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Recommended Games+ Show Spoiler ++ Show Spoiler [Game 1] +Poll: Recommend Flash vs Soma Game 1?Yes (31) 94% If you have time (2) 6% No (0) 0% 33 total votes Your vote: Recommend Flash vs Soma Game 1? (Vote): Yes (Vote): No (Vote): If you have time
+ Show Spoiler [Game 2] +Poll: Recommend Flash vs Soma Game 2?Yes (25) 96% If you have time (1) 4% No (0) 0% 26 total votes Your vote: Recommend Flash vs Soma Game 2? (Vote): Yes (Vote): No (Vote): If you have time
+ Show Spoiler [Game 3] +Poll: Recommend Flash vs Soma Game 3?Yes (30) 88% No (3) 9% If you have time (1) 3% 34 total votes Your vote: Recommend Flash vs Soma Game 3? (Vote): Yes (Vote): No (Vote): If you have time
+ Show Spoiler [Game 4] +Poll: Recommend Flash vs Soma Game 4?Yes (16) 55% No (8) 28% If you have time (5) 17% 29 total votes Your vote: Recommend Flash vs Soma Game 4? (Vote): Yes (Vote): No (Vote): If you have time
+ Show Spoiler [Game 5] +Poll: Recommend Flash vs Soma Game 5?If you have time (13) 52% Yes (8) 32% No (4) 16% 25 total votes Your vote: Recommend Flash vs Soma Game 5? (Vote): Yes (Vote): No (Vote): If you have time
+ Show Spoiler [Game 6] +Poll: Recommend Flash vs Soma Game 6?Yes (32) 97% No (1) 3% If you have time (0) 0% 33 total votes Your vote: Recommend Flash vs Soma Game 6? (Vote): Yes (Vote): No (Vote): If you have time
+ Show Spoiler [Game 7] +Poll: Recommend Flash vs Soma Game 7?Yes (31) 67% No (14) 30% If you have time (1) 2% 46 total votes Your vote: Recommend Flash vs Soma Game 7? (Vote): Yes (Vote): No (Vote): If you have time
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Are there better stats on maps available than what TL tracks? Someone may be able to narrow this down further with map versions in mind and I'm not going into tremendous depth here, I'll admit.
As always, when Flash plays, he inflates the win rates of maps. What if we cut his matches out of the stats. And beyond Snow, did any Protoss play well in the ASL? Bisu got the group of death, and Tulbo, well, yeah.
With what we got, if you're looking at these with statistics in mind <10% either way is well within the margin for error. Though I agree, anything close to 60% in any matchup indicates a possible favoritism. Are we considering 2-4% either way a bias towards a certain race? I don't. That seems rife with problems.
If you go back and look at the previous two seasons, 19 and 20, Pole Star, for example Terrans had a 0 and 16.7 percent win rate against Zergies. And if you go back to 19 and look at TvZ on a map like Death Valley (68% T) , Terrans didn't win a single game on it. Terrans pulled out an 83% win rate against Z on Octagon this season despite an overall (182 games tracked) 54% win rate. Roaring Currents is such a good example from last season about this too, did anyone who lost (Bisu, for example) play well on their ASL matches?
You get to a point, I think, that you have to look at the individual matches and when you do these statistics alone just don't hold up. It's exactly like the supposed gender pay gap in the US, when you start controlling for the various variables, it almost entirely disappears.
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United States10529 Posts
On June 05 2026 09:45 Xenixx wrote: Are there better stats on maps available than what TL tracks? Someone may be able to narrow this down further with map versions in mind and I'm not going into tremendous depth here, I'll admit.
As always, when Flash plays, he inflates the win rates of maps. What if we cut his matches out of the stats. And beyond Snow, did any Protoss play well in the ASL? Bisu got the group of death, and Tulbo, well, yeah.
With what we got, if you're looking at these with statistics in mind <10% either way is well within the margin for error. Though I agree, anything close to 60% in any matchup indicates a possible favoritism. Are we considering 2-4% either way a bias towards a certain race? I don't. That seems rife with problems.
If you go back and look at the previous two seasons, 19 and 20, Pole Star, for example Terrans had a 0 and 16.7 percent win rate against Zergies. And if you go back to 19 and look at TvZ on a map like Death Valley (68% T) , Terrans didn't win a single game on it. Terrans pulled out an 83% win rate against Z on Octagon this season despite an overall (182 games tracked) 54% win rate. Roaring Currents is such a good example from last season about this too, did anyone who lost (Bisu, for example) play well on their ASL matches?
You get to a point, I think, that you have to look at the individual matches and when you do these statistics alone just don't hold up. It's exactly like the supposed gender pay gap in the US, when you start controlling for the various variables, it almost entirely disappears. ELOBoard is the defacto map tracker as the people on there track all the sponmatches, ASL, proleague, etc. It's extremely well kept and keeps very good stats.
Also, because FlaSh doesn't even play that much online like sponmatches or proleague, these stats aren't going to be influenced heavily by removing him. He's not like an online monster that's crushing everyone, so if you wanted to remove FlaSh's stats, you'd have to think about removing Soulkey and Snow's stats for their respective races too, as Snow is known for being an online beast.
10% either way is a massive swing. 55-45 is a very strong map for the favored side. To keep things balanced, the most optimal maps try to keep it within 53-47 or 52-48. Maps like Radeon succeed here, and plenty of 2p and 3p maps which keep it in line for every single matchup.
You're looking at extremely small sample sizes based on individual tournaments, which we cannot derive any meaningful data from. Pole Star on ELOBoard has a TZ winrate of 862-601 or 58.9% Terran favored. Why would I use a few games from an isolated tournament compared to 1500 games played? This reasoning doesn't make any sense.
Look at the sample size. It's massive for the most played maps. Of course new maps like Octagon and Attitude will have lower sample sizes, but we've established a pattern as well of consistent trends with rotational symmetry 4p maps. It's all there mate. But there's no reason to be "controlling for the various variables" because all the variables work both ways. Better Terrans play weaker Zergs, and better Zergs play weaker Terrans. If you're going to try to argue against tens of thousands of games and a historical pattern since these stats have been getting tracked, you're going to need to put up a better argument than wasting people's time saying you need to look at every single individual game lol. But sure, be my guest, make it a little side project for you.
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On June 05 2026 04:43 FlaShFTW wrote:Show nested quote +On June 05 2026 02:49 Biff The Understudy wrote:On June 05 2026 00:08 RJBTVYOUTUBE wrote:On June 04 2026 22:24 Biff The Understudy wrote: The idea that Flash is not the best of all is kind of hilarious.
Guy comes back after 5 freaking years with an excruciating injury and comes incredibly close to winning the whole thing, having obliterated the best terran in the world and facing the world’s top zerg in an incredibly unfavorable meta, where zerg has won every single ASL for 3 years.
