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[H] Horror Gates!

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Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
December 04 2009 20:58 GMT
#1
I'm just playing on iCCup and I want to practice and first thing that happens
HORROR GATES
http://repdepot.net/replay.php?id=25712&key=7bc223
and then again
http://repdepot.net/replay.php?id=25713&key=9dfaf4
another time...
For some reason whenever I play against a protoss I ALWAYS get cheesed... whether it be
DT Drop,DT Rush Horror,Gates its something. Can someone help me out please? All I know is to try and get a bunker up but the second time I didn't even know until he had 3 zealots...
Dota 3hard5me
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2009-12-04 21:10:20
December 04 2009 21:09 GMT
#2
Scout faster.

Seriously. Send an earlier scout but when you scout make the SCV do a round in your base to check first since theres no way you would've seen that probe as he sent it almost immediately.
"We have unfinished business, I and he."
9287
Profile Blog Joined June 2009
United States134 Posts
December 04 2009 21:23 GMT
#3
its destination, get used to it lol
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 04 2009 21:32 GMT
#4
Haha, I learned this the hard way when I was trying to learn how to play Terran. Destination was one of the MOTW, and the first four games I played was on that map, and all four of them involved an in-base proxy 2gate. I didn't learn better until the fourth game.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 04 2009 21:44 GMT
#5
Wasn't there already a thread about this... search for it and look at some of the youtubes about defending horrorgates.

Other than that, scout faster... look at the reps and watch for warning signs. Just play it safer than you normally would
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 04 2009 21:46 GMT
#6
what are "horror gates?" who is coming up with this stuff lol.
Sup
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
December 04 2009 21:47 GMT
#7
afaik all the pro terrans send one of their early scouting scvs to a round through their own base before heading towards the enemy.
"What am I supposed to do against this?" - "Lose!" :-]
Biff The Understudy
Profile Blog Joined February 2008
France8024 Posts
December 04 2009 21:47 GMT
#8
Always, always, always scout your own base on Destination, and if you are not very confident, scout early. I like to scout at 9, then my depot don't get delayed, and I can see all kind of rush coming.

Scouting your base cost almost nothing. Maybe 8 or 16 minerals, or will delay your scout a tiny bit.

Get your turret timing right, especially if you don't scout range upgd, and it should be fine.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
December 04 2009 21:57 GMT
#9
On December 05 2009 06:44 meeple wrote:
Wasn't there already a thread about this... search for it and look at some of the youtubes about defending horrorgates.

Other than that, scout faster... look at the reps and watch for warning signs. Just play it safer than you normally would

I searched, and didn't fine one... Ooor I just fail searched :X
Dota 3hard5me
aeroH
Profile Blog Joined February 2009
United States1034 Posts
December 04 2009 22:04 GMT
#10
try analyzing the reps yourself first, sometimes you can solve your own problem right there.
or else it just looks like you put no effort into it.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
December 04 2009 22:08 GMT
#11
On December 05 2009 06:46 avilo wrote:
what are "horror gates?" who is coming up with this stuff lol.

haha i agree :S
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 04 2009 22:13 GMT
#12
On December 05 2009 06:57 Nub4ever wrote:
Show nested quote +
On December 05 2009 06:44 meeple wrote:
Wasn't there already a thread about this... search for it and look at some of the youtubes about defending horrorgates.

Other than that, scout faster... look at the reps and watch for warning signs. Just play it safer than you normally would

I searched, and didn't fine one... Ooor I just fail searched :X


http://www.teamliquid.net/forum/viewmessage.php?topic_id=104914
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 04 2009 22:36 GMT
#13
I bet the term horror gates came from someone misunderstanding WHORE gates, which seems more accurate...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Monstah-_-
Profile Blog Joined September 2009
249 Posts
December 04 2009 22:47 GMT
#14
On December 05 2009 06:46 avilo wrote:
what are "horror gates?" who is coming up with this stuff lol.

