• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:23
CEST 02:23
KST 09:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)53Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Fantasy returning? BW General Discussion ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8297 users

Battle.Net Status, US: UP EU: UP - Page 8

Forum Index > Closed
Post a Reply
Prev 1 6 7 8 9 10 293 Next
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 29 2010 02:10 GMT
#141
On April 29 2010 11:07 MaD.pYrO wrote:
Show nested quote +
On April 29 2010 11:06 HeyheyLBJ wrote:
Is it just me or do they use "service update" for everything they do?

Can't be a content path though, can it? CAN IT?!


Only been 1 content patch so far, the rest were balance patches

So patch 11 it is?
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
April 29 2010 02:11 GMT
#142
On April 29 2010 11:10 lolaloc wrote:
Show nested quote +
On April 29 2010 11:07 MaD.pYrO wrote:
On April 29 2010 11:06 HeyheyLBJ wrote:
Is it just me or do they use "service update" for everything they do?

Can't be a content path though, can it? CAN IT?!


Only been 1 content patch so far, the rest were balance patches

So patch 11 it is?


Here's hoping they'll fix TvP and highground!
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Ilithyium
Profile Joined April 2010
Denmark88 Posts
April 29 2010 02:12 GMT
#143
On April 29 2010 11:11 MaD.pYrO wrote:
Show nested quote +
On April 29 2010 11:10 lolaloc wrote:
On April 29 2010 11:07 MaD.pYrO wrote:
On April 29 2010 11:06 HeyheyLBJ wrote:
Is it just me or do they use "service update" for everything they do?

Can't be a content path though, can it? CAN IT?!


Only been 1 content patch so far, the rest were balance patches

So patch 11 it is?


Here's hoping they'll fix TvP and highground!



That would be awsome
Boxer Flash MMA Polt MVP Taeja MKP Fanboy Terran Fighting!
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 29 2010 02:14 GMT
#144
hoping they fix it so you can shoot while moving and decrease the range of a lot of units.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 29 2010 02:15 GMT
#145
I really hope we can upload maps now.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
Last Edited: 2010-04-29 02:22:13
April 29 2010 02:21 GMT
#146
I hope they fix scv not being able to move away from buildings and ghost firing when on stop and invisible.

I like the new high-ground thing.

edit: wait what do you mean fix tvp? nerf toss even more? PvZ is hard enough as it is.
Im not a n00b, I just play like one.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
April 29 2010 02:28 GMT
#147
On April 29 2010 11:21 CubEdIn wrote:
I hope they fix scv not being able to move away from buildings and ghost firing when on stop and invisible.

I like the new high-ground thing.

edit: wait what do you mean fix tvp? nerf toss even more? PvZ is hard enough as it is.


TvP/PvT is pretty borked as of now, it always ends up in all-in builds from either side, and if it isn't an all-in build it's really difficult for terran when P reaches storm.

T shouldn't be broken as easily as they are all the time by 4 warpgate play.

They're probably going to nerf Warpgates soonish.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 29 2010 02:30 GMT
#148
I really doubt that there would be any drastic balance changes seeing as the game just got patched last week.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
April 29 2010 02:33 GMT
#149
On April 29 2010 11:30 lolaloc wrote:
I really doubt that there would be any drastic balance changes seeing as the game just got patched last week.


Yes, because the last 9 patches were totally months apart :p
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 29 2010 02:35 GMT
#150
You can stop the ghost from firing when invisible - it has an on/off switch; I think the hotkey is F.

Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything, it's just hard as hell to properly scout or prepare for all the protoss possibilities (4 warpgate, 3 warpgate+robo, expo with warp gates, fast void ray, fast dt, fast colossus, warp prism+warp gates etc... there's just a lot of stuff and you can't reliably scout).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
April 29 2010 02:37 GMT
#151
On April 29 2010 11:35 FrozenArbiter wrote:
You can stop the ghost from firing when invisible - it has an on/off switch; I think the hotkey is F.

Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything, it's just hard as hell to properly scout or prepare for all the protoss possibilities (4 warpgate, 3 warpgate+robo, expo with warp gates, fast void ray, fast dt, fast colossus, warp prism+warp gates etc... there's just a lot of stuff and you can't reliably scout).


All Zotac replays are pretty much these "cheesy" 4 warpgate builds as well, i'd really like to see standard play become more dominant, it's really hard to play safe with the current high ground mechanics =/

To be clear i'm not biased, i'm a Protoss player, and i don't really like P being able to break terran as such
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
SpiDaH
Profile Joined March 2010
France198 Posts
April 29 2010 02:37 GMT
#152
On April 29 2010 11:35 FrozenArbiter wrote:
Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything


wisdom, but blistering fucking sands is still around and we can't do shit about it. Also, a lot of tournaments have blistering as the first map of the tour in bo1's and that's just a pain. Just get rid of the map already, jesus.
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
April 29 2010 02:39 GMT
#153
On April 29 2010 11:21 CubEdIn wrote:
I hope they fix scv not being able to move away from buildings

what do you mean? You can move away from a building thats being constrcuted if thats what you mean. 1st cancel lets the scv go, second cancel destroys the building.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 29 2010 02:41 GMT
#154
On April 29 2010 11:35 FrozenArbiter wrote:
You can stop the ghost from firing when invisible - it has an on/off switch; I think the hotkey is F.

Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything, it's just hard as hell to properly scout or prepare for all the protoss possibilities (4 warpgate, 3 warpgate+robo, expo with warp gates, fast void ray, fast dt, fast colossus, warp prism+warp gates etc... there's just a lot of stuff and you can't reliably scout).

couldn't help notice that this is pretty much the exact same situation for ZvT

sooooo many openings pretty much every unit besides the siege tank and raven can be rushed to and be used very effectively vs zerg and it's pretty tough to prepare for all possible possibilities given the often limited information
ModeratorBlame yourself or God
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 29 2010 02:42 GMT
#155
On April 29 2010 11:37 MaD.pYrO wrote:
Show nested quote +
On April 29 2010 11:35 FrozenArbiter wrote:
You can stop the ghost from firing when invisible - it has an on/off switch; I think the hotkey is F.

Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything, it's just hard as hell to properly scout or prepare for all the protoss possibilities (4 warpgate, 3 warpgate+robo, expo with warp gates, fast void ray, fast dt, fast colossus, warp prism+warp gates etc... there's just a lot of stuff and you can't reliably scout).


All Zotac replays are pretty much these "cheesy" 4 warpgate builds as well, i'd really like to see standard play become more dominant, it's really hard to play safe with the current high ground mechanics =/

To be clear i'm not biased, i'm a Protoss player, and i don't really like P being able to break terran as such

Yeah, this is the problem

1 fac builds are REALLY good vs 4 warp gate builds (like, really, really, really good). They are also REALLY REALLY REALLY terrible vs void ray builds and I don't think you can do them on blistering sands (backdoor ahoy) or kulas ravine (blink just kills you 100% of the time).

1 rax FE into mass marines/bunkers is safe, but again - cannot be used on Kulas, Blistering. Probably cannot be used on desert oasis but that map plays really differently anyway.

I dunno much about banshee first builds, seems that would die vs void ray as well.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
April 29 2010 02:47 GMT
#156
On April 29 2010 11:42 FrozenArbiter wrote:
Show nested quote +
On April 29 2010 11:37 MaD.pYrO wrote:
On April 29 2010 11:35 FrozenArbiter wrote:
You can stop the ghost from firing when invisible - it has an on/off switch; I think the hotkey is F.

Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything, it's just hard as hell to properly scout or prepare for all the protoss possibilities (4 warpgate, 3 warpgate+robo, expo with warp gates, fast void ray, fast dt, fast colossus, warp prism+warp gates etc... there's just a lot of stuff and you can't reliably scout).


