• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:15
CET 11:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket11Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2046 users

[PL] SKT1 vs LeCaF - Page 15

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 13 14 15 16 Next All
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
October 08 2008 05:57 GMT
#281
On October 08 2008 13:17 Februarys wrote:
And I don't see why these Protoss players are whining about PvZ imbalance. Terran is the rigged race imo, extremely cost efficient everything, need 1~2 bases to win BS.


Biggest joke (in TvZ) is that T can lose a quite massive group of M&M in mid-game and still Zerg can't really capitalize on that advantage (can't get up ramp since 10 new M&M are already waiting up there). If Zerg loses his army in mid-game it's totally over. So if T makes a mistake and loses his army, the game doesn't end right there, it merely means it'll be a longer game.
This also means that Zerg most often loses when both players decide to trade armies or go all-in -- Terran will hold it, Zerg won't.
And yes, 2 bases is enough for them to pump out massive armies, then there's the "double scan thanks to FE == essentially unlimited scans" thing, and the "I just lift my CC, you can't touch it anymore, and my workers run to safety automatically" thing, and the "if I have a ramp or 3 bunkers at the choke you'll never get in here except with swarm or ultras, so just fuck off, let me macro tons of stuff, then you try to beat that ball. And if you did beat it, I don't care, I'll do the same thing again" thing.
In the end it still works out thanks to the power of dark swarm and ultras, IF the game lasts that long, but man, the matchup is really close to ridiculous. If Zerg doesn't play super careful and adapts extremely well during the first 10 minutes or so, it's over. The M&M lawnmower is relentless.
Only time T gets into trouble is if he loses his army during the early game and then a timing attack with mutas or speedlings or lurkers can finish him off "easily", but once he has like 4-5 rax already (and most likely 1-0 upgrade or even higher), he'll just reproduce M&M so fast that no counter attack will really work.
weiliem
Profile Joined January 2008
2071 Posts
October 08 2008 06:14 GMT
#282
On October 07 2008 20:36 Sunyveil wrote:
Show nested quote +
On October 07 2008 20:34 disciple wrote:
fucking gay PvZ map


how about jaedong is freaking amazing at ZvP and best isn't?

haha...yea, agreed
Oppa feeding style
Jaeden
Profile Joined September 2008
Romania1489 Posts
October 08 2008 10:39 GMT
#283
On October 08 2008 15:14 weiliem wrote:
Show nested quote +
On October 07 2008 20:36 Sunyveil wrote:
On October 07 2008 20:34 disciple wrote:
fucking gay PvZ map


how about jaedong is freaking amazing at ZvP and best isn't?

haha...yea, agreed


...and owned
Boxer: " Lee Jae Dong is the best player. He`s all about the micro; he`s the player which has the most amazing control"
Highways
Profile Joined July 2005
Australia6105 Posts
Last Edited: 2008-10-08 11:48:20
October 08 2008 11:13 GMT
#284
On October 08 2008 14:57 0xDEADBEEF wrote:
Show nested quote +
On October 08 2008 13:17 Februarys wrote:
And I don't see why these Protoss players are whining about PvZ imbalance. Terran is the rigged race imo, extremely cost efficient everything, need 1~2 bases to win BS.


Biggest joke (in TvZ) is that T can lose a quite massive group of M&M in mid-game and still Zerg can't really capitalize on that advantage (can't get up ramp since 10 new M&M are already waiting up there). If Zerg loses his army in mid-game it's totally over. So if T makes a mistake and loses his army, the game doesn't end right there, it merely means it'll be a longer game.
This also means that Zerg most often loses when both players decide to trade armies or go all-in -- Terran will hold it, Zerg won't.
And yes, 2 bases is enough for them to pump out massive armies, then there's the "double scan thanks to FE == essentially unlimited scans" thing, and the "I just lift my CC, you can't touch it anymore, and my workers run to safety automatically" thing, and the "if I have a ramp or 3 bunkers at the choke you'll never get in here except with swarm or ultras, so just fuck off, let me macro tons of stuff, then you try to beat that ball. And if you did beat it, I don't care, I'll do the same thing again" thing.
In the end it still works out thanks to the power of dark swarm and ultras, IF the game lasts that long, but man, the matchup is really close to ridiculous. If Zerg doesn't play super careful and adapts extremely well during the first 10 minutes or so, it's over. The M&M lawnmower is relentless.
Only time T gets into trouble is if he loses his army during the early game and then a timing attack with mutas or speedlings or lurkers can finish him off "easily", but once he has like 4-5 rax already (and most likely 1-0 upgrade or even higher), he'll just reproduce M&M so fast that no counter attack will really work.