Outclassed and humbled, no return. Mate what are you talking about lol. Did we forget everyone called this map pool terran favored though, which does not fit your "unfavorable meta" claim. That aside, Flash played really well. Honestly, I think that even with that map pool, at the very highest of levels, zerg is still favoured. Terrans did amazing in the qualifiers and the first stages, but i just don’t see a Light or a Snow winning against a Soma in a Bo7 finals. It’s not to take anything away from Soma, just that Skterran doesn’t seem to work that well anymore, mech is generally really hard to pull off and so Terran is bound to go for those super technical builds and hope for a timing attack. I might be wrong, but i think there is a reason that zerg wins the whole thing for a sixth season in a row. Are Zergs winning because they are the best in the world, or are players the best in the world because they are Zergs? I mean it’s a hard question, but it seems to me that, say, the top zergs like Soulkey, Soma, Effort, Jaedong, would all be favored in a bo7 against Light, who is an absolute tvz monster at that point. I am not sure that “imbalanced” map pool has solved that at all.
I might absolutely be wrong, I have a childish bias for terrans so I’m happy to be proven wrong.
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On June 05 2026 14:43 FlaShFTW wrote:Show nested quote +On June 05 2026 09:45 Xenixx wrote: Are there better stats on maps available than what TL tracks? Someone may be able to narrow this down further with map versions in mind and I'm not going into tremendous depth here, I'll admit.
As always, when Flash plays, he inflates the win rates of maps. What if we cut his matches out of the stats. And beyond Snow, did any Protoss play well in the ASL? Bisu got the group of death, and Tulbo, well, yeah.
With what we got, if you're looking at these with statistics in mind <10% either way is well within the margin for error. Though I agree, anything close to 60% in any matchup indicates a possible favoritism. Are we considering 2-4% either way a bias towards a certain race? I don't. That seems rife with problems.
If you go back and look at the previous two seasons, 19 and 20, Pole Star, for example Terrans had a 0 and 16.7 percent win rate against Zergies. And if you go back to 19 and look at TvZ on a map like Death Valley (68% T) , Terrans didn't win a single game on it. Terrans pulled out an 83% win rate against Z on Octagon this season despite an overall (182 games tracked) 54% win rate. Roaring Currents is such a good example from last season about this too, did anyone who lost (Bisu, for example) play well on their ASL matches?
You get to a point, I think, that you have to look at the individual matches and when you do these statistics alone just don't hold up. It's exactly like the supposed gender pay gap in the US, when you start controlling for the various variables, it almost entirely disappears. ELOBoard is the defacto map tracker as the people on there track all the sponmatches, ASL, proleague, etc. It's extremely well kept and keeps very good stats. Also, because FlaSh doesn't even play that much online like sponmatches or proleague, these stats aren't going to be influenced heavily by removing him. He's not like an online monster that's crushing everyone, so if you wanted to remove FlaSh's stats, you'd have to think about removing Soulkey and Snow's stats for their respective races too, as Snow is known for being an online beast. 10% either way is a massive swing. 55-45 is a very strong map for the favored side. To keep things balanced, the most optimal maps try to keep it within 53-47 or 52-48. Maps like Radeon succeed here, and plenty of 2p and 3p maps which keep it in line for every single matchup. You're looking at extremely small sample sizes based on individual tournaments, which we cannot derive any meaningful data from. Pole Star on ELOBoard has a TZ winrate of 862-601 or 58.9% Terran favored. Why would I use a few games from an isolated tournament compared to 1500 games played? This reasoning doesn't make any sense. Look at the sample size. It's massive for the most played maps. Of course new maps like Octagon and Attitude will have lower sample sizes, but we've established a pattern as well of consistent trends with rotational symmetry 4p maps. It's all there mate. But there's no reason to be "controlling for the various variables" because all the variables work both ways. Better Terrans play weaker Zergs, and better Zergs play weaker Terrans. If you're going to try to argue against tens of thousands of games and a historical pattern since these stats have been getting tracked, you're going to need to put up a better argument than wasting people's time saying you need to look at every single individual game lol. But sure, be my guest, make it a little side project for you. Yes but I think the problem is that the balance is not the same at every level of play. I think Terrans are generally favored at S rank at the moment, and we have seen the result in the qualifiers. That doesn’t necessarily applies to the absolute best players, who are head and shoulders ahead of everyone else.
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On June 05 2026 17:36 Biff The Understudy wrote:Show nested quote +On June 05 2026 14:43 FlaShFTW wrote:On June 05 2026 09:45 Xenixx wrote: Are there better stats on maps available than what TL tracks? Someone may be able to narrow this down further with map versions in mind and I'm not going into tremendous depth here, I'll admit.
As always, when Flash plays, he inflates the win rates of maps. What if we cut his matches out of the stats. And beyond Snow, did any Protoss play well in the ASL? Bisu got the group of death, and Tulbo, well, yeah.
With what we got, if you're looking at these with statistics in mind <10% either way is well within the margin for error. Though I agree, anything close to 60% in any matchup indicates a possible favoritism. Are we considering 2-4% either way a bias towards a certain race? I don't. That seems rife with problems.
If you go back and look at the previous two seasons, 19 and 20, Pole Star, for example Terrans had a 0 and 16.7 percent win rate against Zergies. And if you go back to 19 and look at TvZ on a map like Death Valley (68% T) , Terrans didn't win a single game on it. Terrans pulled out an 83% win rate against Z on Octagon this season despite an overall (182 games tracked) 54% win rate. Roaring Currents is such a good example from last season about this too, did anyone who lost (Bisu, for example) play well on their ASL matches?
You get to a point, I think, that you have to look at the individual matches and when you do these statistics alone just don't hold up. It's exactly like the supposed gender pay gap in the US, when you start controlling for the various variables, it almost entirely disappears. ELOBoard is the defacto map tracker as the people on there track all the sponmatches, ASL, proleague, etc. It's extremely well kept and keeps very good stats. Also, because FlaSh doesn't even play that much online like sponmatches or proleague, these stats aren't going to be influenced heavily by removing him. He's not like an online monster that's crushing everyone, so if you wanted to remove FlaSh's stats, you'd have to think about removing Soulkey and Snow's stats for their respective races too, as Snow is known for being an online beast. 10% either way is a massive swing. 55-45 is a very strong map for the favored side. To keep things balanced, the most optimal maps try to keep it within 53-47 or 52-48. Maps like Radeon succeed here, and plenty of 2p and 3p maps which keep it in line for every single matchup. You're looking at extremely small sample sizes based on individual tournaments, which we cannot derive any meaningful data from. Pole Star on ELOBoard has a TZ winrate of 862-601 or 58.9% Terran favored. Why would I use a few games from an isolated tournament compared to 1500 games played? This reasoning doesn't make any sense. Look at the sample size. It's massive for the most played maps. Of course new maps like Octagon and Attitude will have lower sample sizes, but we've established a pattern as well of consistent trends with rotational symmetry 4p maps. It's all there mate. But there's no reason to be "controlling for the various variables" because all the variables work both ways. Better Terrans play weaker Zergs, and better Zergs play weaker Terrans. If you're going to try to argue against tens of thousands of games and a historical pattern since these stats have been getting tracked, you're going to need to put up a better argument than wasting people's time saying you need to look at every single individual game lol. But sure, be my guest, make it a little side project for you. Yes but I think the problem is that the balance is not the same at every level of play. I think Terrans are generally favored at S rank at the moment, and we have seen the result in the qualifiers. That doesn’t necessarily applies to the absolute best players, who are head and shoulders ahead of everyone else.
