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[Shinhan PL] Lecaf OZ vs eSTRO June '08 - Page 5

Forum Index > Brood War Tournaments
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o[twist]
Profile Joined May 2008
United States4903 Posts
June 09 2008 11:40 GMT
#81
Hey guys, sorry I haven't been reporting this one. Just waiting for Suny to go down. HiyA pretty much has it.
HaXxorIzed
Profile Blog Joined June 2007
Australia8434 Posts
June 09 2008 11:42 GMT
#82
3:1 for Lecaf, it seems.
http://steamcommunity.com/id/HaXxorIzed
ThePhan2m
Profile Blog Joined September 2004
Norway2751 Posts
June 09 2008 11:44 GMT
#83
Suny really uses his Scvs alot. Lost alot of scvs defending
o[twist]
Profile Joined May 2008
United States4903 Posts
June 09 2008 11:44 GMT
#84
Short summary: HiyA with insane map control, turrets and bases everywhere, tons of units, Suny dropshipping everything around the edges, sieged up everywhere. Losing maybe his only mining expansion as I type. A successful drop past all those turrets. Suny crying, that must have been ridiculously frustrating. GG. Don't know why HiyA didn't just win. Humiliating map control, about 80% of it, complete immobilization.
Eplekjekk
Profile Joined March 2008
Norway40 Posts
Last Edited: 2008-06-09 12:01:24
June 09 2008 11:55 GMT
#85
Haha I just noticed the outfits of the commentators.

Very... butch.

edit: in the SKT vs ACE match.
nefariousburrito
Profile Joined May 2008
Mali14 Posts
June 09 2008 14:25 GMT
#86
damn you lebitch
._.
Profile Blog Joined November 2007
1133 Posts
Last Edited: 2008-06-09 15:54:35
June 09 2008 15:53 GMT
#87
On June 09 2008 15:44 EvoChamber wrote:
Show nested quote +
On June 09 2008 13:56 ._. wrote:
O christ I was afraid I was gonna nitpicked for that statement.
Calling Zerg the race with the most game sense the one with the most macro difficult and unit control difficult feels like a lot of bias to me. you are being as presumptuous as my initial statements were by concurring from your own opinion and perspective from your own view.

If anything, his series vs Kal was by far the most "inspiring". Raw will and insane recovery from macroing and replacing his drones and unit count. His first game vs Bisu was incredible, as he won that game in a similar fashion. but 2nd-3rd was mostly the fault of Bisu. seriously, he made 2 citadels in one game and cluttered his buildings up together making it shit vs drops.

Zerg has superior recon in the ZvP matchup, zerg can get away with denying protoss early game scouting and its near impossible to stop a 2 hatch all-in if the zerg's got all corners covered. Protoss FE follow up of course.

If you seen his games in old replays and old vods you can clearly see his ZvP was quite weaker to his other matchups and its only been recently he's leveled his game sense in that match up.

Causation does not always mean correlation with your analogy. Jae antes up his play with his mechanics while staying true to formulaic zerg play. He indeed plays like any pro zerg and there is nothing wrong with the trends of these poor "losing" zergs as they practice hours on end for optimal builds and timing, he executes these trends well enough by his own accord to get to where he is today.


Zerg units have far less HP than Protoss units, and far less range than Terran units. They are supposed to be more numerous, though there's been very little evidence of that in recent matches. Their combat units are built from the same larvae as their workers; the trade-off between economy and army is direct and painful. That's why when Terran sacrifices worker production for more units, it's a timing push, whereas when Zerg sacrifices worker production for more units, it's an all-in. Deciding when to build drones and when to build combat units is dependent on correctly reading the flow of the game, otherwise known as game sense. Terran and Protoss macro can be standardized/mechanized because they have specialized unit production. Zerg macro can never be standardized because workers and fighters are drawn from the same limited pool of larva. Thus macro and game sense can't be detached from one another. A faulty game sense is tolerable for Protoss, a burden for Terran, and death for Zerg, since it directly affects his economy. If Zerg units are more fragile and have less range, then they need to be managed more closely. If there are more Zerg units, then they are harder to manage.

But of course this is just my bias, right?

Raw will is worthless. It has to be channeled to be effective. Jaedong didn't beat Kal by gritting his teeth or howling at the monitor.

The fact that Jaedong had to improve his ZvP matchup proves nothing, since no one was arguing that he had mastered ZvP since his first days as a progamer.

Claiming that 2hatch all-ins versus Protoss FE are invincible simply shows how little you know about both ZvP and about the term "all-in."

You don't amplify mechanics with play in Zerg. Mechanics and game sense are the same thing. There is no set formula, only feel. Jaedong wins as much as he does because he understands this and acts based on this.

btw, it looks like just because you know that long words like "concurring," "causation," and "correlation" exist doesn't mean that you can use them "correctly" or well.



You talk like you know the game in and out on a pro-gaming level and this is coming out from your own level of analysis. One can argue terran is the hardest race because of the difficulty multitasking the difficult nature of TvZ in late game against hive tech units and fragility of their abiltiy early game. But of course they're ranged and have units that shoot half way across the map and they have more hp and we all know that zerglings are so much harder to clump and micro efficiently. Thats pretty damn arrogant statement to make, going as far as telling me how the game balance is. If you were a pro-gamer and you told me this, I would be more convinced, but your own personal reference is not enough.
Wasn't there an old thread about what race you think was hardest and Terran got the most votes by tl.netters?