The reason why T > Z is Terran can fast expand pump scvs from both CC's, while Zerg struggles like hell to secure a third expansion. Alot of matches are lost because zerg is playing 2 base for most of the game.

If zerg happens to miracously gets a third expansion, then they have to face terran ball after terran ball. Since m&m are so cost efficent losing a terran ball doesnt mean auto loss, the terran can easily still come back.

If you watch all the TvZ in the last 6 months or so, most of zerg wins have been matches less that 10-15 minutes.
#1 Terran hater
thunk
Profile Blog Joined March 2008
United States6233 Posts
October 08 2008 12:06 GMT
#285
On October 08 2008 19:39 Jaeden wrote:
Show nested quote +
On October 08 2008 15:14 weiliem wrote:
On October 07 2008 20:36 Sunyveil wrote:
On October 07 2008 20:34 disciple wrote:
fucking gay PvZ map


how about jaedong is freaking amazing at ZvP and best isn't?

haha...yea, agreed


...and owned


Best's PvZ isn't his best matchup either, but by far better than is ZvP probably.

I think Lecaf did a good job placing their players in a way that SKT1 couldn't do anything about it. Raid Assault 2 is a zerg map, but not as bad as people would like to believe TvZ. Lomo's TvZ is decent, and SKT1 assumed that Jaedong would try to win there. Lecaf realized this and chose to send Jaedong on Destination, which is relatively untested ZvP and Lomo against SKT1's only zerg (who happens to have one decent matchup, ZvZ). It probably won them the match.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-10-08 15:50:27
October 08 2008 15:48 GMT
#286
On October 08 2008 20:13 Highways wrote:
Show nested quote +
On October 08 2008 14:57 0xDEADBEEF wrote:
On October 08 2008 13:17 Februarys wrote:
And I don't see why these Protoss players are whining about PvZ imbalance. Terran is the rigged race imo, extremely cost efficient everything, need 1~2 bases to win BS.


Biggest joke (in TvZ) is that T can lose a quite massive group of M&M in mid-game and still Zerg can't really capitalize on that advantage (can't get up ramp since 10 new M&M are already waiting up there). If Zerg loses his army in mid-game it's totally over. So if T makes a mistake and loses his army, the game doesn't end right there, it merely means it'll be a longer game.
This also means that Zerg most often loses when both players decide to trade armies or go all-in -- Terran will hold it, Zerg won't.
And yes, 2 bases is enough for them to pump out massive armies, then there's the "double scan thanks to FE == essentially unlimited scans" thing, and the "I just lift my CC, you can't touch it anymore, and my workers run to safety automatically" thing, and the "if I have a ramp or 3 bunkers at the choke you'll never get in here except with swarm or ultras, so just fuck off, let me macro tons of stuff, then you try to beat that ball. And if you did beat it, I don't care, I'll do the same thing again" thing.
In the end it still works out thanks to the power of dark swarm and ultras, IF the game lasts that long, but man, the matchup is really close to ridiculous. If Zerg doesn't play super careful and adapts extremely well during the first 10 minutes or so, it's over. The M&M lawnmower is relentless.
Only time T gets into trouble is if he loses his army during the early game and then a timing attack with mutas or speedlings or lurkers can finish him off "easily", but once he has like 4-5 rax already (and most likely 1-0 upgrade or even higher), he'll just reproduce M&M so fast that no counter attack will really work.


The reason why T > Z is Terran can fast expand pump scvs from both CC's, while Zerg struggles like hell to secure a third expansion. Alot of matches are lost because zerg is playing 2 base for most of the game.

If zerg happens to miracously gets a third expansion, then they have to face terran ball after terran ball. Since m&m are so cost efficent losing a terran ball doesnt mean auto loss, the terran can easily still come back.

If you watch all the TvZ in the last 6 months or so, most of zerg wins have been matches less that 10-15 minutes.