All Zotac replays are pretty much these "cheesy" 4 warpgate builds as well, i'd really like to see standard play become more dominant, it's really hard to play safe with the current high ground mechanics =/

To be clear i'm not biased, i'm a Protoss player, and i don't really like P being able to break terran as such

Yeah, this is the problem

1 fac builds are REALLY good vs 4 warp gate builds (like, really, really, really good). They are also REALLY REALLY REALLY terrible vs void ray builds and I don't think you can do them on blistering sands (backdoor ahoy) or kulas ravine (blink just kills you 100% of the time).

1 rax FE into mass marines/bunkers is safe, but again - cannot be used on Kulas, Blistering. Probably cannot be used on desert oasis but that map plays really differently anyway.

I dunno much about banshee first builds, seems that would die vs void ray as well.


Actually it's okay given you have fast access to vikings and most protoss only do 1 stargate for void rays.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-04-29 02:54:43
April 29 2010 02:53 GMT
#157
But 1 charged void ray > 2 vikings -_- I mean, I tried to go straight to reactor vikings (reactor made @ rax) today and it just killed both vikings lol

And before you KNOW he's going void ray, you've already started a banshee...

Anyway - eu is up and no patch?

EDIT: Ah, but the service update message remains. Good.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
April 29 2010 02:57 GMT
#158
On April 29 2010 11:53 FrozenArbiter wrote:
But 1 charged void ray > 2 vikings -_- I mean, I tried to go straight to reactor vikings (reactor made @ rax) today and it just killed both vikings lol

And before you KNOW he's going void ray, you've already started a banshee...

Anyway - eu is up and no patch?

EDIT: Ah, but the service update message remains. Good.


Yea the message is indeed still there.

Vikings outrange void rays though, i do believe with a bit of kiting you can force him to either focus something else or lose his charge and the vikings will kill em.
Not totally sure about this, my friend plays terran though and says it's a bit unreliable.

Anyway, it should be possible to pump enough vikings out of 2 starports to kill of any void rays a protoss will throw at you. Anyway, if a protoss has gone void ray that will leave his base quite vulnerable to the banshee harass as well, again, when the terran base is vulnerable to void ray, and the protoss base to banshee... Well random things start happening :S
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 29 2010 03:02 GMT
#159
I'm just not sure - as soon as the void ray hits you ONCE you cannot run away... So, ehhhhhhh maybe it's possible but I really wouldn't count on it - everytime you turn around you slow down and the void ray is as fast as a viking.....
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-04-29 03:04:46
April 29 2010 03:03 GMT
#160
On April 29 2010 12:02 FrozenArbiter wrote:
I'm just not sure - as soon as the void ray hits you ONCE you cannot run away... So, ehhhhhhh maybe it's possible but I really wouldn't count on it - everytime you turn around you slow down and the void ray is as fast as a viking.....


Aren't vikings faster than void rays? Not quite sure, anyway, 6-8 marines should be enough to take care of the void ray in that case? It always seems to be marines that shut down my void ray harass the few times i've done it.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Prev 1 6 7 8 9 10 293 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #21
CranKy Ducklings36
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 152
NeuroSwarm 61
StarCraft: Brood War
Britney 11010
Rain 1947
Artosis 564
Bale 17
League of Legends
Doublelift3980
Super Smash Bros
hungrybox596
Mew2King232
Heroes of the Storm
Khaldor1059
Other Games
summit1g9555
Day[9].tv677
shahzam607
JimRising 502
C9.Mang0228
PiGStarcraft224
ArmadaUGS62
ViBE58
Organizations
Other Games
BasetradeTV208
Dota 2
PGL Dota 2 - Main Stream96
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 99
• CranKy Ducklings SOOP20
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv677
• Scarra571
• Shiphtur187
Upcoming Events
Stellar Fest
12h 37m
OSC
21h 37m
CranKy Ducklings
1d 9h
Online Event
1d 10h
FEL
1d 15h
AI Arena Tournament
1d 16h
BSL: Ladder Tournament
1d 18h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
[ Show More ]
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.