Raw will is worthless? Qualities of intuition and logic go under the same intelligence?
I read up some psychological pieces on my free time:
http://artificial-intuition.com/intuition.html
http://en.wikipedia.org/wiki/Intuition_(knowledge)

Read through it all. Think of the logical puzzles found in a typical game of BW and how he plays through the game. I personally interpret Jaedong's play as something highly logical and the mistakes he make does not always show adaptive play. When he's getting pounded in ZvT, he makes all the practical decision making and choices involved with practice, such as that loss vs Inter.Mind on Blue Storm. He attacked without using his defliers when he had them out and he relied on his own estimated timing that it was an open door for a flanking to further escalate his effectiveness with his deflier on a more offensive ground for later. Bad move, cost him the game. Did he get too cocky? overly confident? Had a clear feel of that game? A man can judge art by his own accord, interpret movie endings by his own way as he pleases, and your telling me that basis is wrong as hell.
Make only four sunkens on a map with close positions with the terran and without even scouting him, get raped by a sunken break. Brilliant and intuitive, but my guess is he probably had so much confidence in his opening through practice he made the choice to do something like that. That was a practical decision, and so far off from this intuitive, sixth sense player. The games he wins are the ones where he simply makes practical decisions based on advantages, or in defensive positions. No mind-blowing wtf moments based on decisions, he is to me, a very practical player, not like Gorush/Savior. You can argue that recent game with him vs Lucifer was mind blowing and "Wtf", but he won that game with concise micro and building placement. Especially when he entangled the first zealots between his well placed creep/hach gap.

Now lets look at the skills for ZvP. I find it similar in aspect to the qualities a good PvT'er has. Focus on lower tier units, macro well, and have strong variability with introductory build orders..-->Dt drop/reaver vs 3 hatch muta/hydra break. Fast lings-->Zeal harass. And in many cases, they are the aggressors, dictators of the early-midgame because of their formula based on more cost effective early units and their ability to mass intensely more than the opposing race, as well as having the ability to contain their opponent early on. However a big difference is that the Zerg knows exactly what the intro build for the protoss is. This is unique in the for interracial matchups, as zerg is not allowed it in ZvT due to marines and in other mu's its about smelling/guessing from what you see. Of course, the good ol' proxy will catch you off guard, but for most games, this is the factor.

When you see whats coming at you, its a problem-solution basis. A test question you can read right on the paper, not like some abstract art you try to interpret as a logical message.

(significantly higher more gateways in PvT as supposed to the Terran in TvP, significantly faster unit production in ZvP as supposed to the Protoss)


Are you telling me that Jaedong was godly in ZvP since his early days? Are you kidding me? He lost to Nal_rock 1-3, got raped left and right by 3rd rate protoss, an ex by name the of Tester[gm]. His ZvP was suspect back then and he held a substantial mediocre 50% win rate. When Finals came around for him vs Stork, he transformed himself, and then he became the Jaedong he knew now. That stress and will to win, is useless? It is admirable to see, and it is an important psychological aspect of competition, as you can see from the pitiful weak-minded Stork.



I'm sorry I should have reiterated my statements more clearly because you are being condescending and nitpicking my statements without seeing it more depth. When a protoss goes FE he takes a risk with various predicaments. If zerg fast pools with speed he can deny probe scouting, forcing the p into a harrowing guessing game. Despite best efforts,he clearly does not know the whole plan of what is coming. He go for sair tech asap but that window of opportunity is still there. He can cannon up and risk zerg going for more expansions, cannon up front and end up getting muta'd, or have lings run by in Mondragon'esque style. This disadvantage has been shown in game 4 of Kal vs Jaedong, Daezang vs Luxury on blue storm, and it was the basis for many people whinning about pvz imbalance.

Correlation does not mean causation:
http://en.wikipedia.org/wiki/Correlation_does_not_imply_causation

Not some "fancy" long word I use to mask my horrible horrible English skills.

Please, let's talk this over PM. I'll gladly talk it over with you, I hate cluttering up topics with discussion like these.

Annnd I'm late for school, damn sc -_-
:D
theonemephisto
Profile Blog Joined May 2008
United States409 Posts
June 09 2008 16:18 GMT
#88
Evochamber isn't arguing that zerg is the hardest race to play, he's simply arguing that playing zerg requires the most game sense because of how the production method works. Playing as other races, many times you can simply train up your micro-macro and continually get better, but as a zerg you have to have the superior grasp and understanding of the timing and flow of the game (which is much harder to learn or gain through practice) in order to succeed, especially in the current pro-scene. Which is why zerg players are losing more recently, as top players in other races begin to gain better and better micro-macro, zerg players simply can't keep up as a better micro-macro doesn't help them nearly as much if they still don't have the understanding of how the game plays out.

On June 09 2008 13:56 ._. wrote:Causation does not always mean correlation with your analogy..

Linking wikipedia articles doesn't make you look smart.

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