Yeah, all true (not sure about the Zerg wins within 10-15 min though).
And Z also needs luck in killing vessels, you can only scourge them if Terran makes the mistake of having his vessels too far away from the M&M (or you sacrifice units by running in and then scourging at the same time, but that's of course a bit costly). If he doesn't do that mistake (and it seems to be happening increasingly rare these days, due to better multitasking), Z will kill almost no vessels and then it's even harder.
Februarys
Profile Blog Joined February 2008
Korea (South)259 Posts
Last Edited: 2008-10-08 17:18:20
October 08 2008 17:16 GMT
#287
On October 08 2008 20:13 Highways wrote:
Show nested quote +
On October 08 2008 14:57 0xDEADBEEF wrote:
On October 08 2008 13:17 Februarys wrote:
And I don't see why these Protoss players are whining about PvZ imbalance. Terran is the rigged race imo, extremely cost efficient everything, need 1~2 bases to win BS.


Biggest joke (in TvZ) is that T can lose a quite massive group of M&M in mid-game and still Zerg can't really capitalize on that advantage (can't get up ramp since 10 new M&M are already waiting up there). If Zerg loses his army in mid-game it's totally over. So if T makes a mistake and loses his army, the game doesn't end right there, it merely means it'll be a longer game.
This also means that Zerg most often loses when both players decide to trade armies or go all-in -- Terran will hold it, Zerg won't.
And yes, 2 bases is enough for them to pump out massive armies, then there's the "double scan thanks to FE == essentially unlimited scans" thing, and the "I just lift my CC, you can't touch it anymore, and my workers run to safety automatically" thing, and the "if I have a ramp or 3 bunkers at the choke you'll never get in here except with swarm or ultras, so just fuck off, let me macro tons of stuff, then you try to beat that ball. And if you did beat it, I don't care, I'll do the same thing again" thing.
In the end it still works out thanks to the power of dark swarm and ultras, IF the game lasts that long, but man, the matchup is really close to ridiculous. If Zerg doesn't play super careful and adapts extremely well during the first 10 minutes or so, it's over. The M&M lawnmower is relentless.
Only time T gets into trouble is if he loses his army during the early game and then a timing attack with mutas or speedlings or lurkers can finish him off "easily", but once he has like 4-5 rax already (and most likely 1-0 upgrade or even higher), he'll just reproduce M&M so fast that no counter attack will really work.


The reason why T > Z is Terran can fast expand pump scvs from both CC's, while Zerg struggles like hell to secure a third expansion. Alot of matches are lost because zerg is playing 2 base for most of the game.

If zerg happens to miracously gets a third expansion, then they have to face terran ball after terran ball. Since m&m are so cost efficent losing a terran ball doesnt mean auto loss, the terran can easily still come back.

If you watch all the TvZ in the last 6 months or so, most of zerg wins have been matches less that 10-15 minutes.


Yes, pumping SCV from both CC is much more efficient than trying to pump drones from several hatcherys while balancing ratio to pump enough fighting units to defend yourself

Its kind of retarded that Zerg needs 3 gas to even compete with Terran who only needs 1~2 bases. Its like saying, you need 3 zealots to be even with his 2 superzealots

When I play a Terran, and if he manages to kill all my lurkers mid-game (marine micro, tank splash, irradiate) I'm pretty fucked at that point. Sure, I'm producing hydras at the moment, but they still need time to morph into lurkers after they spawn. Marines on the other hand, need much less time to make, and they're ready to go once a medic or two comes out.

I kill his m&m army and he managed to make another one by the time I reach his base.
He makes 2~3 bunkers (200~300 minerals) and that lets him be safe until dark swarm comes out.
I need to make about 4 sunkens ( 700 minerals for including drone cost) to be safe from his m&m, and even then, sunkens are rendered useless if he brings tanks

Early game, I make like 30 lings and he blocks his choke with 3 scvs, and has about 9 marines behind them and he's safe, when he obviously shouldn't be due to difference in army strength.

