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Attack Boni - Too Limited Usability? - Page 3

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goswser
Profile Blog Joined May 2009
United States3548 Posts
May 11 2010 15:30 GMT
#41
you need marauders to fight stalkers right now for sure though...marines are absolutely terrible against stalkers.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
May 11 2010 15:36 GMT
#42
I disagree.

Also, Phoenices give me a boni.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
May 11 2010 15:49 GMT
#43
On May 11 2010 21:42 puckthecat wrote:
In Latin, the masculine plural nominative of bonus is boni. However, in Latin bonus just means "good," not "something extra" like it does in English. So I'm not sure you can treat them as the same word.
Good point, I'm kind of curious how it got switched around with praemium in English, or why it even takes a masculine ending since most adopted words come in neutral.
ModeratorNow I'm distant, dark in this anthrobeat
TrzystaDrzew
Profile Joined April 2010
Poland72 Posts
Last Edited: 2010-05-11 15:55:21
May 11 2010 15:51 GMT
#44
I think mixing now damage types is not wise idea. At the moment we got some basic sense of units utility so we can focus on balancing it. I think point of +light on light units and +armoured on armoured has a purpose. Light units usually get less hp than armoured and do less dmg than armoured. If you swap the bonuses/boni (whatever) armoured units would be total bane of light due to hp amount even if light got armoured + as well. I hope it is clear enough.

It is totally off topic but I couldn't hold my self as we use some latin here. Here is a joke from a university of medical science:

+ Show Spoiler +
What is the name of female anus?
Bonus.
Perfect Balance
Profile Joined April 2010
Norway131 Posts
May 11 2010 15:52 GMT
#45
I have a boni right now.. A boni for this thread.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
Clamev
Profile Blog Joined January 2010
Germany498 Posts
May 11 2010 15:55 GMT
#46
What? FUCK NO
Attack Boni means Hardcounters
Hardcounters are ruining every RTS.
As everyone can see Blizzard has made an effort to cut back the Hard counters and that is a god thing.I hope they will continue with this trend so it will eventually be a much less notable thing.
6Pool or die trying
Doomgaze
Profile Joined March 2010
Sweden89 Posts
Last Edited: 2010-05-11 16:00:04
May 11 2010 15:59 GMT
#47
I agree with the op and I've been saying it since the beginning of the beta.

In a "hard-counter" based RTS, units need to have more defined roles. Having 2 or more units being "effective" against each other just doesn't make sense.
Clamev
Profile Blog Joined January 2010
Germany498 Posts
May 11 2010 16:11 GMT
#48
In a "hard-counter" based RTS, units need to have more defined roles. Having 2 or more units being "effective" against each other just doesn't make sense.

Starcraft is not a "hard counter" based RTS <.<
6Pool or die trying
Krikkitone
Profile Joined April 2009
United States1451 Posts
Last Edited: 2010-05-11 16:14:39
May 11 2010 16:12 GMT
#49
I don't think this is necessary, even with no 'mixed bonuses' there are specific counters...

Example: the four types of units you get with no 'mixed bonuses'

AA.= Armored, Armor bonus dmg
Ax.=Armored, no bonus damage
LL.=Light, Light bonus dmg
Lx=Light, no bonus damage

AA beats Ax
LL beats Lx
obvious right.... but what beats AA/LL
Lx beats AA
Ax beats LL

so to beat Marauders, Immortals, Stalkers, Unsieged tanks, air Vikings, Void Rays (AA) use
Marines, Zealots, Zerglings, Sentries, Mutalisks, Hydralisks,Banshees, Dark Templars (Lx)

to beat Reapers, Ghosts, Phoenixes, Hellions (LL) use
Roaches, Sieged tanks, Colossi, Corrupters, Ultralisks, Broodlords, BCs, Carriers

Now this ignores speed, range, splash, overkill, armor, Air v. ground, etc.