Yeah I wish I could go back in time to who ever made this annoying sounding term and punch him in the face -___-
you live in the woods and drink vodka
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2009-12-04 22:56:44
December 04 2009 22:56 GMT
#15
I dont know why you wouldnt scout for in base proxy gates every game. I have only had that done to me 2-3 times, but after the first time it happened I have made sure to check every game.

edit: and please dotn call them horror gates. They are called in base proxy gates.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
December 04 2009 22:58 GMT
#16
Siege your own workers when they are next to the DTs ezpz
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
December 04 2009 23:11 GMT
#17
Destination is the map to expect cheese. The other maps ain't so bad (Except other 2v2s)

Somehow, a lot of Ps love to cheese on this particular map lol.
I live by the LoL
selboN
Profile Blog Joined January 2008
United States2523 Posts
December 04 2009 23:18 GMT
#18
you best fear the triple manner pylon and manner gates!
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
December 04 2009 23:35 GMT
#19
i made a post about defending against in-base proxy gates
http://www.teamliquid.net/blogs/viewblog.php?topic_id=105430&currentpage=3#47
Official Entusman #21
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
December 04 2009 23:59 GMT
#20
If you don't scout your base on destination, then you are basically just asking for this to happen.

Another super common cheese is protoss making a robobay at the 3rd base with the bridge and reaver rushing, so scout for that too. Also they sometimes make gateways in your expansion on the far side, so might also wanna scout for that Man desti is the ultimate cheese map lol.
GreenManalishi
Profile Joined July 2009
Canada834 Posts
December 05 2009 00:33 GMT
#21
In the first replay, you could have held him off if you built a vulture as soon as the first zealots appeared. I just watched you minerals climb while you didn't build a single thing. Your building placement could have been better. If you aren't walling build you barracks so that your marines can walk through but his zealots can't.
Pads
Profile Blog Joined January 2007
England3228 Posts
Last Edited: 2009-12-05 01:04:41
December 05 2009 01:01 GMT
#22
Tbh, it's not like you can scout "horror gates". If protoss has any sense whatsoever (unlikely XD) he will do a diversion with his probe heading to your base and not go through the middle. His manner pylon won't come too long after your initial pylon and by then you should know whats up. Countering it is a whole different story! What I usually do when I see this coming is; build 10 gate, 12 forge (between forge and gas on 6, not sure on 12, this is on desti XD) and pump contionous zealots whilst putting 1 cannon on your mineral line. After this, you should be able to hold it off, and the hard part here is hiding your tech. I really recommened reaver tech here, most protosses will expect dt harass and throw cannons down at their nat, cosing them, usually, a gateway and dragoon range, leaving his probes very exposed. I don't know what else to suggest really, I'm only c+ HIGH rank but I think the 1gate forge build really works well.

edit: ok, i admit, i only saw the title and responded, but wtf is dt horror build? is that even possibile? and your terran? if you build your wallin at the correct timing, you should see his probe enter your base. From there, unless he gas steals right away, don't wallin, work on making a really solid sim city from barracks, supplys and a factory. If you build a decent enough sim city and micro decently enough, you should end up ahead of the protoss. I'm quite drunk right now but I usually think alot more about my game when i'm drunk so, whatevs really XD
#1 Kwanro[saM] fan!
Kyadytim
Profile Joined March 2009
United States886 Posts
December 05 2009 03:04 GMT
#23
Hmm. If I recall correctly, horror gates refers to what Bisu did to some poor Protoss sap on Peaks of Baekdu, where Bisu's first pylon was blocking the guy's mineral line, and the gates were built off of that.

Anyway, if you send your 10th SCV around the perimeter of your base, you'll spot the in base proxies. Alternatively, you could send an SCV over at the timing when the probe should be entering your base.
For defending it, as an alternative to bunkering up, you can pull workers to attack the gateways. 4 probes or 3 SCVs attacking a gateway from the moment it starts will kill a gateway right before a Zealot finishes, which leaves the intrepid cheeser with no military and no gateways.
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