I attack his expo, he lifts up his CC, sorry my base is untouchable
He attacks my expo, goodbye hatchery

Alot of Terran players whine about the power of Defiler and Ultra. Yes, they are very useful but they are only in late-game and most games don't last very long, hence you barely get to use them. Zerg is so vulnerable until hive tech kicks in, so getting Defiler/Ultra is like a reward for the Zerg player for surviving that 10~15 minute mark. The fact that we have to try to survive till Ultra/Defiler kicks in makes me feel like ZvT is unfair
Jaedong is the Hope of Zergs.
kemoryan
Profile Blog Joined December 2007
Spain1506 Posts
Last Edited: 2008-10-08 18:08:09
October 08 2008 18:01 GMT
#288
What about PVZ?
What about the fact that if you lose shuttle + 1 or 2 reavers in early-mid game, P is in huge disadvantage. Plus, Protosses have to gues what tech is zerg going to use (muta, hydra all-in, etc.) so has to waste resources on cannons or make more archons and less ht, etc. I agree with above's signature. T>Z>P slight imbalance at pro levels (on noob levels P > all); and P = T, of course its heavily map dependant so its not easy to simplify.

Is there anyway to know complete statistics of recent years on all 3 match-ups? I think it could give us a more accurate insight about this.
Freedom is a stranger
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
October 09 2008 07:19 GMT
#289
On October 09 2008 02:16 Februarys wrote:
Alot of Terran players whine about the power of Defiler and Ultra. Yes, they are very useful but they are only in late-game and most games don't last very long, hence you barely get to use them. Zerg is so vulnerable until hive tech kicks in, so getting Defiler/Ultra is like a reward for the Zerg player for surviving that 10~15 minute mark. The fact that we have to try to survive till Ultra/Defiler kicks in makes me feel like ZvT is unfair


Yeah, but I guess it's really only foreigners and bad players complaining about defilers and ultras, because they all suck at multitasking so that they'll lose lots of M&M.
But on pro level, where Terrans dodge lurks and swarms like it's nothing and preserve almost all of their massive M&M force, you absolutely need these units in ZvT otherwise it would be impossible to win (because a lurk/ling army, no matter how massive, will just melt before a big upgraded Terran ball).
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
October 09 2008 07:36 GMT
#290
On October 09 2008 16:19 0xDEADBEEF wrote:
Show nested quote +
On October 09 2008 02:16 Februarys wrote:
Alot of Terran players whine about the power of Defiler and Ultra. Yes, they are very useful but they are only in late-game and most games don't last very long, hence you barely get to use them. Zerg is so vulnerable until hive tech kicks in, so getting Defiler/Ultra is like a reward for the Zerg player for surviving that 10~15 minute mark. The fact that we have to try to survive till Ultra/Defiler kicks in makes me feel like ZvT is unfair


Yeah, but I guess it's really only foreigners and bad players complaining about defilers and ultras, because they all suck at multitasking so that they'll lose lots of M&M.
But on pro level, where Terrans dodge lurks and swarms like it's nothing and preserve almost all of their massive M&M force, you absolutely need these units in ZvT otherwise it would be impossible to win (because a lurk/ling army, no matter how massive, will just melt before a big upgraded Terran ball).


And it's not like Terran doesn't have a certain grossly imbalanced tier 3 unit of its own.
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
October 09 2008 07:45 GMT
#291
LOL...
Only ZvP is imba you noobs.
Hydras are the nuts.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
October 09 2008 07:54 GMT
#292
With all due respect, hydras are NOT the nuts.
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
Last Edited: 2008-10-09 09:29:42
October 09 2008 09:29 GMT
#293
Nuts is a Royal Flush draw postflop.

Oh wait, wat?

Skill > imbalance (this used to be in my WGT profile waaaay back when protoss didn't FE, oh fond memories)

P.s.: Best just screwed up, there's no need to whine imba here. And frankly I don't think Destination is that bad for PvZ. It would be a better map imo if the 2nd gas (where LJD built his lair) would be reduced to a min-only, whereas the current min-only (corners) would get the gas instead. My 0.02 (small blind)
Complete the cycle!
sh02hp0869
Profile Joined January 2008
Sweden460 Posts
October 09 2008 10:12 GMT
#294
I think the biggest reson T>Z is the maps that hasent been fair to zergs in recent years. There have basically always been one or two graveyard maps for the zerg and it countinous with Plasma this year.
Hello mother hello father
tKd_
Profile Joined February 2005
United States2916 Posts
October 09 2008 12:50 GMT
#295
toss needs to have a corsair combo or it becomes Soooo ez to win
Kyuki
Profile Joined February 2008
Sweden1867 Posts
October 09 2008 13:25 GMT
#296
It's way to few good Zergs around to call any imbalance on that. Jaedong is just supergood, he really is. Most zergs have a pretty shitty record vs Toss, and alot of tosses handles Zergs pretty damn good.