We going hard with the terran copium i fear. Imagine Royal and JYJ winning ASL and talking all this non sense.
By chance have you seen any Jaedong vs Speed series ? you should cuz im pretty sure that will change your perspective about terran. Also where come this non sense that terran cant play SK terran anymore ? That seems a huge reach. Sure there is a popular build these days that is the vultures into valks builds that is very strong but that doesnt mean SK terran is unplayable. Alll these 1-1-1 builds rotate over the years and the final destination is always SK terran.
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When we say a map pool is Terran favored it pretty much means the maps are made so TvP becomes easier. TvZ doesn't need to be touched. It automatically is T favored in most cases unless you significantly change the base layout or introduce some crazy map features.
They achieved that this season essentially just by throwing Octagon and Attitude into the pool - the two maps so boring and uninspiring, which are just some variations of Polypoid but modified in a way to make the 3rd 4th and 5th base even easier to be acquired for Terran.
Then the two maps which are supposedly not Terran favored, but at worst are still balanced for them, Sylphid and Matchpoint, are brought back so that Terran doesn't have to take time to "figure out" the map.
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On June 05 2026 22:25 TMNT wrote: When we say a map pool is Terran favored it pretty much means the maps are made so TvP becomes easier. TvZ doesn't need to be touched. It automatically is T favored in most cases unless you significantly change the base layout or introduce some crazy map features.
They achieved that this season essentially just by throwing Octagon and Attitude into the pool - the two maps so boring and uninspiring, which are just some variations of Polypoid but modified in a way to make the 3rd 4th and 5th base even easier to be acquired for Terran.
Then the two maps which are supposedly not Terran favored, but at worst are still balanced for them, Sylphid and Matchpoint, are brought back so that Terran doesn't have to take time to "figure out" the map.
I think both Attitude and Octagon produced fine games, but moreso outside of the ASL. Matchpoint has been the worst addition to the map pool by producing generally the worst games outside of a few outliers. Neo Sylphid always produces awesomeness, as all 3 spawn maps do. 3 spawn maps are also surprisingly overall closest to 50/50/50 winrates.
Maps that have to be reincludes are Apocalypse, Dominator, and Radeon. Neo Dark Origin was also surprisingly hype and awesome.
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On June 05 2026 17:33 Biff The Understudy wrote:Show nested quote +On June 05 2026 04:43 FlaShFTW wrote:On June 05 2026 02:49 Biff The Understudy wrote:On June 05 2026 00:08 RJBTVYOUTUBE wrote:On June 04 2026 22:24 Biff The Understudy wrote: The idea that Flash is not the best of all is kind of hilarious.
Guy comes back after 5 freaking years with an excruciating injury and comes incredibly close to winning the whole thing, having obliterated the best terran in the world and facing the world’s top zerg in an incredibly unfavorable meta, where zerg has won every single ASL for 3 years.
Outclassed and humbled, no return. Mate what are you talking about lol. Did we forget everyone called this map pool terran favored though, which does not fit your "unfavorable meta" claim. That aside, Flash played really well. Honestly, I think that even with that map pool, at the very highest of levels, zerg is still favoured. Terrans did amazing in the qualifiers and the first stages, but i just don’t see a Light or a Snow winning against a Soma in a Bo7 finals. It’s not to take anything away from Soma, just that Skterran doesn’t seem to work that well anymore, mech is generally really hard to pull off and so Terran is bound to go for those super technical builds and hope for a timing attack. I might be wrong, but i think there is a reason that zerg wins the whole thing for a sixth season in a row. Are Zergs winning because they are the best in the world, or are players the best in the world because they are Zergs? I mean it’s a hard question, but it seems to me that, say, the top zergs like Soulkey, Soma, Effort, Jaedong, would all be favored in a bo7 against Light, who is an absolute tvz monster at that point. I am not sure that “imbalanced” map pool has solved that at all. I might absolutely be wrong, I have a childish bias for terrans so I’m happy to be proven wrong.
Statistically only Soma is slightly favored in ZvT on the current map pool. Light, Speed, and Rush have been winning most of their TvZ sets online.
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On June 05 2026 14:43 FlaShFTW wrote:Show nested quote +On June 05 2026 09:45 Xenixx wrote: Are there better stats on maps available than what TL tracks? Someone may be able to narrow this down further with map versions in mind and I'm not going into tremendous depth here, I'll admit.
As always, when Flash plays, he inflates the win rates of maps. What if we cut his matches out of the stats. And beyond Snow, did any Protoss play well in the ASL? Bisu got the group of death, and Tulbo, well, yeah.
With what we got, if you're looking at these with statistics in mind <10% either way is well within the margin for error. Though I agree, anything close to 60% in any matchup indicates a possible favoritism. Are we considering 2-4% either way a bias towards a certain race? I don't. That seems rife with problems.
If you go back and look at the previous two seasons, 19 and 20, Pole Star, for example Terrans had a 0 and 16.7 percent win rate against Zergies. And if you go back to 19 and look at TvZ on a map like Death Valley (68% T) , Terrans didn't win a single game on it. Terrans pulled out an 83% win rate against Z on Octagon this season despite an overall (182 games tracked) 54% win rate. Roaring Currents is such a good example from last season about this too, did anyone who lost (Bisu, for example) play well on their ASL matches?
