuss shells are just super strong and so cheap/early to get out. i am able to kite any stalks/lots. sentries which are suppose to be the counter early to marauders just die so easily, super low shield/hp plus they are 50/100 each not to mention the expense of stalks which only give you 160 combined hp vs marauders at 125 hp for so much less cost and build time. in ur scenario i would have at least 3-4 marines because based on the min/gas your 4/2/2 requires. as for zerg you basically need baneling bust cuz mutas get owned by T's marines, turrets and thors plus roaches/hydras die easily. Ultras you need to be super good at flanking such artosis. of course ghosts are just ludicrous vs P, i think EMP should cost something. seems like T has a slightly stronger answer in most situations plus in most games T has many more diverse builds. you can go bio ball or banshee harass or mech or maraud/viking or helion harass or even lift off for fast gold. forcefield kills kiting? / zealot surround/flank? ... i dont know wtf zerg is supposed to do tho. i am noting early game where you can get concuss shells and zees just die, sentries get slowed too and they usually can't get enough forcefields to block off any marauder escapes. marauders can also just kill them outright based on pound for pound resource. fair enough then, sounds reasonable. personally i dont think its too imba, altho i could agree terran bio/ specifically marauders are more mobile and easy to kite with. sc2 boils down to timing pushes based on avail tech/build for early/earlymid anyways. thers plenty of points where one or the other race isnt on a level field w/ ano throughout a game. eg Zerg all the way until late game.
agreed. i vote for stalks at 80/100 and give immortals a little more hp so they don't die so easily to tanks and ghost emps. i think toss carriers and mothership needs a buff too, when's the last time you saw those in action, especially when battlecruisers own everything in late game, only unit you can get 5-10 of and just crush air and land, even psy storm does a fraction. for zerg, increase hydras +20 hp and let them go a little faster, they are just so slow when advancing on T's turtles off the creep. can't wait to see to play now and to see final unit specs at launch.
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On July 08 2010 10:19 MorroW wrote: now it feels like the day before xmas. im so excited that i wont be able to sleep, and when i wake up tomorrow ill rush up and check if sc2 is up ^^ good night
*punches face*
WAKE UP SOLDIER!
*throws marine rifle in your general direction*
THE BETA IS UPON US! WE DONT NEED NO SISSIES SLEEPING IN THE TRENCHES DREAMING OF SANTA CLAUS!
...more like this, guys? >.>
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On July 08 2010 10:22 SandTSquared wrote: " On July 08 2010 09:28 Blizzard_Nethaera wrote: Sorry for the delay. We expect phase 2 of the Starcraft 2 Beta to begin at 12 PST. Our deployment team is currently raiding ICC 25-man hard modes. Servers will be up as soon as we down Lich King. "
is this true?
I LAUGH
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I want to play NOW. I am skipping sleep before work.. tomorrow is going to suck.
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On July 08 2010 10:24 Terrifyer wrote:Show nested quote +On July 08 2010 10:22 SandTSquared wrote: " On July 08 2010 09:28 Blizzard_Nethaera wrote: Sorry for the delay. We expect phase 2 of the Starcraft 2 Beta to begin at 12 PST. Our deployment team is currently raiding ICC 25-man hard modes. Servers will be up as soon as we down Lich King. "
is this true? I LAUGH I CRY
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+ Frenzy spell removed.
really? why... did any1 use it? i thought it was a great one, but im not zerg.
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I guess its possible to hope
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On July 08 2010 10:23 battlemage wrote:Show nested quote +On July 08 2010 10:15 Jollyburner wrote:On July 08 2010 10:12 battlemage wrote:On July 08 2010 10:06 Jollyburner wrote:On July 08 2010 10:05 battlemage wrote:On July 08 2010 09:54 ionlyplayPROtoss wrote:On July 08 2010 09:53 arb wrote:On July 08 2010 09:45 battlemage wrote: interesting unit changes for zerg in this patch. anyone think they will make any other unit changes before the release? seems like terran mech has an edge vs toss and zerg in the late game assuming both players are fairly equal in skill and resources. Also marauders are pretty strong early game vs anything toss has and helions are pretty strong vs zerg. thoughts?
anyone know how to get into matches versus the pros? perhaps ladder games are the best bet?
blizzard should just let us play the beta, we all know there will be numerous patches anyways after release so they shouldn't worry. let us have our cake to build more buzz!
Idk IMO marauders are only really strong if you try straight stalkers or straight zealots against them but a nice mix of zealots(they have to kite them) stalkers (damage) and sentrys for shield make dealing with them not nearly as difficult as i thought at first Yep, 8 stalkers vs 8 marauders the marauders win but 4 stalkers/2lots/2sentry the toss mix wins. the concuss shells are just super strong and so cheap/early to get out. i am able to kite any stalks/lots. sentries which are suppose to be the counter early to marauders just die so easily, super low shield/hp plus they are 50/100 each not to mention the expense of stalks which only give you 160 combined hp vs marauders at 125 hp for so much less cost and build time. in ur scenario i would have at least 3-4 marines because based on the min/gas your 4/2/2 requires. as for zerg you basically need baneling bust cuz mutas get owned by T's marines, turrets and thors plus roaches/hydras die easily. Ultras you need to be super good at flanking such artosis. of course ghosts are just ludicrous vs P, i think EMP should cost something. seems like T has a slightly stronger answer in most situations plus in most games T has many more diverse builds. you can go bio ball or banshee harass or mech or maraud/viking or helion harass or even lift off for fast gold. forcefield kills kiting? / zealot surround/flank? ... i dont know wtf zerg is supposed to do tho. i am noting early game where you can get concuss shells and zees just die, sentries get slowed too and they usually can't get enough forcefields to block off any marauder escapes. marauders can also just kill them outright based on pound for pound resource. fair enough then, sounds reasonable. personally i dont think its too imba, altho i could agree terran bio/ specifically marauders are more mobile and easy to kite with. sc2 boils down to timing pushes based on avail tech/build for early/earlymid anyways. thers plenty of points where one or the other race isnt on a level field w/ ano throughout a game. eg Zerg all the way until late game. agreed. i vote for stalks at 80/100 and give immortals a little more hp so they don't die so easily to tanks and ghost emps. i think toss carriers and mothership needs a buff too, when's the last time you saw those in action, especially when battlecruisers own everything in late game, only unit you can get 5-10 of and just crush air and land, even psy storm does a fraction. for zerg, increase hydras +20 hp and let them go a little faster, they are just so slow when advancing on T's turtles off the creep. can't wait to see to play now and to see final unit specs at launch.
BCs suck hard vs air. really really hard. like they might aswell not shoot air atall.
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tell me what time tommrow you think the beta is going to be up?
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I'd just love some sort of, not today got to bed, as it is right now, I'm not going to sleep tonight and work is gonna be horrible tomorrow... Evil blizzard stealing my sleep with its hope patch...
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