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[Art] TLCAMMC Tournament - Page 7

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 5 6 7 8 9 10 Next All
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
May 08 2008 04:01 GMT
#121
I didn't receive any PMs from you guys and you didn't receive any from me it seems... (darkmole / cube)
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
ketomai
Profile Joined June 2007
United States2789 Posts
May 08 2008 05:30 GMT
#122
Shallow and chava: I'll be able to play this weekend hopefully.
DukE_ss
Profile Joined June 2007
United States689 Posts
May 08 2008 06:14 GMT
#123
motiva if you read this let me know when you can play or just join Clan Art 1/liquid on hamachi. I'm always on there.
“When we seek to discover the best in others, we somehow bring out the best in ourselves.” William Arthur Ward "You are what you think, You become what you think, What you think becomes reality." Phil Hellmuth
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
May 11 2008 19:32 GMT
#124
Bump...One day left, although it looks like I may need to extend the tourney.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
May 11 2008 19:46 GMT
#125
Me and Chill couldn't find a fitting time. So we won't play our game.
Even a broken clock is right twice a day
Chef
Profile Blog Joined August 2005
10810 Posts
May 11 2008 19:55 GMT
#126
chaos darkness is a very very bad map.

http://www.panschk.de/mappage/comments.php?mapid=2601

Download replays there to see how the map should be played -.- That game was pathetic.
LEGEND!! LEGEND!!
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
May 12 2008 06:21 GMT
#127
what do i do if both of them don't respond? ~_~
Official Entusman #21
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
May 12 2008 06:49 GMT
#128
it seems this tournament is going waaaaaaaaay toooo slow due to the fact that the PMs are messing up..i was kinda curious to see people play on my map / other tournament winners...kinda disappointed =[
Translator
Pads
Profile Blog Joined January 2007
England3228 Posts
May 12 2008 08:23 GMT
#129
i'll probably be on tonight infinity / arcology dunno wut time, i been so so busy lately soz ^ ^

but yeah i should be on tonight
#1 Kwanro[saM] fan!
littlechava
Profile Blog Joined March 2004
United States7221 Posts
May 12 2008 17:51 GMT
#130
apparently both nevake and power decided they were too busy and forfeited :|
Entusman #12
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
May 12 2008 18:57 GMT
#131
Alright, o3.power91 and SalvGG are the only two players that have officially dropped from the tournament, so if you had matches against them you will be given automatic 2-0 victories. This means that at the end of this stage, the lowest two competing records will be removed, and the round of 16 will start. Seeing as how I was a bit more ambitious than I should have been with setting the time, I am going to let games go until the end of May, so please try to play your games/contact your opponents.

DEADLINE EXTENDED UNTIL THE END OF MAY.
Darkmole
Profile Blog Joined September 2007
United States900 Posts
May 13 2008 01:06 GMT
#132
On May 08 2008 13:01 Superiorwolf wrote:
I didn't receive any PMs from you guys and you didn't receive any from me it seems... (darkmole / cube)

what PM???? im not getting any pm.... are you sure your sending it to me????
well tell me when you wanna play or add me on SC the acc is Darkmole
phase
Profile Blog Joined January 2008
United States399 Posts
May 14 2008 06:56 GMT
#133
Phase 2-1 Chill

Chaos Darkness is so weird, it really screws up build order concepts. It feels like on all the maps that I"ve played on, there are a LOT of resources.

and here are the reps:
[url blocked]
[url blocked]
[url blocked]
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
May 14 2008 12:21 GMT
#134
Chaos Darkness was actually my favourite of the three. They're all pretty wildly imbalanced. I think Endeavor is the worst of the three.
Moderator
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
May 14 2008 13:02 GMT
#135
I think Prophecy's the worst one, I liked Backtooru though. Haven't played any of the others yet.
Even a broken clock is right twice a day
phase
Profile Blog Joined January 2008
United States399 Posts
Last Edited: 2008-05-14 19:32:15
May 14 2008 19:30 GMT
#136
Well, its really early for me to choose favorites, but I agree with Zerg~Legend. I like Backdooru and don't really like Prophecy, because the second bases are so close to the middle and so far from the main that it would make any FE attempt sooooooo risky. Endeavour..... has too many minerals lol. Me and Chill thought we were playing BGH or something. It also seems horribly crappy for Zerg, because its impossible to hold a third gas.