You get to a point, I think, that you have to look at the individual matches and when you do these statistics alone just don't hold up. It's exactly like the supposed gender pay gap in the US, when you start controlling for the various variables, it almost entirely disappears. ELOBoard is the defacto map tracker as the people on there track all the sponmatches, ASL, proleague, etc. It's extremely well kept and keeps very good stats. Also, because FlaSh doesn't even play that much online like sponmatches or proleague, these stats aren't going to be influenced heavily by removing him. He's not like an online monster that's crushing everyone, so if you wanted to remove FlaSh's stats, you'd have to think about removing Soulkey and Snow's stats for their respective races too, as Snow is known for being an online beast. 10% either way is a massive swing. 55-45 is a very strong map for the favored side. To keep things balanced, the most optimal maps try to keep it within 53-47 or 52-48. Maps like Radeon succeed here, and plenty of 2p and 3p maps which keep it in line for every single matchup. You're looking at extremely small sample sizes based on individual tournaments, which we cannot derive any meaningful data from. Pole Star on ELOBoard has a TZ winrate of 862-601 or 58.9% Terran favored. Why would I use a few games from an isolated tournament compared to 1500 games played? This reasoning doesn't make any sense. Look at the sample size. It's massive for the most played maps. Of course new maps like Octagon and Attitude will have lower sample sizes, but we've established a pattern as well of consistent trends with rotational symmetry 4p maps. It's all there mate. But there's no reason to be "controlling for the various variables" because all the variables work both ways. Better Terrans play weaker Zergs, and better Zergs play weaker Terrans. If you're going to try to argue against tens of thousands of games and a historical pattern since these stats have been getting tracked, you're going to need to put up a better argument than wasting people's time saying you need to look at every single individual game lol. But sure, be my guest, make it a little side project for you.
But skill is the only variable that matters in BW. Without it in mind, you get a league of legends situation where they try to balance for shitty players who are playing wrong rather than letting them naturally learn how to play properly. You have to work with the smaller sample sizes for major tournaments because that should be when people are both in top form, playing well and approaching it very seriously, otherwise you start introducing other variables, other problems. And that's why the margin of error is so high. For 862+601 games, who are you looking at? Ladder players with a bar code? Up and coming pro players? We all know there is such a massive gap between qualifier players for the ASL and ASL regulars.
If PoleStar is such a Terran favored map, one begs the question why Terrans couldn't win a game on it the previous two ASL seasons. If there's a clear bias or favoritism in the maps, you would expect it to manifest constantly or consistently. What we need, for a statistics alone approach, is tracked by build (roughly). Or broken down by meta (year?) and filtered through versions.
This is always the problem with statistics. Terrans would have a much lower winrate on average if they all suddenly decided to 14CC vs Z. But if you're suggesting that what happened in the individual games don't matter then there is a massive hole in your position here.
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the problem with statistics is that people don't understand statistics
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But skill is the only variable that matters in BW. Without it in mind, you get a league of legends situation where they try to balance for shitty players who are playing wrong rather than letting them naturally learn how to play properly. You have to work with the smaller sample sizes for major tournaments because that should be when people are both in top form, playing well and approaching it very seriously, otherwise you start introducing other variables, other problems. And that's why the margin of error is so high. For 862+601 games, who are you looking at? Ladder players with a bar code? Up and coming pro players? We all know there is such a massive gap between qualifier players for the ASL and ASL regulars.
please try to understand what type of stats eloboard tracks. your question was answered before. eloboard is our ground truth for data.
If PoleStar is such a Terran favored map, one begs the question why Terrans couldn't win a game on it the previous two ASL seasons.
look up selection bias and anecdotal evidence
If there's a clear bias or favoritism in the maps, you would expect it to manifest constantly or consistently.
there is. look at the numbers on eloboard.
What we need, for a statistics alone approach, is tracked by build (roughly). Or broken down by meta (year?) and filtered through versions.
no we don't need this at all, nor is it useful
This is always the problem with statistics. Terrans would have a much lower winrate on average if they all suddenly decided to 14CC vs Z.
?
But if you're suggesting that what happened in the individual games don't matter then there is a massive hole in your position here.
look up anecdotal evidence, again. a counterexample to the trend shown in a distribution does not refute or falsify it. on average, men are stronger than women. still, there are some women, who are stronger than some men. both can be true.
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On June 05 2026 22:48 Xenixx wrote:Show nested quote +On June 05 2026 14:43 FlaShFTW wrote:On June 05 2026 09:45 Xenixx wrote: Are there better stats on maps available than what TL tracks? Someone may be able to narrow this down further with map versions in mind and I'm not going into tremendous depth here, I'll admit.
As always, when Flash plays, he inflates the win rates of maps. What if we cut his matches out of the stats. And beyond Snow, did any Protoss play well in the ASL? Bisu got the group of death, and Tulbo, well, yeah.
With what we got, if you're looking at these with statistics in mind <10% either way is well within the margin for error. Though I agree, anything close to 60% in any matchup indicates a possible favoritism. Are we considering 2-4% either way a bias towards a certain race? I don't. That seems rife with problems.
If you go back and look at the previous two seasons, 19 and 20, Pole Star, for example Terrans had a 0 and 16.7 percent win rate against Zergies. And if you go back to 19 and look at TvZ on a map like Death Valley (68% T) , Terrans didn't win a single game on it. Terrans pulled out an 83% win rate against Z on Octagon this season despite an overall (182 games tracked) 54% win rate. Roaring Currents is such a good example from last season about this too, did anyone who lost (Bisu, for example) play well on their ASL matches?
You get to a point, I think, that you have to look at the individual matches and when you do these statistics alone just don't hold up. It's exactly like the supposed gender pay gap in the US, when you start controlling for the various variables, it almost entirely disappears. ELOBoard is the defacto map tracker as the people on there track all the sponmatches, ASL, proleague, etc. It's extremely well kept and keeps very good stats. Also, because FlaSh doesn't even play that much online like sponmatches or proleague, these stats aren't going to be influenced heavily by removing him. He's not like an online monster that's crushing everyone, so if you wanted to remove FlaSh's stats, you'd have to think about removing Soulkey and Snow's stats for their respective races too, as Snow is known for being an online beast. 10% either way is a massive swing. 55-45 is a very strong map for the favored side. To keep things balanced, the most optimal maps try to keep it within 53-47 or 52-48. Maps like Radeon succeed here, and plenty of 2p and 3p maps which keep it in line for every single matchup. You're looking at extremely small sample sizes based on individual tournaments, which we cannot derive any meaningful data from. Pole Star on ELOBoard has a TZ winrate of 862-601 or 58.9% Terran favored. Why would I use a few games from an isolated tournament compared to 1500 games played? This reasoning doesn't make any sense. Look at the sample size. It's massive for the most played maps. Of course new maps like Octagon and Attitude will have lower sample sizes, but we've established a pattern as well of consistent trends with rotational symmetry 4p maps. It's all there mate. But there's no reason to be "controlling for the various variables" because all the variables work both ways. Better Terrans play weaker Zergs, and better Zergs play weaker Terrans. If you're going to try to argue against tens of thousands of games and a historical pattern since these stats have been getting tracked, you're going to need to put up a better argument than wasting people's time saying you need to look at every single individual game lol. But sure, be my guest, make it a little side project for you. And th For 862+601 games, who are you looking at? Ladder players with a bar code? Up and coming pro players? We all know there is such a massive gap between qualifier players for the ASL and ASL regulars. If PoleStar is such a Terran favored map, one begs the question why Terrans couldn't win a game on it the previous two ASL seasons. If there's a clear bias or favoritism in the maps, you would expect it to manifest constantly or consistently. What we need, for a statistics alone approach, is tracked by build (roughly). Or broken down by meta (year?) and filtered through versions. This is always the problem with statistics. Terrans would have a much lower winrate on average if they all suddenly decided to 14CC vs Z. But if you're suggesting that what happened in the individual games don't matter then there is a massive hole in your position here.
