Boycott WCG USA - Page 10
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Manit0u
Poland17187 Posts
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Naib
Hungary4843 Posts
On April 22 2009 06:01 Manit0u wrote: Why are hacks a problem during WCG? As I saw it here, in Poland, there was everything already installed, players could bring their mouse/keyboard with them and install drivers with referee supervising this procedure and that's it. All you could do was launch SC and change settings there. No real way to use any hacks (and all matches were shown on huge screens for audience so this would be noticed I believe). Online prelims duh? | ||
emucxg
Finland4559 Posts
On April 22 2009 06:01 Manit0u wrote: Why are hacks a problem during WCG? As I saw it here, in Poland, there was everything already installed, players could bring their mouse/keyboard with them and install drivers with referee supervising this procedure and that's it. All you could do was launch SC and change settings there. No real way to use any hacks (and all matches were shown on huge screens for audience so this would be noticed I believe). are you stupid? | ||
SuperJongMan
Jamaica11586 Posts
OOo, that's right. I just went there. Gogo Anytime. | ||
Skew
United States1019 Posts
On April 20 2009 16:50 Rekrul wrote: well if all you all are gunna boycott i'm gunna play and win TY you still couldn't win, clown. boycotting won't do anything; they're still going to get their eyeball quota regardless if the better competitors don't go. just wait until there is more demand and more competition for SC2. if inc or laurent can get the go ahead from management that'd be kick ass, but otherwise just go and play. if you win, tell everyone in the interview not to buy samsung shit until wcg publicly announces they'll take real action against cheating and abuse and stop ignoring their player base. | ||
sanger
Korea (South)5 Posts
I'm writing to you from the WCG HQ in South Korea where we are hard at work improving the GamOn launcher. I see many valid concerns in this thread and would like to share our thoughts and ask you to help us improve the launcher even further. Here, I'd like to only talk about the launcher and not about the operations of the tournament itself. 1) No Lan Latency - A beta version has been completed and is in testing. We plan to release a new version of GamOn launcher next Monday. - Are there any other features that should be added to improve the launcher further? Please let us know. 3) An outdated anti-hack launcher that runs poorly (GamOn crashes regularly and many maphacks are compatible) - GamOn crash was related to an issue with "]" character used in nicks. It has since been resolved and the client is much more stable. - We've also added checks for ZynMapHack. - Are there any other map hacks that we should add? We want to make our launcher the most secure, so please help!!! 4) Maps that not only are outdated, but also change depending on where you read the rules (some places it says Tau Cross, Blue Storm, Python, Gaia, while other places say Azalea, Paranoid, Gaia, and Peaks of Baekdu). - There was definitely a confusion regarding the rules somewhere. The maps are Tau Cross, Blue Storm, Python and Gaia. - We looked at adding Destination and Medusa but both maps do not work properly within the map editor provided by Starcraft. Unfortunately, Blizzard signs the maps using a slightly modified version of the map editor found within Starcraft, so signing and saving the maps will result in corrupt maps. We are sorry that we cannot update the map packs to add the current and popular maps at this time. We realize that it may already be too late, but we want to listen to the community and work with the community to improve our online tournaments. I thank you for reading this and please send any comments and feedback to me. My contact information can be found below. Thank you, Sang Hong World Cyber Games / Manager of Contents Development e-mail: sanger at wcg dot com | ||
AttackZerg
United States7453 Posts
You just made my day. Thank you for your direct attention in these matters. | ||
Mr.E
United States434 Posts
Sanger, thanks for real answers. Refreshing to see this and I'm sure you've brought a lot of optimism on WCG's Starcraft event. Once lan latency is implemented, and the gamon client is functional, I think a great deal (most by far) of the community will feel much better about this event. Thanks again. | ||
iNcontroL
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USA29055 Posts
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IdrA
United States11541 Posts
- There was definitely a confusion regarding the rules somewhere. The maps are Tau Cross, Blue Storm, Python and Gaia. - We looked at adding Destination and Medusa but both maps do not work properly within the map editor provided by Starcraft. Unfortunately, Blizzard signs the maps using a slightly modified version of the map editor found within Starcraft, so signing and saving the maps will result in corrupt maps. We are sorry that we cannot update the map packs to add the current and popular maps at this time. why do you need to do anything to the maps? | ||
Fr33t
United States1128 Posts
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boesthius
United States11637 Posts
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SK.Testie
Canada11084 Posts
WHERE'S PARANOID ANDROID! GET THAT SHIT IN THERE! | ||
IdrA
United States11541 Posts
On April 22 2009 17:25 MYM.Testie wrote: WAT WHERE'S PARANOID ANDROID! GET THAT SHIT IN THERE! fuck that nerds forgot about carriers dont remind them | ||
Day[9]
United States7366 Posts
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Future_sc
United States783 Posts
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extracheez
Australia151 Posts
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deathgod6
United States5064 Posts
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sanger
Korea (South)5 Posts
The way WCGZONE Battle.net ladders works is that we tag your account to a specific league (World Cyber Games League for example), and each player needs to create room by choosing World Cyber Games League game type and creating a map that is defined for that league. This rule defining process requires Blizzard authorize the maps and save them. I hope that was a clear enough explanation. | ||
IdrA
United States11541 Posts
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