And I wasn't saying that Chaos Darkness was bad, its just such a large change from the norm that it'd be hard to get people to consistently play games on it. And there are some bugs, like in the game I played Chill, one of my scvs had vision on a mineral across the map, and i just right clicked on the mineral with an scv at home, and the scv just cut a straight path and floated over all terrain to get to that mineral. One of my scvs got lost like 5 inches to the right of my CC somewhere in the game, and I was never able to recover him =[.

Oh, and whoever made Backdooru, what's the point of the small mins on the cliffs around the two middle expos? if it's to stop siege tanks from shelling the gas, it doesn't do it.
diggurd
Profile Blog Joined May 2007
Norway346 Posts
Last Edited: 2008-05-16 03:59:04
May 16 2008 03:53 GMT
#137
im glad some of you liked the map. no they are there because of artistic reason only. but i guess its pretty imbalanced, like some of you say. ive been working on a SE, if anybody cares : / changed the islands and moved mins only.


edit: im writing this from my mobile, i forgot my keys and now im sleeping in the shed.
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-05-17 15:37:56
May 17 2008 15:37 GMT
#138
And I wasn't saying that Chaos Darkness was bad, its just such a large change from the norm that it'd be hard to get people to consistently play games on it.

I won't disagree with you, and the concept is largely untested so I don't know just how serious bugs get. It's designed for weird games that take away any sense of StarCraft you once knew. All the hotkeys and micro is the same, but the strategy is a whole new game. Obviously that's not going to be of interest to many players, but that's just following my philosophy of mapping. You don't have to agree with it

As far as the 'bugs' you mentioned go... it's a bit like calling unit pathing getting stuck in peaks, or getting silly at the mineral walls in blue storm, or getting your SCV stuck between buildings on any map. They're things that IMO, once you accept as part of the game, seem much less like bugs, and more just StarCraft truths :O That mineral hopping thing sounds like it could be exploited... I know that it can go some distance, but I never found out exactly how far. But there's definitely a limit, because experiments with a null terrain island map have been done, and show that eventually a drone will bug out over water if you try to go too far.

Anyway, for your complaints, I tried to cover them in the mission briefing, but I guess you played the melee version.

Mission brief:
READ IF YOU DON'T KNOW HOW NULL TERRAIN WORKS:

-Units CAN walk off of null terrain
-Units CAN'T walk onto null terrain
-Units CAN be dropped onto null terrain
-Hatcheries are the ONLY building that can be built on null terrain
-You MUST spam click a peon to go right next to the gas geyser to build an extractor
-Transfer peons from null terrain to nearby expos first, or they might bug out
-If peons do bug out, select them with another type of unit and spam STOP

Other notes:

-8 patches of 500 minerals each at the main run out quick, but get you started fast
-Bridges have a wall of DTs
-One of the chokes has a creep colony (for fast pool Zerg builds)


Mission Objectives:
-You MUST spam click a peon to go right next to the gas geyser to build an extractor
-Units CAN walk off of null terrain
-Units CAN'T walk onto null terrain
-Units CAN be dropped onto null terrain


I'll watch your replay with Chill now though

Cheers,
LEGEND!! LEGEND!!
phase
Profile Blog Joined January 2008
United States399 Posts
Last Edited: 2008-05-17 17:02:53
May 17 2008 17:02 GMT
#139
Lol, we played on melee, because we wanted to see the map before we played it XD. 2nd and 3rd games were my first time playing on those maps, and probably similar for chill.
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
May 17 2008 17:29 GMT
#140
I apologize, but I'm going to have to withdraw.
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
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