[H] Horror Gates! - Page 2
Forum Index > Closed |
GreenManalishi
Canada834 Posts
| ||
Pads
England3228 Posts
edit: ok, i admit, i only saw the title and responded, but wtf is dt horror build? is that even possibile? and your terran? if you build your wallin at the correct timing, you should see his probe enter your base. From there, unless he gas steals right away, don't wallin, work on making a really solid sim city from barracks, supplys and a factory. If you build a decent enough sim city and micro decently enough, you should end up ahead of the protoss. I'm quite drunk right now but I usually think alot more about my game when i'm drunk so, whatevs really XD | ||
Kyadytim
United States886 Posts
Anyway, if you send your 10th SCV around the perimeter of your base, you'll spot the in base proxies. Alternatively, you could send an SCV over at the timing when the probe should be entering your base. For defending it, as an alternative to bunkering up, you can pull workers to attack the gateways. 4 probes or 3 SCVs attacking a gateway from the moment it starts will kill a gateway right before a Zealot finishes, which leaves the intrepid cheeser with no military and no gateways. | ||
| ||