
First marine upgrade !
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JudasT
Spain2226 Posts
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Twisted
Netherlands13554 Posts
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Mydnyte
3306 Posts
![]() Get it asap in TvZ, you kill Lings faster ![]() Depending on the strat you are using in TvP - keep in mind, getting armor before weapons makes goons kill you in 5 hits instead of 1 ![]() | ||
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SoMuchBetter
Australia10606 Posts
if you have no confidence in your marine vs lurker micro then get armor, otherwise attack. | ||
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FreeZEternal
Korea (South)3396 Posts
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STIMEY d okgm fish
Canada6140 Posts
-stimmed marines shoot way faster than they will be hit except vs mass cracklings or massively outnumbered by something that shoots slower than rines -attack upg means you kill faster, once uve killed something less stuff is shooting you, so the gain is typically more than armor armor only useful in specific circumstance usually -extra hit vs lurker (medic heal would give u extra hit anwyays -mayve extra hit vs other shit i dunno do the math urself -in the rare case ur rines taking more hits per time than they are giving out, as explained above, when massively outnumbered or cracklings the best examples i think of | ||
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exalted
United States3612 Posts
The main reason is that when you stim your marines, your medics usually cannot heal them all before you run in and battle, and if you waited that long without a high medic/marine ratio, you would lose your stim anyways. Further, if you DID have a high medic/marine ratio, you woulnd't be dealing that much damage, and I'm pretty sure that elky (one that does use high m to marine ratio) goes attack first. Further, its not nearly as good vs mutalisk and zergling, and ultralisk (hopefully you dont need to get that far in the game), and by the time you deal with guradian, you should have +1 armor anyways. (preferably 2/1 or 3/2) Even I, the micro warrior that cannot kill a lurker with 5 marines believe that marine +attack is better. Just fan out your marines when you deal with lurker and you won't take as many casualties. Edit: I'm not sure of the value of Marines vs Protoss -> a FAST armor upgrade might be good, I don't do that much Marine stuff that is non-Gundam vs Protoss (I like to do unconventional stuff, like fast wraith, so I might test this out more), but attack seems to be mainly better, because even though it would take 5 hits by dragoon and 2 hits by Dark Templar (Dragoon does 20 damage which is halved because a marine is a small unit, therefore it does 10 damage, and it means it would do 9/9/9/9/9 in order to kill a 40 hp +1 armor marine [previous poster wrote this but i'm just clarifying]). But, this becomes quickly obsolete when the protoss gets +1 attack, so it would have to be a build order of like rax rax bay acad or something --. But marimedic is very weak vs protoss anyways because of the fact that Dragoon w/range outrange Marines and they are absolutely ass vs High Templar and Reaver. | ||
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JudasT
Spain2226 Posts
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Twisted
Netherlands13554 Posts
On March 17 2004 05:39 STIMEY d okgm fish wrote: armor only useful in specific circumstance usually -extra hit vs lurker (medic heal would give u extra hit anwyays Don't be misguided by this advice. This would mean you have the same number of medics and of marines in your army. :| A medic can only heal 1 marine at the same time, and if you're attacking 2 lurkers, they shoot at the same time, with armor no marine dies, without all marine die. | ||
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STIMEY d okgm fish
Canada6140 Posts
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AutumnLight
Ukraine2488 Posts
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GroT
Belgium3003 Posts
On March 17 2004 08:08 Twisted wrote: Don't be misguided by this advice. This would mean you have the same number of medics and of marines in your army. :| A medic can only heal 1 marine at the same time, and if you're attacking 2 lurkers, they shoot at the same time, with armor no marine dies, without all marine die. they would still die because of health loss from stim pack though.. ? | ||
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HeadBangaa
United States6512 Posts
I think that is pretty much unbeatable =) | ||
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RaGe
Belgium9949 Posts
On March 26 2005 04:22 GroT wrote: they would still die because of health loss from stim pack though.. ? usually you stim and wait for some heal and then go,I think it all depends on the situatian,now,why did you revive a more-than-1-year-old topic? | ||
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eAmYo
Germany194 Posts
On March 26 2005 04:30 HeadBangaa wrote: Just lift you buildings and go the nearest island. Then max out on BC's and attack. I think that is pretty much unbeatable =) eh... well em NO?! ![]() | ||
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EvilTeletubby
Baltimore, USA22258 Posts
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chrusher97
Canada811 Posts
after that, i get armor while waiting for the science fac, then go 3-1 this is probably one of the old recommended threads thats why he buimped it | ||
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Cloud
Sexico5880 Posts
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Hot77.iEy
Finland1486 Posts
Purpose of marines is to kill alot while not getting killed. so by the time lings and lurkers get close, you run. If you cant run anymore armour isnt gonna help you that much anyways. I guess if you want to plow through sunkens with an early rush, that +armour might be good but +damage is just as good vs sunkens and if he gets too many sunkens/gets tech units/has too many lings by the time you are ready to rush and have to flee you are better of with +damage. You can then stall lurkers or go to base and defend against mutas. | ||
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RaGe
Belgium9949 Posts
He's our great example. | ||
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Blind
United States2528 Posts
On March 17 2004 04:54 SoMuchBetter wrote: goons deal 40 damage to marines? so armor gives them +200 hp? if you have no confidence in your marine vs lurker micro then get armor, otherwise attack. Goons do explosive damage so if they did 40 damage, it'd still take two hits. | ||
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Locked
United States4182 Posts
On March 26 2005 18:09 FiGhtAsBlind wrote: Goons do explosive damage so if they did 40 damage, it'd still take two hits. he said deal 40 damage to marines, not if their attack was 40 | ||
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my-baby
United Kingdom176 Posts
if not, defense is good cuz it makes your units tougher and certainly speed is less of an issue. | ||