If anything, it's Jaedong who makes the matchup imbalanced, not the races. If you read his latest interview about the win vs best, you can see how fragile everything is for zerg, and how perfect you have to play it.
I'm sure most people think that Luxury for example will have a hard time vs Stork in their proleague match that is upcoming, and most would consider Luxury to be the second best Zerg on the planet.
Mada Mada Dane
zgl
Profile Blog Joined November 2005
United States1055 Posts
Last Edited: 2008-10-09 14:46:47
October 09 2008 14:36 GMT
#297
On October 09 2008 22:25 Kyuki wrote:
It's way to few good Zergs around to call any imbalance on that. Jaedong is just supergood, he really is. Most zergs have a pretty shitty record vs Toss, and alot of tosses handles Zergs pretty damn good.

Compare the PvZ% of top 5 protoss players (ranked by elo peaks) with the ZvP% of top zerg players of all time and you get:

Stork 52.75% 91 games
Bisu 61.90% 63 games
Nal_Ra 53.04% 115 games
Anytime 57.58% 66 games
Reach 45.16% 155 games
---avg--- 52.2% 490 games

Jaedong 65.08% 63 games
Savior 68.24% 85 games
GoRush 54.55% 66 games
July 66.98% 106 games
Luxury 56.52% 46 games
---avg--- 63.2% 366 games

There are some other protoss with very good PvZ% (Kal, for example), but small the sample size wont affect this average too much. Also, there are more zergs with better ZvP% and more games that I did not add (Chojja, for example).
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
October 09 2008 14:43 GMT
#298
ZvT is more messed up. If you check the top ten ZvT by win percentage in the MU thread in the broodwar section. The tenth best ZvT has a win percentage of 39%.
Jaedong
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2008-10-09 14:54:37
October 09 2008 14:54 GMT
#299
T>Z is a lie.
love the fact that most people say that terran only needs 1-2 bases, well guess what, its harder to expand with terran than any other race...
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
MrHoon *
Profile Blog Joined April 2008
10183 Posts
October 09 2008 15:00 GMT
#300
can't we just all agree Best's PvZ isnt that great and Best is Jaedong's bitch?

I mean even in WCG at game 2 he went lurkers because he wanted to see how affective it was and Best was struggling so hard to even concentrate in that game.
dats racist
Prev 1 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:30
Playoffs
herO vs ReynorLIVE!
Maru vs MaxPax
Crank 1273
Tasteless848
IndyStarCraft 147
TKL 113
Rex78
CranKy Ducklings62
3DClanTV 54
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1273
Tasteless 848
IndyStarCraft 147
TKL 113
Rex 78
StarCraft: Brood War
Britney 10131
BeSt 638
actioN 457
Soma 438
Killer 376
Stork 268
Rush 209
firebathero 182
Leta 165
Mini 154
[ Show more ]
Light 134
ajuk12(nOOB) 125
soO 65
hero 64
ToSsGirL 62
Sharp 53
Sacsri 32
zelot 29
Hm[arnc] 18
Mind 13
Bale 6
Dota 2
XcaliburYe108
League of Legends
JimRising 407
Counter-Strike
olofmeister1310
shoxiejesuss622
zeus420
Other Games
summit1g16237
ceh9623
crisheroes241
Fuzer 208
XaKoH 174
NeuroSwarm31
Trikslyr27
Dewaltoss16
Organizations
Dota 2
PGL Dota 2 - Main Stream10090
StarCraft: Brood War
UltimateBattle 88
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH198
• LUISG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1203
• Lourlo929
Upcoming Events
Replay Cast
12h 45m
RSL Revival
21h 15m
Classic vs TBD
SHIN vs TBD
WardiTV Korean Royale
1d 1h
SC Evo League
1d 2h
IPSL
1d 6h
Julia vs Artosis
JDConan vs DragOn
OSC
1d 6h
BSL 21
1d 9h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 21h
Wardi Open
2 days
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
[ Show More ]
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
4 days
Wardi Open
5 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.