You seem to misunderstand the data requirements/qualifications for Eloboard documentatoon/data inclusion.
1). can not be ladder 2). has to be livestreamed by both players if NOT an official tournament that broascasts/live streams it. 3). has to involve money, either from both players, from viewers, from tournament organizers, from sponsor organizations.
If a game does not meet the above requirements, the game will NOT be documented on Eloboard and NOT be included in the data set.
In addition, the skill difference between sometimes ASL qualified players, to ASL regulars, is much smaller than assumed.
About sample size: In small sample sizes variance in single data entries have a much greater effect on the total outcome of all entries due to the individual entry representing a larger percentage of the whole data set. 1/20 = 5% whereas 1/200 = 0.5%. Going by this fundamental aspect we get more reliable data intepretation the larger the number of entries in a data set is, because of replicability across similar data entries. This accounts for build order variance too.
If we have 10 games with 14cc vs zerg and the outcome is 60% win for zerg, we are forced to look at each individual game due variance in in-game actions and events having a much greater impact on the outcome. But if 14cc vs zerg has 56% over 100 games, we come much closer to the actual average outcome of the build order. And if we get to 55% at 1000 then that is the most likely most accurate representation.
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United States10529 Posts
On June 05 2026 22:48 Xenixx wrote:Show nested quote +On June 05 2026 14:43 FlaShFTW wrote:On June 05 2026 09:45 Xenixx wrote: Are there better stats on maps available than what TL tracks? Someone may be able to narrow this down further with map versions in mind and I'm not going into tremendous depth here, I'll admit.
As always, when Flash plays, he inflates the win rates of maps. What if we cut his matches out of the stats. And beyond Snow, did any Protoss play well in the ASL? Bisu got the group of death, and Tulbo, well, yeah.
With what we got, if you're looking at these with statistics in mind <10% either way is well within the margin for error. Though I agree, anything close to 60% in any matchup indicates a possible favoritism. Are we considering 2-4% either way a bias towards a certain race? I don't. That seems rife with problems.
If you go back and look at the previous two seasons, 19 and 20, Pole Star, for example Terrans had a 0 and 16.7 percent win rate against Zergies. And if you go back to 19 and look at TvZ on a map like Death Valley (68% T) , Terrans didn't win a single game on it. Terrans pulled out an 83% win rate against Z on Octagon this season despite an overall (182 games tracked) 54% win rate. Roaring Currents is such a good example from last season about this too, did anyone who lost (Bisu, for example) play well on their ASL matches?
You get to a point, I think, that you have to look at the individual matches and when you do these statistics alone just don't hold up. It's exactly like the supposed gender pay gap in the US, when you start controlling for the various variables, it almost entirely disappears. ELOBoard is the defacto map tracker as the people on there track all the sponmatches, ASL, proleague, etc. It's extremely well kept and keeps very good stats. Also, because FlaSh doesn't even play that much online like sponmatches or proleague, these stats aren't going to be influenced heavily by removing him. He's not like an online monster that's crushing everyone, so if you wanted to remove FlaSh's stats, you'd have to think about removing Soulkey and Snow's stats for their respective races too, as Snow is known for being an online beast. 10% either way is a massive swing. 55-45 is a very strong map for the favored side. To keep things balanced, the most optimal maps try to keep it within 53-47 or 52-48. Maps like Radeon succeed here, and plenty of 2p and 3p maps which keep it in line for every single matchup. You're looking at extremely small sample sizes based on individual tournaments, which we cannot derive any meaningful data from. Pole Star on ELOBoard has a TZ winrate of 862-601 or 58.9% Terran favored. Why would I use a few games from an isolated tournament compared to 1500 games played? This reasoning doesn't make any sense. Look at the sample size. It's massive for the most played maps. Of course new maps like Octagon and Attitude will have lower sample sizes, but we've established a pattern as well of consistent trends with rotational symmetry 4p maps. It's all there mate. But there's no reason to be "controlling for the various variables" because all the variables work both ways. Better Terrans play weaker Zergs, and better Zergs play weaker Terrans. If you're going to try to argue against tens of thousands of games and a historical pattern since these stats have been getting tracked, you're going to need to put up a better argument than wasting people's time saying you need to look at every single individual game lol. But sure, be my guest, make it a little side project for you. But skill is the only variable that matters in BW. Without it in mind, you get a league of legends situation where they try to balance for shitty players who are playing wrong rather than letting them naturally learn how to play properly. You have to work with the smaller sample sizes for major tournaments because that should be when people are both in top form, playing well and approaching it very seriously, otherwise you start introducing other variables, other problems. And that's why the margin of error is so high. For 862+601 games, who are you looking at? Ladder players with a bar code? Up and coming pro players? We all know there is such a massive gap between qualifier players for the ASL and ASL regulars. If PoleStar is such a Terran favored map, one begs the question why Terrans couldn't win a game on it the previous two ASL seasons. If there's a clear bias or favoritism in the maps, you would expect it to manifest constantly or consistently. What we need, for a statistics alone approach, is tracked by build (roughly). Or broken down by meta (year?) and filtered through versions. This is always the problem with statistics. Terrans would have a much lower winrate on average if they all suddenly decided to 14CC vs Z. But if you're suggesting that what happened in the individual games don't matter then there is a massive hole in your position here. I think you need to go back to school and take a Statistics 101 class.
But also, it seems like you aren't aware of ELOBoard, so here's the link to the website: https://eloboard.com/men/#
Here's the direct link to the map statistics: https://eloboard.com/men/bbs/board.php?bo_table=map_stac
Website has google translate for you to translate everything. It's bulky and slow, so try to avoid opening too many pages of it.
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United States10529 Posts
On June 05 2026 18:49 [sc1f]eonzerg wrote:Show nested quote +On June 05 2026 17:36 Biff The Understudy wrote:On June 05 2026 14:43 FlaShFTW wrote:On June 05 2026 09:45 Xenixx wrote: Are there better stats on maps available than what TL tracks? Someone may be able to narrow this down further with map versions in mind and I'm not going into tremendous depth here, I'll admit.
