Tldw: Snow’s specialty is pure reaver micro but it doesn’t work well vs Zerg and his optimisation is poor.
Alot of Protoss like to complain about PvZ balance but this series just ain’t it.
If you watch this game, it demonstrates everything I say to be true about Roaring Currents and further extends it to 7-pool and mutalisk meta which both I deemed impossible. I never thought the map could accept early game pressure. All I said is, 4 expos are key in zerg domination and whomever makes corsairs loses since they are too expensive in mid game and game doesn't have enough resources for late game. If a washed up pro like Queen can demonstrate the same amount of finesse a current ASL winner Soma can display, perhaps it is not a map issue, it is a protoss player issue.
Queen is not even close to being washed up... and in that game it all fell apart when snow overextended his corsair and got surrounded by scourge he could not escape from. The map is zerg favored, but that game is a poor example.
You are good at repeating what I said, given the reasons you fail to acknowledge, but you are still not there yet. I told you the reason, if you have no other alternative explanation, this is why. Also, you cannot claim game is bad all the while claiming queen isn't washed up. Queen good, Snow good - that means this matchup should be favourable to both the zerg and the protoss. Map isn't zerg favoured, zerg is just following my bulletpoints which the protoss should as well. You might have missed it, but this is a follow through post on the previous discussion of the same debate where I outline the basics. Your reply misses that point. This isn't yes or no, it is yes and this is the outline. You can point out other basics, but not disclaim this map has a pattern.
Zerg has a winrate of 55.1% on Uldolmok, based on documented data from ELOBOARD. To be exact it stands at 119 wins, 97 losses (55.1%). This is taking into consideration that when this map released, zergs were winning 30% for the first two weeks. For the winrate to, since then, go to 55.1, despite the wins starting at a deficit in comparison to the losses, means that the winrate since that point is well over 60%.
If we look at your favorite player Mini and examine his Uldolmok games vs Zerg, we get 10 wins, 15 losses. For SnOw: 13 wins, 10 losses.
So the player you say others should copy on Uldolmok, actually loses the most on Uldolmok, yet the player who wins the most is wrong? The data does not support your claim.
Tldw: Snow’s specialty is pure reaver micro but it doesn’t work well vs Zerg and his optimisation is poor.
Alot of Protoss like to complain about PvZ balance but this series just ain’t it.
https://youtu.be/watch?v=uq7gBWjNujU If you watch this game, it demonstrates everything I say to be true about Roaring Currents and further extends it to 7-pool and mutalisk meta which both I deemed impossible. I never thought the map could accept early game pressure. All I said is, 4 expos are key in zerg domination and whomever makes corsairs loses since they are too expensive in mid game and game doesn't have enough resources for late game. If a washed up pro like Queen can demonstrate the same amount of finesse a current ASL winner Soma can display, perhaps it is not a map issue, it is a protoss player issue.
Queen is not even close to being washed up... and in that game it all fell apart when snow overextended his corsair and got surrounded by scourge he could not escape from. The map is zerg favored, but that game is a poor example.
You are good at repeating what I said, given the reasons you fail to acknowledge, but you are still not there yet. I told you the reason, if you have no other alternative explanation, this is why. Also, you cannot claim game is bad all the while claiming queen isn't washed up. Queen good, Snow good - that means this matchup should be favourable to both the zerg and the protoss. Map isn't zerg favoured, zerg is just following my bulletpoints which the protoss should as well. You might have missed it, but this is a follow through post on the previous discussion of the same debate where I outline the basics. Your reply misses that point. This isn't yes or no, it is yes and this is the outline. You can point out other basics, but not disclaim this map has a pattern.
I would like to use this opportunity to point out and remind everyone that you are a habitual moron who doesn't even play the game, doesn't have the understanding that comes from playing the game, much less the understanding of pros or map makers. Also the fact that you have already been temp banned for being a habitual moron in the BW section. It is truly an achievement to be so consistently, mind-numbingly wrong to get temp banned for sheer stupidity.
wanted to say the same thing but convinced myself to resist the ragebait
Tldw: Snow’s specialty is pure reaver micro but it doesn’t work well vs Zerg and his optimisation is poor.
Alot of Protoss like to complain about PvZ balance but this series just ain’t it.
https://youtu.be/watch?v=uq7gBWjNujU If you watch this game, it demonstrates everything I say to be true about Roaring Currents and further extends it to 7-pool and mutalisk meta which both I deemed impossible. I never thought the map could accept early game pressure. All I said is, 4 expos are key in zerg domination and whomever makes corsairs loses since they are too expensive in mid game and game doesn't have enough resources for late game. If a washed up pro like Queen can demonstrate the same amount of finesse a current ASL winner Soma can display, perhaps it is not a map issue, it is a protoss player issue.
Queen is not even close to being washed up... and in that game it all fell apart when snow overextended his corsair and got surrounded by scourge he could not escape from. The map is zerg favored, but that game is a poor example.
You are good at repeating what I said, given the reasons you fail to acknowledge, but you are still not there yet. I told you the reason, if you have no other alternative explanation, this is why. Also, you cannot claim game is bad all the while claiming queen isn't washed up. Queen good, Snow good - that means this matchup should be favourable to both the zerg and the protoss. Map isn't zerg favoured, zerg is just following my bulletpoints which the protoss should as well. You might have missed it, but this is a follow through post on the previous discussion of the same debate where I outline the basics. Your reply misses that point. This isn't yes or no, it is yes and this is the outline. You can point out other basics, but not disclaim this map has a pattern.
