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Attack Boni - Too Limited Usability? - Page 4

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Comeh
Profile Blog Joined July 2008
United States18918 Posts
May 11 2010 20:03 GMT
#61
Every time i've read the word boni in this thread, it has had the effect of needles into my brain.
Seriously guys,
bonuses.
(if firefox doesn't recognize it, it's obviously wrong)
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
laMeR.dat
Profile Joined April 2010
Canada7 Posts
May 11 2010 20:13 GMT
#62
"I think that this leads to a very limited usability of these attack boni". You actually wrote "I think that this leads to a very limited usability of these attack good men". Makes perfect sense!
University
Profile Blog Joined July 2009
United States263 Posts
May 11 2010 20:15 GMT
#63
hahaha my question is: How did the OP actually expect a discussion to take place centered around +dmg bonuses with the ridiculous use of the word "boni" spread throughout his post. At first I just thought he was a confused foreigner, or maybe a time-traveling Roman.

The problem I see with the rampant +dmg to armored is how it discourages a lot of play with heavy armored units. We see Immortals used of course because they have the hardened shield, and Collosi (latin root btw hahaha) because of their range... but a unit like the Ultralisk just get destroyed by the proliferation of heavy damage units. It seems silly to have the ultralisk act as a damage sink when everything the opponent probably has is doing bonus damage to it. I guess that isn't a widespread problem, but with Blizzard trying to fix that unit, I think they should take into account that the role of the heavy, armored, melee damage sink unit might not be viable in the game they have created.
Hammy
Profile Joined January 2009
France828 Posts
May 11 2010 20:18 GMT
#64
This is a bit too simplistic, especially because the only situation where this might be problematic is in stalker/marauder battles, but even then that's no problem because marauders own them pretty badly.

Also, besides the thor, there's also the baneling which deals +damage to light units but isn't a light unit.

And you don't really mention how this whole "+armored units are armored" only affects one match-up: TvP (or PvT) as it doesn't directly affect mirrors, or any match-up involving zerg.
I say it doesn't affect mirrors "directly" because it's true changing it would modify the gameflow, but wouldn't ultimately change the match-up by making it more "reactive" and less "macro-oriented".
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 11 2010 20:19 GMT
#65
On May 12 2010 05:03 Comeh wrote:
Every time i've read the word boni in this thread, it has had the effect of needles into my brain.
Seriously guys,
bonuses.
(if firefox doesn't recognize it, it's obviously wrong)


I'm 100% sure that bonuses is an informally accepted "word" for the plural of bonus. The proper term is technically bona, because bonus means "good man." Of course, in English, the term is boni, since it refers to a neutral character.


Anyway, I agree that they should mix up the bonus damages a bit; however, doing it too much will create even LARGER hard counters.

Keep in mind that a radical change like this would pretty much screw everyone in the beta right now :D Entirely new strategies. Just imagine if Marauders were light ^_^ (Hellion vs Marauder? o.0)
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 11 2010 20:50 GMT
#66
On May 12 2010 01:11 Clamev wrote:
Show nested quote +
In a "hard-counter" based RTS, units need to have more defined roles. Having 2 or more units being "effective" against each other just doesn't make sense.

Starcraft is not a "hard counter" based RTS <.<

Sure it was. Psionic Storm pretty much hard countered Terran bio play, for example. It was just the game evolved to the point where we never saw hard counters get used because the game was evolved enough that no one went bio vs Protoss or hydras against Bio Terran
101TFP
Profile Blog Joined May 2010
420 Posts
May 11 2010 22:29 GMT
#67
well, sticking my boni into the thread got people talking about my larger hard counter.

worked just fine

People get what they get, this has nothing to do with what they deserve.
b0lt
Profile Joined March 2009
United States790 Posts
Last Edited: 2010-05-11 22:37:18
May 11 2010 22:36 GMT
#68
On May 09 2010 04:50 101TFP wrote:
the latin plural of bonus is boni, so both terms bonuses and boni are correct, but i like boni more :>


The latin word bonus is an adjective, and the plural of colossus is collosoi (it's greek).
OminouS
Profile Joined February 2010
Sweden1343 Posts
May 11 2010 22:38 GMT
#69
Light units to counter armored units with + vs armored or armored units with + vs light to counter light units.

For me it feels like it ends up the same, just reversed.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
May 11 2010 22:39 GMT
#70
Poll: Plural of bonus:

Bonusses (8)
 
57%

Boni (6)
 
43%

14 total votes

Your vote: Plural of bonus:

(Vote): Boni
(Vote): Bonusses



http://grooveshark.com/#/deltrus/music
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
Last Edited: 2010-05-11 22:49:00
May 11 2010 22:48 GMT
#71
Bonuses is the plural of bonus. Boni is the plural of boner.
I can only play starcraft when I am shit canned. IPXZERG is a god.
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
May 11 2010 22:51 GMT
#72
the latin plural of bonus is boni, so both terms bonuses and boni are correct, but i like boni more :>

You are right! Both terms are correct.
But boni is latin and stated in the TL.net 10 commandments #7 English is the Official Language.
Half of the readers did not understand the title.
"Start yo" -FlaSh
sLiniss
Profile Blog Joined May 2009
United States849 Posts
May 11 2010 22:52 GMT
#73
I didn't really realize this until now. OP makes a great point. +1 for you "Boni Man"
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
Last Edited: 2010-05-11 22:55:47
May 11 2010 22:54 GMT
#74
On May 12 2010 01:36 Chill wrote:
I think this is a ridiculously simplistic way of looking at game design.