As always, when Flash plays, he inflates the win rates of maps. What if we cut his matches out of the stats. And beyond Snow, did any Protoss play well in the ASL? Bisu got the group of death, and Tulbo, well, yeah.
With what we got, if you're looking at these with statistics in mind <10% either way is well within the margin for error. Though I agree, anything close to 60% in any matchup indicates a possible favoritism. Are we considering 2-4% either way a bias towards a certain race? I don't. That seems rife with problems.
If you go back and look at the previous two seasons, 19 and 20, Pole Star, for example Terrans had a 0 and 16.7 percent win rate against Zergies. And if you go back to 19 and look at TvZ on a map like Death Valley (68% T) , Terrans didn't win a single game on it. Terrans pulled out an 83% win rate against Z on Octagon this season despite an overall (182 games tracked) 54% win rate. Roaring Currents is such a good example from last season about this too, did anyone who lost (Bisu, for example) play well on their ASL matches?
You get to a point, I think, that you have to look at the individual matches and when you do these statistics alone just don't hold up. It's exactly like the supposed gender pay gap in the US, when you start controlling for the various variables, it almost entirely disappears. ELOBoard is the defacto map tracker as the people on there track all the sponmatches, ASL, proleague, etc. It's extremely well kept and keeps very good stats. Also, because FlaSh doesn't even play that much online like sponmatches or proleague, these stats aren't going to be influenced heavily by removing him. He's not like an online monster that's crushing everyone, so if you wanted to remove FlaSh's stats, you'd have to think about removing Soulkey and Snow's stats for their respective races too, as Snow is known for being an online beast. 10% either way is a massive swing. 55-45 is a very strong map for the favored side. To keep things balanced, the most optimal maps try to keep it within 53-47 or 52-48. Maps like Radeon succeed here, and plenty of 2p and 3p maps which keep it in line for every single matchup. You're looking at extremely small sample sizes based on individual tournaments, which we cannot derive any meaningful data from. Pole Star on ELOBoard has a TZ winrate of 862-601 or 58.9% Terran favored. Why would I use a few games from an isolated tournament compared to 1500 games played? This reasoning doesn't make any sense. Look at the sample size. It's massive for the most played maps. Of course new maps like Octagon and Attitude will have lower sample sizes, but we've established a pattern as well of consistent trends with rotational symmetry 4p maps. It's all there mate. But there's no reason to be "controlling for the various variables" because all the variables work both ways. Better Terrans play weaker Zergs, and better Zergs play weaker Terrans. If you're going to try to argue against tens of thousands of games and a historical pattern since these stats have been getting tracked, you're going to need to put up a better argument than wasting people's time saying you need to look at every single individual game lol. But sure, be my guest, make it a little side project for you. Yes but I think the problem is that the balance is not the same at every level of play. I think Terrans are generally favored at S rank at the moment, and we have seen the result in the qualifiers. That doesn’t necessarily applies to the absolute best players, who are head and shoulders ahead of everyone else. We going hard with the terran copium i fear. Imagine Royal and JYJ winning ASL and talking all this non sense. By chance have you seen any Jaedong vs Speed series ? you should cuz im pretty sure that will change your perspective about terran. Also where come this non sense that terran cant play SK terran anymore ? That seems a huge reach. Sure there is a popular build these days that is the vultures into valks builds that is very strong but that doesnt mean SK terran is unplayable. Alll these 1-1-1 builds rotate over the years and the final destination is always SK terran. SK is playable but puts Terrans on a constant thin line where if they lose momentum, Zergs stabilizes and takes over. Terrans would rather just keep playing their side of an unfair matchup and make the game unplayable for Zerg. Which makes sense if the goal is to try to maximize your win percentage. It's sort of like ZvP right now. Why would Zerg let Protoss get to that 12-13 minute mass goon push where Protosses have gotten so good at taking fights? Make Protoss play blind and do degenerate hydra busts or muta swaps.
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Can someone link it? When I google it I don't see where this thing lives so I don't know what you're talking about, and, obviously how it works or what it looks at. But if it's casting too wide of a net, that doesn't make the data necessarily better unless we don't agree that SC:BW is the most skill based game on the planet. I don't care for example, about lower end players in a dataset for ASL level players. I don't take the very flawed Riot games approach, and korean map makers are way too good at balancing these maps to where favoritism are often such slight advantages.
But also don't say no one understands statistics and immediately misuse anecdotal evidence. These aren't anecdotes, I was not playing. Those matches are a part of the dataset. You don't throw out data that conflicts with your bias, you throw out the bias. You can call it selection bias, and that's fine for now, until I examine what you are looking at it.
There is also a basic logical problem you're making here. If these maps have an innate advantage for Terran then it must present itself, and that's represented in the win rate, typically. Otherwise, what is the advantage for T, why do you call it T favored.
We were discussing the clear T advantage in the maps, and, of the two highest maps (polestar and janedoe) only the latter showed any favoritism in the stats as the former doesn't indicate any T advantage at all. We can't throw janedoe out because this is the first time it's been in a major tournament. So we have to look elsewhere or at other variables, I don't believe this is doable on statistics alone.
This is very clearly a problem with the approach if Polestar is an "clear" or "overwhelming" ~60% TvZ bias, indicating a rather large advantage, and yet in the biggest, most premier tournament in StarCraft the reality is 0%, 16.7% and 20% for TvZ in three consecutive seasons. In any case, a friendly discussion, an argument, or a debate, you guys can't just ignore that.
What we need, for a statistics alone approach, is tracked by build (roughly). Or broken down by meta (year?) and filtered through versions.
no we don't need this at all, nor is it useful
This is always the problem with statistics. Terrans would have a much lower winrate on average if they all suddenly decided to 14CC vs Z.
Wouldn't be useful, huh? So if every Terran happened to open 14CC on matchpoint, and every Zerg opened 9 pool that wouldn't be useful data.
But if you're suggesting that what happened in the individual games don't matter then there is a massive hole in your position here.
look up anecdotical evidence, again. a counterexample to the trend shown in a distribution does not refute or falsify it. on average, men are stronger than women. still, there are some women, who are stronger than some men. both can be true.
No, it is counterexample(s) in the dataset that you're using, plural, not singular. You in particular want to ignore the actual games themselves, which make up the data and that's the problem with using statistics. There's always bias in the data, you have to start to unravel all the layers involved. It always starts at how the data is collected, and cascades, there is no statistic that controls for 100% of the variables involved. Outside of his 38% Z win rate this season, Flash, for example is a statistical anomaly. And amusingly, the low win rate is itself an anomaly. Why? Because of how the games were actually played. In no way could you start ignoring the actual data and just quote the statistic. That's classic misrepresentation.