Zerg has a winrate of 55.1% on Uldolmok, based on documented data from ELOBOARD. To be exact it stands at 119 wins, 97 losses (55.1%). This is taking into consideration that when this map released, zergs were winning 30% for the first two weeks. For the winrate to, since then, go to 55.1, despite the wins starting at a deficit in comparison to the losses, means that the winrate since that point is well over 60%.
If we look at your favorite player Mini and examine his Uldolmok games vs Zerg, we get 10 wins, 15 losses. For SnOw: 13 wins, 10 losses.
So the player you say others should copy on Uldolmok, actually loses the most on Uldolmok, yet the player who wins the most is wrong? The data does not support your claim.
I'm making a causal association, not correlational. That cuts across mean data, if you know what I mean. If you would be so inclined to work out reasons, I'd be happy to point out even the zerg players don't know how to play air battles. Hero made extra devourers when in fact mutalisks had more dps, 2x to 4x to be exact.
PS: It is so strikingly out of the mainstream when Hero could save 100 gas by not upgrading every two devourer and making 1 mutalisk in their place. This would increase average dps of 1 devourer of 8.09 to 31.97 that of a mutalisk under 9 acid spore conditions. 4x more damage might seen trivial, however mutalisks also hit at 1.26s intervals - 3 times faster than devourers hit every 4.2 seconds. This makes a 13x difference in time to attack to kill corsairs. 1 mutalisk kills a corsair in under 9.92 seconds while 1 devourer kills a corsair in 129.7 seconds. There is no way a devourer only army can win an air fight decisively. Air battles don't last two minutes, but you can fetch 10 mutalisks to snipe 9 acid spore debuffed corsairs in under a second every day of the week.
Tldw: Snow’s specialty is pure reaver micro but it doesn’t work well vs Zerg and his optimisation is poor.
Alot of Protoss like to complain about PvZ balance but this series just ain’t it.
https://youtu.be/watch?v=uq7gBWjNujU If you watch this game, it demonstrates everything I say to be true about Roaring Currents and further extends it to 7-pool and mutalisk meta which both I deemed impossible. I never thought the map could accept early game pressure. All I said is, 4 expos are key in zerg domination and whomever makes corsairs loses since they are too expensive in mid game and game doesn't have enough resources for late game. If a washed up pro like Queen can demonstrate the same amount of finesse a current ASL winner Soma can display, perhaps it is not a map issue, it is a protoss player issue.
Queen is not even close to being washed up... and in that game it all fell apart when snow overextended his corsair and got surrounded by scourge he could not escape from. The map is zerg favored, but that game is a poor example.
You are good at repeating what I said, given the reasons you fail to acknowledge, but you are still not there yet. I told you the reason, if you have no other alternative explanation, this is why. Also, you cannot claim game is bad all the while claiming queen isn't washed up. Queen good, Snow good - that means this matchup should be favourable to both the zerg and the protoss. Map isn't zerg favoured, zerg is just following my bulletpoints which the protoss should as well. You might have missed it, but this is a follow through post on the previous discussion of the same debate where I outline the basics. Your reply misses that point. This isn't yes or no, it is yes and this is the outline. You can point out other basics, but not disclaim this map has a pattern.
I would like to use this opportunity to point out and remind everyone that you are a habitual moron who doesn't even play the game, doesn't have the understanding that comes from playing the game, much less the understanding of pros or map makers. Also the fact that you have already been temp banned for being a habitual moron in the BW section. It is truly an achievement to be so consistently, mind-numbingly wrong to get temp banned for sheer stupidity.
wanted to say the same thing but convinced myself to resist the ragebait
I tried my best as well to resist but at some point someone has to point the finger and say "this is all nonsense." I'll take the hit for it, as long as everyone involved knows what they are dealing with.
devourers acid spores exponentially increase mutalisk damage...they're also quite tanky in and of themselves which is useful in the real practicalities of micro. Devourers acid spores also slow down attack and therefore give multiple benefits:
- if devourers take damage, they save damage from mutalisk - devourers amplify the damage of mutalisks - devourers slow down the dps of attacking units generally
On December 15 2025 07:22 Ze'ev wrote: devourers acid spores exponentially increase mutalisk damage...they're also quite tanky in and of themselves which is useful in the real practicalities of micro. Devourers acid spores also slow down attack and therefore give multiple benefits:
- if devourers take damage, they save damage from mutalisk - devourers amplify the damage of mutalisks - devourers slow down the dps of attacking units generally
Yep, %100 devourer army is too many once you have +12 devourers. You can have lots more mutalisks and lots & lots more dps if you bring some mutalisk to the devourer swarm. Also, you can clear corsairs 13 times quicker and end up taking less damage than just devourers alone. Even matches can become one sided, mutalisks can end up with winning conditions and live to morph into more devourers. Plus, there is nothing in the game with 32 average damage per second air attack. Even carriers are 31 dps. Making devourers, but not any mutalisks alongside is skipping the best part of air zerg.