but that is the baic counter system

AA beats Ax
Ax beats LL
LL beats Lx
Lx beats AA
OnbeygiR
Profile Blog Joined April 2010
Turkey12 Posts
May 11 2010 16:34 GMT
#50
i hate Dustin Browder, he's such a terrible terrible boni.
sorry for not contributing , had to post this
Chill
Profile Blog Joined January 2005
Calgary25983 Posts
May 11 2010 16:36 GMT
#51
I think this is a ridiculously simplistic way of looking at game design.
Moderator
Moony
Profile Joined April 2010
United States533 Posts
May 11 2010 16:38 GMT
#52
lol boni... hahahahaha fail.

anyways diversity in army comp should be promoted imo
facebook.com/macromicrogaming
Perfect Balance
Profile Joined April 2010
Norway131 Posts
May 11 2010 16:51 GMT
#53
Everyone stop talking about your boni's, it's not funny..
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
Vei
Profile Joined March 2010
United States2845 Posts
May 11 2010 17:10 GMT
#54
i got a boni from this thread
www.justin.tv/veisc2 ~ 720p + commentary
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
May 11 2010 17:13 GMT
#55
Don't balance the game by changing the numbers around and making random non-sensical counter mechanics, you'll end up with a system which relies on people just memorising the unit counters (Oh i didn't know ranged unit A counters ranged unit B, they're so similar) and the game will be boring as shit.

It's the unit mechanics that matter; Speed, range, splash, ect.

You're correct about this being a problem, but i don't think this solution is the way to go. Maybe we just have too god damn many ranged units?
Bosko
Profile Joined February 2010
United States155 Posts
Last Edited: 2010-05-11 17:26:27
May 11 2010 17:26 GMT
#56
My eyes read every word in the OP and I still have no idea what he said. The whole time my brain was like "wtf boni?"
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
May 11 2010 17:28 GMT
#57
boni is awesome.

voted yes, i agree.
I am not good with quotes
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
Last Edited: 2010-05-11 17:43:32
May 11 2010 17:40 GMT
#58
I think this is a feature brought on from Starcraft 1
(generally all starcraft 1 feature is accepted, therefore derived feature of starcraft 1 = accepted)

+ bonus to armored(in sc2) = Explosive
+ bonus to light(in sc2) = Concussion
Armoured unit = Large, Light units = Small, Unarmoured unlight unit=medium
+0 bonus damage type(in sc2) = neutral damage type(in SC bw)

Now lets think of all that has concussion.
Vulture (medium), Firebat(small) and Ghost(small)

Think of all common that has explosive

Siege Tank(large) Missile Turret(large) Dragoon(large) and Hydralisk(medium) Scout(large) Arbiter(large) Wraith(large) Golliaths (large) Sunken colony (large) Corsair (medium)

So yea. it has been a long time accepted feature for small units not to get explosive damage, and large units not to get concussive damage in Starcraft:BW

Since its an accepted feature, therefore it is acceptable. Q.E.D
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 11 2010 18:13 GMT
#59
An interesting point. I like this idea and I think it should be considered.
Mindcrime
Profile Joined July 2004
United States6899 Posts
Last Edited: 2010-05-11 19:03:24
May 11 2010 19:01 GMT
#60
On May 09 2010 04:32 101TFP wrote:
I think that this leads to a very limited usability of these attack boni, if you encounter armored units (e.g. Marauders) you would want to use units that have +dmg against armored units (e.g. Stalkers).


This is not only an incredibly simplistic way of looking at the game, it is also wrong. Stalkers do not magically counter every armored unit because they do extra damage to them.

The same was true in bw. Despite the fact that hydras do full damage to tanks and tanks do only 75% damage to hydras, hydra/lurk did not counter terrans pumping 2fac tank (as opposed to tanks off 1fac or sk)

Problem is, the Marauders also have an attack bonus to kill your Stalkers, thus negating the usefulness of your Stalkers attack bonus, so your enemy can just happily keep pumping his Marauders.


Well, yeah. Stalkers don't counter marauders. Build something that does and force your opponent to make something in addition to marauders.

This would probably lead to SC2 being more dependant on skill (more scouting and reaction to your enemy necessary) and less dependant on who can mass more and faster.


-_-
That wasn't any act of God. That was an act of pure human fuckery.
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