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[H] Horror Gates! - Page 2

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GreenManalishi
Profile Joined July 2009
Canada834 Posts
December 05 2009 00:33 GMT
#21
In the first replay, you could have held him off if you built a vulture as soon as the first zealots appeared. I just watched you minerals climb while you didn't build a single thing. Your building placement could have been better. If you aren't walling build you barracks so that your marines can walk through but his zealots can't.
Pads
Profile Blog Joined January 2007
England3228 Posts
Last Edited: 2009-12-05 01:04:41
December 05 2009 01:01 GMT
#22
Tbh, it's not like you can scout "horror gates". If protoss has any sense whatsoever (unlikely XD) he will do a diversion with his probe heading to your base and not go through the middle. His manner pylon won't come too long after your initial pylon and by then you should know whats up. Countering it is a whole different story! What I usually do when I see this coming is; build 10 gate, 12 forge (between forge and gas on 6, not sure on 12, this is on desti XD) and pump contionous zealots whilst putting 1 cannon on your mineral line. After this, you should be able to hold it off, and the hard part here is hiding your tech. I really recommened reaver tech here, most protosses will expect dt harass and throw cannons down at their nat, cosing them, usually, a gateway and dragoon range, leaving his probes very exposed. I don't know what else to suggest really, I'm only c+ HIGH rank but I think the 1gate forge build really works well.

edit: ok, i admit, i only saw the title and responded, but wtf is dt horror build? is that even possibile? and your terran? if you build your wallin at the correct timing, you should see his probe enter your base. From there, unless he gas steals right away, don't wallin, work on making a really solid sim city from barracks, supplys and a factory. If you build a decent enough sim city and micro decently enough, you should end up ahead of the protoss. I'm quite drunk right now but I usually think alot more about my game when i'm drunk so, whatevs really XD
#1 Kwanro[saM] fan!
Kyadytim
Profile Joined March 2009
United States886 Posts
December 05 2009 03:04 GMT
#23
Hmm. If I recall correctly, horror gates refers to what Bisu did to some poor Protoss sap on Peaks of Baekdu, where Bisu's first pylon was blocking the guy's mineral line, and the gates were built off of that.

Anyway, if you send your 10th SCV around the perimeter of your base, you'll spot the in base proxies. Alternatively, you could send an SCV over at the timing when the probe should be entering your base.
For defending it, as an alternative to bunkering up, you can pull workers to attack the gateways. 4 probes or 3 SCVs attacking a gateway from the moment it starts will kill a gateway right before a Zealot finishes, which leaves the intrepid cheeser with no military and no gateways.
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