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Dear Blizzard: It is time to delay Starcraft 2. - Page 7

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Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 12 2010 21:26 GMT
#121
holy crap, that was really well thought out

I don't know enough about business etc. to really provide an educated comment though.
Peaked at C- on ICCUP and proud of it! @Sunyveil
Sturmlight.Yeast
Profile Joined May 2010
14 Posts
June 12 2010 21:26 GMT
#122
On June 13 2010 06:19 vesicular wrote:
Show nested quote +
I am 27 years old with approximately 15 years of Blizzard gaming and 22 years of general gaming under my belt. I have also studied videogame business for at least 10 years. I have privately and publicly analyzed strategic decisions made by Microsoft, Sony, and Nintendo via private discussion and gaming websites –all within the context of business strategy.


I used to work for Id Software, and prior to that I was a gaming journalist for 6 years (this was the early 90's, and thus actual printed publications). But I'm not naive enough to think that his somehow makes my opinions more valid than anyone else on TL. You've either got a good point or you don't and frankly IMHO, you don't.

SC fans will buy this game. The percentage of those who will not because of perceived lack of b.net 2.0 features is small. The outcry of people frustrated with b.net 2.0 is not because they are considering not buying the game, but because they will buy the game and are upset that they will not get what they want when they do.

Two, the whole "casual hardcore" concept, while perhaps being an actual grouping of players, is immaterial to the sale of the game. If anything Blizzard is actually developing this game *for* the "casual hardcore". But what really confuses me is your examples of what these people want. Siege tanks that "sound cooler"? Really?

Three, what exactly do the game console wars have to do with a PC *game*? Hardware and software are completely different in marketing, future add ons, sales, etc.

Personally I see Blizzard playing this pretty smart. Release in summer, when all the SC fans will buy the game. Take the rest of the summer and fall to add in some of the features that are most requested and iron out the kinks. That's when the masses of really casual players will buy the game for Christmas. Casual fans are pickier, it will pay off for Blizzard to release sooner so they can polish the game after launch for the 2nd wave of new-to-the-series players to come aboard.

Basically, I couldn't disagree with you more.


I don't think my opinions are more valid than other people's, I think there are problems with the game that need fixing. If you were unable to discern that from my writing then that is a fault of my writing.

That said, again, it is a question of the level of success they want to achieve - Yes you can have massive upfront sales of a game. But longevity is a true concern for me. I'm not sure that Starcraft 2 will be in my catalogue of regularly played games 10 years from now as the first one was, and thus I'm trying to put in words exactly why that is.

Blizzard is not developing this game for the Casual Hardcore, you're wrong. They have developed this game for pro players and pro players only.
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
June 12 2010 21:26 GMT
#123
The OP is long and I'm sure you put a lot into this, but this discussion really isn't going anywhere.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
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