Attack Boni - Too Limited Usability? - Page 3
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goswser
United States3548 Posts
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snotboogie
Australia3550 Posts
Also, Phoenices give me a boni. | ||
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Jibba
United States22883 Posts
On May 11 2010 21:42 puckthecat wrote: Good point, I'm kind of curious how it got switched around with praemium in English, or why it even takes a masculine ending since most adopted words come in neutral.In Latin, the masculine plural nominative of bonus is boni. However, in Latin bonus just means "good," not "something extra" like it does in English. So I'm not sure you can treat them as the same word. | ||
TrzystaDrzew
Poland72 Posts
It is totally off topic but I couldn't hold my self as we use some latin here. Here is a joke from a university of medical science: + Show Spoiler + What is the name of female anus? Bonus. | ||
Perfect Balance
Norway131 Posts
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Clamev
Germany498 Posts
Attack Boni means Hardcounters Hardcounters are ruining every RTS. As everyone can see Blizzard has made an effort to cut back the Hard counters and that is a god thing.I hope they will continue with this trend so it will eventually be a much less notable thing. | ||
Doomgaze
Sweden89 Posts
In a "hard-counter" based RTS, units need to have more defined roles. Having 2 or more units being "effective" against each other just doesn't make sense. | ||
Clamev
Germany498 Posts
In a "hard-counter" based RTS, units need to have more defined roles. Having 2 or more units being "effective" against each other just doesn't make sense. Starcraft is not a "hard counter" based RTS <.< | ||
Krikkitone
United States1451 Posts
Example: the four types of units you get with no 'mixed bonuses' AA.= Armored, Armor bonus dmg Ax.=Armored, no bonus damage LL.=Light, Light bonus dmg Lx=Light, no bonus damage AA beats Ax LL beats Lx obvious right.... but what beats AA/LL Lx beats AA Ax beats LL so to beat Marauders, Immortals, Stalkers, Unsieged tanks, air Vikings, Void Rays (AA) use Marines, Zealots, Zerglings, Sentries, Mutalisks, Hydralisks,Banshees, Dark Templars (Lx) to beat Reapers, Ghosts, Phoenixes, Hellions (LL) use Roaches, Sieged tanks, Colossi, Corrupters, Ultralisks, Broodlords, BCs, Carriers Now this ignores speed, range, splash, overkill, armor, Air v. ground, etc. but that is the baic counter system AA beats Ax Ax beats LL LL beats Lx Lx beats AA | ||
OnbeygiR
Turkey12 Posts
sorry for not contributing , had to post this | ||
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Chill
Calgary25983 Posts
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Moony
United States533 Posts
anyways diversity in army comp should be promoted imo | ||
Perfect Balance
Norway131 Posts
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Vei
United States2845 Posts
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TrueIsAwesome
Finland160 Posts
It's the unit mechanics that matter; Speed, range, splash, ect. You're correct about this being a problem, but i don't think this solution is the way to go. Maybe we just have too god damn many ranged units? | ||
Bosko
United States155 Posts
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s.a.y
Croatia3840 Posts
voted yes, i agree. | ||
SturmAddict
Malaysia176 Posts
(generally all starcraft 1 feature is accepted, therefore derived feature of starcraft 1 = accepted) + bonus to armored(in sc2) = Explosive + bonus to light(in sc2) = Concussion Armoured unit = Large, Light units = Small, Unarmoured unlight unit=medium +0 bonus damage type(in sc2) = neutral damage type(in SC bw) Now lets think of all that has concussion. Vulture (medium), Firebat(small) and Ghost(small) Think of all common that has explosive Siege Tank(large) Missile Turret(large) Dragoon(large) and Hydralisk(medium) Scout(large) Arbiter(large) Wraith(large) Golliaths (large) Sunken colony (large) Corsair (medium) So yea. it has been a long time accepted feature for small units not to get explosive damage, and large units not to get concussive damage in Starcraft:BW Since its an accepted feature, therefore it is acceptable. Q.E.D | ||
QueueQueue
Canada1000 Posts
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Mindcrime
United States6899 Posts
On May 09 2010 04:32 101TFP wrote: I think that this leads to a very limited usability of these attack boni, if you encounter armored units (e.g. Marauders) you would want to use units that have +dmg against armored units (e.g. Stalkers). This is not only an incredibly simplistic way of looking at the game, it is also wrong. Stalkers do not magically counter every armored unit because they do extra damage to them. The same was true in bw. Despite the fact that hydras do full damage to tanks and tanks do only 75% damage to hydras, hydra/lurk did not counter terrans pumping 2fac tank (as opposed to tanks off 1fac or sk) Problem is, the Marauders also have an attack bonus to kill your Stalkers, thus negating the usefulness of your Stalkers attack bonus, so your enemy can just happily keep pumping his Marauders. Well, yeah. Stalkers don't counter marauders. Build something that does and force your opponent to make something in addition to marauders. This would probably lead to SC2 being more dependant on skill (more scouting and reaction to your enemy necessary) and less dependant on who can mass more and faster. -_- | ||
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