You start going through the maps, almost every single one shows what you would call Terran favoritism. But they don't do well, and, you don't call those seasons Terran favored. I went back as to S17 and see the same trend in map stats.
The next logical step is talking about what the actual bias is on the map(s).
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anecdotal evidence does not imply that *you* were the one playing.
any isolated observation from the data is anecdotal evidence.
the data for PoleStar are the 1400 games on elooard.
0%, 16.7% and 20% for TvZ in three consecutive seasons on PoleStar thus, this is anecdotal evidence
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On June 06 2026 02:09 Kraekkling wrote:anecdotal evidence does not imply that *you* were the one playing. any isolated observation from the data is anecdotal evidence. the data for PoleStar are the 1400 games on elooard. thus, this is anecdotal evidence
It is quite literally a personal experience, story or individual observations. The opposite is evidence outside of the personal experience.
If you come back a third time without looking this up, you're going to earn the moniker that you're stubborn and stupid. Those are my least favorite qualities of a person.
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On June 05 2026 23:54 RJBTVYOUTUBE wrote:Show nested quote +On June 05 2026 22:48 Xenixx wrote:On June 05 2026 14:43 FlaShFTW wrote:On June 05 2026 09:45 Xenixx wrote: Are there better stats on maps available than what TL tracks? Someone may be able to narrow this down further with map versions in mind and I'm not going into tremendous depth here, I'll admit.
As always, when Flash plays, he inflates the win rates of maps. What if we cut his matches out of the stats. And beyond Snow, did any Protoss play well in the ASL? Bisu got the group of death, and Tulbo, well, yeah.
With what we got, if you're looking at these with statistics in mind <10% either way is well within the margin for error. Though I agree, anything close to 60% in any matchup indicates a possible favoritism. Are we considering 2-4% either way a bias towards a certain race? I don't. That seems rife with problems.
If you go back and look at the previous two seasons, 19 and 20, Pole Star, for example Terrans had a 0 and 16.7 percent win rate against Zergies. And if you go back to 19 and look at TvZ on a map like Death Valley (68% T) , Terrans didn't win a single game on it. Terrans pulled out an 83% win rate against Z on Octagon this season despite an overall (182 games tracked) 54% win rate. Roaring Currents is such a good example from last season about this too, did anyone who lost (Bisu, for example) play well on their ASL matches?
You get to a point, I think, that you have to look at the individual matches and when you do these statistics alone just don't hold up. It's exactly like the supposed gender pay gap in the US, when you start controlling for the various variables, it almost entirely disappears. ELOBoard is the defacto map tracker as the people on there track all the sponmatches, ASL, proleague, etc. It's extremely well kept and keeps very good stats. Also, because FlaSh doesn't even play that much online like sponmatches or proleague, these stats aren't going to be influenced heavily by removing him. He's not like an online monster that's crushing everyone, so if you wanted to remove FlaSh's stats, you'd have to think about removing Soulkey and Snow's stats for their respective races too, as Snow is known for being an online beast. 10% either way is a massive swing. 55-45 is a very strong map for the favored side. To keep things balanced, the most optimal maps try to keep it within 53-47 or 52-48. Maps like Radeon succeed here, and plenty of 2p and 3p maps which keep it in line for every single matchup. You're looking at extremely small sample sizes based on individual tournaments, which we cannot derive any meaningful data from. Pole Star on ELOBoard has a TZ winrate of 862-601 or 58.9% Terran favored. Why would I use a few games from an isolated tournament compared to 1500 games played? This reasoning doesn't make any sense. Look at the sample size. It's massive for the most played maps. Of course new maps like Octagon and Attitude will have lower sample sizes, but we've established a pattern as well of consistent trends with rotational symmetry 4p maps. It's all there mate. But there's no reason to be "controlling for the various variables" because all the variables work both ways. Better Terrans play weaker Zergs, and better Zergs play weaker Terrans. If you're going to try to argue against tens of thousands of games and a historical pattern since these stats have been getting tracked, you're going to need to put up a better argument than wasting people's time saying you need to look at every single individual game lol. But sure, be my guest, make it a little side project for you. And th For 862+601 games, who are you looking at? Ladder players with a bar code? Up and coming pro players? We all know there is such a massive gap between qualifier players for the ASL and ASL regulars. If PoleStar is such a Terran favored map, one begs the question why Terrans couldn't win a game on it the previous two ASL seasons. If there's a clear bias or favoritism in the maps, you would expect it to manifest constantly or consistently. What we need, for a statistics alone approach, is tracked by build (roughly). Or broken down by meta (year?) and filtered through versions. This is always the problem with statistics. Terrans would have a much lower winrate on average if they all suddenly decided to 14CC vs Z. But if you're suggesting that what happened in the individual games don't matter then there is a massive hole in your position here. You seem to misunderstand the data requirements/qualifications for Eloboard documentatoon/data inclusion. 1). can not be ladder 2). has to be livestreamed by both players if NOT an official tournament that broascasts/live streams it. 3). has to involve money, either from both players, from viewers, from tournament organizers, from sponsor organizations. If a game does not meet the above requirements, the game will NOT be documented on Eloboard and NOT be included in the data set. In addition, the skill difference between sometimes ASL qualified players, to ASL regulars, is much smaller than assumed. About sample size: In small sample sizes variance in single data entries have a much greater effect on the total outcome of all entries due to the individual entry representing a larger percentage of the whole data set. 1/20 = 5% whereas 1/200 = 0.5%. Going by this fundamental aspect we get more reliable data intepretation the larger the number of entries in a data set is, because of replicability across similar data entries. This accounts for build order variance too. If we have 10 games with 14cc vs zerg and the outcome is 60% win for zerg, we are forced to look at each individual game due variance in in-game actions and events having a much greater impact on the outcome. But if 14cc vs zerg has 56% over 100 games, we come much closer to the actual average outcome of the build order. And if we get to 55% at 1000 then that is the most likely most accurate representation.
That's fine, I'm not familiar with eloboard and never used it, but a lot of you are under the very mistaken idea(s) that you always get a representative sample size and that a statistic itself is inherently flawless. You very often don't, especially when you're not commissioning a study. You're quoting too much classroom statistics, not how it's often used in the real world. I understand the desire to want to use it like that but we do have limitations. And you have to work with what you have available.
One of the obvious variables here is including Proleague vs ASL. These are two very different competitions. Different format, often different players, different rules. Players often approach them differently than a prep-tournament, I know I did when I played this game back in the day.
I hold ASL players, especially past the Ro24, the top players, in far higher regard than anything else.
I don't see how any of that is unreasonable.