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BullocH
Canada51 Posts
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wasted
Germany1789 Posts
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dan1st
Malaysia399 Posts
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ahk-gosu
Korea (South)2099 Posts
On March 17 2004 06:39 exalted wrote: A lot of people support getting the Armor upgrade vs Lurker, and there are a lot of reasons why its not a good idea: The main reason is that when you stim your marines, your medics usually cannot heal them all before you run in and battle, and if you waited that long without a high medic/marine ratio, you would lose your stim anyways. Further, if you DID have a high medic/marine ratio, you woulnd't be dealing that much damage, and I'm pretty sure that elky (one that does use high m to marine ratio) goes attack first. Further, its not nearly as good vs mutalisk and zergling, and ultralisk (hopefully you dont need to get that far in the game), and by the time you deal with guradian, you should have +1 armor anyways. (preferably 2/1 or 3/2) Even I, the micro warrior that cannot kill a lurker with 5 marines believe that marine +attack is better. Just fan out your marines when you deal with lurker and you won't take as many casualties. Edit: I'm not sure of the value of Marines vs Protoss -> a FAST armor upgrade might be good, I don't do that much Marine stuff that is non-Gundam vs Protoss (I like to do unconventional stuff, like fast wraith, so I might test this out more), but attack seems to be mainly better, because even though it would take 5 hits by dragoon and 2 hits by Dark Templar (Dragoon does 20 damage which is halved because a marine is a small unit, therefore it does 10 damage, and it means it would do 9/9/9/9/9 in order to kill a 40 hp +1 armor marine [previous poster wrote this but i'm just clarifying]). But, this becomes quickly obsolete when the protoss gets +1 attack, so it would have to be a build order of like rax rax bay acad or something --. But marimedic is very weak vs protoss anyways because of the fact that Dragoon w/range outrange Marines and they are absolutely ass vs High Templar and Reaver. this is really true. and firebats and medics take 3 hits any ways. firebats take 3 from lurkers and sunkens even after the stim. marines i get weapons all the time. if im feeling confident i get weapon 2 before armor 1. | ||
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ahk-gosu
Korea (South)2099 Posts
On March 30 2005 17:01 wasted wrote: isn't +1 defense = 1 hit more vs sunken? seems better to me than attack stim = -10 health = 30 marine not 40. | ||
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x2fst
1272 Posts
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GroT
Belgium3003 Posts
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DuSkie
Czech Republic451 Posts
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striker
France51 Posts
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lil.sis
China4650 Posts
otherwise, attack | ||
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choujji
Japan203 Posts
for the last time, upgrade attack first vs zerg regardless. if ur micro sucks vs lurks, learn to micro better. if u want to charge into sunkens, attack upgrade works just as well. | ||
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Person514cs
1004 Posts
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baal
10541 Posts
On April 25 2005 21:17 striker wrote: yes i triedmany different possibilities and attack i s definitly the best against lurker ( i mean 1-0 is better to start than 0-1) and u can make moremedicif u want somemore amor. dont dig up old threads dumbass | ||
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Don H
Colombia1 Post
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TyrannicalTeabagger
107 Posts
Armor only helps the marines getting hit....Weapon helps ALL the marines | ||
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iNsaNe-
Finland5201 Posts
On July 11 2005 09:08 Don H wrote: Hi Im new in this game , i play normaly against the pc , but i want to learn the basic strategies to build my terran empire , Bumping old threads is thx. | ||
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Sorrow_eyes
United States1007 Posts
lol didnt realize he bumped an old thread in such fashion... :> | ||
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previousemperor
Canada271 Posts
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Petza_Gr
Greece299 Posts
gj guys! | ||
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Dingo_egret
Brazil97 Posts
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tranCe[RaGe]
United States420 Posts
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Petza_Gr
Greece299 Posts
On July 11 2005 13:56 Dingo_egret wrote: When it's July 11 of 2006 someone will bump this again, don't worry ![]() haha yes but first someone will revive it at March of 2006 ![]() | ||
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poor newb
United States1879 Posts
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suxN
Finland1167 Posts
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Kacas
Brazil3143 Posts
=/ 2 seconds mistake~ all marine died~ t_T | ||
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Patriot.dlk
Sweden5462 Posts
Versus Protoss: Only time I would do m&m is when he fastexpos, like before gateway. This i might counter with m&m and then i would use armor becouse I like it fighting goons.. Versus Zerg: He places a hatch blocking both the path to main and his natural exp.. Now im about sure he's going for three hatch. Im going to try kill it with marines... 3barrack and fast armor becouse Its mostly sunkens that troubles me... And if i suddenly fight lurkers, witch would be the biggest problem the armor might help alot also... | ||
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o_ogolixo_o
United Kingdom1 Post
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Syst[eM]
335 Posts
o_ogolixo_o United Kingdom. January 13 2006 13:15. Posts 1 PM Profile Buddy Quote bump ![]() | ||
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Xd
Bahrain71 Posts
attack vs muta THATS THE KEY | ||
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skyglow1
New Zealand3962 Posts
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chrusher97
Canada811 Posts
On January 13 2006 13:15 o_ogolixo_o wrote: bump WTf is this, you create a new account just do bump a really old thread | ||
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omgbnetsux
United States3749 Posts
On January 13 2006 13:15 o_ogolixo_o wrote: bump Friday the 13th bump, how appropriate. | ||
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iG.ErlinGho
136 Posts
) +1 weapon has so many more options. Kill ekspand faster with ur drop, kill lurker before it burrows, ur bunker is stronger, etc etc etc | ||
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Twisted
Netherlands13554 Posts
On January 13 2006 13:15 o_ogolixo_o wrote: bump bump | ||
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