Exactly. If you're only looking at damage bonuses, you're only looking at half the game. It's also foolish to think exclusively in terms of bonuses because you neglect units that do normal damage and often do just as well if not better than units that do bonus damage to a given type (such as Roaches or Hydras).

Also "bonus" is such an established Anglicized word that "bonuses" is the common plural. Nowhere will you see it "boni" and to call it that serves only to confuse.
Moderator
MeruFM
Profile Joined February 2010
United States167 Posts
May 11 2010 23:03 GMT
#75
That kind of system is what made me annoyed at Age of Empire 3. Melee counter arrow counter spear, mix in some calvary and defenses/siege and you got a game where memorization and perfect unit combination is the main point of the game. Not to mention the speed of attack and movement meant that other mechanics like concave/field advantage/etc were almost non-existent.
Chen
Profile Joined June 2009
United States6344 Posts
May 11 2010 23:04 GMT
#76
While i agree it would be interesting to change is so some light units would be good vs armored but bad vs other light units, the exact same system was in BW, just not as noticeable.
basically ALL large units did explosive or normal damage, thus were good against other large units, and all small units did concussive or normal damage, thus being made to fight against small units. the only exceptions were the vulture and the hydra, but they are both medium sized units so thats kinda moot.
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
May 11 2010 23:14 GMT
#77
The terran build tree is already crowded enough.
Kisra
Profile Blog Joined April 2010
United Kingdom466 Posts
May 11 2010 23:47 GMT
#78
I love how half this thread is a language class and half is a Starcraft 2 debate :D

Warcraft 3 worked with a similar system (although had way, way more damage types, especially when Frozen Throne rolled around). The problem that tended to occur was that in a lot of games it became very clear cut as to what was super-cost effective to kill certain units. You'd know how to fight X with Y because Y's armour type isn't vulnerable to X's damage, but X's armour type is vulnerable to Y's.

In my most humble of humble opinions, Starcraft 2 doesn't really need encouraging in a Rock/Paper/Scissors direction any further, this is not to say that I dislike damage bonu-... types... as is, but more that making clearly defined 'counter' units isn't the way forward.
:D
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
May 11 2010 23:48 GMT
#79
On May 12 2010 07:39 Kraz.Del wrote:
Poll: Plural of bonus:

Bonusses (8)
 
57%

Boni (6)
 
43%

14 total votes

Your vote: Plural of bonus:

(Vote): Boni
(Vote): Bonusses





This poll fails, there is no option for the uber-sweet "bonoxen" pluralization.

Back on topic: I thought you had a point. I really did. You had me fooled - but I checked facts. In point of fact, you don't have a point. My reason? SC:BW sizes/damage. Here's the table:

Explosive = full damage to large, half damage to small. Concussive = full damage to small, quarter damage to large. Both E and C do reduced damage to medium. Regular = full damage. Obviously L, M, S are sizes. S at the end is for splash.

Units (unit size, attack type):

Arbiter: LE
Archon: LRS
Battlecruiser: LR
Broodling: SR
Cannon: LR
Carrier: LR
Corsair: MES
Dark Templar: SR
Devourer: LE
Dragoon: LE
Drone: SR
Firebat: SC
Ghost: SC
Goliath air: LE
Goliath ground: LR
Guardian: LR
Hydralisk: ME (pretty sure I play Terran, actually...)
Infested Terran: SES (who?)
Lurker: MRS (Lurkers: How Kerrigan keeps in touch with her female side?)
Marine: SR
Mutalisk: SR
Probe: SR
Reaver: LRS
Scourge: SR
Scout air: LE
Scout ground: LR
SCV: SR
Siege Tank siege: LES
Siege Tank tank: LE
Spore: LR
Sunken: LE
Turret: LE
Ultralisk: LR
Vulture: MC (no wonder the drivers think they're so important)
Valkyrie: LES
Wraith air: LE
Wraith ground: LR
Zealot: SR
Zergling: SR

tl;dr: Except for the Corsair, Vulture, and Hydralisk (all Medium units and one per race) all SC:BW units do full damage to other units their own "size". With armor type being the SC2 equivalent to size, the OPs point is utterly not a point at all.

Total number of separate attacks in the game: 39
Total number which do full damage to units their own size: 36
Total number which do full damage to everything: 21
Total number which do not do full damage to units their own size: 3

So yeah.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
May 11 2010 23:49 GMT
#80
On May 09 2010 04:53 ccdnl wrote:
Show nested quote +
On May 09 2010 04:50 101TFP wrote:
the latin plural of bonus is boni, so both terms bonuses and boni are correct, but i like boni more :>

On May 09 2010 04:42 Zaphid wrote:
At this point, it is completely unnecessary change. The game is balanced pretty well and fucking with that balance just because you think some other solution might be better isn't really good idea. Forcing even more hard counters without proper options to scout would end up with even worse coin flips that now.


the game is in beta stage, which is meant to test things out.

i really dont see a point in attack boni/bonuses if there are just a few units always countering each other

edit: and yes thats a gameplay screenshot on ultra settings


Not sure where you learned Boni is the plural form of Bonus in Latin, but I have looked up that Bona is the plural form in Latin.

Nonetheless I am getting sidetracked here. My condolences for bringing you off topic.


Boni (with a macron over the i) is the plural of bonus in latin. Bona would be the plural of Bonum (neuter).
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
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