The question I'm sort of posing is what is more important for the topic of map balance, how the actual game(s) themselves were played or a compiled statistic of all games played without controlling for any variables. And if you're of the latter mindset then we will just have to agree to disagree but you are dead wrong if you think I'm the one misusing or misrepresenting the stats. I have a degree related to this and decades of experience in collection, analysis and compilation. I'm starting to resent the insinuation that you know more about this than I do when you're all making basic mistakes.
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On June 06 2026 02:22 Xenixx wrote:Show nested quote +On June 05 2026 23:54 RJBTVYOUTUBE wrote:On June 05 2026 22:48 Xenixx wrote:On June 05 2026 14:43 FlaShFTW wrote:On June 05 2026 09:45 Xenixx wrote: Are there better stats on maps available than what TL tracks? Someone may be able to narrow this down further with map versions in mind and I'm not going into tremendous depth here, I'll admit.
As always, when Flash plays, he inflates the win rates of maps. What if we cut his matches out of the stats. And beyond Snow, did any Protoss play well in the ASL? Bisu got the group of death, and Tulbo, well, yeah.
With what we got, if you're looking at these with statistics in mind <10% either way is well within the margin for error. Though I agree, anything close to 60% in any matchup indicates a possible favoritism. Are we considering 2-4% either way a bias towards a certain race? I don't. That seems rife with problems.
If you go back and look at the previous two seasons, 19 and 20, Pole Star, for example Terrans had a 0 and 16.7 percent win rate against Zergies. And if you go back to 19 and look at TvZ on a map like Death Valley (68% T) , Terrans didn't win a single game on it. Terrans pulled out an 83% win rate against Z on Octagon this season despite an overall (182 games tracked) 54% win rate. Roaring Currents is such a good example from last season about this too, did anyone who lost (Bisu, for example) play well on their ASL matches?
You get to a point, I think, that you have to look at the individual matches and when you do these statistics alone just don't hold up. It's exactly like the supposed gender pay gap in the US, when you start controlling for the various variables, it almost entirely disappears. ELOBoard is the defacto map tracker as the people on there track all the sponmatches, ASL, proleague, etc. It's extremely well kept and keeps very good stats. Also, because FlaSh doesn't even play that much online like sponmatches or proleague, these stats aren't going to be influenced heavily by removing him. He's not like an online monster that's crushing everyone, so if you wanted to remove FlaSh's stats, you'd have to think about removing Soulkey and Snow's stats for their respective races too, as Snow is known for being an online beast. 10% either way is a massive swing. 55-45 is a very strong map for the favored side. To keep things balanced, the most optimal maps try to keep it within 53-47 or 52-48. Maps like Radeon succeed here, and plenty of 2p and 3p maps which keep it in line for every single matchup. You're looking at extremely small sample sizes based on individual tournaments, which we cannot derive any meaningful data from. Pole Star on ELOBoard has a TZ winrate of 862-601 or 58.9% Terran favored. Why would I use a few games from an isolated tournament compared to 1500 games played? This reasoning doesn't make any sense. Look at the sample size. It's massive for the most played maps. Of course new maps like Octagon and Attitude will have lower sample sizes, but we've established a pattern as well of consistent trends with rotational symmetry 4p maps. It's all there mate. But there's no reason to be "controlling for the various variables" because all the variables work both ways. Better Terrans play weaker Zergs, and better Zergs play weaker Terrans. If you're going to try to argue against tens of thousands of games and a historical pattern since these stats have been getting tracked, you're going to need to put up a better argument than wasting people's time saying you need to look at every single individual game lol. But sure, be my guest, make it a little side project for you. And th For 862+601 games, who are you looking at? Ladder players with a bar code? Up and coming pro players? We all know there is such a massive gap between qualifier players for the ASL and ASL regulars. If PoleStar is such a Terran favored map, one begs the question why Terrans couldn't win a game on it the previous two ASL seasons. If there's a clear bias or favoritism in the maps, you would expect it to manifest constantly or consistently. What we need, for a statistics alone approach, is tracked by build (roughly). Or broken down by meta (year?) and filtered through versions. This is always the problem with statistics. Terrans would have a much lower winrate on average if they all suddenly decided to 14CC vs Z. But if you're suggesting that what happened in the individual games don't matter then there is a massive hole in your position here. You seem to misunderstand the data requirements/qualifications for Eloboard documentatoon/data inclusion. 1). can not be ladder 2). has to be livestreamed by both players if NOT an official tournament that broascasts/live streams it. 3). has to involve money, either from both players, from viewers, from tournament organizers, from sponsor organizations. If a game does not meet the above requirements, the game will NOT be documented on Eloboard and NOT be included in the data set. In addition, the skill difference between sometimes ASL qualified players, to ASL regulars, is much smaller than assumed. About sample size: In small sample sizes variance in single data entries have a much greater effect on the total outcome of all entries due to the individual entry representing a larger percentage of the whole data set. 1/20 = 5% whereas 1/200 = 0.5%. Going by this fundamental aspect we get more reliable data intepretation the larger the number of entries in a data set is, because of replicability across similar data entries. This accounts for build order variance too. If we have 10 games with 14cc vs zerg and the outcome is 60% win for zerg, we are forced to look at each individual game due variance in in-game actions and events having a much greater impact on the outcome. But if 14cc vs zerg has 56% over 100 games, we come much closer to the actual average outcome of the build order. And if we get to 55% at 1000 then that is the most likely most accurate representation. That's fine, I'm not familiar with eloboard and never used it, but a lot of you are under the very mistaken idea(s) that you always get a representative sample size and that a statistic itself is inherently flawless. You very often don't, especially when you're not commissioning a study. You're quoting too much classroom statistics, not how it's often used in the real world. I understand the desire to want to use it like that but we do have limitations. And you have to work with what you have available. One of the obvious variables here is including Proleague vs ASL. These are two very different competitions. Different format, often different players, different rules. Players often approach them differently than a prep-tournament, I know I did when I played this game back in the day. I hold ASL players, especially past the Ro24, the top players, in far higher regard than anything else. I don't see how any of that is unreasonable. The question I'm sort of posing is what is more important for the topic of map balance, how the actual game(s) themselves were played or a compiled statistic of all games played without controlling for any variables. And if you're of the latter mindset then we will just have to agree to disagree but you are dead wrong if you think I'm the one misusing or misrepresenting the stats. I have a degree related to this and decades of experience in collection, analysis and compilation. I'm starting to resent the insinuation that you know more about this than I do when you're all making basic mistakes.
Should we hold Leta and YSC in higher regard than lets say Mini, who did not even qualify, even though Leta and YSC generally lose vs most pros and this ASL was more if a freak accident for them, albeit they did perform well, it was evidently way above their average if comparing it to their respective data sets including their usual opponents.
Both YSC and Leta for example went right back to being punching bags for most top and mid tier pros right after and even during ASL
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